/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /* (c) 2010 Perttu Ahola */ #include "inventory.h" #include "serialization.h" #include "utility.h" #include "debug.h" #include #include "main.h" #include "serverobject.h" #include "content_mapnode.h" #include "content_inventory.h" #include "content_sao.h" #include "player.h" /* InventoryItem */ InventoryItem::InventoryItem(u16 count) { m_count = count; } InventoryItem::~InventoryItem() { } content_t content_translate_from_19_to_internal(content_t c_from) { for(u32 i=0; i>material; u16 count; is>>count; // Convert old materials if(material <= 0xff) { material = content_translate_from_19_to_internal(material); } if(material > MAX_CONTENT) throw SerializationError("Too large material number"); return new MaterialItem(material, count); } else if(name == "MaterialItem2") { u16 material; is>>material; u16 count; is>>count; if(material > MAX_CONTENT) throw SerializationError("Too large material number"); return new MaterialItem(material, count); } else if(name == "MBOItem") { std::string inventorystring; std::getline(is, inventorystring, '|'); return new MapBlockObjectItem(inventorystring); } else if(name == "CraftItem") { std::string subname; std::getline(is, subname, ' '); u16 count; is>>count; return new CraftItem(subname, count); } else if(name == "ToolItem") { std::string toolname; std::getline(is, toolname, ' '); u16 wear; is>>wear; return new ToolItem(toolname, wear); } else { dstream<<"Unknown InventoryItem name=\""<getTextureRaw(name); } #endif ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos) { // Special cases ServerActiveObject *obj = item_craft_create_object(m_subname, env, id, pos); if(obj) return obj; // Default return InventoryItem::createSAO(env, id, pos); } u16 CraftItem::getDropCount() const { // Special cases s16 dc = item_craft_get_drop_count(m_subname); if(dc != -1) return dc; // Default return InventoryItem::getDropCount(); } bool CraftItem::isCookable() const { return item_craft_is_cookable(m_subname); } InventoryItem *CraftItem::createCookResult() const { return item_craft_create_cook_result(m_subname); } bool CraftItem::use(ServerEnvironment *env, Player *player) { if(item_craft_is_eatable(m_subname)) { u16 result_count = getCount() - 1; // Eat one at a time s16 hp_change = item_craft_eat_hp_change(m_subname); if(player->hp + hp_change > 20) player->hp = 20; else player->hp += hp_change; if(result_count < 1) return true; else setCount(result_count); } return false; } /* MapBlockObjectItem DEPRECATED TODO: Remove */ #ifndef SERVER video::ITexture * MapBlockObjectItem::getImage() { if(m_inventorystring.substr(0,3) == "Rat") return g_texturesource->getTextureRaw("rat.png"); if(m_inventorystring.substr(0,4) == "Sign") return g_texturesource->getTextureRaw("sign.png"); return NULL; } #endif std::string MapBlockObjectItem::getText() { if(m_inventorystring.substr(0,3) == "Rat") return ""; if(m_inventorystring.substr(0,4) == "Sign") return ""; return "obj"; } MapBlockObject * MapBlockObjectItem::createObject (v3f pos, f32 player_yaw, f32 player_pitch) { std::istringstream is(m_inventorystring); std::string name; std::getline(is, name, ' '); if(name == "None") { return NULL; } else if(name == "Sign") { std::string text; std::getline(is, text, '|'); SignObject *obj = new SignObject(NULL, -1, pos); obj->setText(text); obj->setYaw(-player_yaw); return obj; } else if(name == "Rat") { RatObject *obj = new RatObject(NULL, -1, pos); return obj; } else if(name == "ItemObj") { /* Now we are an inventory item containing the serialization string of an object that contains the serialization string of an inventory item. Fuck this. */ //assert(0); dstream<<__FUNCTION_NAME<<": WARNING: Ignoring ItemObj " <<"because an item-object should never be inside " <<"an object-item."<serialize(os); } else { os<<"Empty"; } os<<"\n"; } os<<"EndInventoryList\n"; } void InventoryList::deSerialize(std::istream &is) { //is.imbue(std::locale("C")); clearItems(); u32 item_i = 0; for(;;) { std::string line; std::getline(is, line, '\n'); std::istringstream iss(line); //iss.imbue(std::locale("C")); std::string name; std::getline(iss, name, ' '); if(name == "EndInventoryList") { break; } // This is a temporary backwards compatibility fix else if(name == "end") { break; } else if(name == "Item") { if(item_i > getSize() - 1) throw SerializationError("too many items"); InventoryItem *item = InventoryItem::deSerialize(iss); m_items[item_i++] = item; } else if(name == "Empty") { if(item_i > getSize() - 1) throw SerializationError("too many items"); m_items[item_i++] = NULL; } else { throw SerializationError("Unknown inventory identifier"); } } } InventoryList::InventoryList(const InventoryList &other) { /* Do this so that the items get cloned. Otherwise the pointers in the array will just get copied. */ *this = other; } InventoryList & InventoryList::operator = (const InventoryList &other) { m_name = other.m_name; m_size = other.m_size; clearItems(); for(u32 i=0; iclone(); } } //setDirty(true); return *this; } const std::string &InventoryList::getName() const { return m_name; } u32 InventoryList::getSize() { return m_items.size(); } u32 InventoryList::getUsedSlots() { u32 num = 0; for(u32 i=0; i m_items.size() - 1) return NULL; return m_items[i]; } InventoryItem * InventoryList::getItem(u32 i) { if(i > m_items.size() - 1) return NULL; return m_items[i]; } InventoryItem * InventoryList::changeItem(u32 i, InventoryItem *newitem) { assert(i < m_items.size()); InventoryItem *olditem = m_items[i]; m_items[i] = newitem; //setDirty(true); return olditem; } void InventoryList::deleteItem(u32 i) { assert(i < m_items.size()); InventoryItem *item = changeItem(i, NULL); if(item) delete item; } InventoryItem * InventoryList::addItem(InventoryItem *newitem) { if(newitem == NULL) return NULL; /* First try to find if it could be added to some existing items */ for(u32 i=0; iaddableTo(to_item) == false) return newitem; // If the item fits fully in the slot, add counter and delete it if(newitem->getCount() <= to_item->freeSpace()) { to_item->add(newitem->getCount()); delete newitem; return NULL; } // Else the item does not fit fully. Add all that fits and return // the rest. else { u16 freespace = to_item->freeSpace(); to_item->add(freespace); newitem->remove(freespace); return newitem; } } bool InventoryList::itemFits(const u32 i, const InventoryItem *newitem) { // If it is an empty position, it's an easy job. const InventoryItem *to_item = getItem(i); if(to_item == NULL) { return true; } // If not addable, fail if(newitem->addableTo(to_item) == false) return false; // If the item fits fully in the slot, pass if(newitem->getCount() <= to_item->freeSpace()) { return true; } return false; } bool InventoryList::roomForItem(const InventoryItem *item) { for(u32 i=0; icreateCookResult(); if(!cook) return false; bool room = roomForItem(cook); delete cook; return room; } InventoryItem * InventoryList::takeItem(u32 i, u32 count) { if(count == 0) return NULL; //setDirty(true); InventoryItem *item = getItem(i); // If it is an empty position, return NULL if(item == NULL) return NULL; if(count >= item->getCount()) { // Get the item by swapping NULL to its place return changeItem(i, NULL); } else { InventoryItem *item2 = item->clone(); item->remove(count); item2->setCount(count); return item2; } return false; } void InventoryList::decrementMaterials(u16 count) { for(u32 i=0; iserialize(o); o<<"\n"; } } } /* Inventory */ Inventory::~Inventory() { clear(); } void Inventory::clear() { for(u32 i=0; igetName()<<" "<getSize()<<"\n"; list->serialize(os); } os<<"EndInventory\n"; } void Inventory::deSerialize(std::istream &is) { clear(); for(;;) { std::string line; std::getline(is, line, '\n'); std::istringstream iss(line); std::string name; std::getline(iss, name, ' '); if(name == "EndInventory") { break; } // This is a temporary backwards compatibility fix else if(name == "end") { break; } else if(name == "List") { std::string listname; u32 listsize; std::getline(iss, listname, ' '); iss>>listsize; InventoryList *list = new InventoryList(listname, listsize); list->deSerialize(is); m_lists.push_back(list); } else { throw SerializationError("Unknown inventory identifier"); } } } InventoryList * Inventory::addList(const std::string &name, u32 size) { s32 i = getListIndex(name); if(i != -1) { if(m_lists[i]->getSize() != size) { delete m_lists[i]; m_lists[i] = new InventoryList(name, size); } return m_lists[i]; } else { m_lists.push_back(new InventoryList(name, size)); return m_lists.getLast(); } } InventoryList * Inventory::getList(const std::string &name) { s32 i = getListIndex(name); if(i == -1) return NULL; return m_lists[i]; } const InventoryList * Inventory::getList(const std::string &name) const { s32 i = getListIndex(name); if(i == -1) return NULL; return m_lists[i]; } const s32 Inventory::getListIndex(const std::string &name) const { for(u32 i=0; igetName() == name) return i; } return -1; } /* InventoryAction */ InventoryAction * InventoryAction::deSerialize(std::istream &is) { std::string type; std::getline(is, type, ' '); InventoryAction *a = NULL; if(type == "Move") { a = new IMoveAction(is); } return a; } void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr) { #if 1 /*dstream<<"from_inv="<getList(from_list); InventoryList *list_to = inv_to->getList(to_list); /*dstream<<"list_from="<getItem(from_i)="<getItem(from_i) <getItem(to_i)="<getItem(to_i) <getItem(from_i) == NULL) { dstream<<__FUNCTION_NAME<<": Operation not allowed " <<"(the source item doesn't exist)" <changeItem(from_i, NULL); else item1 = list_from->takeItem(from_i, count); // Try to add the item to destination list InventoryItem *olditem = item1; item1 = list_to->addItem(to_i, item1); // If something is returned, the item was not fully added if(item1 != NULL) { // If olditem is returned, nothing was added. bool nothing_added = (item1 == olditem); // If something else is returned, part of the item was left unadded. // Add the other part back to the source item list_from->addItem(from_i, item1); // If olditem is returned, nothing was added. // Swap the items if(nothing_added) { // Take item from source list item1 = list_from->changeItem(from_i, NULL); // Adding was not possible, swap the items. InventoryItem *item2 = list_to->changeItem(to_i, item1); // Put item from destination list to the source list list_from->changeItem(from_i, item2); } } mgr->inventoryModified(c, from_inv); if(from_inv != to_inv) mgr->inventoryModified(c, to_inv); #endif } /* Craft checking system */ bool ItemSpec::checkItem(const InventoryItem *item) const { if(type == ITEM_NONE) { // Has to be no item if(item != NULL) return false; return true; } // There should be an item if(item == NULL) return false; std::string itemname = item->getName(); if(type == ITEM_MATERIAL) { if(itemname != "MaterialItem") return false; MaterialItem *mitem = (MaterialItem*)item; if(mitem->getMaterial() != num) return false; } else if(type == ITEM_CRAFT) { if(itemname != "CraftItem") return false; CraftItem *mitem = (CraftItem*)item; if(mitem->getSubName() != name) return false; } else if(type == ITEM_TOOL) { // Not supported yet assert(0); } else if(type == ITEM_MBO) { // Not supported yet assert(0); } else { // Not supported yet assert(0); } return true; } bool checkItemCombination(InventoryItem const * const *items, const ItemSpec *specs) { u16 items_min_x = 100; u16 items_max_x = 100; u16 items_min_y = 100; u16 items_max_y = 100; for(u16 y=0; y<3; y++) for(u16 x=0; x<3; x++) { if(items[y*3 + x] == NULL) continue; if(items_min_x == 100 || x < items_min_x) items_min_x = x; if(items_min_y == 100 || y < items_min_y) items_min_y = y; if(items_max_x == 100 || x > items_max_x) items_max_x = x; if(items_max_y == 100 || y > items_max_y) items_max_y = y; } // No items at all, just return false if(items_min_x == 100) return false; u16 items_w = items_max_x - items_min_x + 1; u16 items_h = items_max_y - items_min_y + 1; u16 specs_min_x = 100; u16 specs_max_x = 100; u16 specs_min_y = 100; u16 specs_max_y = 100; for(u16 y=0; y<3; y++) for(u16 x=0; x<3; x++) { if(specs[y*3 + x].type == ITEM_NONE) continue; if(specs_min_x == 100 || x < specs_min_x) specs_min_x = x; if(specs_min_y == 100 || y < specs_min_y) specs_min_y = y; if(specs_max_x == 100 || x > specs_max_x) specs_max_x = x; if(specs_max_y == 100 || y > specs_max_y) specs_max_y = y; } // No specs at all, just return false if(specs_min_x == 100) return false; u16 specs_w = specs_max_x - specs_min_x + 1; u16 specs_h = specs_max_y - specs_min_y + 1; // Different sizes if(items_w != specs_w || items_h != specs_h) return false; for(u16 y=0; y