#pragma once #include "irrlichttypes_extrabloated.h" #include class ISimpleTextureSource; class GUIAnimatedImage : public gui::IGUIElement { public: GUIAnimatedImage(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id, const core::rect &rectangle, const std::string &texture_name, s32 frame_count, s32 frame_duration, ISimpleTextureSource *tsrc); virtual void draw() override; void setFrameIndex(s32 frame); s32 getFrameIndex() const { return m_frame_idx; }; private: ISimpleTextureSource *m_tsrc; video::ITexture *m_texture = nullptr; u64 m_global_time = 0; s32 m_frame_idx = 0; s32 m_frame_count = 1; u64 m_frame_duration = 1; u64 m_frame_time = 0; };