/* Minetest Copyright (C) 2010-2013 kwolekr, Ryan Kwolek This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAPGEN_V7_HEADER #define MAPGEN_V7_HEADER #include "mapgen.h" extern NoiseParams nparams_v7_def_terrain_base; extern NoiseParams nparams_v7_def_terrain_alt; extern NoiseParams nparams_v7_def_terrain_persist; extern NoiseParams nparams_v7_def_height_select; extern NoiseParams nparams_v7_def_filler_depth; extern NoiseParams nparams_v7_def_mount_height; extern NoiseParams nparams_v7_def_ridge_uwater; extern NoiseParams nparams_v7_def_mountain; extern NoiseParams nparams_v7_def_ridge; struct MapgenV7Params : public MapgenParams { NoiseParams np_terrain_base; NoiseParams np_terrain_alt; NoiseParams np_terrain_persist; NoiseParams np_height_select; NoiseParams np_filler_depth; NoiseParams np_mount_height; NoiseParams np_ridge_uwater; NoiseParams np_mountain; NoiseParams np_ridge; MapgenV7Params() { np_terrain_base = nparams_v7_def_terrain_base; np_terrain_alt = nparams_v7_def_terrain_alt; np_terrain_persist = nparams_v7_def_terrain_persist; np_height_select = nparams_v7_def_height_select; np_filler_depth = nparams_v7_def_filler_depth; np_mount_height = nparams_v7_def_mount_height; np_ridge_uwater = nparams_v7_def_ridge_uwater; np_mountain = nparams_v7_def_mountain; np_ridge = nparams_v7_def_ridge; } ~MapgenV7Params() {} bool readParams(Settings *settings); void writeParams(Settings *settings); }; class MapgenV7 : public Mapgen { public: EmergeManager *emerge; BiomeDefManager *bmgr; int ystride; int zstride; u32 flags; u32 blockseed; v3s16 node_min; v3s16 node_max; v3s16 full_node_min; v3s16 full_node_max; s16 *ridge_heightmap; Noise *noise_terrain_base; Noise *noise_terrain_alt; Noise *noise_terrain_persist; Noise *noise_height_select; Noise *noise_filler_depth; Noise *noise_mount_height; Noise *noise_ridge_uwater; Noise *noise_mountain; Noise *noise_ridge; Noise *noise_heat; Noise *noise_humidity; content_t c_stone; content_t c_dirt; content_t c_dirt_with_grass; content_t c_sand; content_t c_water_source; content_t c_lava_source; content_t c_ice; content_t c_gravel; content_t c_cobble; content_t c_desert_sand; content_t c_desert_stone; MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge); ~MapgenV7(); virtual void makeChunk(BlockMakeData *data); int getGroundLevelAtPoint(v2s16 p); Biome *getBiomeAtPoint(v3s16 p); float baseTerrainLevelAtPoint(int x, int z); float baseTerrainLevelFromMap(int index); bool getMountainTerrainAtPoint(int x, int y, int z); bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, int y); void calculateNoise(); virtual int generateTerrain(); int generateBaseTerrain(); void generateMountainTerrain(); void generateRidgeTerrain(); void generateBiomes(); void dustTopNodes(); //void addTopNodes(); void generateCaves(int max_stone_y); }; struct MapgenFactoryV7 : public MapgenFactory { Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) { return new MapgenV7(mgid, (MapgenV7Params *)params, emerge); }; MapgenParams *createMapgenParams() { return new MapgenV7Params(); }; }; #endif