local give_if_not_gotten_already = function(inv, list, item) if not inv:contains_item(list, item) then inv:add_item(list, item) end end local give_initial_stuff = function(player) local inv = player:get_inventory() give_if_not_gotten_already(inv, "main", "basetools:pick_mese") give_if_not_gotten_already(inv, "main", "basetools:axe_steel") give_if_not_gotten_already(inv, "main", "basetools:shovel_steel") give_if_not_gotten_already(inv, "main", "bucket:bucket") give_if_not_gotten_already(inv, "main", "testnodes:light14") give_if_not_gotten_already(inv, "main", "chest_of_everything:chest") minetest.log("action", "[give_initial_stuff] Giving initial stuff to "..player:get_player_name()) end minetest.register_on_newplayer(function(player) if minetest.settings:get_bool("give_initial_stuff", true) then give_initial_stuff(player) end end) minetest.register_chatcommand("stuff", { params = "", privs = { give = true }, description = "Give yourself initial items", func = function(name, param) local player = minetest.get_player_by_name(name) if not player or not player:is_player() then return false, "No player." end give_initial_stuff(player) return true end, })