/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "content_sao.h" #include "collision.h" #include "environment.h" core::map ServerActiveObject::m_types; /* TestSAO */ // Prototype TestSAO proto_TestSAO(NULL, 0, v3f(0,0,0)); TestSAO::TestSAO(ServerEnvironment *env, u16 id, v3f pos): ServerActiveObject(env, id, pos), m_timer1(0), m_age(0) { ServerActiveObject::registerType(getType(), create); } ServerActiveObject* TestSAO::create(ServerEnvironment *env, u16 id, v3f pos, const std::string &data) { return new TestSAO(env, id, pos); } void TestSAO::step(float dtime, bool send_recommended) { m_age += dtime; if(m_age > 10) { m_removed = true; return; } m_base_position.Y += dtime * BS * 2; if(m_base_position.Y > 8*BS) m_base_position.Y = 2*BS; if(send_recommended == false) return; m_timer1 -= dtime; if(m_timer1 < 0.0) { m_timer1 += 0.125; //dstream<<"TestSAO: id="< box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.); collisionMoveResult moveresult; // Apply gravity m_speed_f += v3f(0, -dtime*9.81*BS, 0); // Maximum movement without glitches f32 pos_max_d = BS*0.25; // Limit speed if(m_speed_f.getLength()*dtime > pos_max_d) m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime); v3f pos_f = getBasePosition(); v3f pos_f_old = pos_f; moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d, box, dtime, pos_f, m_speed_f); if(send_recommended == false) return; if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS) { setBasePosition(pos_f); m_last_sent_position = pos_f; std::ostringstream os(std::ios::binary); char buf[6]; // command (0 = update position) buf[0] = 0; os.write(buf, 1); // pos writeS32((u8*)buf, m_base_position.X*1000); os.write(buf, 4); writeS32((u8*)buf, m_base_position.Y*1000); os.write(buf, 4); writeS32((u8*)buf, m_base_position.Z*1000); os.write(buf, 4); // create message and add to list ActiveObjectMessage aom(getId(), false, os.str()); m_messages_out.push_back(aom); } } std::string ItemSAO::getClientInitializationData() { std::ostringstream os(std::ios::binary); char buf[6]; // version buf[0] = 0; os.write(buf, 1); // pos writeS32((u8*)buf, m_base_position.X*1000); os.write(buf, 4); writeS32((u8*)buf, m_base_position.Y*1000); os.write(buf, 4); writeS32((u8*)buf, m_base_position.Z*1000); os.write(buf, 4); // inventorystring os< item="<use(m_env, player); if(to_be_deleted) m_removed = true; else // Reflect changes to the item here m_inventorystring = item->getItemString(); delete item; } /* RatSAO */ // Prototype RatSAO proto_RatSAO(NULL, 0, v3f(0,0,0)); RatSAO::RatSAO(ServerEnvironment *env, u16 id, v3f pos): ServerActiveObject(env, id, pos), m_is_active(false), m_speed_f(0,0,0) { ServerActiveObject::registerType(getType(), create); m_oldpos = v3f(0,0,0); m_last_sent_position = v3f(0,0,0); m_yaw = myrand_range(0,PI*2); m_counter1 = 0; m_counter2 = 0; m_age = 0; m_touching_ground = false; } ServerActiveObject* RatSAO::create(ServerEnvironment *env, u16 id, v3f pos, const std::string &data) { std::istringstream is(data, std::ios::binary); char buf[1]; // read version is.read(buf, 1); u8 version = buf[0]; // check if version is supported if(version != 0) return NULL; return new RatSAO(env, id, pos); } void RatSAO::step(float dtime, bool send_recommended) { assert(m_env); if(m_is_active == false) { if(m_inactive_interval.step(dtime, 0.5)==false) return; } /* The AI */ /*m_age += dtime; if(m_age > 60) { // Die m_removed = true; return; }*/ // Apply gravity m_speed_f.Y -= dtime*9.81*BS; /* Move around if some player is close */ bool player_is_close = false; // Check connected players core::list players = m_env->getPlayers(true); core::list::Iterator i; for(i = players.begin(); i != players.end(); i++) { Player *player = *i; v3f playerpos = player->getPosition(); if(m_base_position.getDistanceFrom(playerpos) < BS*10.0) { player_is_close = true; break; } } m_is_active = player_is_close; if(player_is_close == false) { m_speed_f.X = 0; m_speed_f.Z = 0; } else { // Move around v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI)); f32 speed = 2*BS; m_speed_f.X = speed * dir.X; m_speed_f.Z = speed * dir.Z; if(m_touching_ground && (m_oldpos - m_base_position).getLength() < dtime*speed/2) { m_counter1 -= dtime; if(m_counter1 < 0.0) { m_counter1 += 1.0; m_speed_f.Y = 5.0*BS; } } { m_counter2 -= dtime; if(m_counter2 < 0.0) { m_counter2 += (float)(myrand()%100)/100*3.0; m_yaw += ((float)(myrand()%200)-100)/100*180; m_yaw = wrapDegrees(m_yaw); } } } m_oldpos = m_base_position; /* Move it, with collision detection */ core::aabbox3d box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.); collisionMoveResult moveresult; // Maximum movement without glitches f32 pos_max_d = BS*0.25; // Limit speed if(m_speed_f.getLength()*dtime > pos_max_d) m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime); v3f pos_f = getBasePosition(); v3f pos_f_old = pos_f; moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d, box, dtime, pos_f, m_speed_f); m_touching_ground = moveresult.touching_ground; setBasePosition(pos_f); if(send_recommended == false) return; if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS) { m_last_sent_position = pos_f; std::ostringstream os(std::ios::binary); // command (0 = update position) writeU8(os, 0); // pos writeV3F1000(os, m_base_position); // yaw writeF1000(os, m_yaw); // create message and add to list ActiveObjectMessage aom(getId(), false, os.str()); m_messages_out.push_back(aom); } } std::string RatSAO::getClientInitializationData() { std::ostringstream os(std::ios::binary); // version writeU8(os, 0); // pos writeV3F1000(os, m_base_position); return os.str(); } std::string RatSAO::getStaticData() { //dstream<<__FUNCTION_NAME< max_increase) dl = max_increase; v3f d = d_wanted.normalize() * dl; speed.X += d.X; speed.Z += d.Z; speed.Y = target_speed.Y; } // Prototype Oerkki1SAO proto_Oerkki1SAO(NULL, 0, v3f(0,0,0)); Oerkki1SAO::Oerkki1SAO(ServerEnvironment *env, u16 id, v3f pos): ServerActiveObject(env, id, pos), m_is_active(false), m_speed_f(0,0,0) { ServerActiveObject::registerType(getType(), create); m_oldpos = v3f(0,0,0); m_last_sent_position = v3f(0,0,0); m_yaw = 0; m_counter1 = 0; m_counter2 = 0; m_age = 0; m_touching_ground = false; m_hp = 20; m_after_jump_timer = 0; } ServerActiveObject* Oerkki1SAO::create(ServerEnvironment *env, u16 id, v3f pos, const std::string &data) { std::istringstream is(data, std::ios::binary); // read version u8 version = readU8(is); // read hp u8 hp = readU8(is); // check if version is supported if(version != 0) return NULL; Oerkki1SAO *o = new Oerkki1SAO(env, id, pos); o->m_hp = hp; return o; } void Oerkki1SAO::step(float dtime, bool send_recommended) { assert(m_env); if(m_is_active == false) { if(m_inactive_interval.step(dtime, 0.5)==false) return; } /* The AI */ m_age += dtime; if(m_age > 120) { // Die m_removed = true; return; } m_after_jump_timer -= dtime; v3f old_speed = m_speed_f; // Apply gravity m_speed_f.Y -= dtime*9.81*BS; /* Move around if some player is close */ bool player_is_close = false; bool player_is_too_close = false; v3f near_player_pos; // Check connected players core::list players = m_env->getPlayers(true); core::list::Iterator i; for(i = players.begin(); i != players.end(); i++) { Player *player = *i; v3f playerpos = player->getPosition(); f32 dist = m_base_position.getDistanceFrom(playerpos); if(dist < BS*1.45) { player_is_too_close = true; near_player_pos = playerpos; break; } else if(dist < BS*15.0) { player_is_close = true; near_player_pos = playerpos; } } m_is_active = player_is_close; v3f target_speed = m_speed_f; if(!player_is_close) { target_speed = v3f(0,0,0); } else { // Move around v3f ndir = near_player_pos - m_base_position; ndir.Y = 0; ndir.normalize(); f32 nyaw = 180./PI*atan2(ndir.Z,ndir.X); if(nyaw < m_yaw - 180) nyaw += 360; else if(nyaw > m_yaw + 180) nyaw -= 360; m_yaw = 0.95*m_yaw + 0.05*nyaw; m_yaw = wrapDegrees(m_yaw); f32 speed = 2*BS; if((m_touching_ground || m_after_jump_timer > 0.0) && !player_is_too_close) { v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI)); target_speed.X = speed * dir.X; target_speed.Z = speed * dir.Z; } if(m_touching_ground && (m_oldpos - m_base_position).getLength() < dtime*speed/2) { m_counter1 -= dtime; if(m_counter1 < 0.0) { m_counter1 += 0.2; // Jump target_speed.Y = 5.0*BS; m_after_jump_timer = 1.0; } } { m_counter2 -= dtime; if(m_counter2 < 0.0) { m_counter2 += (float)(myrand()%100)/100*3.0; //m_yaw += ((float)(myrand()%200)-100)/100*180; m_yaw += ((float)(myrand()%200)-100)/100*90; m_yaw = wrapDegrees(m_yaw); } } } if((m_speed_f - target_speed).getLength() > BS*4 || player_is_too_close) accelerate_xz(m_speed_f, target_speed, dtime*BS*8); else accelerate_xz(m_speed_f, target_speed, dtime*BS*4); m_oldpos = m_base_position; /* Move it, with collision detection */ core::aabbox3d box(-BS/3.,0.0,-BS/3., BS/3.,BS*5./3.,BS/3.); collisionMoveResult moveresult; // Maximum movement without glitches f32 pos_max_d = BS*0.25; /*// Limit speed if(m_speed_f.getLength()*dtime > pos_max_d) m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/ v3f pos_f = getBasePosition(); v3f pos_f_old = pos_f; moveresult = collisionMovePrecise(&m_env->getMap(), pos_max_d, box, dtime, pos_f, m_speed_f); m_touching_ground = moveresult.touching_ground; // Do collision damage float tolerance = BS*12; float factor = BS*0.5; v3f speed_diff = old_speed - m_speed_f; // Increase effect in X and Z speed_diff.X *= 2; speed_diff.Z *= 2; float vel = speed_diff.getLength(); if(vel > tolerance) { f32 damage_f = (vel - tolerance)/BS*factor; u16 damage = (u16)(damage_f+0.5); doDamage(damage); } setBasePosition(pos_f); if(send_recommended == false && m_speed_f.getLength() < 3.0*BS) return; if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS) { m_last_sent_position = pos_f; std::ostringstream os(std::ios::binary); // command (0 = update position) writeU8(os, 0); // pos writeV3F1000(os, m_base_position); // yaw writeF1000(os, m_yaw); // create message and add to list ActiveObjectMessage aom(getId(), false, os.str()); m_messages_out.push_back(aom); } } std::string Oerkki1SAO::getClientInitializationData() { std::ostringstream os(std::ios::binary); // version writeU8(os, 0); // pos writeV3F1000(os, m_base_position); return os.str(); } std::string Oerkki1SAO::getStaticData() { //dstream<<__FUNCTION_NAME< players = m_env->getPlayers(true); core::list::Iterator i; for(i = players.begin(); i != players.end(); i++) { Player *player = *i; v3f playerpos = player->getPosition(); if(m_base_position.getDistanceFrom(playerpos) < BS*10.0) { player_is_close = true; break; } } m_is_active = player_is_close; if(player_is_close == false) { m_speed_f.X = 0; m_speed_f.Z = 0; } else { // Move around v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI)); f32 speed = BS/2; m_speed_f.X = speed * dir.X; m_speed_f.Z = speed * dir.Z; if(m_touching_ground && (m_oldpos - m_base_position).getLength() < dtime*speed/2) { m_counter1 -= dtime; if(m_counter1 < 0.0) { m_counter1 += 1.0; m_speed_f.Y = 5.0*BS; } } { m_counter2 -= dtime; if(m_counter2 < 0.0) { m_counter2 += (float)(myrand()%100)/100*3.0; m_yaw += ((float)(myrand()%200)-100)/100*180; m_yaw = wrapDegrees(m_yaw); } } } m_oldpos = m_base_position; /* Move it, with collision detection */ core::aabbox3d box(-BS/3.,-BS*2/3.0,-BS/3., BS/3.,BS*4./3.,BS/3.); collisionMoveResult moveresult; // Maximum movement without glitches f32 pos_max_d = BS*0.25; // Limit speed if(m_speed_f.getLength()*dtime > pos_max_d) m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime); v3f pos_f = getBasePosition(); v3f pos_f_old = pos_f; moveresult = collisionMoveSimple(&m_env->getMap(), pos_max_d, box, dtime, pos_f, m_speed_f); m_touching_ground = moveresult.touching_ground; setBasePosition(pos_f); if(send_recommended == false) return; if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS) { m_last_sent_position = pos_f; std::ostringstream os(std::ios::binary); // command (0 = update position) writeU8(os, 0); // pos writeV3F1000(os, m_base_position); // yaw writeF1000(os, m_yaw); // create message and add to list ActiveObjectMessage aom(getId(), false, os.str()); m_messages_out.push_back(aom); } } std::string FireflySAO::getClientInitializationData() { std::ostringstream os(std::ios::binary); // version writeU8(os, 0); // pos writeV3F1000(os, m_base_position); return os.str(); } std::string FireflySAO::getStaticData() { //dstream<<__FUNCTION_NAME<