/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef CONTENT_SAO_HEADER #define CONTENT_SAO_HEADER #include "serverobject.h" #include "content_object.h" #include "itemgroup.h" ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos, const std::string itemstring); /* LuaEntitySAO This is the only SAO that needs to have a bunch of it's internals exposed. */ struct LuaEntityProperties; class LuaEntitySAO : public ServerActiveObject { public: LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &name, const std::string &state); ~LuaEntitySAO(); u8 getType() const {return ACTIVEOBJECT_TYPE_LUAENTITY;} virtual void addedToEnvironment(); static ServerActiveObject* create(ServerEnvironment *env, v3f pos, const std::string &data); void step(float dtime, bool send_recommended); std::string getClientInitializationData(); std::string getStaticData(); int punch(v3f dir, const ToolCapabilities *toolcap=NULL, ServerActiveObject *puncher=NULL, float time_from_last_punch=1000000); void rightClick(ServerActiveObject *clicker); void setPos(v3f pos); void moveTo(v3f pos, bool continuous); float getMinimumSavedMovement(); std::string getDescription(); void setHP(s16 hp); s16 getHP(); /* LuaEntitySAO-specific */ void setVelocity(v3f velocity); v3f getVelocity(); void setAcceleration(v3f acceleration); v3f getAcceleration(); void setYaw(float yaw); float getYaw(); void setTextureMod(const std::string &mod); void setSprite(v2s16 p, int num_frames, float framelength, bool select_horiz_by_yawpitch); std::string getName(); void setArmorGroups(const ItemGroupList &armor_groups); private: void sendPosition(bool do_interpolate, bool is_movement_end); std::string m_init_name; std::string m_init_state; bool m_registered; struct LuaEntityProperties *m_prop; s16 m_hp; v3f m_velocity; v3f m_acceleration; float m_yaw; ItemGroupList m_armor_groups; float m_last_sent_yaw; v3f m_last_sent_position; v3f m_last_sent_velocity; float m_last_sent_position_timer; float m_last_sent_move_precision; bool m_armor_groups_sent; }; #endif