/* Minetest-c55 Copyright (C) 2010 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef VOXEL_HEADER #define VOXEL_HEADER #include "common_irrlicht.h" #include #include "debug.h" #include "mapnode.h" #undef min #undef max /* A fast voxel manipulator class Not thread-safe. */ /* Debug stuff */ extern u32 emerge_time; extern u32 emerge_load_time; /* This class resembles aabbox3d a lot, but has inclusive edges for saner handling of integer sizes */ class VoxelArea { public: // Starts as zero sized VoxelArea(): MinEdge(1,1,1), MaxEdge(0,0,0) { } VoxelArea(v3s16 min_edge, v3s16 max_edge): MinEdge(min_edge), MaxEdge(max_edge) { } VoxelArea(v3s16 p): MinEdge(p), MaxEdge(p) { } /* Modifying methods */ void addArea(VoxelArea &a) { if(getExtent() == v3s16(0,0,0)) { *this = a; return; } if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X; if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y; if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z; if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X; if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y; if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z; } void addPoint(v3s16 p) { if(getExtent() == v3s16(0,0,0)) { MinEdge = p; MaxEdge = p; return; } if(p.X < MinEdge.X) MinEdge.X = p.X; if(p.Y < MinEdge.Y) MinEdge.Y = p.Y; if(p.Z < MinEdge.Z) MinEdge.Z = p.Z; if(p.X > MaxEdge.X) MaxEdge.X = p.X; if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y; if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z; } // Pad with d nodes void pad(v3s16 d) { MinEdge -= d; MaxEdge += d; } /*void operator+=(v3s16 off) { MinEdge += off; MaxEdge += off; } void operator-=(v3s16 off) { MinEdge -= off; MaxEdge -= off; }*/ /* const methods */ v3s16 getExtent() const { return MaxEdge - MinEdge + v3s16(1,1,1); } s32 getVolume() const { v3s16 e = getExtent(); return (s32)e.X * (s32)e.Y * (s32)e.Z; } bool contains(const VoxelArea &a) const { // No area contains an empty area // NOTE: Algorithms depend on this, so do not change. if(a.getExtent() == v3s16(0,0,0)) return false; return( a.MinEdge.X >= MinEdge.X && a.MaxEdge.X <= MaxEdge.X && a.MinEdge.Y >= MinEdge.Y && a.MaxEdge.Y <= MaxEdge.Y && a.MinEdge.Z >= MinEdge.Z && a.MaxEdge.Z <= MaxEdge.Z ); } bool contains(v3s16 p) const { return( p.X >= MinEdge.X && p.X <= MaxEdge.X && p.Y >= MinEdge.Y && p.Y <= MaxEdge.Y && p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z ); } bool operator==(const VoxelArea &other) const { return (MinEdge == other.MinEdge && MaxEdge == other.MaxEdge); } VoxelArea operator+(v3s16 off) const { return VoxelArea(MinEdge+off, MaxEdge+off); } VoxelArea operator-(v3s16 off) const { return VoxelArea(MinEdge-off, MaxEdge-off); } /* Returns 0-6 non-overlapping areas that can be added to a to make up this area. a: area inside *this */ void diff(const VoxelArea &a, core::list &result) { /* This can result in a maximum of 6 areas */ // If a is an empty area, return the current area as a whole if(a.getExtent() == v3s16(0,0,0)) { VoxelArea b = *this; if(b.getVolume() != 0) result.push_back(b); return; } assert(contains(a)); // Take back area, XY inclusive { v3s16 min(MinEdge.X, MinEdge.Y, a.MaxEdge.Z+1); v3s16 max(MaxEdge.X, MaxEdge.Y, MaxEdge.Z); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } // Take front area, XY inclusive { v3s16 min(MinEdge.X, MinEdge.Y, MinEdge.Z); v3s16 max(MaxEdge.X, MaxEdge.Y, a.MinEdge.Z-1); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } // Take top area, X inclusive { v3s16 min(MinEdge.X, a.MaxEdge.Y+1, a.MinEdge.Z); v3s16 max(MaxEdge.X, MaxEdge.Y, a.MaxEdge.Z); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } // Take bottom area, X inclusive { v3s16 min(MinEdge.X, MinEdge.Y, a.MinEdge.Z); v3s16 max(MaxEdge.X, a.MinEdge.Y-1, a.MaxEdge.Z); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } // Take left area, non-inclusive { v3s16 min(MinEdge.X, a.MinEdge.Y, a.MinEdge.Z); v3s16 max(a.MinEdge.X-1, a.MaxEdge.Y, a.MaxEdge.Z); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } // Take right area, non-inclusive { v3s16 min(a.MaxEdge.X+1, a.MinEdge.Y, a.MinEdge.Z); v3s16 max(MaxEdge.X, a.MaxEdge.Y, a.MaxEdge.Z); VoxelArea b(min, max); if(b.getVolume() != 0) result.push_back(b); } } /* Translates position from virtual coordinates to array index */ s32 index(s16 x, s16 y, s16 z) const { v3s16 em = getExtent(); v3s16 off = MinEdge; s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X); //dstream<<" i("< &active_nodes, int recur_count); /* VOXELFLAG_CHECKED3s must usually be cleared before calling. */ void updateAreaWaterPressure(VoxelArea a, core::map &active_nodes, bool checked3_is_clear=false); /* Returns true if moved something */ bool flowWater(v3s16 removed_pos, core::map &active_nodes, int recursion_depth=0, bool debugprint=false, u32 stoptime=0 ); /* To flow some water, call this with the target node in active_nodes TODO: Make the active_nodes map to contain some vectors that are properly sorted according to water flow order. The current order makes water flow strangely if the first one is always taken. No, active_nodes should preserve the order stuff is added to it, in addition to adhering the water flow order. */ void flowWater(core::map &active_nodes, int recursion_depth=0, bool debugprint=false, u32 timelimit=50 ); /* Virtual functions */ /* Get the contents of the requested area from somewhere. Shall touch only nodes that have VOXELFLAG_NOT_LOADED Shall reset VOXELFLAG_NOT_LOADED If not found from source, add with VOXELFLAG_INEXISTENT */ virtual void emerge(VoxelArea a, s32 caller_id=-1) { //dstream<<"emerge p=("<