/* Minetest Valleys C Copyright (C) 2016-2017 Duane Robertson Copyright (C) 2016-2017 paramat Based on Valleys Mapgen by Gael de Sailly (https://forum.minetest.net/viewtopic.php?f=9&t=11430) and mapgen_v7 by kwolekr and paramat. Licensing changed by permission of Gael de Sailly. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "mapgen.h" ////////////// Mapgen Valleys flags #define MGVALLEYS_ALT_CHILL 0x01 #define MGVALLEYS_HUMID_RIVERS 0x02 // Feed only one variable into these. #define MYSQUARE(x) (x) * (x) #define MYCUBE(x) (x) * (x) * (x) class BiomeManager; class BiomeGenOriginal; // Global profiler //class Profiler; //extern Profiler *mapgen_profiler; struct MapgenValleysParams : public MapgenParams { u32 spflags = MGVALLEYS_HUMID_RIVERS | MGVALLEYS_ALT_CHILL; s16 large_cave_depth = -33; s16 massive_cave_depth = -256; // highest altitude of massive caves u16 altitude_chill = 90; // The altitude at which temperature drops by 20C. u16 lava_features = 0; // How often water will occur in caves. u16 river_depth = 4; // How deep to carve river channels. u16 river_size = 5; // How wide to make rivers. u16 water_features = 0; // How often water will occur in caves. float cave_width = 0.09f; NoiseParams np_cave1; NoiseParams np_cave2; NoiseParams np_filler_depth; NoiseParams np_inter_valley_fill; NoiseParams np_inter_valley_slope; NoiseParams np_rivers; NoiseParams np_massive_caves; NoiseParams np_terrain_height; NoiseParams np_valley_depth; NoiseParams np_valley_profile; MapgenValleysParams(); ~MapgenValleysParams() = default; void readParams(const Settings *settings); void writeParams(Settings *settings) const; }; struct TerrainNoise { s16 x; s16 z; float terrain_height; float *rivers; float *valley; float valley_profile; float *slope; float inter_valley_fill; }; class MapgenValleys : public MapgenBasic { public: MapgenValleys(int mapgenid, MapgenValleysParams *params, EmergeManager *emerge); ~MapgenValleys(); virtual MapgenType getType() const { return MAPGEN_VALLEYS; } virtual void makeChunk(BlockMakeData *data); int getSpawnLevelAtPoint(v2s16 p); s16 large_cave_depth; private: BiomeGenOriginal *m_bgen; bool humid_rivers; bool use_altitude_chill; float humidity_adjust; s16 cave_water_max_height; s16 lava_max_height; float altitude_chill; s16 lava_features_lim; s16 massive_cave_depth; float river_depth_bed; float river_size_factor; float *tcave_cache; s16 water_features_lim; Noise *noise_inter_valley_fill; Noise *noise_inter_valley_slope; Noise *noise_rivers; Noise *noise_cave1; Noise *noise_cave2; Noise *noise_massive_caves; Noise *noise_terrain_height; Noise *noise_valley_depth; Noise *noise_valley_profile; float terrainLevelAtPoint(s16 x, s16 z); void calculateNoise(); virtual int generateTerrain(); float terrainLevelFromNoise(TerrainNoise *tn); float adjustedTerrainLevelFromNoise(TerrainNoise *tn); virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth); };