local mode = core.settings:get("helper_mode") if mode == "devtest" then -- Provide feedback to script by creating files in world path core.after(0, function() io.close(io.open(core.get_worldpath() .. "/startup", "w")) end) local function callback(test_ok) if not test_ok then io.close(io.open(core.get_worldpath() .. "/test_failure", "w")) end io.close(io.open(core.get_worldpath() .. "/done", "w")) core.request_shutdown("", false, 2) end -- If tests are enabled exit when they're done, otherwise exit on player join if core.settings:get_bool("devtest_unittests_autostart") and core.global_exists("unittests") then unittests.on_finished = callback else core.register_on_joinplayer(function() callback(true) end) end elseif mode == "mapgen" then -- Stress-test mapgen by constantly generating new area local csize = tonumber(core.settings:get("chunksize")) * core.MAP_BLOCKSIZE local MINP, MAXP = vector.new(0, -csize, 0), vector.new(csize*3, csize*2, csize) local DIR = "x" local pstart = vector.new(0, 0, 0) local next_, callback next_ = function(arg) print("emerging " .. core.pos_to_string(pstart)) core.emerge_area( vector.add(pstart, MINP), vector.add(pstart, MAXP), callback, arg ) end local trig = {} callback = function(blockpos, action, calls_rem, n) if action == core.EMERGE_CANCELLED or action == core.EMERGE_ERRORED then return end if calls_rem <= 20 and not trig[n] then trig[n] = true pstart[DIR] = pstart[DIR] + (MAXP[DIR] - MINP[DIR]) next_(n + 1) end end core.after(0, next_, 1) end