/* Minetest Copyright (C) 2022 Minetest core developers & community This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "test.h" #include "mock_inventorymanager.h" #include "mock_server.h" #include "mock_serveractiveobject.h" #include "scripting_server.h" class TestMoveAction : public TestBase { public: TestMoveAction() { TestManager::registerTestModule(this); } const char *getName() { return "TestMoveAction"; } void runTests(IGameDef *gamedef); void testMove(ServerActiveObject *obj, IGameDef *gamedef); void testMoveFillStack(ServerActiveObject *obj, IGameDef *gamedef); void testMoveSomewhere(ServerActiveObject *obj, IGameDef *gamedef); void testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamedef); void testMovePartial(ServerActiveObject *obj, IGameDef *gamedef); void testSwap(ServerActiveObject *obj, IGameDef *gamedef); void testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *gamedef); void testSwapToUnallowed(ServerActiveObject *obj, IGameDef *gamedef); }; static TestMoveAction g_test_instance; const static char *helper_lua_src = R"( core.register_allow_player_inventory_action(function(player, action, inventory, info) if action == "move" then return info.count end if info.stack:get_name() == "default:water" then return 0 end if info.stack:get_name() == "default:lava" then return 5 end return info.stack:get_count() end) )"; void TestMoveAction::runTests(IGameDef *gamedef) { MockServer server(getTestTempDirectory()); const auto helper_lua = getTestTempFile(); std::ofstream ofs(helper_lua, std::ios::out | std::ios::binary); ofs << helper_lua_src; ofs.close(); ServerScripting server_scripting(&server); try { server_scripting.loadMod(Server::getBuiltinLuaPath() + DIR_DELIM "init.lua", BUILTIN_MOD_NAME); server_scripting.loadMod(helper_lua, BUILTIN_MOD_NAME); } catch (ModError &e) { // Print backtrace in case of syntax errors rawstream << e.what() << std::endl; num_tests_failed = 1; return; } MetricsBackend mb; ServerEnvironment server_env(nullptr, &server_scripting, &server, "", &mb); MockServerActiveObject obj(&server_env); TEST(testMove, &obj, gamedef); TEST(testMoveFillStack, &obj, gamedef); TEST(testMoveSomewhere, &obj, gamedef); TEST(testMoveUnallowed, &obj, gamedef); TEST(testMovePartial, &obj, gamedef); TEST(testSwap, &obj, gamedef); TEST(testSwapFromUnallowed, &obj, gamedef); TEST(testSwapToUnallowed, &obj, gamedef); } static ItemStack parse_itemstack(const char *s) { ItemStack item; item.deSerialize(s, nullptr); return item; } static void apply_action(const char *s, InventoryManager *inv, ServerActiveObject *obj, IGameDef *gamedef) { std::istringstream str(s); InventoryAction *action = InventoryAction::deSerialize(str); action->apply(inv, obj, gamedef); delete action; } void TestMoveAction::testMove(ServerActiveObject *obj, IGameDef *gamedef) { MockInventoryManager inv(gamedef); inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50")); inv.p2.addList("main", 10); apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef); UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:stone 30"); UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:stone 20"); } void TestMoveAction::testMoveFillStack(ServerActiveObject *obj, IGameDef *gamedef) { MockInventoryManager inv(gamedef); auto list = inv.p1.addList("main", 10); list->changeItem(0, parse_itemstack("default:stone 209")); list->changeItem(1, parse_itemstack("default:stone 90")); // 9 free slots apply_action("Move 209 player:p1 main 0 player:p1 main 1", &inv, obj, gamedef); UASSERT(list->getItem(0).getItemString() == "default:stone 200"); UASSERT(list->getItem(1).getItemString() == "default:stone 99"); // Trigger stack swap apply_action("Move 200 player:p1 main 0 player:p1 main 1", &inv, obj, gamedef); UASSERT(list->getItem(0).getItemString() == "default:stone 99"); UASSERT(list->getItem(1).getItemString() == "default:stone 200"); } void TestMoveAction::testMoveSomewhere(ServerActiveObject *obj, IGameDef *gamedef) { MockInventoryManager inv(gamedef); inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50")); InventoryList *list = inv.p2.addList("main", 10); list->addItem(0, parse_itemstack("default:brick 10")); list->addItem(2, parse_itemstack("default:stone 85")); apply_action("MoveSomewhere 50 player:p1 main 0 player:p2 main", &inv, obj, gamedef); UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:brick 10"); UASSERT(inv.p2.getList("main")->getItem(1).getItemString() == "default:stone 36"); UASSERT(inv.p2.getList("main")->getItem(2).getItemString() == "default:stone 99"); } void TestMoveAction::testMoveUnallowed(ServerActiveObject *obj, IGameDef *gamedef) { MockInventoryManager inv(gamedef); inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:water 50")); inv.p2.addList("main", 10); apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef); UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:water 50"); UASSERT(inv.p2.getList("main")->getItem(0).empty()) } void TestMoveAction::testMovePartial(ServerActiveObject *obj, IGameDef *gamedef) { MockInventoryManager inv(gamedef); inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:lava 50")); inv.p2.addList("main", 10); apply_action("Move 20 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef); UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:lava 45"); UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:lava 5"); } void TestMoveAction::testSwap(ServerActiveObject *obj, IGameDef *gamedef) { MockInventoryManager inv(gamedef); inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50")); inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:brick 60")); apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef); UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:brick 60"); UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:stone 50"); } void TestMoveAction::testSwapFromUnallowed(ServerActiveObject *obj, IGameDef *gamedef) { MockInventoryManager inv(gamedef); inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:water 50")); inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:brick 60")); apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef); UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:water 50"); UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:brick 60"); } void TestMoveAction::testSwapToUnallowed(ServerActiveObject *obj, IGameDef *gamedef) { MockInventoryManager inv(gamedef); inv.p1.addList("main", 10)->addItem(0, parse_itemstack("default:stone 50")); inv.p2.addList("main", 10)->addItem(0, parse_itemstack("default:water 60")); apply_action("Move 50 player:p1 main 0 player:p2 main 0", &inv, obj, gamedef); UASSERT(inv.p1.getList("main")->getItem(0).getItemString() == "default:stone 50"); UASSERT(inv.p2.getList("main")->getItem(0).getItemString() == "default:water 60"); }