-- -- This file contains built-in stuff in Minetest implemented in Lua. -- -- It is always loaded and executed after registration of the C API, -- before loading and running any mods. -- -- -- Override some Lua library functions -- print = minetest.debug -- -- Define some random basic things -- function basic_dump2(o) if type(o) == "number" then return tostring(o) elseif type(o) == "string" then return string.format("%q", o) elseif type(o) == "boolean" then return tostring(o) elseif type(o) == "function" then return "" elseif type(o) == "userdata" then return "" elseif type(o) == "nil" then return "nil" else error("cannot dump a " .. type(o)) return nil end end function dump2(o, name, dumped) name = name or "_" dumped = dumped or {} io.write(name, " = ") if type(o) == "number" or type(o) == "string" or type(o) == "boolean" or type(o) == "function" or type(o) == "nil" or type(o) == "userdata" then io.write(basic_dump2(o), "\n") elseif type(o) == "table" then if dumped[o] then io.write(dumped[o], "\n") else dumped[o] = name io.write("{}\n") -- new table for k,v in pairs(o) do local fieldname = string.format("%s[%s]", name, basic_dump2(k)) dump2(v, fieldname, dumped) end end else error("cannot dump a " .. type(o)) return nil end end function dump(o, dumped) dumped = dumped or {} if type(o) == "number" then return tostring(o) elseif type(o) == "string" then return string.format("%q", o) elseif type(o) == "table" then if dumped[o] then return "" end dumped[o] = true local t = {} for k,v in pairs(o) do t[#t+1] = "" .. k .. " = " .. dump(v, dumped) end return "{" .. table.concat(t, ", ") .. "}" elseif type(o) == "boolean" then return tostring(o) elseif type(o) == "function" then return "" elseif type(o) == "userdata" then return "" elseif type(o) == "nil" then return "nil" else error("cannot dump a " .. type(o)) return nil end end function string:split(sep) local sep, fields = sep or ",", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end function string:trim() return (self:gsub("^%s*(.-)%s*$", "%1")) end assert(string.trim("\n \t\tfoo\t ") == "foo") -- -- Item definition helpers -- function minetest.inventorycube(img1, img2, img3) img2 = img2 or img1 img3 = img3 or img1 return "[inventorycube" .. "{" .. img1:gsub("%^", "&") .. "{" .. img2:gsub("%^", "&") .. "{" .. img3:gsub("%^", "&") end function minetest.pos_to_string(pos) return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")" end function minetest.get_pointed_thing_position(pointed_thing, above) if pointed_thing.type == "node" then if above then -- The position where a node would be placed return pointed_thing.above else -- The position where a node would be dug return pointed_thing.under end elseif pointed_thing.type == "object" then obj = pointed_thing.ref if obj ~= nil then return obj:getpos() else return nil end else return nil end end function minetest.dir_to_facedir(dir) if math.abs(dir.x) > math.abs(dir.z) then if dir.x < 0 then return 3 else return 1 end else if dir.z < 0 then return 2 else return 0 end end end function minetest.dir_to_wallmounted(dir) if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then if dir.y < 0 then return 1 else return 0 end elseif math.abs(dir.x) > math.abs(dir.z) then if dir.x < 0 then return 3 else return 2 end else if dir.z < 0 then return 5 else return 4 end end end function minetest.get_node_drops(nodename, toolname) local drop = ItemStack({name=nodename}):get_definition().drop if drop == nil then -- default drop return {ItemStack({name=nodename})} elseif type(drop) == "string" then -- itemstring drop return {ItemStack(drop)} elseif drop.items == nil then -- drop = {} to disable default drop return {} end -- Extended drop table local got_items = {} local got_count = 0 local _, item, tool for _, item in ipairs(drop.items) do local good_rarity = true local good_tool = true if item.rarity ~= nil then good_rarity = item.rarity < 1 or math.random(item.rarity) == 1 end if item.tools ~= nil then good_tool = false for _, tool in ipairs(item.tools) do if tool:sub(1, 1) == '~' then good_tool = toolname:find(tool:sub(2)) ~= nil else good_tool = toolname == tool end if good_tool then break end end end if good_rarity and good_tool then got_count = got_count + 1 for _, add_item in ipairs(item.items) do got_items[#got_items+1] = add_item end if drop.max_items ~= nil and got_count == drop.max_items then break end end end return got_items end function minetest.item_place_node(itemstack, placer, pointed_thing) local item = itemstack:peek_item() local def = itemstack:get_definition() if def.type == "node" and pointed_thing.type == "node" then local pos = pointed_thing.above local oldnode = minetest.env:get_node(pos) local olddef = ItemStack({name=oldnode.name}):get_definition() if not olddef.buildable_to then minetest.log("info", placer:get_player_name() .. " tried to place" .. " node in invalid position " .. minetest.pos_to_string(pos) .. ", replacing " .. oldnode.name) return end minetest.log("action", placer:get_player_name() .. " places node " .. def.name .. " at " .. minetest.pos_to_string(pos)) local newnode = {name = def.name, param1 = 0, param2 = 0} -- Calculate direction for wall mounted stuff like torches and signs if def.paramtype2 == 'wallmounted' then local under = pointed_thing.under local above = pointed_thing.above local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z} newnode.param2 = minetest.dir_to_wallmounted(dir) -- Calculate the direction for furnaces and chests and stuff elseif def.paramtype2 == 'facedir' then local playerpos = placer:getpos() local dir = {x = pos.x - playerpos.x, y = pos.y - playerpos.y, z = pos.z - playerpos.z} newnode.param2 = minetest.dir_to_facedir(dir) minetest.log("action", "facedir: " .. newnode.param2) end -- Add node and update minetest.env:add_node(pos, newnode) -- Set metadata owner if def.metadata_name ~= "" then minetest.env:get_meta(pos):set_owner(placer:get_player_name()) end -- Run script hook local _, callback for _, callback in ipairs(minetest.registered_on_placenodes) do callback(pos, newnode, placer) end itemstack:take_item() end return itemstack end function minetest.item_place_object(itemstack, placer, pointed_thing) local pos = minetest.get_pointed_thing_position(pointed_thing, true) if pos ~= nil then local item = itemstack:take_item() minetest.env:add_item(pos, item) end return itemstack end function minetest.item_place(itemstack, placer, pointed_thing) if itemstack:get_definition().type == "node" then return minetest.item_place_node(itemstack, placer, pointed_thing) else return minetest.item_place_object(itemstack, placer, pointed_thing) end end function minetest.item_drop(itemstack, dropper, pos) minetest.env:add_item(pos, itemstack) return "" end function minetest.item_eat(hp_change, replace_with_item) return function(itemstack, user, pointed_thing) -- closure if itemstack:take_item() ~= nil then user:set_hp(user:get_hp() + hp_change) itemstack:add_item(replace_with_item) -- note: replace_with_item is optional end return itemstack end end function minetest.node_punch(pos, node, puncher) -- Run script hook local _, callback for _, callback in ipairs(minetest.registered_on_punchnodes) do callback(pos, node, puncher) end end function minetest.node_dig(pos, node, digger) minetest.debug("node_dig") local def = ItemStack({name=node.name}):get_definition() if not def.diggable then minetest.debug("not diggable") minetest.log("info", digger:get_player_name() .. " tried to dig " .. node.name .. " which is not diggable " .. minetest.pos_to_string(pos)) return end local meta = minetest.env:get_meta(pos) if meta ~= nil and not meta:get_allow_removal() then minetest.debug("dig prevented by metadata") minetest.log("info", digger:get_player_name() .. " tried to dig " .. node.name .. ", but removal is disabled by metadata " .. minetest.pos_to_string(pos)) return end minetest.log('action', digger:get_player_name() .. " digs " .. node.name .. " at " .. minetest.pos_to_string(pos)) if not minetest.setting_getbool("creative_mode") then local wielded = digger:get_wielded_item() local drops = minetest.get_node_drops(node.name, wielded:get_name()) -- Wear out tool tp = wielded:get_tool_capabilities() dp = minetest.get_dig_params(def.groups, tp) wielded:add_wear(dp.wear) digger:set_wielded_item(wielded) -- Add dropped items local _, dropped_item for _, dropped_item in ipairs(drops) do digger:get_inventory():add_item("main", dropped_item) end end -- Remove node and update minetest.env:remove_node(pos) -- Run script hook local _, callback for _, callback in ipairs(minetest.registered_on_dignodes) do callback(pos, node, digger) end end -- -- Item definition defaults -- minetest.nodedef_default = { -- Item properties type="node", -- name intentionally not defined here description = "", groups = {}, inventory_image = "", wield_image = "", wield_scale = {x=1,y=1,z=1}, stack_max = 99, usable = false, liquids_pointable = false, tool_capabilities = nil, -- Interaction callbacks on_place = minetest.item_place, on_drop = minetest.item_drop, on_use = nil, on_punch = minetest.node_punch, on_dig = minetest.node_dig, -- Node properties drawtype = "normal", visual_scale = 1.0, tile_images = {""}, special_materials = { {image="", backface_culling=true}, {image="", backface_culling=true}, }, alpha = 255, post_effect_color = {a=0, r=0, g=0, b=0}, paramtype = "none", paramtype2 = "none", is_ground_content = false, sunlight_propagates = false, walkable = true, pointable = true, diggable = true, climbable = false, buildable_to = false, metadata_name = "", liquidtype = "none", liquid_alternative_flowing = "", liquid_alternative_source = "", liquid_viscosity = 0, light_source = 0, damage_per_second = 0, selection_box = {type="regular"}, legacy_facedir_simple = false, legacy_wallmounted = false, } minetest.craftitemdef_default = { type="craft", -- name intentionally not defined here description = "", groups = {}, inventory_image = "", wield_image = "", wield_scale = {x=1,y=1,z=1}, stack_max = 99, liquids_pointable = false, tool_capabilities = nil, -- Interaction callbacks on_place = minetest.item_place, on_drop = minetest.item_drop, on_use = nil, } minetest.tooldef_default = { type="tool", -- name intentionally not defined here description = "", groups = {}, inventory_image = "", wield_image = "", wield_scale = {x=1,y=1,z=1}, stack_max = 1, liquids_pointable = false, tool_capabilities = nil, -- Interaction callbacks on_place = minetest.item_place, on_drop = minetest.item_drop, on_use = nil, } minetest.noneitemdef_default = { -- This is used for the hand and unknown items type="none", -- name intentionally not defined here description = "", groups = {}, inventory_image = "", wield_image = "", wield_scale = {x=1,y=1,z=1}, stack_max = 99, liquids_pointable = false, tool_capabilities = nil, -- Interaction callbacks on_place = nil, on_drop = nil, on_use = nil, } -- -- Make raw registration functions inaccessible to anyone except builtin.lua -- local register_item_raw = minetest.register_item_raw minetest.register_item_raw = nil local register_alias_raw = minetest.register_alias_raw minetest.register_item_raw = nil -- -- Item / entity / ABM registration functions -- minetest.registered_abms = {} minetest.registered_entities = {} minetest.registered_items = {} minetest.registered_nodes = {} minetest.registered_craftitems = {} minetest.registered_tools = {} minetest.registered_aliases = {} -- For tables that are indexed by item name: -- If table[X] does not exist, default to table[minetest.registered_aliases[X]] local function set_alias_metatable(table) setmetatable(table, { __index = function(name) return rawget(table, minetest.registered_aliases[name]) end }) end set_alias_metatable(minetest.registered_items) set_alias_metatable(minetest.registered_nodes) set_alias_metatable(minetest.registered_craftitems) set_alias_metatable(minetest.registered_tools) -- These item names may not be used because they would interfere -- with legacy itemstrings local forbidden_item_names = { MaterialItem = true, MaterialItem2 = true, MaterialItem3 = true, NodeItem = true, node = true, CraftItem = true, craft = true, MBOItem = true, ToolItem = true, tool = true, } local function check_modname_prefix(name) if name:sub(1,1) == ":" then -- Escape the modname prefix enforcement mechanism return name:sub(2) else -- Modname prefix enforcement local expected_prefix = minetest.get_current_modname() .. ":" if name:sub(1, #expected_prefix) ~= expected_prefix then error("Name " .. name .. " does not follow naming conventions: " .. "\"modname:\" or \":\" prefix required") end local subname = name:sub(#expected_prefix+1) if subname:find("[^abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_]") then error("Name " .. name .. " does not follow naming conventions: " .. "contains unallowed characters") end return name end end function minetest.register_abm(spec) -- Add to minetest.registered_abms minetest.registered_abms[#minetest.registered_abms+1] = spec end function minetest.register_entity(name, prototype) -- Check name if name == nil then error("Unable to register entity: Name is nil") end name = check_modname_prefix(tostring(name)) prototype.name = name prototype.__index = prototype -- so that it can be used as a metatable -- Add to minetest.registered_entities minetest.registered_entities[name] = prototype end function minetest.register_item(name, itemdef) -- Check name if name == nil then error("Unable to register item: Name is nil") end name = check_modname_prefix(tostring(name)) if forbidden_item_names[name] then error("Unable to register item: Name is forbidden: " .. name) end itemdef.name = name -- Apply defaults and add to registered_* table if itemdef.type == "node" then setmetatable(itemdef, {__index = minetest.nodedef_default}) minetest.registered_nodes[itemdef.name] = itemdef elseif itemdef.type == "craft" then setmetatable(itemdef, {__index = minetest.craftitemdef_default}) minetest.registered_craftitems[itemdef.name] = itemdef elseif itemdef.type == "tool" then setmetatable(itemdef, {__index = minetest.tooldef_default}) minetest.registered_tools[itemdef.name] = itemdef elseif itemdef.type == "none" then setmetatable(itemdef, {__index = minetest.noneitemdef_default}) else error("Unable to register item: Type is invalid: " .. dump(itemdef)) end -- Flowing liquid uses param2 if itemdef.type == "node" and itemdef.liquidtype == "flowing" then itemdef.paramtype2 = "flowingliquid" end -- BEGIN Legacy stuff if itemdef.cookresult_itemstring ~= nil and itemdef.cookresult_itemstring ~= "" then minetest.register_craft({ type="cooking", output=itemdef.cookresult_itemstring, recipe=itemdef.name, cooktime=itemdef.furnace_cooktime }) end if itemdef.furnace_burntime ~= nil and itemdef.furnace_burntime >= 0 then minetest.register_craft({ type="fuel", recipe=itemdef.name, burntime=itemdef.furnace_burntime }) end -- END Legacy stuff -- Disable all further modifications getmetatable(itemdef).__newindex = {} --minetest.log("Registering item: " .. itemdef.name) minetest.registered_items[itemdef.name] = itemdef minetest.registered_aliases[itemdef.name] = nil register_item_raw(itemdef) end function minetest.register_node(name, nodedef) nodedef.type = "node" minetest.register_item(name, nodedef) end function minetest.register_craftitem(name, craftitemdef) craftitemdef.type = "craft" -- BEGIN Legacy stuff if craftitemdef.inventory_image == nil and craftitemdef.image ~= nil then craftitemdef.inventory_image = craftitemdef.image end -- END Legacy stuff minetest.register_item(name, craftitemdef) end function minetest.register_tool(name, tooldef) tooldef.type = "tool" tooldef.stack_max = 1 -- BEGIN Legacy stuff if tooldef.inventory_image == nil and tooldef.image ~= nil then tooldef.inventory_image = tooldef.image end if tooldef.tool_capabilities == nil and (tooldef.full_punch_interval ~= nil or tooldef.basetime ~= nil or tooldef.dt_weight ~= nil or tooldef.dt_crackiness ~= nil or tooldef.dt_crumbliness ~= nil or tooldef.dt_cuttability ~= nil or tooldef.basedurability ~= nil or tooldef.dd_weight ~= nil or tooldef.dd_crackiness ~= nil or tooldef.dd_crumbliness ~= nil or tooldef.dd_cuttability ~= nil) then tooldef.tool_capabilities = { full_punch_interval = tooldef.full_punch_interval, basetime = tooldef.basetime, dt_weight = tooldef.dt_weight, dt_crackiness = tooldef.dt_crackiness, dt_crumbliness = tooldef.dt_crumbliness, dt_cuttability = tooldef.dt_cuttability, basedurability = tooldef.basedurability, dd_weight = tooldef.dd_weight, dd_crackiness = tooldef.dd_crackiness, dd_crumbliness = tooldef.dd_crumbliness, dd_cuttability = tooldef.dd_cuttability, } end -- END Legacy stuff minetest.register_item(name, tooldef) end function minetest.register_alias(name, convert_to) if forbidden_item_names[name] then error("Unable to register alias: Name is forbidden: " .. name) end if minetest.registered_items[name] ~= nil then minetest.log("WARNING: Not registering alias, item with same name" .. " is already defined: " .. name .. " -> " .. convert_to) else --minetest.log("Registering alias: " .. name .. " -> " .. convert_to) minetest.registered_aliases[name] = convert_to register_alias_raw(name, convert_to) end end -- Alias the forbidden item names to "" so they can't be -- created via itemstrings (e.g. /give) local name for name in pairs(forbidden_item_names) do minetest.registered_aliases[name] = "" register_alias_raw(name, "") end -- Deprecated: -- Aliases for minetest.register_alias (how ironic...) --minetest.alias_node = minetest.register_alias --minetest.alias_tool = minetest.register_alias --minetest.alias_craftitem = minetest.register_alias -- -- Built-in node definitions. Also defined in C. -- minetest.register_item(":unknown", { type = "none", description = "Unknown Item", inventory_image = "unknown_item.png", on_place = minetest.item_place, on_drop = minetest.item_drop, }) minetest.register_node(":air", { description = "Air (you hacker you!)", inventory_image = "unknown_block.png", wield_image = "unknown_block.png", drawtype = "airlike", paramtype = "light", sunlight_propagates = true, walkable = false, pointable = false, diggable = false, buildable_to = true, air_equivalent = true, }) minetest.register_node(":ignore", { description = "Ignore (you hacker you!)", inventory_image = "unknown_block.png", wield_image = "unknown_block.png", drawtype = "airlike", paramtype = "none", sunlight_propagates = false, walkable = false, pointable = false, diggable = false, buildable_to = true, -- A way to remove accidentally placed ignores air_equivalent = true, }) -- The hand (bare definition) minetest.register_item(":", { type = "none", }) -- -- Default material types -- function digprop_err() minetest.log("info", debug.traceback()) minetest.log("info", "WARNING: The minetest.digprop_* functions are obsolete and need to be replaced by item groups.") end minetest.digprop_constanttime = digprop_err minetest.digprop_stonelike = digprop_err minetest.digprop_dirtlike = digprop_err minetest.digprop_gravellike = digprop_err minetest.digprop_woodlike = digprop_err minetest.digprop_leaveslike = digprop_err minetest.digprop_glasslike = digprop_err -- -- Creative inventory -- minetest.creative_inventory = {} minetest.add_to_creative_inventory = function(itemstring) table.insert(minetest.creative_inventory, itemstring) end -- -- Callback registration -- local function make_registration() local t = {} local registerfunc = function(func) table.insert(t, func) end return t, registerfunc end minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration() minetest.registered_globalsteps, minetest.register_globalstep = make_registration() minetest.registered_on_placenodes, minetest.register_on_placenode = make_registration() minetest.registered_on_dignodes, minetest.register_on_dignode = make_registration() minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration() minetest.registered_on_generateds, minetest.register_on_generated = make_registration() minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration() minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registration() minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration() minetest.registered_on_joinplayers, minetest.register_on_joinplayer = make_registration() minetest.registered_on_leaveplayers, minetest.register_on_leaveplayer = make_registration() -- -- Misc. API functions -- minetest.timers_to_add = {} minetest.timers = {} minetest.register_globalstep(function(dtime) for _, timer in ipairs(minetest.timers_to_add) do table.insert(minetest.timers, timer) end minetest.timers_to_add = {} for index, timer in ipairs(minetest.timers) do timer.time = timer.time - dtime if timer.time <= 0 then timer.func(timer.param) table.remove(minetest.timers,index) end end end) function minetest.after(time, func, param) table.insert(minetest.timers_to_add, {time=time, func=func, param=param}) end function minetest.check_player_privs(name, privs) local player_privs = minetest.get_player_privs(name) local missing_privileges = {} for priv, val in pairs(privs) do if val then if not player_privs[priv] then table.insert(missing_privileges, priv) end end end if #missing_privileges > 0 then return false, missing_privileges end return true, "" end function minetest.get_connected_players() -- This could be optimized a bit, but leave that for later local list = {} for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do if obj:get_player_name() then table.insert(list, obj) end end return list end function minetest.hash_node_position(pos) return (pos.z+32768)*65536*65536 + (pos.y+32768)*65536 + pos.x+32768 end -- -- Privileges -- minetest.registered_privileges = {} function minetest.register_privilege(name, description) minetest.registered_privileges[name] = description end minetest.register_privilege("interact", "Can interact with things and modify the world") minetest.register_privilege("teleport", "Can use /teleport command") minetest.register_privilege("bring", "Can teleport other players") minetest.register_privilege("settime", "Can use /time") minetest.register_privilege("privs", "Can modify privileges") minetest.register_privilege("server", "Can do server maintenance stuff") minetest.register_privilege("shout", "Can speak in chat") minetest.register_privilege("ban", "Can ban and unban players") minetest.register_privilege("give", "Can use /give and /giveme") minetest.register_privilege("password", "Can use /setpassword and /clearpassword") -- -- Chat commands -- minetest.chatcommands = {} function minetest.register_chatcommand(cmd, def) def = def or {} def.params = def.params or "" def.description = def.description or "" def.privs = def.privs or {} minetest.chatcommands[cmd] = def end -- Register the help command minetest.register_chatcommand("help", { privs = {}, params = "(nothing)/all/privs/", description = "Get help for commands or list privileges", func = function(name, param) local format_help_line = function(cmd, def) local msg = "/"..cmd if def.params and def.params ~= "" then msg = msg .. " " .. def.params end if def.description and def.description ~= "" then msg = msg .. ": " .. def.description end return msg end if param == "" then local msg = "" cmds = {} for cmd, def in pairs(minetest.chatcommands) do if minetest.check_player_privs(name, def.privs) then table.insert(cmds, cmd) end end minetest.chat_send_player(name, "Available commands: "..table.concat(cmds, " ")) minetest.chat_send_player(name, "Use '/help ' to get more information, or '/help all' to list everything.") elseif param == "all" then minetest.chat_send_player(name, "Available commands:") for cmd, def in pairs(minetest.chatcommands) do if minetest.check_player_privs(name, def.privs) then minetest.chat_send_player(name, format_help_line(cmd, def)) end end elseif param == "privs" then minetest.chat_send_player(name, "Available privileges:") for priv, desc in pairs(minetest.registered_privileges) do minetest.chat_send_player(name, priv..": "..desc) end else local cmd = param def = minetest.chatcommands[cmd] if not def then minetest.chat_send_player(name, "Command not available: "..cmd) else minetest.chat_send_player(name, format_help_line(cmd, def)) end end end, }) -- Register C++ commands without functions minetest.register_chatcommand("me", {params = nil, description = "chat action (eg. /me orders a pizza)"}) minetest.register_chatcommand("status", {description = "print server status line"}) minetest.register_chatcommand("shutdown", {params = "", description = "shutdown server", privs = {server=true}}) minetest.register_chatcommand("setting", {params = " = ", description = "set line in configuration file", privs = {server=true}}) minetest.register_chatcommand("clearobjects", {params = "", description = "clear all objects in world", privs = {server=true}}) minetest.register_chatcommand("time", {params = "<0...24000>", description = "set time of day", privs = {settime=true}}) minetest.register_chatcommand("ban", {params = "", description = "ban IP of player", privs = {ban=true}}) minetest.register_chatcommand("unban", {params = "", description = "remove IP ban", privs = {ban=true}}) -- Register some other commands minetest.register_chatcommand("privs", { params = "", description = "print out privileges of player", func = function(name, param) if param == "" then param = name else if not minetest.check_player_privs(name, {privs=true}) then minetest.chat_send_player(name, "Privileges of "..param.." are hidden from you.") end end privs = {} for priv, _ in pairs(minetest.get_player_privs(param)) do table.insert(privs, priv) end minetest.chat_send_player(name, "Privileges of "..param..": "..table.concat(privs, " ")) end, }) minetest.register_chatcommand("grant", { params = " ", description = "Give privilege to player", privs = {privs=true}, func = function(name, param) local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)") if not grantname or not grantprivstr then minetest.chat_send_player(name, "Invalid parameters (see /help grant)") return end local grantprivs = minetest.string_to_privs(grantprivstr) local privs = minetest.get_player_privs(grantname) for priv, _ in pairs(grantprivs) do privs[priv] = true end minetest.set_player_privs(grantname, privs) end, }) minetest.register_chatcommand("revoke", { params = " ", description = "Remove privilege from player", privs = {privs=true}, func = function(name, param) local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)") if not revokename or not revokeprivstr then minetest.chat_send_player(name, "Invalid parameters (see /help revoke)") return end local revokeprivs = minetest.string_to_privs(revokeprivstr) local privs = minetest.get_player_privs(revokename) for priv, _ in pairs(revokeprivs) do table.remove(privs, priv) end minetest.set_player_privs(revokename, privs) end, }) minetest.register_chatcommand("setpassword", { params = " ", description = "set given password", privs = {password=true}, func = function(name, param) if param == "" then minetest.chat_send_player(name, "Password field required") return end minetest.set_player_password(name, param) minetest.chat_send_player(name, "Password set") end, }) minetest.register_chatcommand("clearpassword", { params = "", description = "set empty password", privs = {password=true}, func = function(name, param) minetest.set_player_password(name, '') minetest.chat_send_player(name, "Password cleared") end, }) minetest.register_chatcommand("teleport", { params = ",, | | ,, | ", description = "teleport to given position", privs = {teleport=true}, func = function(name, param) -- Returns (pos, true) if found, otherwise (pos, false) local function find_free_position_near(pos) local tries = { {x=1,y=0,z=0}, {x=-1,y=0,z=0}, {x=0,y=0,z=1}, {x=0,y=0,z=-1}, } for _, d in ipairs(tries) do local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z} local n = minetest.env:get_node(p) if not minetest.registered_nodes[n.name].walkable then return p, true end end return pos, false end local teleportee = nil local p = {} p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") teleportee = minetest.env:get_player_by_name(name) if teleportee and p.x and p.y and p.z then minetest.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")") teleportee:setpos(p) return end local teleportee = nil local p = nil local target_name = nil target_name = string.match(param, "^([^ ]+)$") teleportee = minetest.env:get_player_by_name(name) if target_name then local target = minetest.env:get_player_by_name(target_name) if target then p = target:getpos() end end if teleportee and p then p = find_free_position_near(p) minetest.chat_send_player(name, "Teleporting to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")") teleportee:setpos(p) return end if minetest.check_player_privs(name, {bring=true}) then local teleportee = nil local p = {} local teleportee_name = nil teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$") if teleportee_name then teleportee = minetest.env:get_player_by_name(teleportee_name) end if teleportee and p.x and p.y and p.z then minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")") teleportee:setpos(p) return end local teleportee = nil local p = nil local teleportee_name = nil local target_name = nil teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$") if teleportee_name then teleportee = minetest.env:get_player_by_name(teleportee_name) end if target_name then local target = minetest.env:get_player_by_name(target_name) if target then p = target:getpos() end end if teleportee and p then p = find_free_position_near(p) minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")") teleportee:setpos(p) return end end minetest.chat_send_player(name, "Invalid parameters (\""..param.."\") or player not found (see /help teleport)") return end, }) -- -- Builtin chat handler -- minetest.register_on_chat_message(function(name, message) local cmd, param = string.match(message, "/([^ ]+) *(.*)") if not param then param = "" end local cmd_def = minetest.chatcommands[cmd] if cmd_def then if not cmd_def.func then -- This is a C++ command return false else local has_privs, missing_privs = minetest.check_player_privs(name, cmd_def.privs) if has_privs then cmd_def.func(name, param) else minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")") end return true -- handled chat message end end return false end) -- -- Authentication handler -- function minetest.string_to_privs(str) assert(type(str) == "string") privs = {} for _, priv in pairs(string.split(str, ',')) do privs[priv:trim()] = true end return privs end function minetest.privs_to_string(privs) assert(type(privs) == "table") list = {} for priv, bool in pairs(privs) do if bool then table.insert(list, priv) end end return table.concat(list, ',') end assert(minetest.string_to_privs("a,b").b == true) assert(minetest.privs_to_string({a=true,b=true}) == "a,b") minetest.auth_file_path = minetest.get_worldpath().."/auth.txt" minetest.auth_table = {} local function read_auth_file() local newtable = {} local file, errmsg = io.open(minetest.auth_file_path, 'rb') if not file then minetest.log("info", minetest.auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world") return end for line in file:lines() do if line ~= "" then local name, password, privilegestring = string.match(line, "([^:]*):([^:]*):([^:]*)") if not name or not password or not privilegestring then error("Invalid line in auth.txt: "..dump(line)) end local privileges = minetest.string_to_privs(privilegestring) newtable[name] = {password=password, privileges=privileges} end end io.close(file) minetest.auth_table = newtable end local function save_auth_file() local newtable = {} -- Check table for validness before attempting to save for name, stuff in pairs(minetest.auth_table) do assert(type(name) == "string") assert(name ~= "") assert(type(stuff) == "table") assert(type(stuff.password) == "string") assert(type(stuff.privileges) == "table") end local file, errmsg = io.open(minetest.auth_file_path, 'w+b') if not file then error(minetest.auth_file_path.." could not be opened for writing: "..errmsg) end for name, stuff in pairs(minetest.auth_table) do local privstring = minetest.privs_to_string(stuff.privileges) file:write(name..":"..stuff.password..":"..privstring..'\n') end io.close(file) end read_auth_file() minetest.builtin_auth_handler = { get_auth = function(name) assert(type(name) == "string") if not minetest.auth_table[name] then minetest.builtin_auth_handler.create_auth(name, minetest.get_password_hash(name, minetest.setting_get("default_password"))) end if minetest.is_singleplayer() then return { password = "", privileges = minetest.registered_privileges } else if minetest.auth_table[name] and name == minetest.setting_get("name") then return { password = minetest.auth_table[name].password, privileges = minetest.registered_privileges } else return minetest.auth_table[name] end end end, create_auth = function(name, password) assert(type(name) == "string") assert(type(password) == "string") minetest.log('info', "Built-in authentication handler adding player '"..name.."'") minetest.auth_table[name] = { password = password, privileges = minetest.string_to_privs(minetest.setting_get("default_privs")), } save_auth_file() end, set_password = function(name, password) assert(type(name) == "string") assert(type(password) == "string") if not minetest.auth_table[name] then minetest.builtin_auth_handler.create_auth(name, password) else minetest.log('info', "Built-in authentication handler setting password of player '"..name.."'") minetest.auth_table[name].password = password save_auth_file() end end, set_privileges = function(name, privileges) assert(type(name) == "string") assert(type(privileges) == "table") if not minetest.auth_table[name] then minetest.builtin_auth_handler.create_auth(name, minetest.get_password_hash(name, minetest.setting_get("default_password"))) end minetest.auth_table[name].privileges = privileges save_auth_file() end } function minetest.register_authentication_handler(handler) if minetest.registered_auth_handler then error("Add-on authentication handler already registered by "..minetest.registered_auth_handler_modname) end minetest.registered_auth_handler = handler minetest.registered_auth_handler_modname = minetest.get_current_modname() end function minetest.get_auth_handler() if minetest.registered_auth_handler then return minetest.registered_auth_handler end return minetest.builtin_auth_handler end function minetest.set_player_password(name, password) minetest.get_auth_handler().set_password(name, password) end function minetest.set_player_privs(name, privs) minetest.get_auth_handler().set_privileges(name, privs) end -- -- Set random seed -- math.randomseed(os.time()) -- END