-- Helper functions defined by builtin.lua: -- dump2(obj, name="_", dumped={}) -- dump(obj, dumped={}) -- -- Textures: -- Mods should prefix their textures with modname_, eg. given the mod -- name "foomod", a texture could be called "foomod_superfurnace.png" -- -- Global functions: -- minetest.register_entity(name, prototype_table) -- minetest.register_tool(name, {lots of stuff}) -- minetest.register_node(name, {lots of stuff}) -- minetest.register_craft({output=item, recipe={...}) -- minetest.register_globalstep(func) -- minetest.register_on_placenode(func(pos, newnode, placer)) -- minetest.register_on_dignode(func(pos, oldnode, digger)) -- minetest.register_on_punchnode(func(pos, node, puncher)) -- minetest.register_on_generated(func(minp, maxp)) -- minetest.register_on_newplayer(func(ObjectRef)) -- minetest.register_on_respawnplayer(func(ObjectRef)) -- ^ return true in func to disable regular player placement -- minetest.register_on_chat_message(func(name, message)) -- minetest.setting_get(name) -- minetest.setting_getbool(name) -- minetest.chat_send_all(text) -- minetest.chat_send_player(name, text) -- -- Global objects: -- minetest.env - environment reference -- -- Global tables: -- minetest.registered_nodes -- ^ List of registed node definitions, indexed by name -- minetest.registered_entities -- ^ List of registered entity prototypes, indexed by name -- minetest.object_refs -- ^ List of object references, indexed by active object id -- minetest.luaentities -- ^ List of lua entities, indexed by active object id -- -- EnvRef is basically ServerEnvironment and ServerMap combined. -- EnvRef methods: -- - add_node(pos, node) -- - remove_node(pos) -- - get_node(pos) -- - add_luaentity(pos, name) -- - get_meta(pos) -- Get a NodeMetaRef at that position -- -- NodeMetaRef -- - get_type() -- - allows_text_input() -- - set_text(text) -- eg. set the text of a sign -- - get_text() -- - get_owner() -- - set_infotext(infotext) -- - inventory_set_list(name, {item1, item2, ...}) -- - inventory_get_list(name) -- - set_inventory_draw_spec(string) -- - set_allow_text_input(bool) -- - set_allow_removal(bool) -- - set_enforce_owner(bool) -- - is_inventory_modified() -- - reset_inventory_modified() -- - is_text_modified() -- - reset_text_modified() -- - set_string(name, value) -- - get_string(name) -- -- ObjectRef is basically ServerActiveObject. -- ObjectRef methods: -- - remove(): remove object (after returning from Lua) -- - getpos(): returns {x=num, y=num, z=num} -- - setpos(pos); pos={x=num, y=num, z=num} -- - moveto(pos, continuous=false): interpolated move -- - add_to_inventory(itemstring): add an item to object inventory -- - settexturemod(mod) -- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2, -- - select_horiz_by_yawpitch=false) -- -- Registered entities: -- - Functions receive a "luaentity" as self: -- - It has the member .object, which is an ObjectRef pointing to the object -- - The original prototype stuff is visible directly via a metatable -- - Callbacks: -- - on_activate(self, staticdata) -- - on_step(self, dtime) -- - on_punch(self, hitter) -- - on_rightclick(self, clicker) -- - get_staticdata(self): return string -- -- MapNode representation: -- {name="name", param1=num, param2=num} -- -- Position representation: -- {x=num, y=num, z=num} -- -- print("minetest dump: "..dump(minetest)) WATER_ALPHA = 160 WATER_VISC = 1 LAVA_VISC = 7 LIGHT_MAX = 14 -- -- Tool definition -- minetest.register_tool("WPick", { image = "tool_woodpick.png", basetime = 2.0, dt_weight = 0, dt_crackiness = -0.5, dt_crumbliness = 2, dt_cuttability = 0, basedurability = 30, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool("STPick", { image = "tool_stonepick.png", basetime = 1.5, dt_weight = 0, dt_crackiness = -0.5, dt_crumbliness = 2, dt_cuttability = 0, basedurability = 100, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool("SteelPick", { image = "tool_steelpick.png", basetime = 1.0, dt_weight = 0, dt_crackiness = -0.5, dt_crumbliness = 2, dt_cuttability = 0, basedurability = 333, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool("MesePick", { image = "tool_mesepick.png", basetime = 0, dt_weight = 0, dt_crackiness = 0, dt_crumbliness = 0, dt_cuttability = 0, basedurability = 1337, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool("WShovel", { image = "tool_woodshovel.png", basetime = 2.0, dt_weight = 0.5, dt_crackiness = 2, dt_crumbliness = -1.5, dt_cuttability = 0.3, basedurability = 30, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool("STShovel", { image = "tool_stoneshovel.png", basetime = 1.5, dt_weight = 0.5, dt_crackiness = 2, dt_crumbliness = -1.5, dt_cuttability = 0.1, basedurability = 100, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool("SteelShovel", { image = "tool_steelshovel.png", basetime = 1.0, dt_weight = 0.5, dt_crackiness = 2, dt_crumbliness = -1.5, dt_cuttability = 0.0, basedurability = 330, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool("WAxe", { image = "tool_woodaxe.png", basetime = 2.0, dt_weight = 0.5, dt_crackiness = -0.2, dt_crumbliness = 1, dt_cuttability = -0.5, basedurability = 30, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool("STAxe", { image = "tool_stoneaxe.png", basetime = 1.5, dt_weight = 0.5, dt_crackiness = -0.2, dt_crumbliness = 1, dt_cuttability = -0.5, basedurability = 100, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool("SteelAxe", { image = "tool_steelaxe.png", basetime = 1.0, dt_weight = 0.5, dt_crackiness = -0.2, dt_crumbliness = 1, dt_cuttability = -0.5, basedurability = 330, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool("WSword", { image = "tool_woodsword.png", basetime = 3.0, dt_weight = 3, dt_crackiness = 0, dt_crumbliness = 1, dt_cuttability = -1, basedurability = 30, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool("STSword", { image = "tool_stonesword.png", basetime = 2.5, dt_weight = 3, dt_crackiness = 0, dt_crumbliness = 1, dt_cuttability = -1, basedurability = 100, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool("SteelSword", { image = "tool_steelsword.png", basetime = 2.0, dt_weight = 3, dt_crackiness = 0, dt_crumbliness = 1, dt_cuttability = -1, basedurability = 330, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) minetest.register_tool("", { image = "", basetime = 0.5, dt_weight = 1, dt_crackiness = 0, dt_crumbliness = -1, dt_cuttability = 0, basedurability = 50, dd_weight = 0, dd_crackiness = 0, dd_crumbliness = 0, dd_cuttability = 0, }) --[[ minetest.register_tool("horribletool", { image = "lava.png", basetime = 2.0 dt_weight = 0.2 dt_crackiness = 0.2 dt_crumbliness = 0.2 dt_cuttability = 0.2 basedurability = 50 dd_weight = -5 dd_crackiness = -5 dd_crumbliness = -5 dd_cuttability = -5 }) --]] -- -- Crafting definition -- minetest.register_craft({ output = 'NodeItem "wood" 4', recipe = { {'NodeItem "tree"'}, } }) minetest.register_craft({ output = 'CraftItem "Stick" 4', recipe = { {'NodeItem "wood"'}, } }) minetest.register_craft({ output = 'NodeItem "wooden_fence" 2', recipe = { {'CraftItem "Stick"', 'CraftItem "Stick"', 'CraftItem "Stick"'}, {'CraftItem "Stick"', 'CraftItem "Stick"', 'CraftItem "Stick"'}, } }) minetest.register_craft({ output = 'NodeItem "sign_wall" 1', recipe = { {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'}, {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'}, {'', 'CraftItem "Stick"', ''}, } }) minetest.register_craft({ output = 'NodeItem "torch" 4', recipe = { {'CraftItem "lump_of_coal"'}, {'CraftItem "Stick"'}, } }) minetest.register_craft({ output = 'ToolItem "WPick"', recipe = { {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'}, {'', 'CraftItem "Stick"', ''}, {'', 'CraftItem "Stick"', ''}, } }) minetest.register_craft({ output = 'ToolItem "STPick"', recipe = { {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'}, {'', 'CraftItem "Stick"', ''}, {'', 'CraftItem "Stick"', ''}, } }) minetest.register_craft({ output = 'ToolItem "SteelPick"', recipe = { {'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'}, {'', 'CraftItem "Stick"', ''}, {'', 'CraftItem "Stick"', ''}, } }) minetest.register_craft({ output = 'ToolItem "MesePick"', recipe = { {'NodeItem "mese"', 'NodeItem "mese"', 'NodeItem "mese"'}, {'', 'CraftItem "Stick"', ''}, {'', 'CraftItem "Stick"', ''}, } }) minetest.register_craft({ output = 'ToolItem "WShovel"', recipe = { {'NodeItem "wood"'}, {'CraftItem "Stick"'}, {'CraftItem "Stick"'}, } }) minetest.register_craft({ output = 'ToolItem "STShovel"', recipe = { {'NodeItem "cobble"'}, {'CraftItem "Stick"'}, {'CraftItem "Stick"'}, } }) minetest.register_craft({ output = 'ToolItem "SteelShovel"', recipe = { {'CraftItem "steel_ingot"'}, {'CraftItem "Stick"'}, {'CraftItem "Stick"'}, } }) minetest.register_craft({ output = 'ToolItem "WAxe"', recipe = { {'NodeItem "wood"', 'NodeItem "wood"'}, {'NodeItem "wood"', 'CraftItem "Stick"'}, {'', 'CraftItem "Stick"'}, } }) minetest.register_craft({ output = 'ToolItem "STAxe"', recipe = { {'NodeItem "cobble"', 'NodeItem "cobble"'}, {'NodeItem "cobble"', 'CraftItem "Stick"'}, {'', 'CraftItem "Stick"'}, } }) minetest.register_craft({ output = 'ToolItem "SteelAxe"', recipe = { {'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'}, {'CraftItem "steel_ingot"', 'CraftItem "Stick"'}, {'', 'CraftItem "Stick"'}, } }) minetest.register_craft({ output = 'ToolItem "WSword"', recipe = { {'NodeItem "wood"'}, {'NodeItem "wood"'}, {'CraftItem "Stick"'}, } }) minetest.register_craft({ output = 'ToolItem "STSword"', recipe = { {'NodeItem "cobble"'}, {'NodeItem "cobble"'}, {'CraftItem "Stick"'}, } }) minetest.register_craft({ output = 'ToolItem "SteelSword"', recipe = { {'CraftItem "steel_ingot"'}, {'CraftItem "steel_ingot"'}, {'CraftItem "Stick"'}, } }) minetest.register_craft({ output = 'NodeItem "rail" 15', recipe = { {'CraftItem "steel_ingot"', '', 'CraftItem "steel_ingot"'}, {'CraftItem "steel_ingot"', 'CraftItem "Stick"', 'CraftItem "steel_ingot"'}, {'CraftItem "steel_ingot"', '', 'CraftItem "steel_ingot"'}, } }) minetest.register_craft({ output = 'NodeItem "chest" 1', recipe = { {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'}, {'NodeItem "wood"', '', 'NodeItem "wood"'}, {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'}, } }) minetest.register_craft({ output = 'NodeItem "locked_chest" 1', recipe = { {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'}, {'NodeItem "wood"', 'CraftItem "steel_ingot"', 'NodeItem "wood"'}, {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'}, } }) minetest.register_craft({ output = 'NodeItem "furnace" 1', recipe = { {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'}, {'NodeItem "cobble"', '', 'NodeItem "cobble"'}, {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'}, } }) minetest.register_craft({ output = 'NodeItem "steelblock" 1', recipe = { {'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'}, {'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'}, {'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"', 'CraftItem "steel_ingot"'}, } }) minetest.register_craft({ output = 'NodeItem "sandstone" 1', recipe = { {'NodeItem "sand"', 'NodeItem "sand"'}, {'NodeItem "sand"', 'NodeItem "sand"'}, } }) minetest.register_craft({ output = 'NodeItem "clay" 1', recipe = { {'CraftItem "lump_of_clay"', 'CraftItem "lump_of_clay"'}, {'CraftItem "lump_of_clay"', 'CraftItem "lump_of_clay"'}, } }) minetest.register_craft({ output = 'NodeItem "brick" 1', recipe = { {'CraftItem "clay_brick"', 'CraftItem "clay_brick"'}, {'CraftItem "clay_brick"', 'CraftItem "clay_brick"'}, } }) minetest.register_craft({ output = 'CraftItem "paper" 1', recipe = { {'NodeItem "papyrus"', 'NodeItem "papyrus"', 'NodeItem "papyrus"'}, } }) minetest.register_craft({ output = 'CraftItem "book" 1', recipe = { {'CraftItem "paper"'}, {'CraftItem "paper"'}, {'CraftItem "paper"'}, } }) minetest.register_craft({ output = 'NodeItem "bookshelf" 1', recipe = { {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'}, {'CraftItem "book"', 'CraftItem "book"', 'CraftItem "book"'}, {'NodeItem "wood"', 'NodeItem "wood"', 'NodeItem "wood"'}, } }) minetest.register_craft({ output = 'NodeItem "ladder" 1', recipe = { {'CraftItem "Stick"', '', 'CraftItem "Stick"'}, {'CraftItem "Stick"', 'CraftItem "Stick"', 'CraftItem "Stick"'}, {'CraftItem "Stick"', '', 'CraftItem "Stick"'}, } }) minetest.register_craft({ output = 'CraftItem "apple_iron" 1', recipe = { {'', 'CraftItem "steel_ingot"', ''}, {'CraftItem "steel_ingot"', 'CraftItem "apple"', 'CraftItem "steel_ingot"'}, {'', 'CraftItem "steel_ingot"', ''}, } }) minetest.register_craft({ output = 'NodeItem "TNT" 4', recipe = { {'NodeItem "wood" 1'}, {'CraftItem "lump_of_coal" 1'}, {'NodeItem "wood" 1'} } }) minetest.register_craft({ output = 'NodeItem "somenode" 4', recipe = { {'CraftItem "Stick" 1'}, } }) -- -- Node definitions -- function digprop_constanttime(time) return { diggability = "constant", constant_time = time, } end function digprop_stonelike(toughness) return { diggablity = "normal", weight = toughness * 5, crackiness = 1, crumbliness = -0.1, cuttability = -0.2, } end function digprop_dirtlike(toughness) return { diggablity = "normal", weight = toughness * 1.2, crackiness = 0, crumbliness = 1.2, cuttability = -0.4, } end function digprop_gravellike(toughness) return { diggablity = "normal", weight = toughness * 2, crackiness = 0.2, crumbliness = 1.5, cuttability = -1.0, } end function digprop_woodlike(toughness) return { diggablity = "normal", weight = toughness * 1.0, crackiness = 0.75, crumbliness = -1.0, cuttability = 1.5, } end function digprop_leaveslike(toughness) return { diggablity = "normal", weight = toughness * (-0.5), crackiness = 0, crumbliness = 0, cuttability = 2.0, } end function digprop_glasslike(toughness) return { diggablity = "normal", weight = toughness * 0.1, crackiness = 2.0, crumbliness = -1.0, cuttability = -1.0, } end function inventorycube(img1, img2, img3) img2 = img2 or img1 img3 = img3 or img1 return "[inventorycube" .. "{" .. img1:gsub("%^", "&") .. "{" .. img2:gsub("%^", "&") .. "{" .. img3:gsub("%^", "&") end -- Legacy nodes minetest.register_node("stone", { tile_images = {"stone.png"}, inventory_image = inventorycube("stone.png"), paramtype = "mineral", is_ground_content = true, often_contains_mineral = true, -- Texture atlas hint material = digprop_stonelike(1.0), dug_item = 'NodeItem "cobble" 1', }) minetest.register_node("dirt_with_grass", { tile_images = {"grass.png", "mud.png", "mud.png^grass_side.png"}, inventory_image = inventorycube("mud.png^grass_side.png"), is_ground_content = true, material = digprop_dirtlike(1.0), dug_item = 'NodeItem "dirt" 1', }) minetest.register_node("dirt_with_grass_footsteps", { tile_images = {"grass_footsteps.png", "mud.png", "mud.png^grass_side.png"}, inventory_image = "grass_footsteps.png", is_ground_content = true, material = digprop_dirtlike(1.0), dug_item = 'NodeItem "dirt" 1', }) minetest.register_node("dirt", { tile_images = {"mud.png"}, inventory_image = inventorycube("mud.png"), is_ground_content = true, material = digprop_dirtlike(1.0), }) minetest.register_node("sand", { tile_images = {"sand.png"}, inventory_image = inventorycube("sand.png"), is_ground_content = true, material = digprop_dirtlike(1.0), }) minetest.register_node("gravel", { tile_images = {"gravel.png"}, inventory_image = inventorycube("gravel.png"), is_ground_content = true, material = digprop_gravellike(1.0), }) minetest.register_node("sandstone", { tile_images = {"sandstone.png"}, inventory_image = inventorycube("sandstone.png"), is_ground_content = true, material = digprop_dirtlike(1.0), -- FIXME should this be stonelike? dug_item = 'NodeItem "sand" 1', -- FIXME is this intentional? }) minetest.register_node("clay", { tile_images = {"clay.png"}, inventory_image = inventorycube("clay.png"), is_ground_content = true, material = digprop_dirtlike(1.0), dug_item = 'CraftItem "lump_of_clay" 4', }) minetest.register_node("brick", { tile_images = {"brick.png"}, inventory_image = inventorycube("brick.png"), is_ground_content = true, material = digprop_stonelike(1.0), dug_item = 'CraftItem "clay_brick" 4', }) minetest.register_node("tree", { tile_images = {"tree_top.png", "tree_top.png", "tree.png"}, inventory_image = inventorycube("tree_top.png", "tree.png", "tree.png"), is_ground_content = true, material = digprop_woodlike(1.0), cookresult_item = 'CraftItem "lump_of_coal" 1', furnace_burntime = 30, }) minetest.register_node("jungletree", { tile_images = {"jungletree_top.png", "jungletree_top.png", "jungletree.png"}, inventory_image = inventorycube("jungletree_top.png", "jungletree.png", "jungletree.png"), is_ground_content = true, material = digprop_woodlike(1.0), cookresult_item = 'CraftItem "lump_of_coal" 1', furnace_burntime = 30, }) minetest.register_node("junglegrass", { drawtype = "plantlike", visual_scale = 1.3, tile_images = {"junglegrass.png"}, inventory_image = "junglegrass.png", light_propagates = true, paramtype = "light", walkable = false, material = digprop_leaveslike(1.0), furnace_burntime = 2, }) minetest.register_node("leaves", { drawtype = "allfaces_optional", visual_scale = 1.3, tile_images = {"leaves.png"}, inventory_image = "leaves.png", light_propagates = true, paramtype = "light", material = digprop_leaveslike(1.0), extra_dug_item = 'NodeItem "sapling" 1', extra_dug_item_rarity = 20, furnace_burntime = 1, }) minetest.register_node("cactus", { tile_images = {"cactus_top.png", "cactus_top.png", "cactus_side.png"}, inventory_image = inventorycube("cactus_top.png", "cactus_side.png", "cactus_side.png"), is_ground_content = true, material = digprop_woodlike(0.75), furnace_burntime = 15, }) minetest.register_node("papyrus", { drawtype = "plantlike", tile_images = {"papyrus.png"}, inventory_image = "papyrus.png", light_propagates = true, paramtype = "light", is_ground_content = true, walkable = false, material = digprop_leaveslike(0.5), furnace_burntime = 1, }) minetest.register_node("bookshelf", { tile_images = {"wood.png", "wood.png", "bookshelf.png"}, -- FIXME: inventorycube only cares for the first texture --inventory_image = inventorycube("wood.png", "bookshelf.png", "bookshelf.png") inventory_image = inventorycube("bookshelf.png"), is_ground_content = true, material = digprop_woodlike(0.75), furnace_burntime = 30, }) minetest.register_node("glass", { drawtype = "glasslike", tile_images = {"glass.png"}, inventory_image = inventorycube("glass.png"), light_propagates = true, paramtype = "light", sunlight_propagates = true, is_ground_content = true, material = digprop_glasslike(1.0), }) minetest.register_node("wooden_fence", { drawtype = "fencelike", tile_images = {"wood.png"}, inventory_image = "fence.png", light_propagates = true, paramtype = "light", is_ground_content = true, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, furnace_burntime = 15, material = digprop_woodlike(0.75), }) minetest.register_node("rail", { drawtype = "raillike", tile_images = {"rail.png", "rail_curved.png", "rail_t_junction.png", "rail_crossing.png"}, inventory_image = "rail.png", light_propagates = true, paramtype = "light", is_ground_content = true, walkable = false, selection_box = { type = "fixed", --fixed = }, material = digprop_dirtlike(0.75), }) minetest.register_node("ladder", { drawtype = "signlike", tile_images = {"ladder.png"}, inventory_image = "ladder.png", light_propagates = true, paramtype = "light", is_ground_content = true, wall_mounted = true, walkable = false, climbable = true, selection_box = { type = "wallmounted", --wall_top = = --wall_bottom = = --wall_side = = }, furnace_burntime = 5, material = digprop_woodlike(0.5), }) minetest.register_node("coalstone", { tile_images = {"stone.png^mineral_coal.png"}, inventory_image = "stone.png^mineral_coal.png", is_ground_content = true, material = digprop_stonelike(1.5), }) minetest.register_node("wood", { tile_images = {"wood.png"}, inventory_image = inventorycube("wood.png"), is_ground_content = true, furnace_burntime = 7, material = digprop_woodlike(0.75), }) minetest.register_node("mese", { tile_images = {"mese.png"}, inventory_image = inventorycube("mese.png"), is_ground_content = true, furnace_burntime = 30, material = digprop_stonelike(0.5), }) minetest.register_node("cloud", { tile_images = {"cloud.png"}, inventory_image = inventorycube("cloud.png"), is_ground_content = true, }) minetest.register_node("water_flowing", { drawtype = "flowingliquid", tile_images = {"water.png"}, alpha = WATER_ALPHA, inventory_image = inventorycube("water.png"), paramtype = "light", light_propagates = true, walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "flowing", liquid_alternative_flowing = "water_flowing", liquid_alternative_source = "water_source", liquid_viscosity = WATER_VISC, post_effect_color = {a=64, r=100, g=100, b=200}, special_materials = { {image="water.png", backface_culling=false}, {image="water.png", backface_culling=true}, }, }) minetest.register_node("water_source", { drawtype = "liquid", tile_images = {"water.png"}, alpha = WATER_ALPHA, inventory_image = inventorycube("water.png"), paramtype = "light", light_propagates = true, walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "source", liquid_alternative_flowing = "water_flowing", liquid_alternative_source = "water_source", liquid_viscosity = WATER_VISC, post_effect_color = {a=64, r=100, g=100, b=200}, special_materials = { -- New-style water source material (mostly unused) {image="water.png", backface_culling=false}, }, }) minetest.register_node("lava_flowing", { drawtype = "flowingliquid", tile_images = {"lava.png"}, inventory_image = inventorycube("lava.png"), paramtype = "light", light_propagates = false, light_source = LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "flowing", liquid_alternative_flowing = "lava_flowing", liquid_alternative_source = "lava_source", liquid_viscosity = LAVA_VISC, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, special_materials = { {image="lava.png", backface_culling=false}, {image="lava.png", backface_culling=true}, }, }) minetest.register_node("lava_source", { drawtype = "liquid", tile_images = {"lava.png"}, inventory_image = inventorycube("lava.png"), paramtype = "light", light_propagates = false, light_source = LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, liquidtype = "source", liquid_alternative_flowing = "lava_flowing", liquid_alternative_source = "lava_source", liquid_viscosity = LAVA_VISC, damage_per_second = 4*2, post_effect_color = {a=192, r=255, g=64, b=0}, special_materials = { -- New-style lava source material (mostly unused) {image="lava.png", backface_culling=false}, }, furnace_burntime = 60, }) minetest.register_node("torch", { drawtype = "torchlike", tile_images = {"torch_on_floor.png", "torch_on_ceiling.png", "torch.png"}, inventory_image = "torch_on_floor.png", paramtype = "light", light_propagates = true, sunlight_propagates = true, walkable = false, wall_mounted = true, light_source = LIGHT_MAX-1, selection_box = { type = "wallmounted", wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1}, wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1}, wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1}, }, material = digprop_constanttime(0.0), furnace_burntime = 4, }) minetest.register_node("sign_wall", { drawtype = "signlike", tile_images = {"sign_wall.png"}, inventory_image = "sign_wall.png", paramtype = "light", light_propagates = true, sunlight_propagates = true, walkable = false, wall_mounted = true, metadata_name = "sign", selection_box = { type = "wallmounted", --wall_top = --wall_bottom = --wall_side = }, material = digprop_constanttime(0.5), furnace_burntime = 10, }) minetest.register_node("chest", { tile_images = {"chest_top.png", "chest_top.png", "chest_side.png", "chest_side.png", "chest_side.png", "chest_front.png"}, inventory_image = "chest_top.png", --inventory_image = inventorycube("chest_top.png", "chest_side.png", "chest_front.png"), paramtype = "facedir_simple", metadata_name = "chest", material = digprop_woodlike(1.0), furnace_burntime = 30, }) minetest.register_node("locked_chest", { tile_images = {"chest_top.png", "chest_top.png", "chest_side.png", "chest_side.png", "chest_side.png", "chest_lock.png"}, inventory_image = "chest_lock.png", paramtype = "facedir_simple", metadata_name = "locked_chest", material = digprop_woodlike(1.0), furnace_burntime = 30, }) minetest.register_node("furnace", { tile_images = {"furnace_side.png", "furnace_side.png", "furnace_side.png", "furnace_side.png", "furnace_side.png", "furnace_front.png"}, inventory_image = "furnace_front.png", paramtype = "facedir_simple", metadata_name = "furnace", material = digprop_stonelike(3.0), }) minetest.register_node("cobble", { tile_images = {"cobble.png"}, inventory_image = inventorycube("cobble.png"), is_ground_content = true, cookresult_item = 'NodeItem "stone" 1', material = digprop_stonelike(0.9), }) minetest.register_node("mossycobble", { tile_images = {"mossycobble.png"}, inventory_image = inventorycube("mossycobble.png"), is_ground_content = true, material = digprop_stonelike(0.8), }) minetest.register_node("steelblock", { tile_images = {"steel_block.png"}, inventory_image = inventorycube("steel_block.png"), is_ground_content = true, material = digprop_stonelike(5.0), }) minetest.register_node("nyancat", { tile_images = {"nc_side.png", "nc_side.png", "nc_side.png", "nc_side.png", "nc_back.png", "nc_front.png"}, inventory_image = "nc_front.png", paramtype = "facedir_simple", material = digprop_stonelike(3.0), furnace_burntime = 1, }) minetest.register_node("nyancat_rainbow", { tile_images = {"nc_rb.png"}, inventory_image = "nc_rb.png", material = digprop_stonelike(3.0), furnace_burntime = 1, }) minetest.register_node("sapling", { drawtype = "plantlike", visual_scale = 1.0, tile_images = {"sapling.png"}, inventory_image = "sapling.png", paramtype = "light", light_propagates = true, walkable = false, material = digprop_constanttime(0.0), furnace_burntime = 10, }) minetest.register_node("apple", { drawtype = "plantlike", visual_scale = 1.0, tile_images = {"apple.png"}, inventory_image = "apple.png", paramtype = "light", light_propagates = true, sunlight_propagates = true, walkable = false, dug_item = 'CraftItem "apple" 1', material = digprop_constanttime(0.0), furnace_burntime = 3, }) -- New nodes minetest.register_node("somenode", { tile_images = {"lava.png", "mese.png", "stone.png", "grass.png", "cobble.png", "tree_top.png"}, inventory_image = "treeprop.png", material = { diggability = "normal", weight = 0, crackiness = 0, crumbliness = 0, cuttability = 0, flammability = 0 }, metadata_name = "chest", }) minetest.register_node("TNT", { tile_images = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png", "tnt_side.png", "tnt_side.png", "tnt_side.png"}, inventory_image = "tnt_side.png", dug_item = '', -- Get nothing material = { diggability = "not", }, }) -- -- Some common functions -- function nodeupdate_single(p) n = minetest.env:get_node(p) if n.name == "sand" or n.name == "gravel" then p_bottom = {x=p.x, y=p.y-1, z=p.z} n_bottom = minetest.env:get_node(p_bottom) if n_bottom.name == "air" then minetest.env:remove_node(p) minetest.env:add_luaentity(p, "falling_"..n.name) nodeupdate(p) end end end function nodeupdate(p) for x = -1,1 do for y = -1,1 do for z = -1,1 do p2 = {x=p.x+x, y=p.y+y, z=p.z+z} nodeupdate_single(p2) end end end end -- -- TNT (not functional) -- local TNT = { -- Static definition physical = true, -- Collides with things -- weight = 5, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"}, -- Initial value for our timer timer = 0, -- Number of punches required to defuse health = 1, blinktimer = 0, blinkstatus = true, } -- Called when a TNT object is created function TNT:on_activate(staticdata) print("TNT:on_activate()") self.object:setvelocity({x=0, y=4, z=0}) self.object:setacceleration({x=0, y=-10, z=0}) self.object:settexturemod("^[brighten") end -- Called periodically function TNT:on_step(dtime) --print("TNT:on_step()") self.timer = self.timer + dtime self.blinktimer = self.blinktimer + dtime if self.blinktimer > 0.5 then self.blinktimer = self.blinktimer - 0.5 if self.blinkstatus then self.object:settexturemod("") else self.object:settexturemod("^[brighten") end self.blinkstatus = not self.blinkstatus end end -- Called when object is punched function TNT:on_punch(hitter) print("TNT:on_punch()") self.health = self.health - 1 if self.health <= 0 then self.object:remove() hitter:add_to_inventory("NodeItem TNT 1") end end -- Called when object is right-clicked function TNT:on_rightclick(clicker) --pos = self.object:getpos() --pos = {x=pos.x, y=pos.y+0.1, z=pos.z} --self.object:moveto(pos, false) end print("TNT dump: "..dump(TNT)) print("Registering TNT"); minetest.register_entity("TNT", TNT) minetest.register_entity("testentity", { -- Static definition physical = true, -- Collides with things -- weight = 5, collisionbox = {-0.7,-1.35,-0.7, 0.7,1.0,0.7}, --collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "sprite", visual_size = {x=2, y=3}, textures = {"dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"}, spritediv = {x=6, y=5}, initial_sprite_basepos = {x=0, y=0}, on_activate = function(self, staticdata) print("testentity.on_activate") self.object:setsprite({x=0,y=0}, 1, 0, true) --self.object:setsprite({x=0,y=0}, 4, 0.3, true) -- Set gravity self.object:setacceleration({x=0, y=-10, z=0}) -- Jump a bit upwards self.object:setvelocity({x=0, y=10, z=0}) end, on_punch = function(self, hitter) self.object:remove() hitter:add_to_inventory('CraftItem testobject1 1') end, }) -- -- Falling stuff -- function register_falling_node(nodename, texture) minetest.register_entity("falling_"..nodename, { -- Static definition physical = true, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", textures = {texture,texture,texture,texture,texture,texture}, -- State -- Methods on_step = function(self, dtime) -- Set gravity self.object:setacceleration({x=0, y=-10, z=0}) -- Turn to actual sand when collides to ground or just move local pos = self.object:getpos() local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point local bcn = minetest.env:get_node(bcp) if bcn.name ~= "air" then -- Turn to a sand node local np = {x=bcp.x, y=bcp.y+1, z=bcp.z} minetest.env:add_node(np, {name=nodename}) self.object:remove() else -- Do nothing end end }) end register_falling_node("sand", "sand.png") register_falling_node("gravel", "gravel.png") -- -- Global callbacks -- -- Global environment step function function on_step(dtime) -- print("on_step") end minetest.register_globalstep(on_step) function on_placenode(p, node) print("on_placenode") nodeupdate(p) end minetest.register_on_placenode(on_placenode) function on_dignode(p, node) print("on_dignode") nodeupdate(p) end minetest.register_on_dignode(on_dignode) function on_punchnode(p, node) print("on_punchnode") if node.name == "TNT" then minetest.env:remove_node(p) minetest.env:add_luaentity(p, "TNT") nodeupdate(p) end end minetest.register_on_punchnode(on_punchnode) minetest.register_on_respawnplayer(function(player) print("on_respawnplayer") -- player:setpos({x=0, y=30, z=0}) -- return true end) minetest.register_on_generated(function(minp, maxp) --print("on_generated: minp="..dump(minp).." maxp="..dump(maxp)) --cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2} --minetest.env:add_node(cp, {name="sand"}) end) -- Example setting get print("setting max_users = " .. dump(minetest.setting_get("max_users"))) print("setting asdf = " .. dump(minetest.setting_get("asdf"))) minetest.register_on_chat_message(function(name, message) print("on_chat_message: name="..dump(name).." message="..dump(message)) local cmd = "/testcommand" if message:sub(0, #cmd) == cmd then print(cmd.." invoked") return true end local cmd = "/help" if message:sub(0, #cmd) == cmd then print("script-overridden help command") minetest.chat_send_all("script-overridden help command") return true end end) -- Grow papyrus on TNT every 10 seconds --[[minetest.register_abm({ nodenames = {"TNT"}, interval = 10.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) print("TNT ABM action") pos.y = pos.y + 1 minetest.env:add_node(pos, {name="papyrus"}) end, })]] -- Replace texts of alls signs with "foo" every 10 seconds --[[minetest.register_abm({ nodenames = {"sign_wall"}, interval = 10.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) print("ABM: Sign text changed") local meta = minetest.env:get_meta(pos) meta:set_text("foo") end, })]] -- LuaNodeMetadata should support something like this --meta.setvar("somevariable", {x=0, y=0, z=0}) --meta.getvar("somevariable") -> {x=0, y=0, z=0} -- -- Random stuff -- minetest.register_node("luafurnace", { tile_images = {"lava.png", "furnace_side.png", "furnace_side.png", "furnace_side.png", "furnace_side.png", "furnace_front.png"}, --inventory_image = "furnace_front.png", inventory_image = inventorycube("furnace_front.png"), paramtype = "facedir_simple", metadata_name = "generic", material = digprop_stonelike(3.0), }) minetest.register_on_placenode(function(pos, newnode, placer) if newnode.name == "luafurnace" then print("get_meta"); local meta = minetest.env:get_meta(pos) print("inventory_set_list"); meta:inventory_set_list("fuel", {""}) print("inventory_set_list"); meta:inventory_set_list("src", {""}) print("inventory_set_list"); meta:inventory_set_list("dst", {"","","",""}) print("set_inventory_draw_spec"); meta:set_inventory_draw_spec( "invsize[8,9;]" .."list[current_name;fuel;2,3;1,1;]" .."list[current_name;src;2,1;1,1;]" .."list[current_name;dst;5,1;2,2;]" .."list[current_player;main;0,5;8,4;]" ) local total_cooked = 0; print("set_string") meta:set_string("total_cooked", total_cooked) print("set_infotext"); meta:set_infotext("Lua Furnace: total cooked: "..total_cooked) end end) function stackstring_take_item(stackstring) if stackstring == nil then return '', nil end local stacktype = nil stacktype = string.match(stackstring, '([%a%d]+Item[%a%d]*)') if stacktype == "NodeItem" or stacktype == "CraftItem" then local itemtype = nil local itemname = nil local itemcount = nil itemtype, itemname, itemcount = string.match(stackstring, '([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)') itemcount = tonumber(itemcount) if itemcount == 0 then return '', nil elseif itemcount == 1 then return '', {type=itemtype, name=itemname} else return itemtype.." \""..itemname.."\" "..(itemcount-1), {type=itemtype, name=itemname} end elseif stacktype == "ToolItem" then local itemtype = nil local itemname = nil local itemwear = nil itemtype, itemname, itemwear = string.match(stackstring, '([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)') itemwear = tonumber(itemwear) return '', {type=itemtype, name=itemname, wear=itemwear} end end function stackstring_put_item(stackstring, item) if item == nil then return stackstring, false end stackstring = stackstring or '' local stacktype = nil stacktype = string.match(stackstring, '([%a%d]+Item[%a%d]*)') stacktype = stacktype or '' if stacktype ~= '' and stacktype ~= item.type then return stackstring, false end if item.type == "NodeItem" or item.type == "CraftItem" then local itemtype = nil local itemname = nil local itemcount = nil itemtype, itemname, itemcount = string.match(stackstring, '([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)') itemtype = itemtype or item.type itemname = itemname or item.name if itemcount == nil then itemcount = 0 end itemcount = itemcount + 1 return itemtype.." \""..itemname.."\" "..itemcount, true elseif item.type == "ToolItem" then if stacktype ~= nil then return stackstring, false end local itemtype = nil local itemname = nil local itemwear = nil itemtype, itemname, itemwear = string.match(stackstring, '([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)') itemwear = tonumber(itemwear) return itemtype.." \""..itemname.."\" "..itemwear, true end return stackstring, false end function stackstring_put_stackstring(stackstring, src) while src ~= '' do --print("src="..dump(src)) src, item = stackstring_take_item(src) --print("src="..dump(src).." item="..dump(item)) local success stackstring, success = stackstring_put_item(stackstring, item) if not success then return stackstring, false end end return stackstring, true end function test_stack() local stack local item local success stack, item = stackstring_take_item('NodeItem "TNT" 3') assert(stack == 'NodeItem "TNT" 2') assert(item.type == 'NodeItem') assert(item.name == 'TNT') stack, item = stackstring_take_item('CraftItem "with spaces" 2') assert(stack == 'CraftItem "with spaces" 1') assert(item.type == 'CraftItem') assert(item.name == 'with spaces') stack, item = stackstring_take_item('CraftItem "with spaces" 1') assert(stack == '') assert(item.type == 'CraftItem') assert(item.name == 'with spaces') stack, item = stackstring_take_item('CraftItem "s8df2kj3" 0') assert(stack == '') assert(item == nil) stack, item = stackstring_take_item('ToolItem "With Spaces" 32487') assert(stack == '') assert(item.type == 'ToolItem') assert(item.name == 'With Spaces') assert(item.wear == 32487) stack, success = stackstring_put_item('NodeItem "With Spaces" 40', {type='NodeItem', name='With Spaces'}) assert(stack == 'NodeItem "With Spaces" 41') assert(success == true) stack, success = stackstring_put_item('CraftItem "With Spaces" 40', {type='CraftItem', name='With Spaces'}) assert(stack == 'CraftItem "With Spaces" 41') assert(success == true) stack, success = stackstring_put_item('ToolItem "With Spaces" 32487', {type='ToolItem', name='With Spaces'}) assert(stack == 'ToolItem "With Spaces" 32487') assert(success == false) stack, success = stackstring_put_item('NodeItem "With Spaces" 40', {type='ToolItem', name='With Spaces'}) assert(stack == 'NodeItem "With Spaces" 40') assert(success == false) assert(stackstring_put_stackstring('NodeItem "With Spaces" 2', 'NodeItem "With Spaces" 1') == 'NodeItem "With Spaces" 3') end test_stack() minetest.register_abm({ nodenames = {"luafurnace"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) local fuellist = meta:inventory_get_list("fuel") local srclist = meta:inventory_get_list("src") local dstlist = meta:inventory_get_list("dst") if fuellist == nil or srclist == nil or dstlist == nil then return end _, srcitem = stackstring_take_item(srclist[1]) _, fuelitem = stackstring_take_item(fuellist[1]) if not srcitem or not fuelitem then return end if fuelitem.type == "NodeItem" then local prop = minetest.registered_nodes[fuelitem.name] if prop == nil then return end if prop.furnace_burntime < 0 then return end else return end local resultstack = nil if srcitem.type == "NodeItem" then local prop = minetest.registered_nodes[srcitem.name] if prop == nil then return end if prop.cookresult_item == "" then return end resultstack = prop.cookresult_item else return end if resultstack == nil then return end dstlist[1], success = stackstring_put_stackstring(dstlist[1], resultstack) if not success then return end fuellist[1], _ = stackstring_take_item(fuellist[1]) srclist[1], _ = stackstring_take_item(srclist[1]) meta:inventory_set_list("fuel", fuellist) meta:inventory_set_list("src", srclist) meta:inventory_set_list("dst", dstlist) local total_cooked = meta:get_string("total_cooked") total_cooked = tonumber(total_cooked) + 1 meta:set_string("total_cooked", total_cooked) meta:set_infotext("Lua Furnace: total cooked: "..total_cooked) end, }) minetest.register_craft({ output = 'NodeItem "luafurnace" 1', recipe = { {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'}, {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'}, {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'}, } }) -- -- Done, print some random stuff -- print("minetest.registered_entities:") dump2(minetest.registered_entities) -- END