/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2018 nerzhul, Loic Blot This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "IGUIEnvironment.h" using namespace irr; class GameUI { // Temporary between coding time to move things here friend class Game; public: // Flags that can, or may, change during main game loop struct Flags { bool show_chat; bool show_hud; bool show_minimap; bool force_fog_off; bool show_debug; bool show_profiler_graph; bool disable_camera_update; }; void initFlags(); const Flags &getFlags() const { return m_flags; } void showMinimap(const bool show); private: Flags m_flags; // @TODO future move // gui::IGUIStaticText *m_guitext; // First line of debug text // gui::IGUIStaticText *m_guitext2; // Second line of debug text // gui::IGUIStaticText *m_guitext_info; // At the middle of the screen // gui::IGUIStaticText *m_guitext_status; // gui::IGUIStaticText *m_guitext_chat; // Chat text // gui::IGUIStaticText *m_guitext_profiler; // Profiler text };