project(minetest) cmake_minimum_required( VERSION 2.6 ) if(RUN_IN_PLACE) add_definitions ( -DRUN_IN_PLACE ) endif(RUN_IN_PLACE) # Set some random things default to not being visible in the GUI mark_as_advanced(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH) mark_as_advanced(JTHREAD_INCLUDE_DIR JTHREAD_LIBRARY) mark_as_advanced(SQLITE3_INCLUDE_DIR SQLITE3_LIBRARY) # user-visible option to enable/disable gettext usage OPTION(ENABLE_GETTEXT "Use GetText for internationalization" 0) # this is only set to 1 if gettext is enabled _and_ available set(USE_GETTEXT 0) if(ENABLE_GETTEXT) find_package(GettextLib) else() MARK_AS_ADVANCED(GETTEXT_ICONV_DLL GETTEXT_INCLUDE_DIR GETTEXT_LIBRARY GETTEXT_MSGFMT) endif() if(GETTEXT_FOUND AND ENABLE_GETTEXT) message(STATUS "gettext include path: ${GETTEXT_INCLUDE_DIR}") message(STATUS "gettext msgfmt path: ${GETTEXT_MSGFMT}") if(WIN32) message(STATUS "gettext library: ${GETTEXT_LIBRARY}") message(STATUS "gettext dll: ${GETTEXT_DLL}") message(STATUS "gettext iconv dll: ${GETTEXT_ICONV_DLL}") endif() set(USE_GETTEXT 1) message(STATUS "GetText enabled; locales found: ${GETTEXT_AVAILABLE_LOCALES}") elseif(GETTEXT_FOUND AND NOT ENABLE_GETTEXT) MESSAGE(STATUS "GetText found but disabled;") else(GETTEXT_FOUND AND ENABLE_GETTEXT) message(STATUS "GetText disabled") endif(GETTEXT_FOUND AND ENABLE_GETTEXT) # user visible option to enable/disable sound OPTION(ENABLE_SOUND "Enable sound" ON) # this is only set to 1 if sound is enabled _and_ available set(USE_SOUND 0) set(SOUND_PROBLEM 0) if(ENABLE_SOUND AND BUILD_CLIENT) # Sound libraries find_package(OpenAL) find_package(Vorbis) if(NOT OPENAL_FOUND) message(STATUS "Sound enabled, but OpenAL not found!") set(SOUND_PROBLEM 1) MARK_AS_ADVANCED(CLEAR OPENAL_LIBRARY OPENAL_INCLUDE_DIR) endif() if(NOT VORBIS_FOUND) message(STATUS "Sound enabled, but Vorbis libraries not found!") set(SOUND_PROBLEM 1) MARK_AS_ADVANCED(CLEAR OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY) endif() if(OPENAL_FOUND AND VORBIS_FOUND) set(USE_SOUND 1) message(STATUS "Sound enabled") endif() endif(ENABLE_SOUND AND BUILD_CLIENT) if(SOUND_PROBLEM) message(FATAL_ERROR "Sound enabled, but cannot be used.\n" "To continue, either fill in the required paths or disable sound. (-DENABLE_SOUND=0)") endif() if(USE_SOUND) set(sound_SRCS sound_openal.cpp) set(SOUND_INCLUDE_DIRS ${OPENAL_INCLUDE_DIR} ${VORBIS_INCLUDE_DIR} ${OGG_INCLUDE_DIR} ) set(SOUND_LIBRARIES ${OPENAL_LIBRARY} ${VORBIS_LIBRARIES} ) endif() if(NOT MSVC) set(USE_GPROF 0 CACHE BOOL "Use -pg flag for g++") endif() # Use cmake_config.h add_definitions ( -DUSE_CMAKE_CONFIG_H ) if(WIN32) # Windows if(MSVC) # MSVC Specifics # Surpress some useless warnings add_definitions ( /D "_CRT_SECURE_NO_DEPRECATE" /W1 ) else() # Probably MinGW = GCC set(PLATFORM_LIBS ws2_32.lib) endif() # Zlib stuff set(ZLIB_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/../../zlib/zlib-1.2.5" CACHE PATH "Zlib include directory") set(ZLIB_LIBRARIES "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.lib" CACHE FILEPATH "Path to zlibwapi.lib") set(ZLIB_DLL "${PROJECT_SOURCE_DIR}/../../zlib125dll/dll32/zlibwapi.dll" CACHE FILEPATH "Path to zlibwapi.dll (for installation)") set(IRRLICHT_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../../irrlicht-1.7.2" CACHE PATH "irrlicht dir") set(MINGWM10_DLL "" CACHE FILEPATH "Path to mingwm10.dll (for installation)") if(ENABLE_SOUND) set(OPENAL_DLL "" CACHE FILEPATH "Path to OpenAL32.dll for installation (optional)") set(OGG_DLL "" CACHE FILEPATH "Path to libogg.dll for installation (optional)") set(VORBIS_DLL "" CACHE FILEPATH "Path to libvorbis.dll for installation (optional)") set(VORBISFILE_DLL "" CACHE FILEPATH "Path to libvorbisfile.dll for installation (optional)") endif() else() # Unix probably if(BUILD_CLIENT) find_package(X11 REQUIRED) find_package(OpenGL REQUIRED) find_package(JPEG REQUIRED) find_package(BZip2 REQUIRED) find_package(PNG REQUIRED) if(APPLE) FIND_LIBRARY(CARBON_LIB Carbon) FIND_LIBRARY(COCOA_LIB Cocoa) FIND_LIBRARY(IOKIT_LIB IOKit) mark_as_advanced( CARBON_LIB COCOA_LIB IOKIT_LIB ) SET(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${CARBON_LIB} ${COCOA_LIB} ${IOKIT_LIB}) endif(APPLE) endif(BUILD_CLIENT) find_package(ZLIB REQUIRED) set(PLATFORM_LIBS -lpthread ${CMAKE_DL_LIBS}) #set(CLIENT_PLATFORM_LIBS -lXxf86vm) # This way Xxf86vm is found on OpenBSD too find_library(XXF86VM_LIBRARY Xxf86vm) set(CLIENT_PLATFORM_LIBS ${CLIENT_PLATFORM_LIBS} ${XXF86VM_LIBRARY}) endif() find_package(Jthread REQUIRED) find_package(Sqlite3 REQUIRED) # TODO: Create proper find script for Lua set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src") set(LUA_LIBRARY "lua") configure_file( "${PROJECT_SOURCE_DIR}/cmake_config.h.in" "${PROJECT_BINARY_DIR}/cmake_config.h" ) set(common_SRCS genericobject.cpp voxelalgorithms.cpp sound.cpp quicktune.cpp subgame.cpp inventorymanager.cpp mods.cpp content_abm.cpp craftdef.cpp nameidmapping.cpp itemdef.cpp nodedef.cpp object_properties.cpp scriptapi.cpp script.cpp log.cpp content_sao.cpp mapgen.cpp content_nodemeta.cpp content_mapnode.cpp collision.cpp nodemetadata.cpp nodetimer.cpp serverobject.cpp noise.cpp porting.cpp tool.cpp defaultsettings.cpp mapnode.cpp voxel.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp server.cpp servercommand.cpp socket.cpp mapblock.cpp mapsector.cpp map.cpp player.cpp utility.cpp test.cpp sha1.cpp base64.cpp ban.cpp util/serialize.cpp util/directiontables.cpp util/numeric.cpp util/pointedthing.cpp util/string.cpp util/timetaker.cpp ) # This gives us the icon if(WIN32) set(WINRESOURCE_FILE ${CMAKE_CURRENT_SOURCE_DIR}/../misc/winresource.rc) if(MINGW) if(NOT CMAKE_RC_COMPILER) set(CMAKE_RC_COMPILER "windres.exe") endif() ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_SOURCE_DIR} -i${WINRESOURCE_FILE} -o ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}) SET(common_SRCS ${common_SRCS} ${CMAKE_CURRENT_BINARY_DIR}/winresource_rc.o) else(MINGW) # Probably MSVC set(common_SRCS ${common_SRCS} ${WINRESOURCE_FILE}) endif(MINGW) endif() # Client sources set(minetest_SRCS ${common_SRCS} ${sound_SRCS} localplayer.cpp sky.cpp clientmap.cpp content_cso.cpp content_mapblock.cpp content_cao.cpp mesh.cpp mapblock_mesh.cpp farmesh.cpp keycode.cpp camera.cpp clouds.cpp clientobject.cpp chat.cpp guiMainMenu.cpp guiKeyChangeMenu.cpp guiMessageMenu.cpp guiTextInputMenu.cpp guiInventoryMenu.cpp guiPauseMenu.cpp guiPasswordChange.cpp guiDeathScreen.cpp guiChatConsole.cpp guiCreateWorld.cpp guiConfirmMenu.cpp client.cpp filecache.cpp tile.cpp game.cpp main.cpp ) # Server sources set(minetestserver_SRCS ${common_SRCS} main.cpp ) include_directories( ${PROJECT_BINARY_DIR} ${IRRLICHT_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR} ${CMAKE_BUILD_TYPE} ${PNG_INCLUDE_DIR} ${GETTEXT_INCLUDE_DIR} ${SOUND_INCLUDE_DIRS} ${JTHREAD_INCLUDE_DIR} ${SQLITE3_INCLUDE_DIR} ${LUA_INCLUDE_DIR} ) set(EXECUTABLE_OUTPUT_PATH "${CMAKE_SOURCE_DIR}/bin") if(BUILD_CLIENT) add_executable(${PROJECT_NAME} ${minetest_SRCS}) target_link_libraries( ${PROJECT_NAME} ${ZLIB_LIBRARIES} ${IRRLICHT_LIBRARY} ${OPENGL_LIBRARIES} ${JPEG_LIBRARIES} ${BZIP2_LIBRARIES} ${PNG_LIBRARIES} ${X11_LIBRARIES} ${GETTEXT_LIBRARY} ${SOUND_LIBRARIES} ${JTHREAD_LIBRARY} ${SQLITE3_LIBRARY} ${LUA_LIBRARY} ${PLATFORM_LIBS} ${CLIENT_PLATFORM_LIBS} ) endif(BUILD_CLIENT) if(BUILD_SERVER) add_executable(${PROJECT_NAME}server ${minetestserver_SRCS}) target_link_libraries( ${PROJECT_NAME}server ${ZLIB_LIBRARIES} ${JTHREAD_LIBRARY} ${SQLITE3_LIBRARY} ${LUA_LIBRARY} ${PLATFORM_LIBS} ) endif(BUILD_SERVER) # # Set some optimizations and tweaks # include(CheckCXXCompilerFlag) if(MSVC) # Visual Studio # EHa enables SEH exceptions (used for catching segfaults) set(CMAKE_CXX_FLAGS_RELEASE "/EHa /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP") #set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"") set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG") # Debug build doesn't catch exceptions by itself # Add some optimizations because otherwise it's VERY slow set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1") # Flags for C files (sqlite) # /MT = Link statically with standard library stuff set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT") if(BUILD_SERVER) set_target_properties(${PROJECT_NAME}server PROPERTIES COMPILE_DEFINITIONS "SERVER") endif(BUILD_SERVER) else() # Probably GCC if(WARN_ALL) set(RELEASE_WARNING_FLAGS "-Wall") else() set(RELEASE_WARNING_FLAGS "") endif() if(NOT APPLE AND NOT "${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") CHECK_CXX_COMPILER_FLAG("-Wno-unused-but-set-variable" HAS_UNUSED_BUT_SET_VARIABLE_WARNING) if(HAS_UNUSED_BUT_SET_VARIABLE_WARNING) set(WARNING_FLAGS "${WARNING_FLAGS} -Wno-unused-but-set-variable") endif(HAS_UNUSED_BUT_SET_VARIABLE_WARNING) endif() if(MINGW) set(OTHER_FLAGS "-mthreads -fexceptions") endif() if(APPLE) set(CMAKE_OSX_ARCHITECTURES i386 CACHE STRING "do not build for 64-bit" FORCE) set(ARCH i386) endif() set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${RELEASE_WARNING_FLAGS} ${WARNING_FLAGS} ${OTHER_FLAGS} -O3 -ffast-math -Wall -fomit-frame-pointer -pipe -funroll-loops") set(CMAKE_CXX_FLAGS_DEBUG "-g -O1 -Wall ${WARNING_FLAGS} ${OTHER_FLAGS}") if(USE_GPROF) set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg") endif() if(BUILD_SERVER) set_target_properties(${PROJECT_NAME}server PROPERTIES COMPILE_DEFINITIONS "SERVER") endif(BUILD_SERVER) endif() #MESSAGE(STATUS "CMAKE_CXX_FLAGS_RELEASE=${CMAKE_CXX_FLAGS_RELEASE}") #MESSAGE(STATUS "CMAKE_CXX_FLAGS_DEBUG=${CMAKE_CXX_FLAGS_DEBUG}") # # Installation # if(WIN32) if(MINGWM10_DLL) install(FILES ${MINGWM10_DLL} DESTINATION ${BINDIR}) endif() if(DEFINED ZLIB_DLL) install(FILES ${ZLIB_DLL} DESTINATION ${BINDIR}) endif() if(USE_SOUND) if(OPENAL_DLL) install(FILES ${OPENAL_DLL} DESTINATION ${BINDIR}) endif() if(OGG_DLL) install(FILES ${OGG_DLL} DESTINATION ${BINDIR}) endif() if(VORBIS_DLL) install(FILES ${VORBIS_DLL} DESTINATION ${BINDIR}) endif() if(VORBISFILE_DLL) install(FILES ${VORBISFILE_DLL} DESTINATION ${BINDIR}) endif() endif() endif() if(BUILD_CLIENT) install(TARGETS ${PROJECT_NAME} DESTINATION ${BINDIR}) if(USE_GETTEXT) foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES}) set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE}) set(MO_BUILD_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo") install(FILES ${MO_BUILD_PATH} DESTINATION ${MO_DEST_PATH}) endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES}) endif() if(WIN32) if(DEFINED IRRLICHT_DLL) install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR}) endif() if(USE_GETTEXT) if(DEFINED GETTEXT_DLL) install(FILES ${GETTEXT_DLL} DESTINATION ${BINDIR}) endif() if(DEFINED GETTEXT_ICONV_DLL) install(FILES ${GETTEXT_ICONV_DLL} DESTINATION ${BINDIR}) endif() endif(USE_GETTEXT) endif() endif(BUILD_CLIENT) if(BUILD_SERVER) install(TARGETS ${PROJECT_NAME}server DESTINATION ${BINDIR}) endif(BUILD_SERVER) if (USE_GETTEXT) set(MO_FILES) foreach(LOCALE ${GETTEXT_AVAILABLE_LOCALES}) set(PO_FILE_PATH "${GETTEXT_PO_PATH}/${LOCALE}/minetest.po") set_mo_paths(MO_BUILD_PATH MO_DEST_PATH ${LOCALE}) set(MO_FILE_PATH "${MO_BUILD_PATH}/${PROJECT_NAME}.mo") add_custom_command(OUTPUT ${MO_BUILD_PATH} COMMAND ${CMAKE_COMMAND} -E make_directory ${MO_BUILD_PATH} COMMENT "mo-update [${LOCALE}]: Creating locale directory.") add_custom_command( OUTPUT ${MO_FILE_PATH} COMMAND ${GETTEXT_MSGFMT} -o ${MO_FILE_PATH} ${PO_FILE_PATH} DEPENDS ${MO_BUILD_PATH} ${PO_FILE_PATH} WORKING_DIRECTORY "${GETTEXT_PO_PATH}/${LOCALE}" COMMENT "mo-update [${LOCALE}]: Creating mo file." ) set(MO_FILES ${MO_FILES} ${MO_FILE_PATH}) endforeach(LOCALE ${GETTEXT_AVAILABLE_LOCALES}) add_custom_target(translations ALL COMMENT "mo update" DEPENDS ${MO_FILES}) endif(USE_GETTEXT) # Subdirectories if (JTHREAD_FOUND) else (JTHREAD_FOUND) add_subdirectory(jthread) endif (JTHREAD_FOUND) if (SQLITE3_FOUND) else (SQLITE3_FOUND) add_subdirectory(sqlite) endif (SQLITE3_FOUND) if (LUA_FOUND) else (LUA_FOUND) add_subdirectory(lua) endif (LUA_FOUND) #end