-- -- Experimental things -- -- An example furnace-thing implemented in Lua minetest.register_node("luafurnace", { tile_images = {"lava.png", "furnace_side.png", "furnace_side.png", "furnace_side.png", "furnace_side.png", "furnace_front.png"}, --inventory_image = "furnace_front.png", inventory_image = inventorycube("furnace_front.png"), paramtype = "facedir_simple", metadata_name = "generic", material = digprop_stonelike(3.0), }) minetest.register_on_placenode(function(pos, newnode, placer) if newnode.name == "luafurnace" then print("get_meta"); local meta = minetest.env:get_meta(pos) print("inventory_set_list"); meta:inventory_set_list("fuel", {""}) print("inventory_set_list"); meta:inventory_set_list("src", {""}) print("inventory_set_list"); meta:inventory_set_list("dst", {"","","",""}) print("set_inventory_draw_spec"); meta:set_inventory_draw_spec( "invsize[8,9;]" .."list[current_name;fuel;2,3;1,1;]" .."list[current_name;src;2,1;1,1;]" .."list[current_name;dst;5,1;2,2;]" .."list[current_player;main;0,5;8,4;]" ) local total_cooked = 0; print("set_string") meta:set_string("total_cooked", total_cooked) print("set_infotext"); meta:set_infotext("Lua Furnace: total cooked: "..total_cooked) end end) function stackstring_take_item(stackstring) if stackstring == nil then return '', nil end local stacktype = nil stacktype = string.match(stackstring, '([%a%d]+Item[%a%d]*)') if stacktype == "NodeItem" or stacktype == "CraftItem" then local itemtype = nil local itemname = nil local itemcount = nil itemtype, itemname, itemcount = string.match(stackstring, '([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)') itemcount = tonumber(itemcount) if itemcount == 0 then return '', nil elseif itemcount == 1 then return '', {type=itemtype, name=itemname} else return itemtype.." \""..itemname.."\" "..(itemcount-1), {type=itemtype, name=itemname} end elseif stacktype == "ToolItem" then local itemtype = nil local itemname = nil local itemwear = nil itemtype, itemname, itemwear = string.match(stackstring, '([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)') itemwear = tonumber(itemwear) return '', {type=itemtype, name=itemname, wear=itemwear} end end function stackstring_put_item(stackstring, item) if item == nil then return stackstring, false end stackstring = stackstring or '' local stacktype = nil stacktype = string.match(stackstring, '([%a%d]+Item[%a%d]*)') stacktype = stacktype or '' if stacktype ~= '' and stacktype ~= item.type then return stackstring, false end if item.type == "NodeItem" or item.type == "CraftItem" then local itemtype = nil local itemname = nil local itemcount = nil itemtype, itemname, itemcount = string.match(stackstring, '([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)') itemtype = itemtype or item.type itemname = itemname or item.name if itemcount == nil then itemcount = 0 end itemcount = itemcount + 1 return itemtype.." \""..itemname.."\" "..itemcount, true elseif item.type == "ToolItem" then if stacktype ~= nil then return stackstring, false end local itemtype = nil local itemname = nil local itemwear = nil itemtype, itemname, itemwear = string.match(stackstring, '([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)') itemwear = tonumber(itemwear) return itemtype.." \""..itemname.."\" "..itemwear, true end return stackstring, false end function stackstring_put_stackstring(stackstring, src) while src ~= '' do --print("src="..dump(src)) src, item = stackstring_take_item(src) --print("src="..dump(src).." item="..dump(item)) local success stackstring, success = stackstring_put_item(stackstring, item) if not success then return stackstring, false end end return stackstring, true end function test_stack() local stack local item local success stack, item = stackstring_take_item('NodeItem "TNT" 3') assert(stack == 'NodeItem "TNT" 2') assert(item.type == 'NodeItem') assert(item.name == 'TNT') stack, item = stackstring_take_item('CraftItem "with spaces" 2') assert(stack == 'CraftItem "with spaces" 1') assert(item.type == 'CraftItem') assert(item.name == 'with spaces') stack, item = stackstring_take_item('CraftItem "with spaces" 1') assert(stack == '') assert(item.type == 'CraftItem') assert(item.name == 'with spaces') stack, item = stackstring_take_item('CraftItem "s8df2kj3" 0') assert(stack == '') assert(item == nil) stack, item = stackstring_take_item('ToolItem "With Spaces" 32487') assert(stack == '') assert(item.type == 'ToolItem') assert(item.name == 'With Spaces') assert(item.wear == 32487) stack, success = stackstring_put_item('NodeItem "With Spaces" 40', {type='NodeItem', name='With Spaces'}) assert(stack == 'NodeItem "With Spaces" 41') assert(success == true) stack, success = stackstring_put_item('CraftItem "With Spaces" 40', {type='CraftItem', name='With Spaces'}) assert(stack == 'CraftItem "With Spaces" 41') assert(success == true) stack, success = stackstring_put_item('ToolItem "With Spaces" 32487', {type='ToolItem', name='With Spaces'}) assert(stack == 'ToolItem "With Spaces" 32487') assert(success == false) stack, success = stackstring_put_item('NodeItem "With Spaces" 40', {type='ToolItem', name='With Spaces'}) assert(stack == 'NodeItem "With Spaces" 40') assert(success == false) assert(stackstring_put_stackstring('NodeItem "With Spaces" 2', 'NodeItem "With Spaces" 1') == 'NodeItem "With Spaces" 3') end test_stack() minetest.register_abm({ nodenames = {"luafurnace"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) local meta = minetest.env:get_meta(pos) local fuellist = meta:inventory_get_list("fuel") local srclist = meta:inventory_get_list("src") local dstlist = meta:inventory_get_list("dst") if fuellist == nil or srclist == nil or dstlist == nil then return end _, srcitem = stackstring_take_item(srclist[1]) _, fuelitem = stackstring_take_item(fuellist[1]) if not srcitem or not fuelitem then return end if fuelitem.type == "NodeItem" then local prop = minetest.registered_nodes[fuelitem.name] if prop == nil then return end if prop.furnace_burntime < 0 then return end else return end local resultstack = nil if srcitem.type == "NodeItem" then local prop = minetest.registered_nodes[srcitem.name] if prop == nil then return end if prop.cookresult_item == "" then return end resultstack = prop.cookresult_item else return end if resultstack == nil then return end dstlist[1], success = stackstring_put_stackstring(dstlist[1], resultstack) if not success then return end fuellist[1], _ = stackstring_take_item(fuellist[1]) srclist[1], _ = stackstring_take_item(srclist[1]) meta:inventory_set_list("fuel", fuellist) meta:inventory_set_list("src", srclist) meta:inventory_set_list("dst", dstlist) local total_cooked = meta:get_string("total_cooked") total_cooked = tonumber(total_cooked) + 1 meta:set_string("total_cooked", total_cooked) meta:set_infotext("Lua Furnace: total cooked: "..total_cooked) end, }) minetest.register_craft({ output = 'NodeItem "luafurnace" 1', recipe = { {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'}, {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'}, {'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'}, } }) -- -- Random stuff -- --[[ minetest.register_tool("horribletool", { image = "lava.png", basetime = 2.0 dt_weight = 0.2 dt_crackiness = 0.2 dt_crumbliness = 0.2 dt_cuttability = 0.2 basedurability = 50 dd_weight = -5 dd_crackiness = -5 dd_crumbliness = -5 dd_cuttability = -5 }) --]] minetest.register_craft({ output = 'NodeItem "somenode" 4', recipe = { {'CraftItem "Stick" 1'}, } }) minetest.register_node("somenode", { tile_images = {"lava.png", "mese.png", "stone.png", "grass.png", "cobble.png", "tree_top.png"}, inventory_image = "treeprop.png", material = { diggability = "normal", weight = 0, crackiness = 0, crumbliness = 0, cuttability = 0, flammability = 0 }, metadata_name = "chest", }) -- -- TNT (not functional) -- minetest.register_craft({ output = 'NodeItem "TNT" 4', recipe = { {'NodeItem "wood" 1'}, {'CraftItem "lump_of_coal" 1'}, {'NodeItem "wood" 1'} } }) minetest.register_node("TNT", { tile_images = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png", "tnt_side.png", "tnt_side.png", "tnt_side.png"}, inventory_image = "tnt_side.png", dug_item = '', -- Get nothing material = { diggability = "not", }, }) local TNT = { -- Static definition physical = true, -- Collides with things -- weight = 5, collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "cube", textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"}, -- Initial value for our timer timer = 0, -- Number of punches required to defuse health = 1, blinktimer = 0, blinkstatus = true, } -- Called when a TNT object is created function TNT:on_activate(staticdata) print("TNT:on_activate()") self.object:setvelocity({x=0, y=4, z=0}) self.object:setacceleration({x=0, y=-10, z=0}) self.object:settexturemod("^[brighten") end -- Called periodically function TNT:on_step(dtime) --print("TNT:on_step()") self.timer = self.timer + dtime self.blinktimer = self.blinktimer + dtime if self.blinktimer > 0.5 then self.blinktimer = self.blinktimer - 0.5 if self.blinkstatus then self.object:settexturemod("") else self.object:settexturemod("^[brighten") end self.blinkstatus = not self.blinkstatus end end -- Called when object is punched function TNT:on_punch(hitter) print("TNT:on_punch()") self.health = self.health - 1 if self.health <= 0 then self.object:remove() hitter:add_to_inventory("NodeItem TNT 1") hitter:set_hp(hitter:get_hp() - 1) end end -- Called when object is right-clicked function TNT:on_rightclick(clicker) --pos = self.object:getpos() --pos = {x=pos.x, y=pos.y+0.1, z=pos.z} --self.object:moveto(pos, false) end print("TNT dump: "..dump(TNT)) print("Registering TNT"); minetest.register_entity("TNT", TNT) -- -- A test entity for testing animated and yaw-modulated sprites -- minetest.register_entity("testentity", { -- Static definition physical = true, -- Collides with things -- weight = 5, collisionbox = {-0.7,-1.35,-0.7, 0.7,1.0,0.7}, --collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5}, visual = "sprite", visual_size = {x=2, y=3}, textures = {"dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"}, spritediv = {x=6, y=5}, initial_sprite_basepos = {x=0, y=0}, on_activate = function(self, staticdata) print("testentity.on_activate") self.object:setsprite({x=0,y=0}, 1, 0, true) --self.object:setsprite({x=0,y=0}, 4, 0.3, true) -- Set gravity self.object:setacceleration({x=0, y=-10, z=0}) -- Jump a bit upwards self.object:setvelocity({x=0, y=10, z=0}) end, on_punch = function(self, hitter) self.object:remove() hitter:add_to_inventory('CraftItem testobject1 1') end, }) -- -- More random stuff -- minetest.register_on_respawnplayer(function(player) print("on_respawnplayer") -- player:setpos({x=0, y=30, z=0}) -- return true end) minetest.register_on_generated(function(minp, maxp) --print("on_generated: minp="..dump(minp).." maxp="..dump(maxp)) --cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2} --minetest.env:add_node(cp, {name="sand"}) end) -- Example setting get print("setting max_users = " .. dump(minetest.setting_get("max_users"))) print("setting asdf = " .. dump(minetest.setting_get("asdf"))) minetest.register_on_chat_message(function(name, message) print("on_chat_message: name="..dump(name).." message="..dump(message)) local cmd = "/testcommand" if message:sub(0, #cmd) == cmd then print(cmd.." invoked") return true end local cmd = "/help" if message:sub(0, #cmd) == cmd then print("script-overridden help command") minetest.chat_send_all("script-overridden help command") return true end end) -- Grow papyrus on TNT every 10 seconds --[[minetest.register_abm({ nodenames = {"TNT"}, interval = 10.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) print("TNT ABM action") pos.y = pos.y + 1 minetest.env:add_node(pos, {name="papyrus"}) end, })]] -- Replace texts of alls signs with "foo" every 10 seconds --[[minetest.register_abm({ nodenames = {"sign_wall"}, interval = 10.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) print("ABM: Sign text changed") local meta = minetest.env:get_meta(pos) meta:set_text("foo") end, })]] --[[local ncpos = nil local ncq = 1 local ncstuff = { {2, 1, 0, 3}, {3, 0, 1, 2}, {4, -1, 0, 1}, {5, -1, 0, 1}, {6, 0, -1, 0}, {7, 0, -1, 0}, {8, 1, 0, 3}, {9, 1, 0, 3}, {10, 1, 0, 3}, {11, 0, 1, 2}, {12, 0, 1, 2}, {13, 0, 1, 2}, {14, -1, 0, 1}, {15, -1, 0, 1}, {16, -1, 0, 1}, {17, -1, 0, 1}, {18, 0, -1, 0}, {19, 0, -1, 0}, {20, 0, -1, 0}, {21, 0, -1, 0}, {22, 1, 0, 3}, {23, 1, 0, 3}, {24, 1, 0, 3}, {25, 1, 0, 3}, {10, 0, 1, 2} } local ncold = {} local nctime = nil minetest.register_abm({ nodenames = {"dirt_with_grass"}, interval = 100000.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) if ncpos ~= nil then return end if pos.x % 16 ~= 8 or pos.z % 16 ~= 8 then return end pos.y = pos.y + 1 n = minetest.env:get_node(pos) print(dump(n)) if n.name ~= "air" then return end pos.y = pos.y + 2 ncpos = pos nctime = os.clock() minetest.env:add_node(ncpos, {name="nyancat"}) end }) minetest.register_abm({ nodenames = {"nyancat"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) if ncpos == nil then return end if pos.x == ncpos.x and pos.y == ncpos.y and pos.z == ncpos.z then clock = os.clock() if clock - nctime < 0.1 then return end nctime = clock s0 = ncstuff[ncq] ncq = s0[1] s1 = ncstuff[ncq] p0 = pos p1 = {x = p0.x + s0[2], y = p0.y, z = p0.z + s0[3]} p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]} table.insert(ncold, 1, p0) while #ncold >= 10 do minetest.env:add_node(ncold[#ncold], {name="air"}) table.remove(ncold, #ncold) end minetest.env:add_node(p0, {name="nyancat_rainbow"}) minetest.env:add_node(p1, {name="nyancat", param1=s0[4]}) minetest.env:add_node(p2, {name="air"}) ncpos = p1 end end, })--]]