--Minetest --Copyright (C) 2014 sapier -- --This program is free software; you can redistribute it and/or modify --it under the terms of the GNU Lesser General Public License as published by --the Free Software Foundation; either version 2.1 of the License, or --(at your option) any later version. -- --This program is distributed in the hope that it will be useful, --but WITHOUT ANY WARRANTY; without even the implied warranty of --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the --GNU Lesser General Public License for more details. -- --You should have received a copy of the GNU Lesser General Public License along --with this program; if not, write to the Free Software Foundation, Inc., --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -- Global menu data menudata = {} -- Local cached values local min_supp_proto, max_supp_proto function common_update_cached_supp_proto() min_supp_proto = core.get_min_supp_proto() max_supp_proto = core.get_max_supp_proto() end common_update_cached_supp_proto() -- Menu helper functions local function render_client_count(n) if n > 999 then return '99+' elseif n >= 0 then return tostring(n) else return '?' end end local function configure_selected_world_params(idx) local worldconfig = pkgmgr.get_worldconfig(menudata.worldlist:get_list()[idx].path) if worldconfig.creative_mode then core.settings:set("creative_mode", worldconfig.creative_mode) end if worldconfig.enable_damage then core.settings:set("enable_damage", worldconfig.enable_damage) end end function render_serverlist_row(spec) local text = "" if spec.name then text = text .. core.formspec_escape(spec.name:trim()) elseif spec.address then text = text .. core.formspec_escape(spec.address:trim()) if spec.port then text = text .. ":" .. spec.port end end local grey_out = not spec.is_compatible local details = {} if spec.lag or spec.ping then local lag = (spec.lag or 0) * 1000 + (spec.ping or 0) * 250 if lag <= 125 then table.insert(details, "1") elseif lag <= 175 then table.insert(details, "2") elseif lag <= 250 then table.insert(details, "3") else table.insert(details, "4") end else table.insert(details, "0") end table.insert(details, ",") local color = (grey_out and "#aaaaaa") or ((spec.is_favorite and "#ddddaa") or "#ffffff") if spec.clients and (spec.clients_max or 0) > 0 then local clients_percent = 100 * spec.clients / spec.clients_max -- Choose a color depending on how many clients are connected -- (relatively to clients_max) local clients_color if grey_out then clients_color = '#aaaaaa' elseif spec.clients == 0 then clients_color = '' -- 0 players: default/white elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green elseif clients_percent <= 90 then clients_color = '#ffdc97' -- 60-90%: yellow elseif clients_percent == 100 then clients_color = '#dd5b5b' -- full server: red (darker) else clients_color = '#ffba97' -- 90-100%: orange end table.insert(details, clients_color) table.insert(details, render_client_count(spec.clients) .. " / " .. render_client_count(spec.clients_max)) else table.insert(details, color) table.insert(details, "?") end if spec.creative then table.insert(details, "1") -- creative icon else table.insert(details, "0") end if spec.pvp then table.insert(details, "2") -- pvp icon elseif spec.damage then table.insert(details, "1") -- heart icon else table.insert(details, "0") end table.insert(details, color) table.insert(details, text) return table.concat(details, ",") end -------------------------------------------------------------------------------- os.tempfolder = function() local temp = core.get_temp_path() return temp .. DIR_DELIM .. "MT_" .. math.random(0, 10000) end os.tmpname = function() local path = os.tempfolder() io.open(path, "w"):close() return path end -------------------------------------------------------------------------------- function menu_render_worldlist() local retval = "" local current_worldlist = menudata.worldlist:get_list() for i, v in ipairs(current_worldlist) do if retval ~= "" then retval = retval .. "," end retval = retval .. core.formspec_escape(v.name) .. " \\[" .. core.formspec_escape(v.gameid) .. "\\]" end return retval end function menu_handle_key_up_down(fields, textlist, settingname) local oldidx, newidx = core.get_textlist_index(textlist), 1 if fields.key_up or fields.key_down then if fields.key_up and oldidx and oldidx > 1 then newidx = oldidx - 1 elseif fields.key_down and oldidx and oldidx < menudata.worldlist:size() then newidx = oldidx + 1 end core.settings:set(settingname, menudata.worldlist:get_raw_index(newidx)) configure_selected_world_params(newidx) return true end return false end function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transparency) local textlines = core.wrap_text(text, textlen, true) local retval = "textlist[" .. xpos .. "," .. ypos .. ";" .. width .. "," .. height .. ";" .. tl_name .. ";" for i = 1, #textlines do textlines[i] = textlines[i]:gsub("\r", "") retval = retval .. core.formspec_escape(textlines[i]) .. "," end retval = retval .. ";0;" if transparency then retval = retval .. "true" end retval = retval .. "]" return retval end function is_server_protocol_compat(server_proto_min, server_proto_max) if (not server_proto_min) or (not server_proto_max) then -- There is no info. Assume the best and act as if we would be compatible. return true end return min_supp_proto <= server_proto_max and max_supp_proto >= server_proto_min end function is_server_protocol_compat_or_error(server_proto_min, server_proto_max) if not is_server_protocol_compat(server_proto_min, server_proto_max) then local server_prot_ver_info, client_prot_ver_info local s_p_min = server_proto_min local s_p_max = server_proto_max if s_p_min ~= s_p_max then server_prot_ver_info = fgettext_ne("Server supports protocol versions between $1 and $2. ", s_p_min, s_p_max) else server_prot_ver_info = fgettext_ne("Server enforces protocol version $1. ", s_p_min) end if min_supp_proto ~= max_supp_proto then client_prot_ver_info= fgettext_ne("We support protocol versions between version $1 and $2.", min_supp_proto, max_supp_proto) else client_prot_ver_info = fgettext_ne("We only support protocol version $1.", min_supp_proto) end gamedata.errormessage = fgettext_ne("Protocol version mismatch. ") .. server_prot_ver_info .. client_prot_ver_info return false end return true end function menu_worldmt(selected, setting, value) local world = menudata.worldlist:get_list()[selected] if world then local filename = world.path .. DIR_DELIM .. "world.mt" local world_conf = Settings(filename) if value then if not world_conf:write() then core.log("error", "Failed to write world config file") end world_conf:set(setting, value) world_conf:write() else return world_conf:get(setting) end else return nil end end function menu_worldmt_legacy(selected) local modes_names = {"creative_mode", "enable_damage", "server_announce"} for _, mode_name in pairs(modes_names) do local mode_val = menu_worldmt(selected, mode_name) if mode_val then core.settings:set(mode_name, mode_val) else menu_worldmt(selected, mode_name, core.settings:get(mode_name)) end end end