#!/bin/bash # Runs a multiplayer server and connects a headless client, devtest unittests are executed. dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" gameid=${gameid:-devtest} minetest=$dir/../bin/minetest testspath=$dir/../tests conf_client1=$testspath/client1.conf conf_server=$testspath/server.conf worldpath=$testspath/world waitfor () { n=30 while [ $n -gt 0 ]; do [ -f "$1" ] && return 0 sleep 0.5 ((n-=1)) done echo "Waiting for ${1##*/} timed out" pkill -P $$ exit 1 } [ -e "$minetest" ] || { echo "executable $minetest missing"; exit 1; } rm -f "$testspath/log.txt" rm -rf "$worldpath" mkdir -p "$worldpath/worldmods" printf '%s\n' >"$testspath/client1.conf" \ video_driver=null name=client1 viewing_range=10 \ enable_{sound,minimap,shaders}=false printf '%s\n' >"$testspath/server.conf" \ max_block_send_distance=1 active_block_range=1 \ devtest_unittests_autostart=true helper_mode=devtest ln -s "$dir/helper_mod" "$worldpath/worldmods/" echo "Starting server" "$minetest" --debugger --server --config "$conf_server" --world "$worldpath" --gameid $gameid 2>&1 \ | sed -u 's/^/(server) /' | tee -a "$testspath/log.txt" & waitfor "$worldpath/startup" echo "Starting client" "$minetest" --debugger --config "$conf_client1" --go --address 127.0.0.1 2>&1 \ | sed -u 's/^/(client) /' | tee -a "$testspath/log.txt" & waitfor "$worldpath/done" echo "Waiting for client and server to exit" wait if [ -f "$worldpath/test_failure" ]; then echo "There were test failures." exit 1 fi # gdb|lldb if grep -Eq "(Thread .* received signal|thread .* stop reason =)" "$testspath/log.txt"; then echo "Debugger reported error." exit 1 fi echo "Success" exit 0