/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "player.h" #include "hud.h" #include "constants.h" #include "gamedef.h" #include "settings.h" #include "content_sao.h" #include "util/numeric.h" Player::Player(IGameDef *gamedef): touching_ground(false), in_liquid(false), in_liquid_stable(false), liquid_viscosity(0), is_climbing(false), swimming_vertical(false), camera_barely_in_ceiling(false), light(0), inventory(gamedef->idef()), hp(PLAYER_MAX_HP), hurt_tilt_timer(0), hurt_tilt_strength(0), peer_id(PEER_ID_INEXISTENT), keyPressed(0), // protected m_gamedef(gamedef), m_breath(-1), m_pitch(0), m_yaw(0), m_speed(0,0,0), m_position(0,0,0), m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.75,BS*0.30), m_last_pitch(0), m_last_yaw(0), m_last_pos(0,0,0), m_last_hp(PLAYER_MAX_HP), m_last_inventory(gamedef->idef()) { updateName(""); inventory.clear(); inventory.addList("main", PLAYER_INVENTORY_SIZE); InventoryList *craft = inventory.addList("craft", 9); craft->setWidth(3); inventory.addList("craftpreview", 1); inventory.addList("craftresult", 1); m_last_inventory = inventory; // Can be redefined via Lua inventory_formspec = "size[8,7.5]" //"image[1,0.6;1,2;player.png]" "list[current_player;main;0,3.5;8,4;]" "list[current_player;craft;3,0;3,3;]" "list[current_player;craftpreview;7,1;1,1;]"; // Initialize movement settings at default values, so movement can work if the server fails to send them movement_acceleration_default = 3 * BS; movement_acceleration_air = 2 * BS; movement_acceleration_fast = 10 * BS; movement_speed_walk = 4 * BS; movement_speed_crouch = 1.35 * BS; movement_speed_fast = 20 * BS; movement_speed_climb = 2 * BS; movement_speed_jump = 6.5 * BS; movement_liquid_fluidity = 1 * BS; movement_liquid_fluidity_smooth = 0.5 * BS; movement_liquid_sink = 10 * BS; movement_gravity = 9.81 * BS; movement_jump_dealy = 0.3 * BS; // Movement overrides are multipliers and must be 1 by default physics_override_speed = 1; physics_override_jump = 1; physics_override_gravity = 1; physics_override_sneak = true; physics_override_sneak_glitch = true; hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE; hud_hotbar_itemcount = HUD_HOTBAR_ITEMCOUNT_DEFAULT; } Player::~Player() { clearHud(); } // Horizontal acceleration (X and Z), Y direction is ignored void Player::accelerateHorizontal(v3f target_speed, f32 max_increase) { if(max_increase == 0) return; v3f d_wanted = target_speed - m_speed; d_wanted.Y = 0; f32 dl = d_wanted.getLength(); if(dl > max_increase) dl = max_increase; v3f d = d_wanted.normalize() * dl; m_speed.X += d.X; m_speed.Z += d.Z; #if 0 // old code if(m_speed.X < target_speed.X - max_increase) m_speed.X += max_increase; else if(m_speed.X > target_speed.X + max_increase) m_speed.X -= max_increase; else if(m_speed.X < target_speed.X) m_speed.X = target_speed.X; else if(m_speed.X > target_speed.X) m_speed.X = target_speed.X; if(m_speed.Z < target_speed.Z - max_increase) m_speed.Z += max_increase; else if(m_speed.Z > target_speed.Z + max_increase) m_speed.Z -= max_increase; else if(m_speed.Z < target_speed.Z) m_speed.Z = target_speed.Z; else if(m_speed.Z > target_speed.Z) m_speed.Z = target_speed.Z; #endif } // Vertical acceleration (Y), X and Z directions are ignored void Player::accelerateVertical(v3f target_speed, f32 max_increase) { if(max_increase == 0) return; f32 d_wanted = target_speed.Y - m_speed.Y; if(d_wanted > max_increase) d_wanted = max_increase; else if(d_wanted < -max_increase) d_wanted = -max_increase; m_speed.Y += d_wanted; #if 0 // old code if(m_speed.Y < target_speed.Y - max_increase) m_speed.Y += max_increase; else if(m_speed.Y > target_speed.Y + max_increase) m_speed.Y -= max_increase; else if(m_speed.Y < target_speed.Y) m_speed.Y = target_speed.Y; else if(m_speed.Y > target_speed.Y) m_speed.Y = target_speed.Y; #endif } v3s16 Player::getLightPosition() const { return floatToInt(m_position + v3f(0,BS+BS/2,0), BS); } void Player::serialize(std::ostream &os) { // Utilize a Settings object for storing values Settings args; args.setS32("version", 1); args.set("name", m_name); //args.set("password", m_password); args.setFloat("pitch", m_pitch); args.setFloat("yaw", m_yaw); args.setV3F("position", m_position); args.setS32("hp", hp); args.setS32("breath", m_breath); args.writeLines(os); os<<"PlayerArgsEnd\n"; inventory.serialize(os); } void Player::deSerialize(std::istream &is, std::string playername) { Settings args; for(;;) { if(is.eof()) throw SerializationError (("Player::deSerialize(): PlayerArgsEnd of player \"" + playername + "\" not found").c_str()); std::string line; std::getline(is, line); std::string trimmedline = trim(line); if(trimmedline == "PlayerArgsEnd") break; args.parseConfigLine(line); } //args.getS32("version"); // Version field value not used std::string name = args.get("name"); updateName(name.c_str()); setPitch(args.getFloat("pitch")); setYaw(args.getFloat("yaw")); setPosition(args.getV3F("position")); try{ hp = args.getS32("hp"); }catch(SettingNotFoundException &e) { hp = 20; } try{ m_breath = args.getS32("breath"); }catch(SettingNotFoundException &e) { m_breath = 11; } inventory.deSerialize(is); if(inventory.getList("craftpreview") == NULL) { // Convert players without craftpreview inventory.addList("craftpreview", 1); bool craftresult_is_preview = true; if(args.exists("craftresult_is_preview")) craftresult_is_preview = args.getBool("craftresult_is_preview"); if(craftresult_is_preview) { // Clear craftresult inventory.getList("craftresult")->changeItem(0, ItemStack()); } } // Set m_last_* checkModified(); } u32 Player::addHud(HudElement *toadd) { u32 id = getFreeHudID(); if (id < hud.size()) hud[id] = toadd; else hud.push_back(toadd); return id; } HudElement* Player::getHud(u32 id) { if (id < hud.size()) return hud[id]; return NULL; } HudElement* Player::removeHud(u32 id) { HudElement* retval = NULL; if (id < hud.size()) { retval = hud[id]; hud[id] = NULL; } return retval; } void Player::clearHud() { while(!hud.empty()) { delete hud.back(); hud.pop_back(); } } void RemotePlayer::save(std::string savedir) { /* * We have to open all possible player files in the players directory * and check their player names because some file systems are not * case-sensitive and player names are case-sensitive. */ // A player to deserialize files into to check their names RemotePlayer testplayer(m_gamedef); savedir += DIR_DELIM; std::string path = savedir + m_name; for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) { if (!fs::PathExists(path)) { // Open file and serialize std::ostringstream ss(std::ios_base::binary); serialize(ss); if (!fs::safeWriteToFile(path, ss.str())) { infostream << "Failed to write " << path << std::endl; } return; } // Open file and deserialize std::ifstream is(path.c_str(), std::ios_base::binary); if (!is.good()) { infostream << "Failed to open " << path << std::endl; return; } testplayer.deSerialize(is, path); is.close(); if (strcmp(testplayer.getName(), m_name) == 0) { // Open file and serialize std::ostringstream ss(std::ios_base::binary); serialize(ss); if (!fs::safeWriteToFile(path, ss.str())) { infostream << "Failed to write " << path << std::endl; } return; } path = savedir + m_name + itos(i); } infostream << "Didn't find free file for player " << m_name << std::endl; return; } /* RemotePlayer */ void RemotePlayer::setPosition(const v3f &position) { Player::setPosition(position); if(m_sao) m_sao->setBasePosition(position); }