// Copyright (C) 2002-20014 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in Irrlicht.h #pragma once #include "SIrrCreationParameters.h" #ifdef _IRR_COMPILE_WITH_OGLES1_ #include "CNullDriver.h" #include "IMaterialRendererServices.h" #include "EDriverFeatures.h" #include "fast_atof.h" #include "COGLESExtensionHandler.h" #include "IContextManager.h" #define TEST_GL_ERROR(cls) (cls)->testGLError(__LINE__) namespace irr { namespace video { class COGLES1Driver : public CNullDriver, public IMaterialRendererServices, public COGLES1ExtensionHandler { friend class COpenGLCoreTexture; public: //! constructor COGLES1Driver(const SIrrlichtCreationParameters ¶ms, io::IFileSystem *io, IContextManager *contextManager); //! destructor virtual ~COGLES1Driver(); virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0, const SExposedVideoData &videoData = SExposedVideoData(), core::rect *sourceRect = 0) override; bool endScene() override; //! sets transformation void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4 &mat) override; struct SHWBufferLink_opengl : public SHWBufferLink { SHWBufferLink_opengl(const scene::IMeshBuffer *_MeshBuffer) : SHWBufferLink(_MeshBuffer), vbo_verticesID(0), vbo_indicesID(0) {} GLuint vbo_verticesID; // tmp GLuint vbo_indicesID; // tmp GLuint vbo_verticesSize; // tmp GLuint vbo_indicesSize; // tmp }; bool updateVertexHardwareBuffer(SHWBufferLink_opengl *HWBuffer); bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer); //! updates hardware buffer if needed bool updateHardwareBuffer(SHWBufferLink *HWBuffer) override; //! Create hardware buffer from mesh SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer *mb) override; //! Delete hardware buffer (only some drivers can) void deleteHardwareBuffer(SHWBufferLink *HWBuffer) override; //! Draw hardware buffer void drawHardwareBuffer(SHWBufferLink *HWBuffer) override; IRenderTarget *addRenderTarget() override; //! draws a vertex primitive list virtual void drawVertexPrimitiveList(const void *vertices, u32 vertexCount, const void *indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) override; void drawVertexPrimitiveList2d3d(const void *vertices, u32 vertexCount, const void *indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType = EIT_16BIT, bool threed = true); //! queries the features of the driver, returns true if feature is available bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const override { // return FeatureEnabled[feature] && COGLES1ExtensionHandler::queryFeature(feature); return COGLES1ExtensionHandler::queryFeature(feature); } //! Sets a material. void setMaterial(const SMaterial &material) override; virtual void draw2DImage(const video::ITexture *texture, const core::position2d &destPos, const core::rect &sourceRect, const core::rect *clipRect = 0, SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override; virtual void draw2DImage(const video::ITexture *texture, const core::rect &destRect, const core::rect &sourceRect, const core::rect *clipRect = 0, const video::SColor *const colors = 0, bool useAlphaChannelOfTexture = false) override; virtual void draw2DImage(const video::ITexture *texture, u32 layer, bool flip); //! draws a set of 2d images, using a color and the alpha channel of the texture if desired. virtual void draw2DImageBatch(const video::ITexture *texture, const core::array> &positions, const core::array> &sourceRects, const core::rect *clipRect = 0, SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) override; //! draw an 2d rectangle virtual void draw2DRectangle(SColor color, const core::rect &pos, const core::rect *clip = 0) override; //! Draws an 2d rectangle with a gradient. virtual void draw2DRectangle(const core::rect &pos, SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown, const core::rect *clip = 0) override; //! Draws a 2d line. virtual void draw2DLine(const core::position2d &start, const core::position2d &end, SColor color = SColor(255, 255, 255, 255)) override; //! Draws a 3d line. virtual void draw3DLine(const core::vector3df &start, const core::vector3df &end, SColor color = SColor(255, 255, 255, 255)) override; //! Returns the name of the video driver. const char *getName() const override; //! Sets the dynamic ambient light color. void setAmbientLight(const SColorf &color) override; //! sets a viewport void setViewPort(const core::rect &area) override; //! Sets the fog mode. virtual void setFog(SColor color, E_FOG_TYPE fogType, f32 start, f32 end, f32 density, bool pixelFog, bool rangeFog) override; //! Only used internally by the engine void OnResize(const core::dimension2d &size) override; //! Returns type of video driver E_DRIVER_TYPE getDriverType() const override; //! get color format of the current color buffer ECOLOR_FORMAT getColorFormat() const override; //! Returns the transformation set by setTransform const core::matrix4 &getTransform(E_TRANSFORMATION_STATE state) const override; //! Can be called by an IMaterialRenderer to make its work easier. virtual void setBasicRenderStates(const SMaterial &material, const SMaterial &lastmaterial, bool resetAllRenderstates) override; //! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call. virtual void setTextureRenderStates(const SMaterial &material, bool resetAllRenderstates); //! Get a vertex shader constant index. s32 getVertexShaderConstantID(const c8 *name) override; //! Get a pixel shader constant index. s32 getPixelShaderConstantID(const c8 *name) override; //! Sets a constant for the vertex shader based on an index. bool setVertexShaderConstant(s32 index, const f32 *floats, int count) override; //! Int interface for the above. bool setVertexShaderConstant(s32 index, const s32 *ints, int count) override; //! Uint interface for the above. bool setVertexShaderConstant(s32 index, const u32 *ints, int count) override; //! Sets a constant for the pixel shader based on an index. bool setPixelShaderConstant(s32 index, const f32 *floats, int count) override; //! Int interface for the above. bool setPixelShaderConstant(s32 index, const s32 *ints, int count) override; //! Uint interface for the above. bool setPixelShaderConstant(s32 index, const u32 *ints, int count) override; //! Adds a new material renderer to the VideoDriver virtual s32 addHighLevelShaderMaterial(const c8 *vertexShaderProgram, const c8 *vertexShaderEntryPointName, E_VERTEX_SHADER_TYPE vsCompileTarget, const c8 *pixelShaderProgram, const c8 *pixelShaderEntryPointName, E_PIXEL_SHADER_TYPE psCompileTarget, const c8 *geometryShaderProgram, const c8 *geometryShaderEntryPointName, E_GEOMETRY_SHADER_TYPE gsCompileTarget, scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType, u32 verticesOut, IShaderConstantSetCallBack *callback, E_MATERIAL_TYPE baseMaterial, s32 userData) override; //! Returns pointer to the IGPUProgrammingServices interface. IGPUProgrammingServices *getGPUProgrammingServices() override; //! Returns a pointer to the IVideoDriver interface. IVideoDriver *getVideoDriver() override; //! Returns the maximum amount of primitives u32 getMaximalPrimitiveCount() const override; virtual ITexture *addRenderTargetTexture(const core::dimension2d &size, const io::path &name, const ECOLOR_FORMAT format = ECF_UNKNOWN) override; //! Creates a render target texture for a cubemap ITexture *addRenderTargetTextureCubemap(const irr::u32 sideLen, const io::path &name, const ECOLOR_FORMAT format) override; virtual bool setRenderTargetEx(IRenderTarget *target, u16 clearFlag, SColor clearColor = SColor(255, 0, 0, 0), f32 clearDepth = 1.f, u8 clearStencil = 0) override; void clearBuffers(u16 flag, SColor color = SColor(255, 0, 0, 0), f32 depth = 1.f, u8 stencil = 0) override; //! Returns an image created from the last rendered frame. IImage *createScreenShot(video::ECOLOR_FORMAT format = video::ECF_UNKNOWN, video::E_RENDER_TARGET target = video::ERT_FRAME_BUFFER) override; //! checks if an OpenGL error has happened and prints it (+ some internal code which is usually the line number) bool testGLError(int code = 0); //! Set/unset a clipping plane. bool setClipPlane(u32 index, const core::plane3df &plane, bool enable = false) override; //! Enable/disable a clipping plane. void enableClipPlane(u32 index, bool enable) override; //! Returns the graphics card vendor name. core::stringc getVendorInfo() override { return VendorName; } //! Get the maximal texture size for this driver core::dimension2du getMaxTextureSize() const override; void removeTexture(ITexture *texture) override; //! Check if the driver supports creating textures with the given color format bool queryTextureFormat(ECOLOR_FORMAT format) const override; //! Used by some SceneNodes to check if a material should be rendered in the transparent render pass bool needsTransparentRenderPass(const irr::video::SMaterial &material) const override; //! Convert E_BLEND_FACTOR to OpenGL equivalent GLenum getGLBlend(E_BLEND_FACTOR factor) const; //! Get ZBuffer bits. GLenum getZBufferBits() const; bool getColorFormatParameters(ECOLOR_FORMAT format, GLint &internalFormat, GLenum &pixelFormat, GLenum &pixelType, void (**converter)(const void *, s32, void *)) const; COGLES1CacheHandler *getCacheHandler() const; private: void uploadClipPlane(u32 index); //! inits the opengl-es driver bool genericDriverInit(const core::dimension2d &screenSize, bool stencilBuffer); ITexture *createDeviceDependentTexture(const io::path &name, IImage *image) override; ITexture *createDeviceDependentTextureCubemap(const io::path &name, const core::array &image) override; //! creates a transposed matrix in supplied GLfloat array to pass to OGLES1 inline void getGLMatrix(GLfloat gl_matrix[16], const core::matrix4 &m); inline void getGLTextureMatrix(GLfloat gl_matrix[16], const core::matrix4 &m); //! Set GL pipeline to desired texture wrap modes of the material void setWrapMode(const SMaterial &material); //! Get OpenGL wrap enum from Irrlicht enum GLint getTextureWrapMode(u8 clamp) const; //! sets the needed renderstates void setRenderStates3DMode(); //! sets the needed renderstates void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel); void createMaterialRenderers(); //! Assign a hardware light to the specified requested light, if any //! free hardware lights exist. //! \param[in] lightIndex: the index of the requesting light void assignHardwareLight(u32 lightIndex); //! Same as `CacheHandler->setViewport`, but also sets `ViewPort` virtual void setViewPortRaw(u32 width, u32 height); COGLES1CacheHandler *CacheHandler; core::stringc Name; core::matrix4 Matrices[ETS_COUNT]; core::array ColorBuffer; //! enumeration for rendering modes such as 2d and 3d for minimizing the switching of renderStates. enum E_RENDER_MODE { ERM_NONE = 0, // no render state has been set yet. ERM_2D, // 2d drawing rendermode ERM_3D // 3d rendering mode }; E_RENDER_MODE CurrentRenderMode; //! bool to make all renderstates reset if set to true. bool ResetRenderStates; bool Transformation3DChanged; u8 AntiAlias; SMaterial Material, LastMaterial; core::array UserClipPlane; std::vector UserClipPlaneEnabled; core::stringc VendorName; core::matrix4 TextureFlipMatrix; //! Color buffer format ECOLOR_FORMAT ColorFormat; SIrrlichtCreationParameters Params; IContextManager *ContextManager; }; } // end namespace video } // end namespace irr #endif // _IRR_COMPILE_WITH_OGLES1_