/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "util/numeric.h" #include "map.h" #include "mapgen.h" #include "mapgen_v6.h" #include "mapgen_v7.h" #include "cavegen.h" NoiseParams nparams_caveliquids(0, 1, v3f(150.0, 150.0, 150.0), 776, 3, 0.6); /////////////////////////////////////////////////////////////////////////////// CaveV6::CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool is_large_cave) { this->mg = mg; this->vm = mg->vm; this->ndef = mg->ndef; this->water_level = mg->water_level; this->large_cave = is_large_cave; this->ps = ps; this->ps2 = ps2; this->c_water_source = mg->c_water_source; this->c_lava_source = mg->c_lava_source; min_tunnel_diameter = 2; max_tunnel_diameter = ps->range(2, 6); dswitchint = ps->range(1, 14); flooded = true; if (large_cave) { part_max_length_rs = ps->range(2,4); tunnel_routepoints = ps->range(5, ps->range(15,30)); min_tunnel_diameter = 5; max_tunnel_diameter = ps->range(7, ps->range(8,24)); } else { part_max_length_rs = ps->range(2,9); tunnel_routepoints = ps->range(10, ps->range(15,30)); } large_cave_is_flat = (ps->range(0,1) == 0); } void CaveV6::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) { node_min = nmin; node_max = nmax; max_stone_y = max_stone_height; main_direction = v3f(0, 0, 0); // Allowed route area size in nodes ar = node_max - node_min + v3s16(1, 1, 1); // Area starting point in nodes of = node_min; // Allow a bit more //(this should be more than the maximum radius of the tunnel) const s16 max_spread_amount = MAP_BLOCKSIZE; s16 insure = 10; s16 more = MYMAX(max_spread_amount - max_tunnel_diameter / 2 - insure, 1); ar += v3s16(1,0,1) * more * 2; of -= v3s16(1,0,1) * more; route_y_min = 0; // Allow half a diameter + 7 over stone surface route_y_max = -of.Y + max_stone_y + max_tunnel_diameter / 2 + 7; // Limit maximum to area route_y_max = rangelim(route_y_max, 0, ar.Y - 1); if (large_cave) { s16 min = 0; if (node_min.Y < water_level && node_max.Y > water_level) { min = water_level - max_tunnel_diameter/3 - of.Y; route_y_max = water_level + max_tunnel_diameter/3 - of.Y; } route_y_min = ps->range(min, min + max_tunnel_diameter); route_y_min = rangelim(route_y_min, 0, route_y_max); } s16 route_start_y_min = route_y_min; s16 route_start_y_max = route_y_max; route_start_y_min = rangelim(route_start_y_min, 0, ar.Y-1); route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y-1); // Randomize starting position orp = v3f( (float)(ps->next() % ar.X) + 0.5, (float)(ps->range(route_start_y_min, route_start_y_max)) + 0.5, (float)(ps->next() % ar.Z) + 0.5 ); int notifytype = large_cave ? GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN; if (mg->gennotify & (1 << notifytype)) { std::vector *nvec = mg->gen_notifications[notifytype]; nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z)); } // Generate some tunnel starting from orp for (u16 j = 0; j < tunnel_routepoints; j++) makeTunnel(j % dswitchint == 0); notifytype = large_cave ? GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END; if (mg->gennotify & (1 << notifytype)) { std::vector *nvec = mg->gen_notifications[notifytype]; nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z)); } } void CaveV6::makeTunnel(bool dirswitch) { if (dirswitch && !large_cave) { main_direction = v3f( ((float)(ps->next() % 20) - (float)10) / 10, ((float)(ps->next() % 20) - (float)10) / 30, ((float)(ps->next() % 20) - (float)10) / 10 ); main_direction *= (float)ps->range(0, 10) / 10; } // Randomize size s16 min_d = min_tunnel_diameter; s16 max_d = max_tunnel_diameter; rs = ps->range(min_d, max_d); v3s16 maxlen; if (large_cave) { maxlen = v3s16( rs * part_max_length_rs, rs * part_max_length_rs / 2, rs * part_max_length_rs ); } else { maxlen = v3s16( rs * part_max_length_rs, ps->range(1, rs * part_max_length_rs), rs * part_max_length_rs ); } v3f vec( (float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2, (float)(ps->next() % (maxlen.Y * 1)) - (float)maxlen.Y / 2, (float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2 ); // Jump downward sometimes if (!large_cave && ps->range(0, 12) == 0) { vec = v3f( (float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2, (float)(ps->next() % (maxlen.Y * 2)) - (float)maxlen.Y, (float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2 ); } vec += main_direction; v3f rp = orp + vec; if (rp.X < 0) rp.X = 0; else if (rp.X >= ar.X) rp.X = ar.X - 1; if (rp.Y < route_y_min) rp.Y = route_y_min; else if (rp.Y >= route_y_max) rp.Y = route_y_max - 1; if (rp.Z < 0) rp.Z = 0; else if (rp.Z >= ar.Z) rp.Z = ar.Z - 1; vec = rp - orp; float veclen = vec.getLength(); // As odd as it sounds, veclen is *exactly* 0.0 sometimes, causing a FPE if (veclen < 0.05) veclen = 1.0; // Every second section is rough bool randomize_xz = (ps2->range(1, 2) == 1); // Carve routes for (float f = 0; f < 1.0; f += 1.0 / veclen) carveRoute(vec, f, randomize_xz); orp = rp; } void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) { MapNode airnode(CONTENT_AIR); MapNode waternode(c_water_source); MapNode lavanode(c_lava_source); v3s16 startp(orp.X, orp.Y, orp.Z); startp += of; v3f fp = orp + vec * f; fp.X += 0.1 * ps->range(-10, 10); fp.Z += 0.1 * ps->range(-10, 10); v3s16 cp(fp.X, fp.Y, fp.Z); s16 d0 = -rs/2; s16 d1 = d0 + rs; if (randomize_xz) { d0 += ps->range(-1, 1); d1 += ps->range(-1, 1); } for (s16 z0 = d0; z0 <= d1; z0++) { s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1); for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) { s16 maxabsxz = MYMAX(abs(x0), abs(z0)); s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1); for (s16 y0 = -si2; y0 <= si2; y0++) { if (large_cave_is_flat) { // Make large caves not so tall if (rs > 7 && abs(y0) >= rs / 3) continue; } v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0); p += of; if (vm->m_area.contains(p) == false) continue; u32 i = vm->m_area.index(p); content_t c = vm->m_data[i].getContent(); if (!ndef->get(c).is_ground_content) continue; if (large_cave) { int full_ymin = node_min.Y - MAP_BLOCKSIZE; int full_ymax = node_max.Y + MAP_BLOCKSIZE; if (flooded && full_ymin < water_level && full_ymax > water_level) { vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode; } else if (flooded && full_ymax < water_level) { vm->m_data[i] = (p.Y < startp.Y - 2) ? lavanode : airnode; } else { vm->m_data[i] = airnode; } } else { // Don't replace air or water or lava or ignore if (c == CONTENT_IGNORE || c == CONTENT_AIR || c == c_water_source || c == c_lava_source) continue; vm->m_data[i] = airnode; vm->m_flags[i] |= VMANIP_FLAG_CAVE; } } } } } ///////////////////////////////////////// Caves V7 CaveV7::CaveV7(MapgenV7 *mg, PseudoRandom *ps, bool is_large_cave) { this->mg = mg; this->vm = mg->vm; this->ndef = mg->ndef; this->water_level = mg->water_level; this->large_cave = is_large_cave; this->ps = ps; this->c_water_source = mg->c_water_source; this->c_lava_source = mg->c_lava_source; this->c_ice = mg->c_ice; this->np_caveliquids = &nparams_caveliquids; dswitchint = ps->range(1, 14); flooded = ps->range(1, 2) == 2; if (large_cave) { part_max_length_rs = ps->range(2, 4); tunnel_routepoints = ps->range(5, ps->range(15, 30)); min_tunnel_diameter = 5; max_tunnel_diameter = ps->range(7, ps->range(8, 24)); } else { part_max_length_rs = ps->range(2, 9); tunnel_routepoints = ps->range(10, ps->range(15, 30)); min_tunnel_diameter = 2; max_tunnel_diameter = ps->range(2, 6); } large_cave_is_flat = (ps->range(0, 1) == 0); } void CaveV7::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) { node_min = nmin; node_max = nmax; max_stone_y = max_stone_height; main_direction = v3f(0, 0, 0); // Allowed route area size in nodes ar = node_max - node_min + v3s16(1, 1, 1); // Area starting point in nodes of = node_min; // Allow a bit more //(this should be more than the maximum radius of the tunnel) s16 insure = 10; s16 more = MYMAX(MAP_BLOCKSIZE - max_tunnel_diameter / 2 - insure, 1); ar += v3s16(1,0,1) * more * 2; of -= v3s16(1,0,1) * more; route_y_min = 0; // Allow half a diameter + 7 over stone surface route_y_max = -of.Y + max_stone_y + max_tunnel_diameter / 2 + 7; // Limit maximum to area route_y_max = rangelim(route_y_max, 0, ar.Y - 1); if (large_cave) { s16 min = 0; if (node_min.Y < water_level && node_max.Y > water_level) { min = water_level - max_tunnel_diameter/3 - of.Y; route_y_max = water_level + max_tunnel_diameter/3 - of.Y; } route_y_min = ps->range(min, min + max_tunnel_diameter); route_y_min = rangelim(route_y_min, 0, route_y_max); } s16 route_start_y_min = route_y_min; s16 route_start_y_max = route_y_max; route_start_y_min = rangelim(route_start_y_min, 0, ar.Y - 1); route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y - 1); // Randomize starting position orp = v3f( (float)(ps->next() % ar.X) + 0.5, (float)(ps->range(route_start_y_min, route_start_y_max)) + 0.5, (float)(ps->next() % ar.Z) + 0.5 ); int notifytype = large_cave ? GENNOTIFY_LARGECAVE_BEGIN : GENNOTIFY_CAVE_BEGIN; if (mg->gennotify & (1 << notifytype)) { std::vector *nvec = mg->gen_notifications[notifytype]; nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z)); } // Generate some tunnel starting from orp for (u16 j = 0; j < tunnel_routepoints; j++) makeTunnel(j % dswitchint == 0); notifytype = large_cave ? GENNOTIFY_LARGECAVE_END : GENNOTIFY_CAVE_END; if (mg->gennotify & (1 << notifytype)) { std::vector *nvec = mg->gen_notifications[notifytype]; nvec->push_back(v3s16(of.X + orp.X, of.Y + orp.Y, of.Z + orp.Z)); } } void CaveV7::makeTunnel(bool dirswitch) { if (dirswitch && !large_cave) { main_direction = v3f( ((float)(ps->next() % 20) - (float)10) / 10, ((float)(ps->next() % 20) - (float)10) / 30, ((float)(ps->next() % 20) - (float)10) / 10 ); main_direction *= (float)ps->range(0, 10) / 10; } // Randomize size s16 min_d = min_tunnel_diameter; s16 max_d = max_tunnel_diameter; rs = ps->range(min_d, max_d); v3s16 maxlen; if (large_cave) { maxlen = v3s16( rs * part_max_length_rs, rs * part_max_length_rs / 2, rs * part_max_length_rs ); } else { maxlen = v3s16( rs * part_max_length_rs, ps->range(1, rs * part_max_length_rs), rs * part_max_length_rs ); } v3f vec; // Jump downward sometimes if (!large_cave && ps->range(0, 12) == 0) { vec = v3f( (float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2, (float)(ps->next() % (maxlen.Y * 2)) - (float)maxlen.Y, (float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2 ); } else { vec = v3f( (float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2, (float)(ps->next() % (maxlen.Y * 1)) - (float)maxlen.Y / 2, (float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2 ); } // Do not make large caves that are above ground. // It is only necessary to check the startpoint and endpoint. if (large_cave) { v3s16 orpi(orp.X, orp.Y, orp.Z); v3s16 veci(vec.X, vec.Y, vec.Z); v3s16 p; p = orpi + veci + of + rs / 2; if (p.Z >= node_min.Z && p.Z <= node_max.Z && p.X >= node_min.X && p.X <= node_max.X) { u32 index = (p.Z - node_min.Z) * mg->ystride + (p.X - node_min.X); s16 h = mg->ridge_heightmap[index]; if (h < p.Y) return; } else if (p.Y > water_level) { return; // If it's not in our heightmap, use a simple heuristic } p = orpi + of + rs / 2; if (p.Z >= node_min.Z && p.Z <= node_max.Z && p.X >= node_min.X && p.X <= node_max.X) { u32 index = (p.Z - node_min.Z) * mg->ystride + (p.X - node_min.X); s16 h = mg->ridge_heightmap[index]; if (h < p.Y) return; } else if (p.Y > water_level) { return; } } vec += main_direction; v3f rp = orp + vec; if (rp.X < 0) rp.X = 0; else if (rp.X >= ar.X) rp.X = ar.X - 1; if (rp.Y < route_y_min) rp.Y = route_y_min; else if (rp.Y >= route_y_max) rp.Y = route_y_max - 1; if (rp.Z < 0) rp.Z = 0; else if (rp.Z >= ar.Z) rp.Z = ar.Z - 1; vec = rp - orp; float veclen = vec.getLength(); if (veclen < 0.05) veclen = 1.0; // Every second section is rough bool randomize_xz = (ps->range(1, 2) == 1); // Make a ravine every once in a while if it's long enough //float xylen = vec.X * vec.X + vec.Z * vec.Z; //disable ravines for now bool is_ravine = false; //(xylen > 500.0) && !large_cave && (ps->range(1, 8) == 1); // Carve routes for (float f = 0; f < 1.0; f += 1.0 / veclen) carveRoute(vec, f, randomize_xz, is_ravine); orp = rp; } void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) { MapNode airnode(CONTENT_AIR); MapNode waternode(c_water_source); MapNode lavanode(c_lava_source); v3s16 startp(orp.X, orp.Y, orp.Z); startp += of; float nval = NoisePerlin3D(np_caveliquids, startp.X, startp.Y, startp.Z, mg->seed); MapNode liquidnode = nval < 0.40 ? lavanode : waternode; v3f fp = orp + vec * f; fp.X += 0.1 * ps->range(-10, 10); fp.Z += 0.1 * ps->range(-10, 10); v3s16 cp(fp.X, fp.Y, fp.Z); s16 d0 = -rs/2; s16 d1 = d0 + rs; if (randomize_xz) { d0 += ps->range(-1, 1); d1 += ps->range(-1, 1); } bool flat_cave_floor = !large_cave && ps->range(0, 2) == 2; bool should_make_cave_hole = ps->range(1, 10) == 1; for (s16 z0 = d0; z0 <= d1; z0++) { s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1); for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) { s16 maxabsxz = MYMAX(abs(x0), abs(z0)); s16 si2 = is_ravine ? MYMIN(ps->range(25, 26), ar.Y) : rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1); for (s16 y0 = -si2; y0 <= si2; y0++) { // Make better floors in small caves if(flat_cave_floor && y0 <= -rs/2 && rs<=7) continue; if (large_cave_is_flat) { // Make large caves not so tall if (rs > 7 && abs(y0) >= rs / 3) continue; } v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0); p += of; if (!is_ravine && mg->heightmap && should_make_cave_hole && p.X <= node_max.X && p.Z <= node_max.Z) { int maplen = node_max.X - node_min.X + 1; int idx = (p.Z - node_min.Z) * maplen + (p.X - node_min.X); if (p.Y >= mg->heightmap[idx] - 2) continue; } if (vm->m_area.contains(p) == false) continue; u32 i = vm->m_area.index(p); // Don't replace air, water, lava, or ice content_t c = vm->m_data[i].getContent(); if (!ndef->get(c).is_ground_content || c == CONTENT_AIR || c == c_water_source || c == c_lava_source || c == c_ice) continue; if (large_cave) { int full_ymin = node_min.Y - MAP_BLOCKSIZE; int full_ymax = node_max.Y + MAP_BLOCKSIZE; if (flooded && full_ymin < water_level && full_ymax > water_level) vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode; else if (flooded && full_ymax < water_level) vm->m_data[i] = (p.Y < startp.Y - 4) ? liquidnode : airnode; else vm->m_data[i] = airnode; } else { if (c == CONTENT_IGNORE) continue; vm->m_data[i] = airnode; vm->m_flags[i] |= VMANIP_FLAG_CAVE; } } } } }