/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef CONSTANTS_HEADER #define CONSTANTS_HEADER /* All kinds of constants. Cross-platform compatibility crap should go in porting.h. */ //#define HAXMODE 0 #define DEBUGFILE "debug.txt" // Define for simulating the quirks of sending through internet. // Causes the socket class to deliberately drop random packets. // This disables unit testing of socket and connection. #define INTERNET_SIMULATOR 0 #define CONNECTION_TIMEOUT 30 #define RESEND_TIMEOUT_MIN 0.333 #define RESEND_TIMEOUT_MAX 3.0 // resend_timeout = avg_rtt * this #define RESEND_TIMEOUT_FACTOR 4 #define PI 3.14159 // This is the same as in minecraft and everything else #define FOV_ANGLE (PI/2.5) // The absolute working limit is (2^15 - viewing_range). // I really don't want to make every algorithm to check if it's // going near the limit or not, so this is lower. #define MAP_GENERATION_LIMIT (31000) // Size of node in rendering units #define BS 10 #define MAP_BLOCKSIZE 16 /* This makes mesh updates too slow, as many meshes are updated during the main loop (related to TempMods and day/night) */ //#define MAP_BLOCKSIZE 32 // Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps #define SECTOR_HEIGHTMAP_SPLIT (MAP_BLOCKSIZE/8) // Time after building, during which the following limit // is in use //#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0 // This many blocks are sent when player is building #define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0 // Override for the previous one when distance of block // is very low #define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1 #define PLAYER_INVENTORY_SIZE (8*4) #define SIGN_TEXT_MAX_LENGTH 50 // Whether to catch all std::exceptions. // Assert will be called on such an event. // In debug mode, leave these for the debugger and don't catch them. #ifdef NDEBUG #define CATCH_UNHANDLED_EXCEPTIONS 1 #else #define CATCH_UNHANDLED_EXCEPTIONS 0 #endif /* Collecting active blocks is stopped after object data size reaches this */ #define MAX_OBJECTDATA_SIZE 450 /* This is good to be a bit different than 0 so that water level is not between two MapBlocks */ #define WATER_LEVEL 1 // Length of cracking animation in count of images #define CRACK_ANIMATION_LENGTH 5 // Some stuff needed by old code moved to here from heightmap.h #define GROUNDHEIGHT_NOTFOUND_SETVALUE (-10e6) #define GROUNDHEIGHT_VALID_MINVALUE ( -9e6) #endif