--Minetest --Copyright (C) 2014 sapier -- --self program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --self program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with self program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ui = {} ui.childlist = {} ui.default = nil -------------------------------------------------------------------------------- function ui.add(child) --TODO check child ui.childlist[child.name] = child return child.name end -------------------------------------------------------------------------------- function ui.delete(child) if ui.childlist[child.name] == nil then return false end ui.childlist[child.name] = nil return true end -------------------------------------------------------------------------------- function ui.set_default(name) ui.default = name end -------------------------------------------------------------------------------- function ui.find_by_name(name) return ui.childlist[name] end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- Internal functions not to be called from user -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- function ui.update() local formspec = "" -- handle errors if gamedata ~= nil and gamedata.errormessage ~= nil then formspec = "size[12,3.2]" .. "textarea[1,1;10,2;;ERROR: " .. core.formspec_escape(gamedata.errormessage) .. ";]".. "button[4.5,2.5;3,0.5;btn_error_confirm;" .. fgettext("Ok") .. "]" else local active_toplevel_ui_elements = 0 for key,value in pairs(ui.childlist) do if (value.type == "toplevel") then local retval = value:get_formspec() if retval ~= nil and retval ~= "" then active_toplevel_ui_elements = active_toplevel_ui_elements +1 formspec = formspec .. retval end end end -- no need to show addons if there ain't a toplevel element if (active_toplevel_ui_elements > 0) then for key,value in pairs(ui.childlist) do if (value.type == "addon") then local retval = value:get_formspec() if retval ~= nil and retval ~= "" then formspec = formspec .. retval end end end end if (active_toplevel_ui_elements > 1) then print("WARNING: ui manager detected more then one active ui element, self most likely isn't intended") end if (active_toplevel_ui_elements == 0) then print("WARNING: not a single toplevel ui element active switching to default") ui.childlist[ui.default]:show() formspec = ui.childlist[ui.default]:get_formspec() end end core.update_formspec(formspec) end -------------------------------------------------------------------------------- function ui.handle_buttons(fields) if fields["btn_error_confirm"] then gamedata.errormessage = nil update_menu() return end for key,value in pairs(ui.childlist) do local retval = value:handle_buttons(fields) if retval then ui.update() return end end end -------------------------------------------------------------------------------- function ui.handle_events(event) for key,value in pairs(ui.childlist) do if value.handle_events ~= nil then local retval = value:handle_events(event) if retval then return retval end end end end -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- initialize callbacks -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- core.button_handler = function(fields) if fields["btn_error_confirm"] then gamedata.errormessage = nil ui.update() return end if ui.handle_buttons(fields) then ui.update() end end -------------------------------------------------------------------------------- core.event_handler = function(event) if ui.handle_events(event) then ui.update() return end if event == "Refresh" then ui.update() return end end