/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef CLIENTOBJECT_HEADER #define CLIENTOBJECT_HEADER #include "common_irrlicht.h" #include "activeobject.h" /* Some planning ------------- * Client receives a network packet with information of added objects in it * Client supplies the information to its ClientEnvironment * The environment adds the specified objects to itself */ class ClientEnvironment; class ClientActiveObject : public ActiveObject { public: ClientActiveObject(u16 id); virtual ~ClientActiveObject(); virtual void addToScene(scene::ISceneManager *smgr){} virtual void removeFromScene(){} // 0 <= light_at_pos <= LIGHT_SUN virtual void updateLight(u8 light_at_pos){} virtual v3s16 getLightPosition(){return v3s16(0,0,0);} virtual core::aabbox3d* getSelectionBox(){return NULL;} virtual core::aabbox3d* getCollisionBox(){return NULL;} virtual v3f getPosition(){return v3f(0,0,0);} // Step object in time virtual void step(float dtime, ClientEnvironment *env){} // Process a message sent by the server side object virtual void processMessage(const std::string &data){} virtual std::string infoText() {return "";} /* This takes the return value of ServerActiveObject::getClientInitializationData */ virtual void initialize(const std::string &data){} // Create a certain type of ClientActiveObject static ClientActiveObject* create(u8 type); protected: // Used for creating objects based on type typedef ClientActiveObject* (*Factory)(); static void registerType(u16 type, Factory f); private: // Used for creating objects based on type static core::map m_types; }; struct DistanceSortedActiveObject { ClientActiveObject *obj; f32 d; DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d) { obj = a_obj; d = a_d; } bool operator < (DistanceSortedActiveObject &other) { return d < other.d; } }; #endif