/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /* (c) 2010 Perttu Ahola */ #include "server.h" #include "utility.h" #include #include "clientserver.h" #include "map.h" #include "jmutexautolock.h" #include "main.h" #include "constants.h" #include "voxel.h" void * ServerThread::Thread() { ThreadStarted(); DSTACK(__FUNCTION_NAME); while(getRun()) { try{ m_server->AsyncRunStep(); //dout_server<<"Running m_server->Receive()"<Receive(); } catch(con::NoIncomingDataException &e) { } #if CATCH_UNHANDLED_EXCEPTIONS /* This is what has to be done in threads to get suitable debug info */ catch(std::exception &e) { dstream<m_emerge_queue.pop(); if(qptr == NULL) break; SharedPtr q(qptr); v3s16 &p = q->pos; //derr_server<<"EmergeThread::Thread(): running"<::Iterator i; for(i=q->peer_ids.getIterator(); i.atEnd()==false; i++) { //u16 peer_id = i.getNode()->getKey(); // Check flags u8 flags = i.getNode()->getValue(); if((flags & TOSERVER_GETBLOCK_FLAG_OPTIONAL) == false) optional = false; } } /*dstream<<"EmergeThread: p=" <<"("<isDummy()) { //dstream<<"EmergeThread: Got a dummy block"< 0) { dout_server<::Iterator i = changed_blocks.getIterator(); i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); v3s16 p = block->getPos(); dout_server<<"("<UpdateBlockWaterPressure(block, modified_blocks); for(core::map::Iterator i = changed_blocks.getIterator(); i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); m_server->UpdateBlockWaterPressure(block, modified_blocks); //v3s16 p = i.getNode()->getKey(); //m_server->UpdateBlockWaterPressure(p, modified_blocks); } /* Collect a list of blocks that have been modified in addition to the fetched one. */ // Add all the "changed blocks" to modified_blocks for(core::map::Iterator i = changed_blocks.getIterator(); i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); modified_blocks.insert(block->getPos(), block); } /*dstream<<"lighting "<m_con_mutex); /* Add the originally fetched block to the modified list */ if(got_block) { modified_blocks.insert(p, block); } /* Set the modified blocks unsent for all the clients */ for(core::map::Iterator i = m_server->m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); if(modified_blocks.size() > 0) { // Remove block from sent history client->SetBlocksNotSent(modified_blocks); } } } #if CATCH_UNHANDLED_EXCEPTIONS }//try /* This is what has to be done in threads to get suitable debug info */ catch(std::exception &e) { dstream< &dest) { DSTACK(__FUNCTION_NAME); // Won't send anything if already sending { JMutexAutoLock lock(m_blocks_sending_mutex); if(m_blocks_sending.size() >= g_settings.getU16 ("max_simultaneous_block_sends_per_client")) { //dstream<<"Not sending any blocks, Queue full."<m_env.getPlayer(peer_id); v3f playerpos = player->getPosition(); v3f playerspeed = player->getSpeed(); v3s16 center_nodepos = floatToInt(playerpos); v3s16 center = getNodeBlockPos(center_nodepos); /* Get the starting value of the block finder radius. */ s16 last_nearest_unsent_d; s16 d_start; { JMutexAutoLock lock(m_blocks_sent_mutex); if(m_last_center != center) { m_nearest_unsent_d = 0; m_last_center = center; } static float reset_counter = 0; reset_counter += dtime; if(reset_counter > 5.0) { reset_counter = 0; m_nearest_unsent_d = 0; } last_nearest_unsent_d = m_nearest_unsent_d; d_start = m_nearest_unsent_d; } u16 maximum_simultaneous_block_sends_setting = g_settings.getU16 ("max_simultaneous_block_sends_per_client"); u16 maximum_simultaneous_block_sends = maximum_simultaneous_block_sends_setting; /* Check the time from last addNode/removeNode. Decrease send rate if player is building stuff. */ { SharedPtr lock(m_time_from_building.getLock()); m_time_from_building.m_value += dtime; if(m_time_from_building.m_value < FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING) { maximum_simultaneous_block_sends = LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS; } } // Serialization version used //u8 ser_version = serialization_version; //bool has_incomplete_blocks = false; s16 d_max = g_settings.getS16("max_block_send_distance"); s16 d_max_gen = g_settings.getS16("max_block_generate_distance"); //dstream<<"Starting from "< list; getFacePositions(list, d); core::list::Iterator li; for(li=list.begin(); li!=list.end(); li++) { v3s16 p = *li + center; /* Send throttling - Don't allow too many simultaneous transfers - EXCEPT when the blocks are very close Also, don't send blocks that are already flying. */ u16 maximum_simultaneous_block_sends_now = maximum_simultaneous_block_sends; if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D) maximum_simultaneous_block_sends_now = maximum_simultaneous_block_sends_setting; { JMutexAutoLock lock(m_blocks_sending_mutex); // Limit is dynamically lowered when building if(m_blocks_sending.size() >= maximum_simultaneous_block_sends_now) { /*dstream<<"Not sending more blocks. Queue full. " < MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE || p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE) continue; bool generate = d <= d_max_gen; // Limit the generating area vertically to half if(abs(p.Y - center.Y) > d_max_gen / 2) generate = false; /* Don't send already sent blocks */ { JMutexAutoLock lock(m_blocks_sent_mutex); if(m_blocks_sent.find(p) != NULL) continue; } /* Check if map has this block */ MapBlock *block = NULL; try { block = server->m_env.getMap().getBlockNoCreate(p); } catch(InvalidPositionException &e) { } bool surely_not_found_on_disk = false; if(block != NULL) { /*if(block->isIncomplete()) { has_incomplete_blocks = true; continue; }*/ if(block->isDummy()) { surely_not_found_on_disk = true; } } /* If block has been marked to not exist on disk (dummy) and generating new ones is not wanted, skip block. */ if(generate == false && surely_not_found_on_disk == true) { // get next one. continue; } /* Add inexistent block to emerge queue. */ if(block == NULL || surely_not_found_on_disk) { /*SharedPtr lock (m_num_blocks_in_emerge_queue.getLock());*/ //TODO: Get value from somewhere // Allow only one block in emerge queue if(server->m_emerge_queue.peerItemCount(peer_id) < 1) { // Add it to the emerge queue and trigger the thread u8 flags = 0; if(generate == false) flags |= TOSERVER_GETBLOCK_FLAG_OPTIONAL; server->m_emerge_queue.addBlock(peer_id, p, flags); server->m_emergethread.trigger(); } // get next one. continue; } /* Add block to queue */ PrioritySortedBlockTransfer q((float)d, p, peer_id); dest.push_back(q); } } // Don't add anything here. The loop breaks by returning. } void RemoteClient::SendObjectData( Server *server, float dtime, core::map &stepped_blocks ) { DSTACK(__FUNCTION_NAME); // Can't send anything without knowing version if(serialization_version == SER_FMT_VER_INVALID) { dstream<<"RemoteClient::SendObjectData(): Not sending, no version." < players = server->m_env.getPlayers(); // Write player count u16 playercount = players.size(); writeU16(buf, playercount); os.write((char*)buf, 2); core::list::Iterator i; for(i = players.begin(); i != players.end(); i++) { Player *player = *i; v3f pf = player->getPosition(); v3f sf = player->getSpeed(); v3s32 position_i(pf.X*100, pf.Y*100, pf.Z*100); v3s32 speed_i (sf.X*100, sf.Y*100, sf.Z*100); s32 pitch_i (player->getPitch() * 100); s32 yaw_i (player->getYaw() * 100); writeU16(buf, player->peer_id); os.write((char*)buf, 2); writeV3S32(buf, position_i); os.write((char*)buf, 12); writeV3S32(buf, speed_i); os.write((char*)buf, 12); writeS32(buf, pitch_i); os.write((char*)buf, 4); writeS32(buf, yaw_i); os.write((char*)buf, 4); } /* Get and write object data */ /* Get nearby blocks. For making players to be able to build to their nearby environment (building is not possible on blocks that are not in memory): - Set blocks changed - Add blocks to emerge queue if they are not found SUGGESTION: These could be ignored from the backside of the player TODO: Keep track of total size of packet and stop when it is too big */ Player *player = server->m_env.getPlayer(peer_id); v3f playerpos = player->getPosition(); v3f playerspeed = player->getSpeed(); v3s16 center_nodepos = floatToInt(playerpos); v3s16 center = getNodeBlockPos(center_nodepos); //s16 d_max = ACTIVE_OBJECT_D_BLOCKS; s16 d_max = g_settings.getS16("active_object_range"); // Number of blocks whose objects were written to bos u16 blockcount = 0; //core::map blocks; std::ostringstream bos(std::ios_base::binary); for(s16 d = 0; d <= d_max; d++) { core::list list; getFacePositions(list, d); core::list::Iterator li; for(li=list.begin(); li!=list.end(); li++) { v3s16 p = *li + center; /* Ignore blocks that haven't been sent to the client */ { JMutexAutoLock sentlock(m_blocks_sent_mutex); if(m_blocks_sent.find(p) == NULL) continue; } // Try stepping block and add it to a send queue try { // Get block MapBlock *block = server->m_env.getMap().getBlockNoCreate(p); // Skip block if there are no objects if(block->getObjectCount() == 0) continue; // Step block if not in stepped_blocks and add to stepped_blocks if(stepped_blocks.find(p) == NULL) { block->stepObjects(dtime, true); stepped_blocks.insert(p, true); block->setChangedFlag(); } /* Write objects */ // Write blockpos writeV3S16(buf, p); bos.write((char*)buf, 6); // Write objects block->serializeObjects(bos, serialization_version); blockcount++; /* Stop collecting objects if data is already too big */ // Sum of player and object data sizes s32 sum = (s32)os.tellp() + 2 + (s32)bos.tellp(); // break out if data too big if(sum > MAX_OBJECTDATA_SIZE) { goto skip_subsequent; } } //try catch(InvalidPositionException &e) { // Not in memory // Add it to the emerge queue and trigger the thread. // Fetch the block only if it is on disk. // Grab and increment counter /*SharedPtr lock (m_num_blocks_in_emerge_queue.getLock()); m_num_blocks_in_emerge_queue.m_value++;*/ // Add to queue as an anonymous fetch from disk u8 flags = TOSERVER_GETBLOCK_FLAG_OPTIONAL; server->m_emerge_queue.addBlock(0, p, flags); server->m_emergethread.trigger(); } } } skip_subsequent: // Write block count writeU16(buf, blockcount); os.write((char*)buf, 2); // Write block objects os< data((u8*)s.c_str(), s.size()); // Send as unreliable server->m_con.Send(peer_id, 0, data, false); } void RemoteClient::GotBlock(v3s16 p) { JMutexAutoLock lock(m_blocks_sending_mutex); JMutexAutoLock lock2(m_blocks_sent_mutex); if(m_blocks_sending.find(p) != NULL) m_blocks_sending.remove(p); else dstream<<"RemoteClient::GotBlock(): Didn't find in" " m_blocks_sending"< 15) { dstream<<"RemoteClient::SentBlock(): " <<"m_blocks_sending.size()=" < &blocks) { JMutexAutoLock sendinglock(m_blocks_sending_mutex); JMutexAutoLock sentlock(m_blocks_sent_mutex); m_nearest_unsent_d = 0; for(core::map::Iterator i = blocks.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); if(m_blocks_sending.find(p) != NULL) m_blocks_sending.remove(p); if(m_blocks_sent.find(p) != NULL) m_blocks_sent.remove(p); } } /*void RemoteClient::BlockEmerged() { SharedPtr lock(m_num_blocks_in_emerge_queue.getLock()); assert(m_num_blocks_in_emerge_queue.m_value > 0); m_num_blocks_in_emerge_queue.m_value--; }*/ /*void RemoteClient::RunSendingTimeouts(float dtime, float timeout) { JMutexAutoLock sendinglock(m_blocks_sending_mutex); core::list remove_queue; for(core::map::Iterator i = m_blocks_sending.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); float t = i.getNode()->getValue(); t += dtime; i.getNode()->setValue(t); if(t > timeout) { remove_queue.push_back(p); } } for(core::list::Iterator i = remove_queue.begin(); i != remove_queue.end(); i++) { m_blocks_sending.remove(*i); } }*/ /* PlayerInfo */ PlayerInfo::PlayerInfo() { name[0] = 0; } void PlayerInfo::PrintLine(std::ostream *s) { (*s)< 2.0) dtime = 2.0; { JMutexAutoLock lock(m_step_dtime_mutex); m_step_dtime += dtime; } } void Server::AsyncRunStep() { DSTACK(__FUNCTION_NAME); float dtime; { JMutexAutoLock lock1(m_step_dtime_mutex); dtime = m_step_dtime; if(dtime < 0.001) return; m_step_dtime = 0.0; } //dstream<<"Server steps "< lighting_modified_blocks; map.updateLighting(modified_blocks, lighting_modified_blocks); // Add blocks modified by lighting to modified_blocks for(core::map::Iterator i = lighting_modified_blocks.getIterator(); i.atEnd() == false; i++) { MapBlock *block = i.getNode()->getValue(); modified_blocks.insert(block->getPos(), block); } } // envlock /* Set the modified blocks unsent for all the clients */ JMutexAutoLock lock2(m_con_mutex); for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); if(modified_blocks.size() > 0) { // Remove block from sent history client->SetBlocksNotSent(modified_blocks); } } } // interval counter } // Periodically print some info { static float counter = 0.0; counter += dtime; if(counter >= 30.0) { counter = 0.0; JMutexAutoLock lock2(m_con_mutex); for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { //u16 peer_id = i.getNode()->getKey(); RemoteClient *client = i.getNode()->getValue(); client->PrintInfo(std::cout); } } } // Run time- and client- related stuff // NOTE: If you intend to add something here, check that it // doesn't fit in RemoteClient::GetNextBlocks for example. /*{ // Clients are behind connection lock JMutexAutoLock lock(m_con_mutex); for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); //con::Peer *peer = m_con.GetPeer(client->peer_id); //client->RunSendingTimeouts(dtime, peer->resend_timeout); } }*/ // Send blocks to clients SendBlocks(dtime); // Send object positions { static float counter = 0.0; counter += dtime; if(counter >= g_settings.getFloat("objectdata_interval")) { JMutexAutoLock lock1(m_env_mutex); JMutexAutoLock lock2(m_con_mutex); SendObjectData(counter); counter = 0.0; } } // Trigger emergethread (it gets somehow gets to a // non-triggered but bysy state sometimes) { static float counter = 0.0; counter += dtime; if(counter >= 2.0) { counter = 0.0; m_emergethread.trigger(); } } // Save map { static float counter = 0.0; counter += dtime; if(counter >= SERVER_MAP_SAVE_INTERVAL) { counter = 0.0; JMutexAutoLock lock(m_env_mutex); // Save only changed parts m_env.getMap().save(true); } } } void Server::Receive() { DSTACK(__FUNCTION_NAME); u32 data_maxsize = 10000; Buffer data(data_maxsize); u16 peer_id; u32 datasize; try{ { JMutexAutoLock lock(m_con_mutex); datasize = m_con.Receive(peer_id, *data, data_maxsize); } ProcessData(*data, datasize, peer_id); } catch(con::InvalidIncomingDataException &e) { derr_server<<"Server::Receive(): " "InvalidIncomingDataException: what()=" <serialization_version; u8 peer_ser_ver = getClient(peer->id)->serialization_version; try { if(datasize < 2) return; ToServerCommand command = (ToServerCommand)readU16(&data[0]); if(command == TOSERVER_INIT) { // [0] u16 TOSERVER_INIT // [2] u8 SER_FMT_VER_HIGHEST // [3] u8[20] player_name if(datasize < 3) return; derr_server<id<serialization_version = deployed; getClient(peer->id)->pending_serialization_version = deployed; if(deployed == SER_FMT_VER_INVALID) { derr_server<= 20+3) { data[20+3-1] = 0; player->updateName((const char*)&data[3]); } // Now answer with a TOCLIENT_INIT SharedBuffer reply(2+1+6); writeU16(&reply[0], TOCLIENT_INIT); writeU8(&reply[2], deployed); writeV3S16(&reply[3], floatToInt(player->getPosition()+v3f(0,BS/2,0))); // Send as reliable m_con.Send(peer_id, 0, reply, true); return; } if(command == TOSERVER_INIT2) { derr_server<id<id)->serialization_version = getClient(peer->id)->pending_serialization_version; /* Send some initialization data */ // Send player info to all players SendPlayerInfos(); // Send inventory to player SendInventory(peer->id); return; } if(peer_ser_ver == SER_FMT_VER_INVALID) { derr_server<GotBlock(p); } } else if(command == TOSERVER_DELETEDBLOCKS) { if(datasize < 2+1) return; /* [0] u16 command [2] u8 count [3] v3s16 pos_0 [3+6] v3s16 pos_1 ... */ u16 count = data[2]; for(u16 i=0; iSetBlockNotSent(p); } } else if(command == TOSERVER_CLICK_OBJECT) { if(datasize < 13) return; /* [0] u16 command [2] u8 button (0=left, 1=right) [3] v3s16 block [9] s16 id [11] u16 item */ u8 button = readU8(&data[2]); v3s16 p; p.X = readS16(&data[3]); p.Y = readS16(&data[5]); p.Z = readS16(&data[7]); s16 id = readS16(&data[9]); //u16 item_i = readU16(&data[11]); MapBlock *block = NULL; try { block = m_env.getMap().getBlockNoCreate(p); } catch(InvalidPositionException &e) { derr_server<<"PICK_OBJECT block not found"<getObject(id); if(obj == NULL) { derr_server<<"PICK_OBJECT object not found"<inventory.getUsedSlots() == player->inventory.getSize()) { dout_server<<"Player inventory has no free space"<getInventoryString()); player->inventory.addItem(item); SendInventory(player->peer_id); } // Remove from block block->removeObject(id); } } else if(command == TOSERVER_CLICK_GROUND) { if(datasize < 17) return; /* length: 17 [0] u16 command [2] u8 button (0=left, 1=right) [3] v3s16 nodepos_undersurface [9] v3s16 nodepos_abovesurface [15] u16 item */ u8 button = readU8(&data[2]); v3s16 p_under; p_under.X = readS16(&data[3]); p_under.Y = readS16(&data[5]); p_under.Z = readS16(&data[7]); v3s16 p_over; p_over.X = readS16(&data[9]); p_over.Y = readS16(&data[11]); p_over.Z = readS16(&data[13]); u16 item_i = readU16(&data[15]); //TODO: Check that target is reasonably close /* Left button digs ground */ if(button == 0) { core::map modified_blocks; u8 material; try { // Get material at position material = m_env.getMap().getNode(p_under).d; // If it's not diggable, do nothing if(content_diggable(material) == false) { return; } } catch(InvalidPositionException &e) { derr_server<<"Server: Ignoring REMOVENODE: Node not found" <id)->m_time_from_building.set(0.0); // Create packet u32 replysize = 8; SharedBuffer reply(replysize); writeU16(&reply[0], TOCLIENT_REMOVENODE); writeS16(&reply[2], p_under.X); writeS16(&reply[4], p_under.Y); writeS16(&reply[6], p_under.Z); // Send as reliable m_con.SendToAll(0, reply, true); if(g_settings.getBool("creative_mode") == false) { // Add to inventory and send inventory InventoryItem *item = new MaterialItem(material, 1); player->inventory.addItem(item); SendInventory(player->peer_id); } /* Remove the node (this takes some time so it is done after the quick stuff) */ m_env.getMap().removeNodeAndUpdate(p_under, modified_blocks); /* Update water */ // Update water pressure around modification // This also adds it to m_flow_active_nodes if appropriate MapVoxelManipulator v(&m_env.getMap()); v.m_disable_water_climb = g_settings.getBool("disable_water_climb"); VoxelArea area(p_under-v3s16(1,1,1), p_under+v3s16(1,1,1)); try { v.updateAreaWaterPressure(area, m_flow_active_nodes); } catch(ProcessingLimitException &e) { dstream<<"Processing limit reached (1)"<inventory.getItem(item_i); // If there is no item, it is not possible to add it anywhere if(item == NULL) return; /* Handle material items */ if(std::string("MaterialItem") == item->getName()) { try{ // Don't add a node if this is not a free space MapNode n2 = m_env.getMap().getNode(p_over); if(content_buildable_to(n2.d) == false) return; } catch(InvalidPositionException &e) { derr_server<<"Server: Ignoring ADDNODE: Node not found" <id)->m_time_from_building.set(0.0); // Create node data MaterialItem *mitem = (MaterialItem*)item; MapNode n; n.d = mitem->getMaterial(); if(content_directional(n.d)) n.dir = packDir(p_under - p_over); #if 1 // Create packet u32 replysize = 8 + MapNode::serializedLength(peer_ser_ver); SharedBuffer reply(replysize); writeU16(&reply[0], TOCLIENT_ADDNODE); writeS16(&reply[2], p_over.X); writeS16(&reply[4], p_over.Y); writeS16(&reply[6], p_over.Z); n.serialize(&reply[8], peer_ser_ver); // Send as reliable m_con.SendToAll(0, reply, true); /* Handle inventory */ if(g_settings.getBool("creative_mode") == false) { // Remove from inventory and send inventory if(mitem->getCount() == 1) player->inventory.deleteItem(item_i); else mitem->remove(1); // Send inventory SendInventory(peer_id); } /* Add node. This takes some time so it is done after the quick stuff */ core::map modified_blocks; m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks); #endif #if 0 /* Handle inventory */ if(g_settings.getBool("creative_mode") == false) { // Remove from inventory and send inventory if(mitem->getCount() == 1) player->inventory.deleteItem(item_i); else mitem->remove(1); // Send inventory SendInventory(peer_id); } /* Add node. This takes some time so it is done after the quick stuff */ core::map modified_blocks; m_env.getMap().addNodeAndUpdate(p_over, n, modified_blocks); /* Set the modified blocks unsent for all the clients */ //JMutexAutoLock lock2(m_con_mutex); for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); if(modified_blocks.size() > 0) { // Remove block from sent history client->SetBlocksNotSent(modified_blocks); } } #endif /* Update water */ // Update water pressure around modification // This also adds it to m_flow_active_nodes if appropriate MapVoxelManipulator v(&m_env.getMap()); v.m_disable_water_climb = g_settings.getBool("disable_water_climb"); VoxelArea area(p_over-v3s16(1,1,1), p_over+v3s16(1,1,1)); try { v.updateAreaWaterPressure(area, m_flow_active_nodes); } catch(ProcessingLimitException &e) { dstream<<"Processing limit reached (1)"<getName()) { MapBlockObjectItem *oitem = (MapBlockObjectItem*)item; /*dout_server<<"Trying to place a MapBlockObjectItem: " "inventorystring=\"" <getInventoryString() <<"\""<getPosRelative(); v3f block_pos_f_on_map = intToFloat(block_pos_i_on_map); v3f pos = intToFloat(p_over); pos -= block_pos_f_on_map; /*dout_server<<"pos=" <<"("<createObject (pos, player->getYaw(), player->getPitch()); if(obj == NULL) derr_server<<"WARNING: oitem created NULL object" <addObject(obj); //dout_server<<"Placed object"<inventory.deleteItem(item_i); // Send inventory SendInventory(peer_id); } } } // button == 1 /* Catch invalid buttons */ else { derr_server<<"WARNING: Server: Invalid button " <getObject(id); if(obj == NULL) { derr_server<<"Error while setting sign text: " "object not found"<getTypeId() != MAPBLOCKOBJECT_TYPE_SIGN) { derr_server<<"Error while setting sign text: " "object is not a sign"<setText(text); obj->getBlock()->setChangedFlag(); } else { derr_server<<"WARNING: Server::ProcessData(): Ignoring " "unknown command "< Server::getPlayerInfo() { DSTACK(__FUNCTION_NAME); JMutexAutoLock envlock(m_env_mutex); JMutexAutoLock conlock(m_con_mutex); core::list list; core::list players = m_env.getPlayers(); core::list::Iterator i; for(i = players.begin(); i != players.end(); i++) { PlayerInfo info; Player *player = *i; try{ con::Peer *peer = m_con.GetPeer(player->peer_id); info.id = peer->id; info.address = peer->address; info.avg_rtt = peer->avg_rtt; } catch(con::PeerNotFoundException &e) { // Outdated peer info info.id = 0; info.address = Address(0,0,0,0,0); info.avg_rtt = 0.0; } snprintf(info.name, PLAYERNAME_SIZE, "%s", player->getName()); info.position = player->getPosition(); list.push_back(info); } return list; } void Server::peerAdded(con::Peer *peer) { DSTACK(__FUNCTION_NAME); dout_server<<"Server::peerAdded(): peer->id=" <id<::Node *n; n = m_clients.find(peer->id); // The client shouldn't already exist assert(n == NULL); // Create client RemoteClient *client = new RemoteClient(); client->peer_id = peer->id; m_clients.insert(client->peer_id, client); // Create player { // Already locked when called //JMutexAutoLock envlock(m_env_mutex); Player *player = m_env.getPlayer(peer->id); // The player shouldn't already exist assert(player == NULL); player = new RemotePlayer(); player->peer_id = peer->id; /* Set player position */ // Get zero sector (it could have been unloaded to disk) m_env.getMap().emergeSector(v2s16(0,0)); // Get ground height at origin f32 groundheight = m_env.getMap().getGroundHeight(v2s16(0,0), true); // The zero sector should have been generated assert(groundheight > GROUNDHEIGHT_VALID_MINVALUE); // Don't go underwater if(groundheight < WATER_LEVEL) groundheight = WATER_LEVEL; player->setPosition(intToFloat(v3s16( 0, groundheight + 1, 0 ))); /* Add player to environment */ m_env.addPlayer(player); /* Add stuff to inventory */ if(g_settings.getBool("creative_mode")) { // Give all materials assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE); for(u16 i=0; iinventory.addItem(item); } // Sign { InventoryItem *item = new MapBlockObjectItem("Sign Example text"); bool r = player->inventory.addItem(item); assert(r == true); } /*// Rat { InventoryItem *item = new MapBlockObjectItem("Rat"); bool r = player->inventory.addItem(item); assert(r == true); }*/ } else { // Give some lights { InventoryItem *item = new MaterialItem(3, 999); bool r = player->inventory.addItem(item); assert(r == true); } // and some signs for(u16 i=0; i<4; i++) { InventoryItem *item = new MapBlockObjectItem("Sign Example text"); bool r = player->inventory.addItem(item); assert(r == true); } /*// and some rats for(u16 i=0; i<4; i++) { InventoryItem *item = new MapBlockObjectItem("Rat"); bool r = player->inventory.addItem(item); assert(r == true); }*/ } } } void Server::deletingPeer(con::Peer *peer, bool timeout) { DSTACK(__FUNCTION_NAME); dout_server<<"Server::deletingPeer(): peer->id=" <id<<", timeout="<::Node *n; n = m_clients.find(peer->id); // The client should exist assert(n != NULL); // Delete player { // Already locked when called //JMutexAutoLock envlock(m_env_mutex); m_env.removePlayer(peer->id); } // Delete client delete m_clients[peer->id]; m_clients.remove(peer->id); // Send player info to all clients SendPlayerInfos(); } void Server::SendObjectData(float dtime) { DSTACK(__FUNCTION_NAME); core::map stepped_blocks; for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { u16 peer_id = i.getNode()->getKey(); RemoteClient *client = i.getNode()->getValue(); assert(client->peer_id == peer_id); if(client->serialization_version == SER_FMT_VER_INVALID) continue; client->SendObjectData(this, dtime, stepped_blocks); } } void Server::SendPlayerInfos() { DSTACK(__FUNCTION_NAME); //JMutexAutoLock envlock(m_env_mutex); core::list players = m_env.getPlayers(); u32 player_count = players.getSize(); u32 datasize = 2+(2+PLAYERNAME_SIZE)*player_count; SharedBuffer data(datasize); writeU16(&data[0], TOCLIENT_PLAYERINFO); u32 start = 2; core::list::Iterator i; for(i = players.begin(); i != players.end(); i++) { Player *player = *i; /*dstream<<"Server sending player info for player with " "peer_id="<peer_id<peer_id); snprintf((char*)&data[start+2], PLAYERNAME_SIZE, "%s", player->getName()); start += 2+PLAYERNAME_SIZE; } //JMutexAutoLock conlock(m_con_mutex); // Send as reliable m_con.SendToAll(0, data, true); } void Server::SendInventory(u16 peer_id) { DSTACK(__FUNCTION_NAME); //JMutexAutoLock envlock(m_env_mutex); Player* player = m_env.getPlayer(peer_id); std::ostringstream os; //os.imbue(std::locale("C")); player->inventory.serialize(os); std::string s = os.str(); SharedBuffer data(s.size()+2); writeU16(&data[0], TOCLIENT_INVENTORY); memcpy(&data[2], s.c_str(), s.size()); //JMutexAutoLock conlock(m_con_mutex); // Send as reliable m_con.Send(peer_id, 0, data, true); } void Server::SendBlocks(float dtime) { DSTACK(__FUNCTION_NAME); JMutexAutoLock envlock(m_env_mutex); core::array queue; s32 total_sending = 0; for(core::map::Iterator i = m_clients.getIterator(); i.atEnd() == false; i++) { RemoteClient *client = i.getNode()->getValue(); assert(client->peer_id == i.getNode()->getKey()); total_sending += client->SendingCount(); if(client->serialization_version == SER_FMT_VER_INVALID) continue; client->GetNextBlocks(this, dtime, queue); } // Sort. // Lowest priority number comes first. // Lowest is most important. queue.sort(); JMutexAutoLock conlock(m_con_mutex); for(u32 i=0; i= g_settings.getS32 ("max_simultaneous_block_sends_server_total")) break; PrioritySortedBlockTransfer q = queue[i]; MapBlock *block = NULL; try { block = m_env.getMap().getBlockNoCreate(q.pos); } catch(InvalidPositionException &e) { continue; } RemoteClient *client = getClient(q.peer_id); SendBlockNoLock(q.peer_id, block, client->serialization_version); client->SentBlock(q.pos); total_sending++; } } RemoteClient* Server::getClient(u16 peer_id) { DSTACK(__FUNCTION_NAME); //JMutexAutoLock lock(m_con_mutex); core::map::Node *n; n = m_clients.find(peer_id); // A client should exist for all peers assert(n != NULL); return n->getValue(); } void Server::UpdateBlockWaterPressure(MapBlock *block, core::map &modified_blocks) { MapVoxelManipulator v(&m_env.getMap()); v.m_disable_water_climb = g_settings.getBool("disable_water_climb"); VoxelArea area(block->getPosRelative(), block->getPosRelative() + v3s16(1,1,1)*(MAP_BLOCKSIZE-1)); try { v.updateAreaWaterPressure(area, m_flow_active_nodes); } catch(ProcessingLimitException &e) { dstream<<"Processing limit reached (1)"<