#ifndef ENVIRONMENT_HEADER #define ENVIRONMENT_HEADER /* This class is the game's environment. It contains: - The map - Players - Other objects - The current time in the game, etc. */ #include #include "common_irrlicht.h" #include "player.h" #include "map.h" #include class Environment { public: // Environment will delete the map passed to the constructor Environment(Map *map, std::ostream &dout); ~Environment(); /* This can do anything to the environment, such as removing timed-out players. Also updates Map's timers. */ void step(f32 dtime); Map & getMap(); /* Environment deallocates players after use. */ void addPlayer(Player *player); void removePlayer(u16 peer_id); LocalPlayer * getLocalPlayer(); Player * getPlayer(u16 peer_id); core::list getPlayers(); void printPlayers(std::ostream &o); private: Map *m_map; core::list m_players; // Debug output goes here std::ostream &m_dout; }; #endif