-- default (Minetest 0.4 mod) -- Most default stuff -- Quick documentation about the API -- ================================= -- -- Helper functions defined by builtin.lua: -- dump2(obj, name="_", dumped={}) -- dump(obj, dumped={}) -- -- Mod load path -- ------------- -- Generic: -- $path_data/mods/ -- $path_userdata/usermods/ -- $mapdir/worldmods/ -- -- On a run-in-place version (eg. the distributed windows version): -- minetest-0.4.x/data/mods/ -- minetest-0.4.x/usermods/ -- minetest-0.4.x/world/worldmods/ -- -- On an installed version on linux: -- /usr/share/minetest/mods/ -- ~/.minetest/usermods -- ~/.minetest/world/worldmods -- -- Naming convention for registered textual names -- ---------------------------------------------- -- "modname:" ( can have characters a-zA-Z0-9_) -- -- This is to prevent conflicting names from corrupting maps and is -- enforced by the mod loader. -- -- Example: mod "experimental", ideal item/node/entity name "tnt": -- -> the name should be "experimental:tnt". -- -- Enforcement can be overridden by prefixing the name with ":". This can -- be used for overriding the registrations of some other mod. -- -- Example: Any mod can redefine experimental:tnt by using the name -- ":experimental:tnt" when registering it. -- (also that mods is required to have "experimental" as a dependency) -- -- The legacy mod uses ":" for maintaining backwards compatibility. -- -- Textures -- -------- -- Mods should generally prefix their textures with modname_, eg. given -- the mod name "foomod", a texture could be called "default_foomod_superfurnace.png" -- -- This is not crucial and a conflicting name will not corrupt maps. -- -- Representations of simple things -- -------------------------------- -- -- MapNode representation: -- {name="name", param1=num, param2=num} -- -- param1 and param2 are 8 bit and 4 bit integers, respectively. They -- are reserved for certain automated functions. If you don't use these -- functions, you can use them to store arbitrary values. -- -- param1 is reserved for the engine when: -- paramtype != "none" -- param2 is reserved for the engine when any of these are used: -- liquidtype == "flowing" -- drawtype == "flowingliquid" -- drawtype == "torchlike" -- drawtype == "signlike" -- -- Position representation: -- {x=num, y=num, z=num} -- -- stackstring/itemstring: A stack of items in serialized format. -- eg. 'node "default:dirt" 5' -- eg. 'tool "default:pick_wood" 21323' -- eg. 'craft "default:apple" 2' -- -- item: A stack of items in Lua table format. -- eg. {name="default:dirt", count=1, wear=0, metadata=""} -- ^ a single dirt node -- eg. {name="default:pick_wood", count=1, wear=21323, metadata=""} -- ^ a wooden pick about 1/3 weared out -- eg. {name="default:apple", count=1, wear=0, metadata=""} -- ^ an apple. -- -- Any time an item must be passed to a function, it can be an -- ItemStack (see below), an itemstring or a table in the above format. -- -- Global functions: -- minetest.register_entity(name, prototype table) -- minetest.register_abm(abm definition) -- minetest.register_node(name, node definition) -- minetest.register_tool(name, item definition) -- minetest.register_craftitem(name, item definition) -- minetest.register_alias(name, convert_to) -- minetest.register_craft(recipe) -- minetest.register_globalstep(func(dtime)) -- minetest.register_on_placenode(func(pos, newnode, placer)) -- minetest.register_on_dignode(func(pos, oldnode, digger)) -- minetest.register_on_punchnode(func(pos, node, puncher)) -- minetest.register_on_generated(func(minp, maxp)) -- minetest.register_on_newplayer(func(ObjectRef)) -- minetest.register_on_dieplayer(func(ObjectRef)) -- minetest.register_on_respawnplayer(func(ObjectRef)) -- ^ return true in func to disable regular player placement -- ^ currently called _before_ repositioning of player occurs -- minetest.register_on_chat_message(func(name, message)) -- minetest.add_to_creative_inventory(itemstring) -- minetest.setting_get(name) -> string or nil -- minetest.setting_getbool(name) -> boolean value or nil -- minetest.chat_send_all(text) -- minetest.chat_send_player(name, text) -- minetest.get_player_privs(name) -> set of privs -- minetest.get_inventory(location) -> InvRef -- minetest.get_current_modname() -> string -- minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname" -- ^ location = eg. {type="player", name="celeron55"} -- {type="node", pos={x=, y=, z=}} -- -- minetest.debug(line) -- ^ Goes to dstream -- minetest.log(line) -- minetest.log(loglevel, line) -- ^ loglevel one of "error", "action", "info", "verbose" -- -- minetest.digprop_constanttime(time) -- minetest.digprop_stonelike(toughness) -- minetest.digprop_dirtlike(toughness) -- minetest.digprop_gravellike(toughness) -- minetest.digprop_woodlike(toughness) -- minetest.digprop_leaveslike(toughness) -- minetest.digprop_glasslike(toughness) -- -- Global objects: -- minetest.env - environment reference -- -- Global tables: -- minetest.registered_items -- ^ List of registered items, indexed by name -- minetest.registered_nodes -- ^ List of registered node definitions, indexed by name -- minetest.registered_craftitems -- ^ List of registered craft item definitions, indexed by name -- minetest.registered_tools -- ^ List of registered tool definitions, indexed by name -- minetest.registered_entities -- ^ List of registered entity prototypes, indexed by name -- minetest.object_refs -- ^ List of object references, indexed by active object id -- minetest.luaentities -- ^ List of lua entities, indexed by active object id -- -- EnvRef is basically ServerEnvironment and ServerMap combined. -- EnvRef methods: -- - add_node(pos, node) -- - remove_node(pos) -- - get_node(pos) -- ^ Returns {name="ignore", ...} for unloaded area -- - get_node_or_nil(pos) -- ^ Returns nil for unloaded area -- - get_node_light(pos, timeofday) -> 0...15 or nil -- ^ timeofday: nil = current time, 0 = night, 0.5 = day -- - add_entity(pos, name): Returns ObjectRef or nil if failed -- - add_item(pos, itemstring) -- - add_rat(pos) -- - add_firefly(pos) -- - get_meta(pos) -- Get a NodeMetaRef at that position -- - get_player_by_name(name) -- Get an ObjectRef to a player -- - get_objects_inside_radius(pos, radius) -- -- NodeMetaRef (this stuff is subject to change in a future version) -- - get_type() -- - allows_text_input() -- - set_text(text) -- eg. set the text of a sign -- - get_text() -- - get_owner() -- - set_owner(string) -- Generic node metadata specific: -- - set_infotext(infotext) -- - get_inventory() -> InvRef -- - set_inventory_draw_spec(string) -- - set_allow_text_input(bool) -- - set_allow_removal(bool) -- - set_enforce_owner(bool) -- - is_inventory_modified() -- - reset_inventory_modified() -- - is_text_modified() -- - reset_text_modified() -- - set_string(name, value) -- - get_string(name) -- -- ObjectRef is basically ServerActiveObject. -- ObjectRef methods: -- - remove(): remove object (after returning from Lua) -- - getpos() -> {x=num, y=num, z=num} -- - setpos(pos); pos={x=num, y=num, z=num} -- - moveto(pos, continuous=false): interpolated move -- - punch(puncher, time_from_last_punch) -- ^ puncher = an another ObjectRef, -- ^ time_from_last_punch = time since last punch action of the puncher -- - right_click(clicker); clicker = an another ObjectRef -- - get_hp(): returns number of hitpoints (2 * number of hearts) -- - set_hp(hp): set number of hitpoints (2 * number of hearts) -- - get_inventory() -> InvRef -- - get_wield_list(): returns the name of the inventory list the wielded item is in -- - get_wield_index(): returns the index of the wielded item -- - get_wielded_item() -> ItemStack -- - set_wielded_item(item): replaces the wielded item, returns true if successful -- LuaEntitySAO-only: (no-op for other objects) -- - setvelocity({x=num, y=num, z=num}) -- - getvelocity() -> {x=num, y=num, z=num} -- - setacceleration({x=num, y=num, z=num}) -- - getacceleration() -> {x=num, y=num, z=num} -- - setyaw(radians) -- - getyaw() -> radians -- - settexturemod(mod) -- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2, -- - select_horiz_by_yawpitch=false) -- - ^ Select sprite from spritesheet with optional animation and DM-style -- - texture selection based on yaw relative to camera -- - get_entity_name() (DEPRECATED: Will be removed in a future version) -- - get_luaentity() -- Player-only: (no-op for other objects) -- - get_player_name(): will return nil if is not a player -- - get_look_dir(): get camera direction as a unit vector -- - get_look_pitch(): pitch in radians -- - get_look_yaw(): yaw in radians (wraps around pretty randomly as of now) -- -- InvRef methods: -- - get_size(listname): get size of a list -- - set_size(listname, size): set size of a list -- - get_stack(listname, i): get a copy of stack index i in list -- - set_stack(listname, i, stack): copy stack to index i in list -- - get_list(listname): return full list -- - set_list(listname, list): set full list (size will not change) -- - add_item(listname, stack): add item somewhere in list, returns leftover ItemStack -- - room_for_item(listname, stack): returns true if the stack of items -- can be fully added to the list -- - contains_item(listname, stack): returns true if the stack of items -- can be fully taken from the list -- remove_item(listname, stack): take as many items as specified from the list, -- returns the items that were actually removed (as an ItemStack) -- -- ItemStack methods: -- - is_empty(): return true if stack is empty -- - get_name(): returns item name (e.g. "default:stone") -- - get_count(): returns number of items on the stack -- - get_wear(): returns tool wear (0-65535), 0 for non-tools -- - get_metadata(): returns metadata (a string attached to an item stack) -- - clear(): removes all items from the stack, making it empty -- - replace(item): replace the contents of this stack (item can also -- be an itemstring or table) -- - to_string(): returns the stack in itemstring form -- - to_table(): returns the stack in Lua table form -- - get_stack_max(): returns the maximum size of the stack (depends on the item) -- - get_free_space(): returns get_stack_max() - get_count() -- - is_known(): returns true if the item name refers to a defined item type -- - get_definition(): returns the item definition table -- - get_tool_digging_properties(): returns the digging properties of the item, -- ^ or those of the hand if none are defined for this item type -- - add_wear(amount): increases wear by amount if the item is a tool -- - add_item(item): put some item or stack onto this stack, -- ^ returns leftover ItemStack -- - item_fits(item): returns true if item or stack can be fully added to this one -- - take_item(n): take (and remove) up to n items from this stack -- ^ returns taken ItemStack -- ^ if n is omitted, n=1 is used -- - peek_item(n): copy (don't remove) up to n items from this stack -- ^ returns copied ItemStack -- ^ if n is omitted, n=1 is used -- -- Registered entities: -- - Functions receive a "luaentity" as self: -- - It has the member .name, which is the registered name ("mod:thing") -- - It has the member .object, which is an ObjectRef pointing to the object -- - The original prototype stuff is visible directly via a metatable -- - Callbacks: -- - on_activate(self, staticdata) -- - on_step(self, dtime) -- - on_punch(self, hitter) -- - on_rightclick(self, clicker) -- - get_staticdata(self) -- ^ return string that will be passed to on_activate when the object -- is created next time -- -- Entity prototype table: -- { -- physical = true, -- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, -- visual = "cube"/"sprite", -- visual_size = {x=1, y=1}, -- textures = {texture,texture,texture,texture,texture,texture}, -- spritediv = {x=1, y=1}, -- initial_sprite_basepos = {x=0, y=0}, -- on_activate = function(self, staticdata), -- on_step = function(self, dtime), -- on_punch = function(self, hitter), -- on_rightclick = function(self, clicker), -- get_staticdata = function(self), -- # Also you can define arbitrary member variables here -- myvariable = whatever, -- } -- -- Item definition options (register_node, register_craftitem, register_tool) -- { -- description = "Steel Axe", -- inventory_image = "default_tool_steelaxe.png", -- wield_image = "", -- wield_scale = {x=1,y=1,z=1}, -- stack_max = 99, -- liquids_pointable = false, -- tool_digging_properties = { -- full_punch_interval = 1.0, -- basetime = 1.0, -- dt_weight = 0.5, -- dt_crackiness = -0.2, -- dt_crumbliness = 1, -- dt_cuttability = -0.5, -- basedurability = 330, -- dd_weight = 0, -- dd_crackiness = 0, -- dd_crumbliness = 0, -- dd_cuttability = 0, -- } -- on_drop = func(item, dropper, pos), -- on_place = func(item, placer, pointed_thing), -- on_use = func(item, user, pointed_thing), -- } -- -- Node definition options (register_node): -- { -- , -- drawtype = "normal", -- visual_scale = 1.0, -- tile_images = {"default_unknown_block.png"}, -- special_materials = { -- {image="", backface_culling=true}, -- {image="", backface_culling=true}, -- }, -- alpha = 255, -- post_effect_color = {a=0, r=0, g=0, b=0}, -- paramtype = "none", -- paramtype2 = "none", -- is_ground_content = false, -- sunlight_propagates = false, -- walkable = true, -- pointable = true, -- diggable = true, -- climbable = false, -- buildable_to = false, -- drop = "", -- -- alternatively drop = { max_items = ..., items = { ... } } -- metadata_name = "", -- liquidtype = "none", -- liquid_alternative_flowing = "", -- liquid_alternative_source = "", -- liquid_viscosity = 0, -- light_source = 0, -- damage_per_second = 0, -- selection_box = {type="regular"}, -- material = { -- diggablity = "normal", -- weight = 0, -- crackiness = 0, -- crumbliness = 0, -- cuttability = 0, -- flammability = 0, -- }, -- legacy_facedir_simple = false, -- Support maps made in and before January 2012 -- legacy_wallmounted = false, -- Support maps made in and before January 2012 -- } -- -- Recipe: -- { -- output = 'default:pick_stone', -- recipe = { -- {'default:cobble', 'default:cobble', 'default:cobble'}, -- {'', 'default:stick', ''}, -- {'', 'default:stick', ''}, -- }, -- replacements = -- } -- -- Recipe (shapeless): -- { -- type = "shapeless", -- output = 'mushrooms:mushroom_stew', -- recipe = { -- "mushrooms:bowl", -- "mushrooms:mushroom_brown", -- "mushrooms:mushroom_red", -- }, -- replacements = -- } -- -- Recipe (tool repair): -- { -- type = "toolrepair", -- additional_wear = -0.02, -- } -- -- Recipe (cooking): -- { -- type = "cooking", -- output = "default:glass", -- recipe = "default:sand", -- cooktime = 3, -- } -- -- Recipe (furnace fuel): -- { -- type = "fuel", -- recipe = "default:leaves", -- burntime = 1, -- } -- -- ABM (ActiveBlockModifier) definition: -- { -- nodenames = {"default:lava_source"}, -- neighbors = {"default:water_source", "default:water_flowing"}, -- (any of these) -- ^ If left out or empty, any neighbor will do -- ^ This might get removed in the future -- interval = 1.0, -- (operation interval) -- chance = 1, -- (chance of trigger is 1.0/this) -- action = func(pos, node, active_object_count, active_object_count_wider), -- } WATER_ALPHA = 160 WATER_VISC = 1 LAVA_VISC = 7 LIGHT_MAX = 14 -- Definitions made by this mod that other mods can use too default = {} -- -- Tool definition -- minetest.register_tool("default:pick_wood", { description = "Wooden Pickaxe", inventory_image = "default_tool_woodpick.png", tool_digging_properties = { basetime = 2.0, dt_weight = 0, dt_crackiness = -0.5, dt_crumbliness = 2, dt_cuttability = 0, basedurability = 30, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }, }) minetest.register_tool("default:pick_stone", { description = "Stone Pickaxe", inventory_image = "default_tool_stonepick.png", tool_digging_properties = { basetime = 1.5, dt_weight = 0, dt_crackiness = -0.5, dt_crumbliness = 2, dt_cuttability = 0, basedurability = 100, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }, }) minetest.register_tool("default:pick_steel", { description = "Steel Pickaxe", inventory_image = "default_tool_steelpick.png", tool_digging_properties = { basetime = 1.0, dt_weight = 0, dt_crackiness = -0.5, dt_crumbliness = 2, dt_cuttability = 0, basedurability = 333, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }, }) minetest.register_tool("default:pick_mese", { description = "Mese Pickaxe", inventory_image = "default_tool_mesepick.png", tool_digging_properties = { basetime = 0, dt_weight = 0, dt_crackiness = 0, dt_crumbliness = 0, dt_cuttability = 0, basedurability = 1337, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }, }) minetest.register_tool("default:shovel_wood", { description = "Wooden Shovel", inventory_image = "default_tool_woodshovel.png", tool_digging_properties = { basetime = 2.0, dt_weight = 0.5, dt_crackiness = 2, dt_crumbliness = -1.5, dt_cuttability = 0.3, basedurability = 30, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }, }) minetest.register_tool("default:shovel_stone", { description = "Stone Shovel", inventory_image = "default_tool_stoneshovel.png", tool_digging_properties = { basetime = 1.5, dt_weight = 0.5, dt_crackiness = 2, dt_crumbliness = -1.5, dt_cuttability = 0.1, basedurability = 100, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }, }) minetest.register_tool("default:shovel_steel", { description = "Steel Shovel", inventory_image = "default_tool_steelshovel.png", tool_digging_properties = { basetime = 1.0, dt_weight = 0.5, dt_crackiness = 2, dt_crumbliness = -1.5, dt_cuttability = 0.0, basedurability = 330, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }, }) minetest.register_tool("default:axe_wood", { description = "Wooden Axe", inventory_image = "default_tool_woodaxe.png", tool_digging_properties = { basetime = 2.0, dt_weight = 0.5, dt_crackiness = -0.2, dt_crumbliness = 1, dt_cuttability = -0.5, basedurability = 30, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }, }) minetest.register_tool("default:axe_stone", { description = "Stone Axe", inventory_image = "default_tool_stoneaxe.png", tool_digging_properties = { basetime = 1.5, dt_weight = 0.5, dt_crackiness = -0.2, dt_crumbliness = 1, dt_cuttability = -0.5, basedurability = 100, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }, }) minetest.register_tool("default:axe_steel", { description = "Steel Axe", inventory_image = "default_tool_steelaxe.png", tool_digging_properties = { basetime = 1.0, dt_weight = 0.5, dt_crackiness = -0.2, dt_crumbliness = 1, dt_cuttability = -0.5, basedurability = 330, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }, }) minetest.register_tool("default:sword_wood", { description = "Wooden Sword", inventory_image = "default_tool_woodsword.png", tool_digging_properties = { basetime = 3.0, dt_weight = 3, dt_crackiness = 0, dt_crumbliness = 1, dt_cuttability = -1, basedurability = 30, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, } }) minetest.register_tool("default:sword_stone", { description = "Stone Sword", inventory_image = "default_tool_stonesword.png", tool_digging_properties = { basetime = 2.5, dt_weight = 3, dt_crackiness = 0, dt_crumbliness = 1, dt_cuttability = -1, basedurability = 100, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, } }) minetest.register_tool("default:sword_steel", { description = "Steel Sword", inventory_image = "default_tool_steelsword.png", tool_digging_properties = { basetime = 2.0, dt_weight = 3, dt_crackiness = 0, dt_crumbliness = 1, dt_cuttability = -1, basedurability = 330, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, } }) -- -- Crafting definition -- minetest.register_craft({ output = 'default:wood 4', recipe = { {'default:tree'}, } }) minetest.register_craft({ output = 'default:stick 4', recipe = { {'default:wood'}, } }) minetest.register_craft({ output = 'default:fence_wood 2', recipe = { {'default:stick', 'default:stick', 'default:stick'}, {'default:stick', 'default:stick', 'default:stick'}, } }) minetest.register_craft({ output = 'default:sign_wall', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:wood', 'default:wood', 'default:wood'}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:torch 4', recipe = { {'default:coal_lump'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:pick_wood', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:pick_stone', recipe = { {'default:cobble', 'default:cobble', 'default:cobble'}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:pick_steel', recipe = { {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:pick_mese', recipe = { {'default:mese', 'default:mese', 'default:mese'}, {'', 'default:stick', ''}, {'', 'default:stick', ''}, } }) minetest.register_craft({ output = 'default:shovel_wood', recipe = { {'default:wood'}, {'default:stick'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:shovel_stone', recipe = { {'default:cobble'}, {'default:stick'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:shovel_steel', recipe = { {'default:steel_ingot'}, {'default:stick'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:axe_wood', recipe = { {'default:wood', 'default:wood'}, {'default:wood', 'default:stick'}, {'', 'default:stick'}, } }) minetest.register_craft({ output = 'default:axe_stone', recipe = { {'default:cobble', 'default:cobble'}, {'default:cobble', 'default:stick'}, {'', 'default:stick'}, } }) minetest.register_craft({ output = 'default:axe_steel', recipe = { {'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', 'default:stick'}, {'', 'default:stick'}, } }) minetest.register_craft({ output = 'default:sword_wood', recipe = { {'default:wood'}, {'default:wood'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:sword_stone', recipe = { {'default:cobble'}, {'default:cobble'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:sword_steel', recipe = { {'default:steel_ingot'}, {'default:steel_ingot'}, {'default:stick'}, } }) minetest.register_craft({ output = 'default:rail 15', recipe = { {'default:steel_ingot', '', 'default:steel_ingot'}, {'default:steel_ingot', 'default:stick', 'default:steel_ingot'}, {'default:steel_ingot', '', 'default:steel_ingot'}, } }) minetest.register_craft({ output = 'default:chest', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:wood', '', 'default:wood'}, {'default:wood', 'default:wood', 'default:wood'}, } }) minetest.register_craft({ output = 'default:chest_locked', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:wood', 'default:steel_ingot', 'default:wood'}, {'default:wood', 'default:wood', 'default:wood'}, } }) minetest.register_craft({ output = 'default:furnace', recipe = { {'default:cobble', 'default:cobble', 'default:cobble'}, {'default:cobble', '', 'default:cobble'}, {'default:cobble', 'default:cobble', 'default:cobble'}, } }) minetest.register_craft({ output = 'default:steelblock', recipe = { {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, {'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'}, } }) minetest.register_craft({ output = 'default:sandstone', recipe = { {'default:sand', 'default:sand'}, {'default:sand', 'default:sand'}, } }) minetest.register_craft({ output = 'default:clay', recipe = { {'default:clay_lump', 'default:clay_lump'}, {'default:clay_lump', 'default:clay_lump'}, } }) minetest.register_craft({ output = 'default:brick', recipe = { {'default:clay_brick', 'default:clay_brick'}, {'default:clay_brick', 'default:clay_brick'}, } }) minetest.register_craft({ output = 'default:paper', recipe = { {'default:papyrus', 'default:papyrus', 'default:papyrus'}, } }) minetest.register_craft({ output = 'default:book', recipe = { {'default:paper'}, {'default:paper'}, {'default:paper'}, } }) minetest.register_craft({ output = 'default:bookshelf', recipe = { {'default:wood', 'default:wood', 'default:wood'}, {'default:book', 'default:book', 'default:book'}, {'default:wood', 'default:wood', 'default:wood'}, } }) minetest.register_craft({ output = 'default:ladder', recipe = { {'default:stick', '', 'default:stick'}, {'default:stick', 'default:stick', 'default:stick'}, {'default:stick', '', 'default:stick'}, } }) -- -- Crafting (tool repair) -- minetest.register_craft({ type = "toolrepair", additional_wear = -0.02, }) -- -- Cooking recipes -- minetest.register_craft({ type = "cooking", output = "default:glass", recipe = "default:sand", }) minetest.register_craft({ type = "cooking", output = "default:coal_lump", recipe = "default:tree", }) minetest.register_craft({ type = "cooking", output = "default:coal_lump", recipe = "default:jungletree", }) minetest.register_craft({ type = "cooking", output = "default:stone", recipe = "default:cobble", }) minetest.register_craft({ type = "cooking", output = "default:steel_ingot", recipe = "default:iron_lump", }) minetest.register_craft({ type = "cooking", output = "default:clay_brick", recipe = "default:clay_lump", }) -- -- Fuels -- minetest.register_craft({ type = "fuel", recipe = "default:tree", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:jungletree", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:junglegrass", burntime = 2, }) minetest.register_craft({ type = "fuel", recipe = "default:leaves", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "default:cactus", burntime = 15, }) minetest.register_craft({ type = "fuel", recipe = "default:papyrus", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "default:bookshelf", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:fence_wood", burntime = 15, }) minetest.register_craft({ type = "fuel", recipe = "default:ladder", burntime = 5, }) minetest.register_craft({ type = "fuel", recipe = "default:wood", burntime = 7, }) minetest.register_craft({ type = "fuel", recipe = "default:mese", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:lava_source", burntime = 60, }) minetest.register_craft({ type = "fuel", recipe = "default:torch", burntime = 4, }) minetest.register_craft({ type = "fuel", recipe = "default:sign_wall", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "default:chest", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:chest_locked", burntime = 30, }) minetest.register_craft({ type = "fuel", recipe = "default:nyancat", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "default:nyancat_rainbow", burntime = 1, }) minetest.register_craft({ type = "fuel", recipe = "default:sapling", burntime = 10, }) minetest.register_craft({ type = "fuel", recipe = "default:apple", burntime = 3, }) minetest.register_craft({ type = "fuel", recipe = "default:coal_lump", burntime = 40, }) -- -- Node definitions -- minetest.register_node("default:stone", { description = "Stone", tile_images = {"default_stone.png"}, is_ground_content = true, material = minetest.digprop_stonelike(1.0), drop = 'default:cobble', legacy_mineral = true, }) minetest.register_node("default:stone_with_coal", { description = "Stone with coal", tile_images = {"default_stone.png^default_mineral_coal.png"}, is_ground_content = true, material = minetest.digprop_stonelike(1.0), drop = 'default:coal_lump', }) minetest.register_node("default:stone_with_iron", { description = "Stone with iron", tile_images = {"default_stone.png^default_mineral_iron.png"}, is_ground_content = true, material = minetest.digprop_stonelike(1.0), drop = 'default:iron_lump', }) minetest.register_node("default:dirt_with_grass", { description = "Dirt with grass", tile_images = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, is_ground_content = true, material = minetest.digprop_dirtlike(1.0), drop = 'default:dirt', }) minetest.register_node("default:dirt_with_grass_footsteps", { description = "Dirt with grass and footsteps", tile_images = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"}, is_ground_content = true, material = minetest.digprop_dirtlike(1.0), drop = 'default:dirt', }) minetest.register_node("default:dirt", { description = "Dirt", tile_images = {"default_dirt.png"}, is_ground_content = true, material = minetest.digprop_dirtlike(1.0), }) minetest.register_node("default:sand", { description = "Sand", tile_images = {"default_sand.png"}, is_ground_content = true, material = minetest.digprop_dirtlike(1.0), }) minetest.register_node("default:gravel", { description = "Gravel", tile_images = {"default_gravel.png"}, is_ground_content = true, material = minetest.digprop_gravellike(1.0), }) minetest.register_node("default:sandstone", { description = "Sandstone", tile_images = {"default_sandstone.png"}, is_ground_content = true, material = minetest.digprop_dirtlike(1.0), -- FIXME should this be stonelike? drop = 'default:sand', }) minetest.register_node("default:clay", { description = "Clay", tile_images = {"default_clay.png"}, is_ground_content = true, material = minetest.digprop_dirtlike(1.0), drop = 'default:clay_lump 4', }) minetest.register_node("default:brick", { description = "Brick", tile_images = {"default_brick.png"}, is_ground_content = true, material = minetest.digprop_stonelike(1.0), drop = 'default:clay_brick 4', }) minetest.register_node("default:tree", { description = "Tree", tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, is_ground_content = true, material = minetest.digprop_woodlike(1.0), }) minetest.register_node("default:jungletree", { description = "Jungle Tree", tile_images = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, is_ground_content = true, material = minetest.digprop_woodlike(1.0), }) minetest.register_node("default:junglegrass", { description = "Jungle Grass", drawtype = "plantlike", visual_scale = 1.3, tile_images = {"default_junglegrass.png"}, inventory_image = "default_junglegrass.png", wield_image = "default_junglegrass.png", paramtype = "light", walkable = false, material = minetest.digprop_leaveslike(1.0), }) minetest.register_node("default:leaves", { description = "Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tile_images = {"default_leaves.png"}, paramtype = "light", material = minetest.digprop_leaveslike(1.0), drop = { max_items = 1, items = { { -- player will get sapling with 1/20 chance items = {'default:sapling'}, rarity = 20, }, { -- player will get leaves only if he get no saplings, -- this is because max_items is 1 items = {'default:leaves'}, } } }, }) minetest.register_node("default:cactus", { description = "Cactus", tile_images = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, is_ground_content = true, material = minetest.digprop_woodlike(0.75), }) minetest.register_node("default:papyrus", { description = "Papyrus", drawtype = "plantlike", tile_images = {"default_papyrus.png"}, inventory_image = "default_papyrus.png", wield_image = "default_papyrus.png", paramtype = "light", is_ground_content = true, walkable = false, material = minetest.digprop_leaveslike(0.5), }) minetest.register_node("default:bookshelf", { description = "Bookshelf", tile_images = {"default_wood.png", "default_wood.png", "default_bookshelf.png"}, is_ground_content = true, material = minetest.digprop_woodlike(0.75), }) minetest.register_node("default:glass", { description = "Glass", drawtype = "glasslike", tile_images = {"default_glass.png"}, inventory_image = minetest.inventorycube("default_glass.png"), paramtype = "light", sunlight_propagates = true, is_ground_content = true, material = minetest.digprop_glasslike(1.0), }) minetest.register_node("default:fence_wood", { description = "Wooden Fence", drawtype = "fencelike", tile_images = {"default_wood.png"}, inventory_image = "default_fence.png", wield_image = "default_fence.png", paramtype = "light", is_ground_content = true, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, material = minetest.digprop_woodlike(0.75), }) minetest.register_node("default:rail", { description = "Rail", drawtype = "raillike", tile_images = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, inventory_image = "default_rail.png", wield_image = "default_rail.png", paramtype = "light", is_ground_content = true, walkable = false, selection_box = { type = "fixed", --fixed = }, material = minetest.digprop_dirtlike(0.75), }) minetest.register_node("default:ladder", { description = "Ladder", drawtype = "signlike", tile_images = {"default_ladder.png"}, inventory_image = "default_ladder.png", wield_image = "default_ladder.png", paramtype = "light", paramtype2 = "wallmounted", is_ground_content = true, walkable = false, climbable = true, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, material = minetest.digprop_woodlike(0.5), legacy_wallmounted = true, }) minetest.register_node("default:wood", { description = "Wood", tile_images = {"default_wood.png"}, is_ground_content = true, material = minetest.digprop_woodlike(0.75), }) minetest.register_node("default:mese", { description = "Mese", tile_images = {"default_mese.png"}, is_ground_content = true, material = minetest.digprop_stonelike(0.5), }) minetest.register_node("default:cloud", { description = "Cloud", tile_images = {"default_cloud.png"}, is_ground_content = true, }) minetest.register_node("default:water_flowing", { description = "Water (flowing)", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "flowingliquid", tile_images = {"default_water.png"}, alpha = WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = WATER_VISC, post_effect_color = {a=64, r=100, g=100, b=200}, special_materials = { {image="default_water.png", backface_culling=false}, {image="default_water.png", backface_culling=true}, }, }) minetest.register_node("default:water_source", { description = "Water", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "liquid", tile_images = {"default_water.png"}, alpha = WATER_ALPHA, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = WATER_VISC, post_effect_color = {a=64, r=100, g=100, b=200}, special_materials = { -- New-style water source material (mostly unused) {image="default_water.png", backface_culling=false}, }, }) minetest.register_node("default:lava_flowing", { description = "Lava (flowing)", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "flowingliquid", tile_images = {"default_lava.png"}, paramtype = "light", light_source = LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "flowing", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = LAVA_VISC, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, special_materials = { {image="default_lava.png", backface_culling=false}, {image="default_lava.png", backface_culling=true}, }, }) minetest.register_node("default:lava_source", { description = "Lava", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "liquid", tile_images = {"default_lava.png"}, paramtype = "light", light_source = LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "source", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = LAVA_VISC, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, special_materials = { -- New-style lava source material (mostly unused) {image="default_lava.png", backface_culling=false}, }, }) minetest.register_node("default:torch", { description = "Torch", drawtype = "torchlike", tile_images = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"}, inventory_image = "default_torch_on_floor.png", wield_image = "default_torch_on_floor.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, light_source = LIGHT_MAX-1, selection_box = { type = "wallmounted", wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, }, material = minetest.digprop_constanttime(0.0), legacy_wallmounted = true, }) minetest.register_node("default:sign_wall", { description = "Sign", drawtype = "signlike", tile_images = {"default_sign_wall.png"}, inventory_image = "default_sign_wall.png", wield_image = "default_sign_wall.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, walkable = false, metadata_name = "sign", selection_box = { type = "wallmounted", --wall_top = --wall_bottom = --wall_side = }, material = minetest.digprop_constanttime(0.5), legacy_wallmounted = true, }) minetest.register_node("default:chest", { description = "Chest", tile_images = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", metadata_name = "chest", material = minetest.digprop_woodlike(1.0), legacy_facedir_simple = true, }) minetest.register_node("default:chest_locked", { description = "Locked Chest", tile_images = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}, paramtype2 = "facedir", metadata_name = "locked_chest", material = minetest.digprop_woodlike(1.0), legacy_facedir_simple = true, }) minetest.register_node("default:furnace", { description = "Furnace", tile_images = {"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"}, paramtype2 = "facedir", metadata_name = "furnace", material = minetest.digprop_stonelike(3.0), legacy_facedir_simple = true, }) minetest.register_node("default:cobble", { description = "Cobble", tile_images = {"default_cobble.png"}, is_ground_content = true, material = minetest.digprop_stonelike(0.9), }) minetest.register_node("default:mossycobble", { description = "Mossy Cobble", tile_images = {"default_mossycobble.png"}, is_ground_content = true, material = minetest.digprop_stonelike(0.8), }) minetest.register_node("default:steelblock", { description = "Steel Block", tile_images = {"default_steel_block.png"}, is_ground_content = true, material = minetest.digprop_stonelike(5.0), }) minetest.register_node("default:nyancat", { description = "Nyancat", tile_images = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"}, inventory_image = "default_nc_front.png", paramtype2 = "facedir", material = minetest.digprop_stonelike(3.0), legacy_facedir_simple = true, }) minetest.register_node("default:nyancat_rainbow", { description = "Nyancat Rainbow", tile_images = {"default_nc_rb.png"}, inventory_image = "default_nc_rb.png", material = minetest.digprop_stonelike(3.0), }) minetest.register_node("default:sapling", { description = "Sapling", drawtype = "plantlike", visual_scale = 1.0, tile_images = {"default_sapling.png"}, inventory_image = "default_sapling.png", wield_image = "default_sapling.png", paramtype = "light", walkable = false, material = minetest.digprop_constanttime(0.0), }) minetest.register_node("default:apple", { description = "Apple", drawtype = "plantlike", visual_scale = 1.0, tile_images = {"default_apple.png"}, inventory_image = "default_apple.png", paramtype = "light", sunlight_propagates = true, walkable = false, material = minetest.digprop_constanttime(0.0), on_use = minetest.item_eat(4), }) -- -- Crafting items -- minetest.register_craftitem("default:stick", { description = "Stick", inventory_image = "default_stick.png", }) minetest.register_craftitem("default:paper", { description = "Paper", inventory_image = "default_paper.png", }) minetest.register_craftitem("default:book", { description = "Book", inventory_image = "default_book.png", }) minetest.register_craftitem("default:coal_lump", { description = "Lump of coal", inventory_image = "default_coal_lump.png", }) minetest.register_craftitem("default:iron_lump", { description = "Lump of iron", inventory_image = "default_iron_lump.png", }) minetest.register_craftitem("default:clay_lump", { description = "Lump of clay", inventory_image = "default_clay_lump.png", }) minetest.register_craftitem("default:steel_ingot", { description = "Steel ingot", inventory_image = "default_steel_ingot.png", }) minetest.register_craftitem("default:clay_brick", { description = "Clay brick", inventory_image = "default_steel_ingot.png", inventory_image = "default_clay_brick.png", }) minetest.register_craftitem("default:scorched_stuff", { description = "Scorched stuff", inventory_image = "default_scorched_stuff.png", }) -- -- Creative inventory -- minetest.add_to_creative_inventory('default:pick_mese') minetest.add_to_creative_inventory('default:pick_steel') minetest.add_to_creative_inventory('default:axe_steel') minetest.add_to_creative_inventory('default:shovel_steel') minetest.add_to_creative_inventory('default:torch') minetest.add_to_creative_inventory('default:cobble') minetest.add_to_creative_inventory('default:dirt') minetest.add_to_creative_inventory('default:stone') minetest.add_to_creative_inventory('default:sand') minetest.add_to_creative_inventory('default:sandstone') minetest.add_to_creative_inventory('default:clay') minetest.add_to_creative_inventory('default:brick') minetest.add_to_creative_inventory('default:tree') minetest.add_to_creative_inventory('default:wood') minetest.add_to_creative_inventory('default:leaves') minetest.add_to_creative_inventory('default:cactus') minetest.add_to_creative_inventory('default:papyrus') minetest.add_to_creative_inventory('default:bookshelf') minetest.add_to_creative_inventory('default:glass') minetest.add_to_creative_inventory('default:fence') minetest.add_to_creative_inventory('default:rail') minetest.add_to_creative_inventory('default:mese') minetest.add_to_creative_inventory('default:chest') minetest.add_to_creative_inventory('default:furnace') minetest.add_to_creative_inventory('default:sign_wall') minetest.add_to_creative_inventory('default:water_source') minetest.add_to_creative_inventory('default:lava_source') minetest.add_to_creative_inventory('default:ladder') -- -- Some common functions -- default.falling_node_names = {} function nodeupdate_single(p) n = minetest.env:get_node(p) if default.falling_node_names[n.name] ~= nil then p_bottom = {x=p.x, y=p.y-1, z=p.z} n_bottom = minetest.env:get_node(p_bottom) if n_bottom.name == "air" then minetest.env:remove_node(p) minetest.env:add_entity(p, "default:falling_"..n.name) nodeupdate(p) end end end function nodeupdate(p) for x = -1,1 do for y = -1,1 do for z = -1,1 do p2 = {x=p.x+x, y=p.y+y, z=p.z+z} nodeupdate_single(p2) end end end end -- -- Falling stuff -- function default.register_falling_node(nodename, texture) default.falling_node_names[nodename] = true -- Override naming conventions for stuff like :default:falling_default:sand minetest.register_entity(":default:falling_"..nodename, { -- Static definition physical = true, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", textures = {texture,texture,texture,texture,texture,texture}, -- State -- Methods on_step = function(self, dtime) -- Set gravity self.object:setacceleration({x=0, y=-10, z=0}) -- Turn to actual sand when collides to ground or just move local pos = self.object:getpos() local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point local bcn = minetest.env:get_node(bcp) if bcn.name ~= "air" then -- Turn to a sand node local np = {x=bcp.x, y=bcp.y+1, z=bcp.z} minetest.env:add_node(np, {name=nodename}) self.object:remove() else -- Do nothing end end }) end default.register_falling_node("default:sand", "default_sand.png") default.register_falling_node("default:gravel", "default_gravel.png") -- -- Global callbacks -- -- Global environment step function function on_step(dtime) -- print("on_step") end minetest.register_globalstep(on_step) function on_placenode(p, node) --print("on_placenode") nodeupdate(p) end minetest.register_on_placenode(on_placenode) function on_dignode(p, node) --print("on_dignode") nodeupdate(p) end minetest.register_on_dignode(on_dignode) function on_punchnode(p, node) end minetest.register_on_punchnode(on_punchnode) local function handle_give_command(cmd, giver, receiver, stackstring) if not minetest.get_player_privs(giver)["give"] then minetest.chat_send_player(giver, "error: you don't have permission to give") return end minetest.debug("DEBUG: "..cmd..' invoked, stackstring="'..stackstring..'"') minetest.log(cmd..' invoked, stackstring="'..stackstring..'"') local itemstack = ItemStack(stackstring) if itemstack:is_empty() then minetest.chat_send_player(giver, 'error: cannot give an empty item') return elseif not itemstack:is_known() then minetest.chat_send_player(giver, 'error: cannot give an unknown item') return end local receiverref = minetest.env:get_player_by_name(receiver) if receiverref == nil then minetest.chat_send_player(giver, receiver..' is not a known player') return end local leftover = receiverref:get_inventory():add_item("main", itemstack) if leftover:is_empty() then partiality = "" elseif leftover:get_count() == itemstack:get_count() then partiality = "could not be " else partiality = "partially " end if giver == receiver then minetest.chat_send_player(giver, '"'..stackstring ..'" '..partiality..'added to inventory.'); else minetest.chat_send_player(giver, '"'..stackstring ..'" '..partiality..'added to '..receiver..'\'s inventory.'); minetest.chat_send_player(receiver, '"'..stackstring ..'" '..partiality..'added to inventory.'); end end minetest.register_on_chat_message(function(name, message) --print("default on_chat_message: name="..dump(name).." message="..dump(message)) local cmd = "/giveme" if message:sub(0, #cmd) == cmd then local stackstring = string.match(message, cmd.." (.*)") if stackstring == nil then minetest.chat_send_player(name, 'usage: '..cmd..' stackstring') return true -- Handled chat message end handle_give_command(cmd, name, name, stackstring) return true end local cmd = "/give" if message:sub(0, #cmd) == cmd then local receiver, stackstring = string.match(message, cmd.." ([%a%d_-]+) (.*)") if receiver == nil or stackstring == nil then minetest.chat_send_player(name, 'usage: '..cmd..' name stackstring') return true -- Handled chat message end handle_give_command(cmd, name, receiver, stackstring) return true end local cmd = "/spawnentity" if message:sub(0, #cmd) == cmd then if not minetest.get_player_privs(name)["give"] then minetest.chat_send_player(name, "you don't have permission to spawn (give)") return true -- Handled chat message end if not minetest.get_player_privs(name)["interact"] then minetest.chat_send_player(name, "you don't have permission to interact") return true -- Handled chat message end local entityname = string.match(message, cmd.." (.*)") if entityname == nil then minetest.chat_send_player(name, 'usage: '..cmd..' entityname') return true -- Handled chat message end print(cmd..' invoked, entityname="'..entityname..'"') local player = minetest.env:get_player_by_name(name) if player == nil then print("Unable to spawn entity, player is nil") return true -- Handled chat message end local p = player:getpos() p.y = p.y + 1 minetest.env:add_entity(p, entityname) minetest.chat_send_player(name, '"'..entityname ..'" spawned.'); return true -- Handled chat message end local cmd = "/pulverize" if message:sub(0, #cmd) == cmd then local player = minetest.env:get_player_by_name(name) if player == nil then print("Unable to pulverize, player is nil") return true -- Handled chat message end if player:get_wielded_item():is_empty() then minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.') else player:set_wielded_item(nil) minetest.chat_send_player(name, 'An item was pulverized.') end return true end end) -- -- Done, print some random stuff -- --print("minetest.registered_entities:") --dump2(minetest.registered_entities) -- END