/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "guiInventoryMenu.h" #include "constants.h" #include "gamedef.h" #include "keycode.h" #include "strfnd.h" #include #include #include #include #include #include "log.h" void drawItemStack(video::IVideoDriver *driver, gui::IGUIFont *font, const ItemStack &item, const core::rect &rect, const core::rect *clip, IGameDef *gamedef) { if(item.empty()) return; const ItemDefinition &def = item.getDefinition(gamedef->idef()); video::ITexture *texture = def.inventory_texture; // Draw the inventory texture if(texture != NULL) { const video::SColor color(255,255,255,255); const video::SColor colors[] = {color,color,color,color}; driver->draw2DImage(texture, rect, core::rect(core::position2d(0,0), core::dimension2di(texture->getOriginalSize())), clip, colors, true); } if(def.type == ITEM_TOOL && item.wear != 0) { // Draw a progressbar float barheight = rect.getHeight()/16; float barpad_x = rect.getWidth()/16; float barpad_y = rect.getHeight()/16; core::rect progressrect( rect.UpperLeftCorner.X + barpad_x, rect.LowerRightCorner.Y - barpad_y - barheight, rect.LowerRightCorner.X - barpad_x, rect.LowerRightCorner.Y - barpad_y); // Shrink progressrect by amount of tool damage float wear = item.wear / 65535.0; int progressmid = wear * progressrect.UpperLeftCorner.X + (1-wear) * progressrect.LowerRightCorner.X; // Compute progressbar color // wear = 0.0: green // wear = 0.5: yellow // wear = 1.0: red video::SColor color(255,255,255,255); int wear_i = MYMIN(floor(wear * 600), 511); wear_i = MYMIN(wear_i + 10, 511); if(wear_i <= 255) color.set(255, wear_i, 255, 0); else color.set(255, 255, 511-wear_i, 0); core::rect progressrect2 = progressrect; progressrect2.LowerRightCorner.X = progressmid; driver->draw2DRectangle(color, progressrect2, clip); color = video::SColor(255,0,0,0); progressrect2 = progressrect; progressrect2.UpperLeftCorner.X = progressmid; driver->draw2DRectangle(color, progressrect2, clip); } if(font != NULL && item.count >= 2) { // Get the item count as a string std::string text = itos(item.count); v2u32 dim = font->getDimension(narrow_to_wide(text).c_str()); v2s32 sdim(dim.X,dim.Y); core::rect rect2( /*rect.UpperLeftCorner, core::dimension2d(rect.getWidth(), 15)*/ rect.LowerRightCorner - sdim, sdim ); video::SColor bgcolor(128,0,0,0); driver->draw2DRectangle(bgcolor, rect2, clip); video::SColor color(255,255,255,255); font->draw(text.c_str(), rect2, color, false, false, clip); } } /* GUIInventoryMenu */ GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, IMenuManager *menumgr, v2s16 menu_size, InventoryManager *invmgr, IGameDef *gamedef ): GUIModalMenu(env, parent, id, menumgr), m_menu_size(menu_size), m_invmgr(invmgr), m_gamedef(gamedef) { m_selected_item = NULL; m_tooltip_element = NULL; } GUIInventoryMenu::~GUIInventoryMenu() { removeChildren(); if(m_selected_item) delete m_selected_item; } void GUIInventoryMenu::removeChildren() { const core::list &children = getChildren(); core::list children_copy; for(core::list::ConstIterator i = children.begin(); i != children.end(); i++) { children_copy.push_back(*i); } for(core::list::Iterator i = children_copy.begin(); i != children_copy.end(); i++) { (*i)->remove(); } /*{ gui::IGUIElement *e = getElementFromId(256); if(e != NULL) e->remove(); }*/ if(m_tooltip_element) { m_tooltip_element->remove(); m_tooltip_element = NULL; } } void GUIInventoryMenu::regenerateGui(v2u32 screensize) { // Remove children removeChildren(); /*padding = v2s32(24,24); spacing = v2s32(60,56); imgsize = v2s32(48,48);*/ padding = v2s32(screensize.Y/40, screensize.Y/40); spacing = v2s32(screensize.Y/12, screensize.Y/13); imgsize = v2s32(screensize.Y/15, screensize.Y/15); s32 helptext_h = 15; v2s32 size( padding.X*2+spacing.X*(m_menu_size.X-1)+imgsize.X, padding.Y*2+spacing.Y*(m_menu_size.Y-1)+imgsize.Y + helptext_h ); core::rect rect( screensize.X/2 - size.X/2, screensize.Y/2 - size.Y/2, screensize.X/2 + size.X/2, screensize.Y/2 + size.Y/2 ); DesiredRect = rect; recalculateAbsolutePosition(false); v2s32 basepos = getBasePos(); m_draw_spec.clear(); for(u16 i=0; i rect(0, 0, size.X-padding.X*2, helptext_h); rect = rect + v2s32(size.X/2 - rect.getWidth()/2, size.Y-rect.getHeight()-15); const wchar_t *text = L"Left click: Move all items, Right click: Move single item"; Environment->addStaticText(text, rect, false, true, this, 256); // Add tooltip // Note: parent != this so that the tooltip isn't clipped by the menu rectangle m_tooltip_element = Environment->addStaticText(L"",core::rect(0,0,110,18)); m_tooltip_element->enableOverrideColor(true); m_tooltip_element->setBackgroundColor(video::SColor(255,110,130,60)); m_tooltip_element->setDrawBackground(true); m_tooltip_element->setDrawBorder(true); m_tooltip_element->setOverrideColor(video::SColor(255,255,255,255)); m_tooltip_element->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER); m_tooltip_element->setWordWrap(false); } } GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const { core::rect imgrect(0,0,imgsize.X,imgsize.Y); for(u32 i=0; i rect = imgrect + s.pos + p0; if(rect.isPointInside(p)) { return ItemSpec(s.inventoryloc, s.listname, i); } } } return ItemSpec(InventoryLocation(), "", -1); } void GUIInventoryMenu::drawList(const ListDrawSpec &s, int phase) { video::IVideoDriver* driver = Environment->getVideoDriver(); // Get font gui::IGUIFont *font = NULL; gui::IGUISkin* skin = Environment->getSkin(); if (skin) font = skin->getFont(); Inventory *inv = m_invmgr->getInventory(s.inventoryloc); assert(inv); InventoryList *ilist = inv->getList(s.listname); core::rect imgrect(0,0,imgsize.X,imgsize.Y); for(s32 i=0; i rect = imgrect + s.pos + p; ItemStack item; if(ilist) item = ilist->getItem(i); bool selected = m_selected_item && m_invmgr->getInventory(m_selected_item->inventoryloc) == inv && m_selected_item->listname == s.listname && m_selected_item->i == i; bool hovering = rect.isPointInside(m_pointer); if(phase == 0) { if(hovering && m_selected_item) { video::SColor bgcolor(255,192,192,192); driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect); } else { video::SColor bgcolor(255,128,128,128); driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect); } } if(phase == 1 && !item.empty()) { // Draw item at the normal position if // - the item is not being dragged or // /*- the item is in the crafting result slot*/ if(!selected /*|| s.listname == "craftresult"*/) { drawItemStack(driver, font, item, rect, &AbsoluteClippingRect, m_gamedef); } } if(phase ==2 && !item.empty()) { // Draw dragged item if(selected) { v2s32 offset = m_pointer - rect.getCenter(); rect.UpperLeftCorner += offset; rect.LowerRightCorner += offset; drawItemStack(driver, font, item, rect, NULL, m_gamedef); } // Draw tooltip std::string tooltip_text = ""; if(hovering && !m_selected_item) tooltip_text = item.getDefinition(m_gamedef->idef()).description; if(tooltip_text != "") { m_tooltip_element->setVisible(true); this->bringToFront(m_tooltip_element); m_tooltip_element->setText(narrow_to_wide(tooltip_text).c_str()); s32 tooltip_x = m_pointer.X + 15; s32 tooltip_y = m_pointer.Y + 15; s32 tooltip_width = m_tooltip_element->getTextWidth() + 15; s32 tooltip_height = m_tooltip_element->getTextHeight() + 5; m_tooltip_element->setRelativePosition(core::rect( core::position2d(tooltip_x, tooltip_y), core::dimension2d(tooltip_width, tooltip_height))); } } } } void GUIInventoryMenu::drawMenu() { gui::IGUISkin* skin = Environment->getSkin(); if (!skin) return; video::IVideoDriver* driver = Environment->getVideoDriver(); video::SColor bgcolor(140,0,0,0); driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect); m_tooltip_element->setVisible(false); /* Draw items Phase 0: Item slot rectangles Phase 1: Item images Phase 2: Dragged item image; tooltip */ for(int phase=0; phase<=2; phase++) for(u32 i=0; iisValid()); inv_selected = m_invmgr->getInventory(m_selected_item->inventoryloc); assert(inv_selected); } if(s.isValid()) { inv_s = m_invmgr->getInventory(s.inventoryloc); assert(inv_s); } bool different_item = m_selected_item && ((inv_selected != inv_s) || (m_selected_item->listname != s.listname) || (m_selected_item->i != s.i)); int amount = -1; if(event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN) amount = 0; else if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN) amount = 1; else if(event.MouseInput.Event == EMIE_MMOUSE_PRESSED_DOWN) amount = 10; else if(event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP && different_item) amount = 0; //else if(event.MouseInput.Event == EMIE_RMOUSE_LEFT_UP && different_item) // amount = 1; //else if(event.MouseInput.Event == EMIE_MMOUSE_LEFT_UP && different_item) // amount = 10; if(amount >= 0) { // Indicates whether source slot should be deselected bool remove_selection = false; //infostream<<"Mouse action at p=("<getList(m_selected_item->listname); InventoryList *list_to = inv_to->getList(s.listname); if(list_from == NULL) infostream<<"from list doesn't exist"<getItem(m_selected_item->i).empty()) { infostream<<"Handing IACTION_MOVE to manager"<count = amount; a->from_inv = m_selected_item->inventoryloc; a->from_list = m_selected_item->listname; a->from_i = m_selected_item->i; a->to_inv = s.inventoryloc; a->to_list = s.listname; a->to_i = s.i; m_invmgr->inventoryAction(a); if(amount == 0 || list_from->getItem(m_selected_item->i).count<=amount) remove_selection = true; } } else { /* Select if nonempty */ assert(inv_s); InventoryList *list = inv_s->getList(s.listname); if(list && !list->getItem(s.i).empty()) { m_selected_item = new ItemSpec(s); } } } else if(m_selected_item) { // If moved outside the menu, drop. // (Otherwise abort inventory action.) if(getAbsoluteClippingRect().isPointInside(m_pointer)) { // Inside menu remove_selection = true; } else { // Outside of menu Inventory *inv_from = inv_selected; assert(inv_from); InventoryList *list_from = inv_from->getList(m_selected_item->listname); if(list_from == NULL) infostream<<"from list doesn't exist"<getItem(m_selected_item->i).empty()) { infostream<<"Handing IACTION_DROP to manager"<count = amount; a->from_inv = m_selected_item->inventoryloc; a->from_list = m_selected_item->listname; a->from_i = m_selected_item->i; m_invmgr->inventoryAction(a); if(amount == 0 || list_from->getItem(m_selected_item->i).count<=amount) remove_selection = true; } } } if(remove_selection) { delete m_selected_item; m_selected_item = NULL; } } } if(event.EventType==EET_GUI_EVENT) { if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) { if(!canTakeFocus(event.GUIEvent.Element)) { infostream<<"GUIInventoryMenu: Not allowing focus change." <getID()) { case 256: // continue setVisible(false); break; case 257: // exit dev->closeDevice(); break; }*/ } } return Parent ? Parent->OnEvent(event) : false; } /* Here is an example traditional set-up sequence for a DrawSpec list: std::string furnace_inv_id = "nodemetadata:0,1,2"; core::array draw_spec; draw_spec.push_back(GUIInventoryMenu::DrawSpec( "list", furnace_inv_id, "fuel", v2s32(2, 3), v2s32(1, 1))); draw_spec.push_back(GUIInventoryMenu::DrawSpec( "list", furnace_inv_id, "src", v2s32(2, 1), v2s32(1, 1))); draw_spec.push_back(GUIInventoryMenu::DrawSpec( "list", furnace_inv_id, "dst", v2s32(5, 1), v2s32(2, 2))); draw_spec.push_back(GUIInventoryMenu::DrawSpec( "list", "current_player", "main", v2s32(0, 5), v2s32(8, 4))); setDrawSpec(draw_spec); Here is the string for creating the same DrawSpec list (a single line, spread to multiple lines here): GUIInventoryMenu::makeDrawSpecArrayFromString( draw_spec, "nodemetadata:0,1,2", "invsize[8,9;]" "list[current_name;fuel;2,3;1,1;]" "list[current_name;src;2,1;1,1;]" "list[current_name;dst;5,1;2,2;]" "list[current_player;main;0,5;8,4;]"); Returns inventory menu size defined by invsize[]. */ v2s16 GUIInventoryMenu::makeDrawSpecArrayFromString( core::array &draw_spec, const std::string &data, const InventoryLocation ¤t_location) { v2s16 invsize(8,9); Strfnd f(data); while(f.atend() == false) { std::string type = trim(f.next("[")); //infostream<<"type="<