/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "inventorymanager.h" #include "irrlichttypes_extrabloated.h" #include "util/string.h" class GUIFormSpecMenu; class GUIInventoryList : public gui::IGUIElement { public: struct ItemSpec { ItemSpec() = default; ItemSpec(const InventoryLocation &a_inventoryloc, const std::string &a_listname, s32 a_i) : inventoryloc(a_inventoryloc), listname(a_listname), i(a_i) { } bool isValid() const { return i != -1; } InventoryLocation inventoryloc; std::string listname; s32 i = -1; }; // options for inventorylists that are setable with the lua api struct Options { // whether a one-pixel border for the slots should be drawn and its color bool slotborder = false; video::SColor slotbordercolor = video::SColor(200, 0, 0, 0); // colors for normal and highlighted slot background video::SColor slotbg_n = video::SColor(255, 128, 128, 128); video::SColor slotbg_h = video::SColor(255, 192, 192, 192); }; GUIInventoryList(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id, const core::rect &rectangle, InventoryManager *invmgr, const InventoryLocation &inventoryloc, const std::string &listname, const v2s32 &geom, const s32 start_item_i, const v2s32 &slot_size, const v2f32 &slot_spacing, GUIFormSpecMenu *fs_menu, const Options &options, gui::IGUIFont *font); virtual void draw() override; virtual bool OnEvent(const SEvent &event) override; const InventoryLocation &getInventoryloc() const { return m_inventoryloc; } const std::string &getListname() const { return m_listname; } void setSlotBGColors(const video::SColor &slotbg_n, const video::SColor &slotbg_h) { m_options.slotbg_n = slotbg_n; m_options.slotbg_h = slotbg_h; } void setSlotBorders(bool slotborder, const video::SColor &slotbordercolor) { m_options.slotborder = slotborder; m_options.slotbordercolor = slotbordercolor; } // returns -1 if not item is at pos p s32 getItemIndexAtPos(v2s32 p) const; private: InventoryManager *m_invmgr; const InventoryLocation m_inventoryloc; const std::string m_listname; // specifies the width and height of the inventorylist in itemslots const v2s32 m_geom; // the first item's index in inventory const s32 m_start_item_i; // specifies how large the slot rects are const v2s32 m_slot_size; // specifies how large the space between slots is (space between is spacing-size) const v2f32 m_slot_spacing; // the GUIFormSpecMenu can have an item selected and co. GUIFormSpecMenu *m_fs_menu; Options m_options; // the font gui::IGUIFont *m_font; // the index of the hovered item; -1 if no item is hovered s32 m_hovered_i; };