/* Minetest Copyright (C) 2010-2015 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "minimap.h" #include "logoutputbuffer.h" #include "jthread/jmutexautolock.h" #include "jthread/jsemaphore.h" #include "clientmap.h" #include "settings.h" #include "nodedef.h" #include "porting.h" #include "util/numeric.h" #include "util/string.h" #include QueuedMinimapUpdate::QueuedMinimapUpdate(): pos(-1337,-1337,-1337), data(NULL) { } QueuedMinimapUpdate::~QueuedMinimapUpdate() { delete data; } MinimapUpdateQueue::MinimapUpdateQueue() { } MinimapUpdateQueue::~MinimapUpdateQueue() { JMutexAutoLock lock(m_mutex); for (std::list::iterator i = m_queue.begin(); i != m_queue.end(); ++i) { QueuedMinimapUpdate *q = *i; delete q; } } bool MinimapUpdateQueue::addBlock(v3s16 pos, MinimapMapblock *data) { DSTACK(__FUNCTION_NAME); JMutexAutoLock lock(m_mutex); /* Find if block is already in queue. If it is, update the data and quit. */ for (std::list::iterator i = m_queue.begin(); i != m_queue.end(); ++i) { QueuedMinimapUpdate *q = *i; if (q->pos == pos) { delete q->data; q->data = data; return false; } } /* Add the block */ QueuedMinimapUpdate *q = new QueuedMinimapUpdate; q->pos = pos; q->data = data; m_queue.push_back(q); return true; } QueuedMinimapUpdate * MinimapUpdateQueue::pop() { JMutexAutoLock lock(m_mutex); for (std::list::iterator i = m_queue.begin(); i != m_queue.end(); i++) { QueuedMinimapUpdate *q = *i; m_queue.erase(i); return q; } return NULL; } /* Minimap update thread */ void MinimapUpdateThread::enqueue_Block(v3s16 pos, MinimapMapblock *data) { m_queue.addBlock(pos, data); deferUpdate(); } void MinimapUpdateThread::doUpdate() { while (m_queue.size()) { QueuedMinimapUpdate *q = m_queue.pop(); std::map::iterator it; it = m_blocks_cache.find(q->pos); if (q->data) { m_blocks_cache[q->pos] = q->data; } else if (it != m_blocks_cache.end()) { delete it->second; m_blocks_cache.erase(it); } } if (data->map_invalidated) { if (data->mode != MINIMAP_MODE_OFF) { getMap(data->pos, data->map_size, data->scan_height, data->radar); data->map_invalidated = false; } } } MinimapUpdateThread::~MinimapUpdateThread() { for (std::map::iterator it = m_blocks_cache.begin(); it != m_blocks_cache.end(); it++) { delete it->second; } } MinimapPixel *MinimapUpdateThread::getMinimapPixel(v3s16 pos, s16 height, s16 &pixel_height) { pixel_height = height - MAP_BLOCKSIZE; v3s16 blockpos_max, blockpos_min, relpos; getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y - height / 2, pos.Z), blockpos_min, relpos); getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y + height / 2, pos.Z), blockpos_max, relpos); std::map::iterator it; for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) { it = m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z)); if (it != m_blocks_cache.end()) { MinimapPixel *pixel = &it->second->data[relpos.X + relpos.Z * MAP_BLOCKSIZE]; if (pixel->id != CONTENT_AIR) { pixel_height += pixel->height; return pixel; } } pixel_height -= MAP_BLOCKSIZE; } return NULL; } s16 MinimapUpdateThread::getAirCount(v3s16 pos, s16 height) { s16 air_count = 0; v3s16 blockpos_max, blockpos_min, relpos; getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y - height / 2, pos.Z), blockpos_min, relpos); getNodeBlockPosWithOffset(v3s16(pos.X, pos.Y + height / 2, pos.Z), blockpos_max, relpos); std::map::iterator it; for (s16 i = blockpos_max.Y; i > blockpos_min.Y - 1; i--) { it = m_blocks_cache.find(v3s16(blockpos_max.X, i, blockpos_max.Z)); if (it != m_blocks_cache.end()) { MinimapPixel *pixel = &it->second->data[relpos.X + relpos.Z * MAP_BLOCKSIZE]; air_count += pixel->air_count; } } return air_count; } void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height, bool radar) { v3s16 p = v3s16 (pos.X - size / 2, pos.Y, pos.Z - size / 2); for (s16 x = 0; x < size; x++) { for (s16 z = 0; z < size; z++){ u16 id = CONTENT_AIR; MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * size]; if (!radar) { s16 pixel_height = 0; MinimapPixel* cached_pixel = getMinimapPixel(v3s16(p.X + x, p.Y, p.Z + z), height, pixel_height); if (cached_pixel) { id = cached_pixel->id; minimap_pixel->height = pixel_height; } } else { minimap_pixel->air_count = getAirCount (v3s16(p.X + x, p.Y, p.Z + z), height); } minimap_pixel->id = id; } } } Mapper::Mapper(IrrlichtDevice *device, Client *client) { this->device = device; this->client = client; this->driver = device->getVideoDriver(); this->tsrc = client->getTextureSource(); this->player = client->getEnv().getLocalPlayer(); this->shdrsrc = client->getShaderSource(); m_enable_shaders = g_settings->getBool("enable_shaders"); m_enable_shaders = g_settings->getBool("enable_shaders"); if (g_settings->getBool("minimap_double_scan_height")) { m_surface_mode_scan_height = 256; } else { m_surface_mode_scan_height = 128; } data = new MinimapData; data->mode = MINIMAP_MODE_OFF; data->radar = false; data->map_invalidated = true; data->heightmap_image = NULL; data->minimap_image = NULL; data->texture = NULL; data->minimap_shape_round = g_settings->getBool("minimap_shape_round"); std::string fname1 = "minimap_mask_round.png"; std::string fname2 = "minimap_overlay_round.png"; data->minimap_mask_round = driver->createImage (tsrc->getTexture(fname1), core::position2d(0,0), core::dimension2d(512,512)); data->minimap_overlay_round = tsrc->getTexture(fname2); fname1 = "minimap_mask_square.png"; fname2 = "minimap_overlay_square.png"; data->minimap_mask_square = driver->createImage (tsrc->getTexture(fname1), core::position2d(0,0), core::dimension2d(512,512)); data->minimap_overlay_square = tsrc->getTexture(fname2); data->player_marker = tsrc->getTexture("player_marker.png"); m_meshbuffer = getMinimapMeshBuffer(); m_minimap_update_thread = new MinimapUpdateThread(device, client); m_minimap_update_thread->data = data; m_minimap_update_thread->Start(); } Mapper::~Mapper() { m_minimap_update_thread->Stop(); m_minimap_update_thread->Wait(); m_meshbuffer->drop(); data->minimap_mask_round->drop(); data->minimap_mask_square->drop(); driver->removeTexture(data->texture); driver->removeTexture(data->heightmap_texture); driver->removeTexture(data->minimap_overlay_round); driver->removeTexture(data->minimap_overlay_square); delete data; delete m_minimap_update_thread; } void Mapper::addBlock (v3s16 pos, MinimapMapblock *data) { m_minimap_update_thread->enqueue_Block(pos, data); } MinimapMode Mapper::getMinimapMode() { return data->mode; } void Mapper::toggleMinimapShape() { data->minimap_shape_round = !data->minimap_shape_round; g_settings->setBool(("minimap_shape_round"), data->minimap_shape_round); } void Mapper::setMinimapMode(MinimapMode mode) { static const u16 modeDefs[7 * 3] = { 0, 0, 0, 0, m_surface_mode_scan_height, 256, 0, m_surface_mode_scan_height, 128, 0, m_surface_mode_scan_height, 64, 1, 32, 128, 1, 32, 64, 1, 32, 32}; JMutexAutoLock lock(m_mutex); data->radar = (bool)modeDefs[(int)mode * 3]; data->scan_height = modeDefs[(int)mode * 3 + 1]; data->map_size = modeDefs[(int)mode * 3 + 2]; data->mode = mode; m_minimap_update_thread->deferUpdate(); } void Mapper::setPos(v3s16 pos) { JMutexAutoLock lock(m_mutex); if (pos != data->old_pos) { data->old_pos = data->pos; data->pos = pos; m_minimap_update_thread->deferUpdate(); } } video::ITexture *Mapper::getMinimapTexture() { // update minimap textures when new scan is ready if (!data->map_invalidated) { // create minimap and heightmap image core::dimension2d dim(data->map_size,data->map_size); video::IImage *map_image = driver->createImage(video::ECF_A8R8G8B8, dim); video::IImage *heightmap_image = driver->createImage(video::ECF_A8R8G8B8, dim); video::IImage *minimap_image = driver->createImage(video::ECF_A8R8G8B8, core::dimension2d(512, 512)); video::SColor c; if (!data->radar) { // surface mode for (s16 x = 0; x < data->map_size; x++) { for (s16 z = 0; z < data->map_size; z++) { MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * data->map_size]; const ContentFeatures &f = client->getNodeDefManager()->get(minimap_pixel->id); c = f.minimap_color; c.setAlpha(240); map_image->setPixel(x, data->map_size - z -1, c); u32 h = minimap_pixel->height; heightmap_image->setPixel(x,data->map_size -z -1, video::SColor(255, h, h, h)); } } } else { // radar mode c = video::SColor (240, 0 , 0, 0); for (s16 x = 0; x < data->map_size; x++) { for (s16 z = 0; z < data->map_size; z++) { MinimapPixel* minimap_pixel = &data->minimap_scan[x + z * data->map_size]; if (minimap_pixel->air_count > 0) { c.setGreen(core::clamp(core::round32(32 + minimap_pixel->air_count * 8), 0, 255)); } else { c.setGreen(0); } map_image->setPixel(x, data->map_size - z -1, c); } } } map_image->copyToScaling(minimap_image); map_image->drop(); video::IImage *minimap_mask; if (data->minimap_shape_round) { minimap_mask = data->minimap_mask_round; } else { minimap_mask = data->minimap_mask_square; } for (s16 x = 0; x < 512; x++) { for (s16 y = 0; y < 512; y++) { video::SColor mask_col = minimap_mask->getPixel(x, y); if (!mask_col.getAlpha()) { minimap_image->setPixel(x, y, video::SColor(0,0,0,0)); } } } if (data->texture) { driver->removeTexture(data->texture); } if (data->heightmap_texture) { driver->removeTexture(data->heightmap_texture); } data->texture = driver->addTexture("minimap__", minimap_image); data->heightmap_texture = driver->addTexture("minimap_heightmap__", heightmap_image); minimap_image->drop(); heightmap_image->drop(); data->map_invalidated = true; } return data->texture; } v3f Mapper::getYawVec() { if (data->minimap_shape_round) { return v3f(cos(player->getYaw()* core::DEGTORAD), sin(player->getYaw()* core::DEGTORAD), 1.0); } else { return v3f(1.0, 0.0, 1.0); } } scene::SMeshBuffer *Mapper::getMinimapMeshBuffer() { scene::SMeshBuffer *buf = new scene::SMeshBuffer(); buf->Vertices.set_used(4); buf->Indices .set_used(6); video::SColor c(255, 255, 255, 255); buf->Vertices[0] = video::S3DVertex(-1, -1, 0, 0, 0, 1, c, 0, 1); buf->Vertices[1] = video::S3DVertex(-1, 1, 0, 0, 0, 1, c, 0, 0); buf->Vertices[2] = video::S3DVertex( 1, 1, 0, 0, 0, 1, c, 1, 0); buf->Vertices[3] = video::S3DVertex( 1, -1, 0, 0, 0, 1, c, 1, 1); buf->Indices[0] = 0; buf->Indices[1] = 1; buf->Indices[2] = 2; buf->Indices[3] = 2; buf->Indices[4] = 3; buf->Indices[5] = 0; return buf; } void Mapper::drawMinimap() { v2u32 screensize = porting::getWindowSize(); u32 size = 0.25 * screensize.Y; video::ITexture* minimap_texture = getMinimapTexture(); core::matrix4 matrix; core::rect oldViewPort = driver->getViewPort(); driver->setViewPort(core::rect(screensize.X - size - 10, 10, screensize.X - 10, size + 10)); core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION); driver->setTransform(video::ETS_PROJECTION, core::matrix4()); core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW); driver->setTransform(video::ETS_VIEW, core::matrix4()); matrix.makeIdentity(); if (minimap_texture) { video::SMaterial& material = m_meshbuffer->getMaterial(); material.setFlag(video::EMF_TRILINEAR_FILTER, true); material.Lighting = false; material.TextureLayer[0].Texture = minimap_texture; material.TextureLayer[1].Texture = data->heightmap_texture; if (m_enable_shaders && !data->radar) { u16 sid = shdrsrc->getShader("minimap_shader", 1, 1); material.MaterialType = shdrsrc->getShaderInfo(sid).material; } else { material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; } if (data->minimap_shape_round) matrix.setRotationDegrees(core::vector3df(0, 0, 360 - player->getYaw())); driver->setTransform(video::ETS_WORLD, matrix); driver->setMaterial(material); driver->drawMeshBuffer(m_meshbuffer); video::ITexture *minimap_overlay; if (data->minimap_shape_round) { minimap_overlay = data->minimap_overlay_round; } else { minimap_overlay = data->minimap_overlay_square; } material.TextureLayer[0].Texture = minimap_overlay; material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; driver->setMaterial(material); driver->drawMeshBuffer(m_meshbuffer); if (!data->minimap_shape_round) { matrix.setRotationDegrees(core::vector3df(0, 0, player->getYaw())); driver->setTransform(video::ETS_WORLD, matrix); material.TextureLayer[0].Texture = data->player_marker; driver->setMaterial(material); driver->drawMeshBuffer(m_meshbuffer); } } driver->setTransform(video::ETS_VIEW, oldViewMat); driver->setTransform(video::ETS_PROJECTION, oldProjMat); driver->setViewPort(oldViewPort); }