/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef VOXEL_HEADER #define VOXEL_HEADER #include "common_irrlicht.h" #include #include "debug.h" #include "mapnode.h" // For VC++ #undef min #undef max /* A fast voxel manipulator class Not thread-safe. */ /* Debug stuff */ extern u32 emerge_time; extern u32 emerge_load_time; /* This class resembles aabbox3d a lot, but has inclusive edges for saner handling of integer sizes */ class VoxelArea { public: // Starts as zero sized VoxelArea(): MinEdge(1,1,1), MaxEdge(0,0,0) { } VoxelArea(v3s16 min_edge, v3s16 max_edge): MinEdge(min_edge), MaxEdge(max_edge) { } VoxelArea(v3s16 p): MinEdge(p), MaxEdge(p) { } /* Modifying methods */ void addArea(VoxelArea &a) { if(getExtent() == v3s16(0,0,0)) { *this = a; return; } if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X; if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y; if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z; if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X; if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y; if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z; } void addPoint(v3s16 p) { if(getExtent() == v3s16(0,0,0)) { MinEdge = p; MaxEdge = p; return; } if(p.X < MinEdge.X) MinEdge.X = p.X; if(p.Y < MinEdge.Y) MinEdge.Y = p.Y; if(p.Z < MinEdge.Z) MinEdge.Z = p.Z; if(p.X > MaxEdge.X) MaxEdge.X = p.X; if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y; if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z; } // Pad with d nodes void pad(v3s16 d) { MinEdge -= d; MaxEdge += d; } /*void operator+=(v3s16 off) { MinEdge += off; MaxEdge += off; } void operator-=(v3s16 off) { MinEdge -= off; MaxEdge -= off; }*/ /* const methods */ v3s16 getExtent() const { return MaxEdge - MinEdge + v3s16(1,1,1); } s32 getVolume() const { v3s16 e = getExtent(); return (s32)e.X * (s32)e.Y * (s32)e.Z; } bool contains(const VoxelArea &a) const { // No area contains an empty area // NOTE: Algorithms depend on this, so do not change. if(a.getExtent() == v3s16(0,0,0)) return false; return( a.MinEdge.X >= MinEdge.X && a.MaxEdge.X <= MaxEdge.X && a.MinEdge.Y >= MinEdge.Y && a.MaxEdge.Y <= MaxEdge.Y && a.MinEdge.Z >= MinEdge.Z && a.MaxEdge.Z <= MaxEdge.Z ); } bool contains(v3s16 p) const { return( p.X >= MinEdge.X && p.X <= MaxEdge.X && p.Y >= MinEdge.Y && p.Y <= MaxEdge.Y && p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z ); } bool contains(s32 i) const { return (i >= 0 && i < getVolume()); } bool operator==(const VoxelArea &other) const { return (MinEdge == other.MinEdge && MaxEdge == other.MaxEdge); } VoxelArea operator+(v3s16 off) const { return VoxelArea(MinEdge+off, MaxEdge+off); } VoxelArea operator-(v3s16 off) const { return VoxelArea(MinEdge-off, MaxEdge-off); } /* Returns 0-6 non-overlapping areas that can be added to a to make up this area. a: area inside *this */ void diff(const VoxelArea &a, core::list &result) { /* This can result in a maximum of 6 areas */ // If a is an empty area, return the current area as a whole if(a.getExtent() == v3s16(0,0,0)) { VoxelArea b = *this; if(b.getVolume() != 0) result.push_back(b); return; } assert(contains(a)); // Take back area, XY inclusive { v3s16 min(MinEdge.X, MinEdge.Y, a.MaxEdge.Z+1); v3s16 max(MaxEdge.X, MaxEdge.Y, MaxEdge.Z); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } // Take front area, XY inclusive { v3s16 min(MinEdge.X, MinEdge.Y, MinEdge.Z); v3s16 max(MaxEdge.X, MaxEdge.Y, a.MinEdge.Z-1); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } // Take top area, X inclusive { v3s16 min(MinEdge.X, a.MaxEdge.Y+1, a.MinEdge.Z); v3s16 max(MaxEdge.X, MaxEdge.Y, a.MaxEdge.Z); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } // Take bottom area, X inclusive { v3s16 min(MinEdge.X, MinEdge.Y, a.MinEdge.Z); v3s16 max(MaxEdge.X, a.MinEdge.Y-1, a.MaxEdge.Z); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } // Take left area, non-inclusive { v3s16 min(MinEdge.X, a.MinEdge.Y, a.MinEdge.Z); v3s16 max(a.MinEdge.X-1, a.MaxEdge.Y, a.MaxEdge.Z); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } // Take right area, non-inclusive { v3s16 min(a.MaxEdge.X+1, a.MinEdge.Y, a.MinEdge.Z); v3s16 max(MaxEdge.X, a.MaxEdge.Y, a.MaxEdge.Z); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } } /* Translates position from virtual coordinates to array index */ s32 index(s16 x, s16 y, s16 z) const { v3s16 em = getExtent(); v3s16 off = MinEdge; s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X); //dstream<<" i("< & light_sources); void unspreadLight(enum LightBank bank, core::map & from_nodes, core::map & light_sources); void spreadLight(enum LightBank bank, v3s16 p); void spreadLight(enum LightBank bank, core::map & from_nodes); /* Virtual functions */ /* Get the contents of the requested area from somewhere. Shall touch only nodes that have VOXELFLAG_NOT_LOADED Shall reset VOXELFLAG_NOT_LOADED If not found from source, add with VOXELFLAG_INEXISTENT */ virtual void emerge(VoxelArea a, s32 caller_id=-1) { //dstream<<"emerge p=("<