_G.vector = {} dofile("builtin/common/vector.lua") describe("vector", function() describe("new()", function() it("constructs", function() assert.same({x = 0, y = 0, z = 0}, vector.new()) assert.same({x = 1, y = 2, z = 3}, vector.new(1, 2, 3)) assert.same({x = 3, y = 2, z = 1}, vector.new({x = 3, y = 2, z = 1})) assert.is_true(vector.check(vector.new())) assert.is_true(vector.check(vector.new(1, 2, 3))) assert.is_true(vector.check(vector.new({x = 3, y = 2, z = 1}))) local input = vector.new({ x = 3, y = 2, z = 1 }) local output = vector.new(input) assert.same(input, output) assert.equal(input, output) assert.is_false(rawequal(input, output)) assert.equal(input, input:new()) end) it("throws on invalid input", function() assert.has.errors(function() vector.new({ x = 3 }) end) assert.has.errors(function() vector.new({ d = 3 }) end) end) end) it("zero()", function() assert.same({x = 0, y = 0, z = 0}, vector.zero()) assert.same(vector.new(), vector.zero()) assert.equal(vector.new(), vector.zero()) assert.is_true(vector.check(vector.zero())) end) it("copy()", function() local v = vector.new(1, 2, 3) assert.same(v, vector.copy(v)) assert.same(vector.new(v), vector.copy(v)) assert.equal(vector.new(v), vector.copy(v)) assert.is_true(vector.check(vector.copy(v))) end) it("indexes", function() local some_vector = vector.new(24, 42, 13) assert.equal(24, some_vector[1]) assert.equal(24, some_vector.x) assert.equal(42, some_vector[2]) assert.equal(42, some_vector.y) assert.equal(13, some_vector[3]) assert.equal(13, some_vector.z) some_vector[1] = 100 assert.equal(100, some_vector.x) some_vector.x = 101 assert.equal(101, some_vector[1]) some_vector[2] = 100 assert.equal(100, some_vector.y) some_vector.y = 102 assert.equal(102, some_vector[2]) some_vector[3] = 100 assert.equal(100, some_vector.z) some_vector.z = 103 assert.equal(103, some_vector[3]) end) it("direction()", function() local a = vector.new(1, 0, 0) local b = vector.new(1, 42, 0) assert.equal(vector.new(0, 1, 0), vector.direction(a, b)) assert.equal(vector.new(0, 1, 0), a:direction(b)) end) it("distance()", function() local a = vector.new(1, 0, 0) local b = vector.new(3, 42, 9) assert.is_true(math.abs(43 - vector.distance(a, b)) < 1.0e-12) assert.is_true(math.abs(43 - a:distance(b)) < 1.0e-12) assert.equal(0, vector.distance(a, a)) assert.equal(0, b:distance(b)) end) it("length()", function() local a = vector.new(0, 0, -23) assert.equal(0, vector.length(vector.new())) assert.equal(23, vector.length(a)) assert.equal(23, a:length()) end) it("normalize()", function() local a = vector.new(0, 0, -23) assert.equal(vector.new(0, 0, -1), vector.normalize(a)) assert.equal(vector.new(0, 0, -1), a:normalize()) assert.equal(vector.new(), vector.normalize(vector.new())) end) it("floor()", function() local a = vector.new(0.1, 0.9, -0.5) assert.equal(vector.new(0, 0, -1), vector.floor(a)) assert.equal(vector.new(0, 0, -1), a:floor()) end) it("round()", function() local a = vector.new(0.1, 0.9, -0.5) assert.equal(vector.new(0, 1, -1), vector.round(a)) assert.equal(vector.new(0, 1, -1), a:round()) end) it("apply()", function() local i = 0 local f = function(x) i = i + 1 return x + i end local a = vector.new(0.1, 0.9, -0.5) assert.equal(vector.new(1, 1, 0), vector.apply(a, math.ceil)) assert.equal(vector.new(1, 1, 0), a:apply(math.ceil)) assert.equal(vector.new(0.1, 0.9, 0.5), vector.apply(a, math.abs)) assert.equal(vector.new(0.1, 0.9, 0.5), a:apply(math.abs)) assert.equal(vector.new(1.1, 2.9, 2.5), vector.apply(a, f)) assert.equal(vector.new(4.1, 5.9, 5.5), a:apply(f)) end) it("equals()", function() local function assertE(a, b) assert.is_true(vector.equals(a, b)) end local function assertNE(a, b) assert.is_false(vector.equals(a, b)) end assertE({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) assertE({x = -1, y = 0, z = 1}, {x = -1, y = 0, z = 1}) assertE({x = -1, y = 0, z = 1}, vector.new(-1, 0, 1)) local a = {x = 2, y = 4, z = -10} assertE(a, a) assertNE({x = -1, y = 0, z = 1}, a) assert.equal(vector.new(1, 2, 3), vector.new(1, 2, 3)) assert.is_true(vector.new(1, 2, 3):equals(vector.new(1, 2, 3))) assert.not_equal(vector.new(1, 2, 3), vector.new(1, 2, 4)) assert.is_true(vector.new(1, 2, 3) == vector.new(1, 2, 3)) assert.is_false(vector.new(1, 2, 3) == vector.new(1, 3, 3)) end) it("metatable is same", function() local a = vector.new() local b = vector.new(1, 2, 3) assert.equal(true, vector.check(a)) assert.equal(true, vector.check(b)) assert.equal(vector.metatable, getmetatable(a)) assert.equal(vector.metatable, getmetatable(b)) assert.equal(vector.metatable, a.metatable) end) it("sort()", function() local a = vector.new(1, 2, 3) local b = vector.new(0.5, 232, -2) local sorted = {vector.new(0.5, 2, -2), vector.new(1, 232, 3)} assert.same(sorted, {vector.sort(a, b)}) assert.same(sorted, {a:sort(b)}) end) it("angle()", function() assert.equal(math.pi, vector.angle(vector.new(-1, -2, -3), vector.new(1, 2, 3))) assert.equal(math.pi/2, vector.new(0, 1, 0):angle(vector.new(1, 0, 0))) end) it("dot()", function() assert.equal(-14, vector.dot(vector.new(-1, -2, -3), vector.new(1, 2, 3))) assert.equal(0, vector.new():dot(vector.new(1, 2, 3))) end) it("cross()", function() local a = vector.new(-1, -2, 0) local b = vector.new(1, 2, 3) assert.equal(vector.new(-6, 3, 0), vector.cross(a, b)) assert.equal(vector.new(-6, 3, 0), a:cross(b)) end) it("offset()", function() assert.same({x = 41, y = 52, z = 63}, vector.offset(vector.new(1, 2, 3), 40, 50, 60)) assert.equal(vector.new(41, 52, 63), vector.offset(vector.new(1, 2, 3), 40, 50, 60)) assert.equal(vector.new(41, 52, 63), vector.new(1, 2, 3):offset(40, 50, 60)) end) it("is()", function() local some_table1 = {foo = 13, [42] = 1, "bar", 2} local some_table2 = {1, 2, 3} local some_table3 = {x = 1, 2, 3} local some_table4 = {1, 2, z = 3} local old = {x = 1, y = 2, z = 3} local real = vector.new(1, 2, 3) assert.is_false(vector.check(nil)) assert.is_false(vector.check(1)) assert.is_false(vector.check(true)) assert.is_false(vector.check("foo")) assert.is_false(vector.check(some_table1)) assert.is_false(vector.check(some_table2)) assert.is_false(vector.check(some_table3)) assert.is_false(vector.check(some_table4)) assert.is_false(vector.check(old)) assert.is_true(vector.check(real)) assert.is_true(real:check()) end) it("global pairs", function() local out = {} local vec = vector.new(10, 20, 30) for k, v in pairs(vec) do out[k] = v end assert.same({x = 10, y = 20, z = 30}, out) end) it("abusing works", function() local v = vector.new(1, 2, 3) v.a = 1 assert.equal(1, v.a) local a_is_there = false for key, value in pairs(v) do if key == "a" then a_is_there = true assert.equal(value, 1) break end end assert.is_true(a_is_there) end) it("add()", function() local a = vector.new(1, 2, 3) local b = vector.new(1, 4, 3) local c = vector.new(2, 6, 6) assert.equal(c, vector.add(a, {x = 1, y = 4, z = 3})) assert.equal(c, vector.add(a, b)) assert.equal(c, a:add(b)) assert.equal(c, a + b) assert.equal(c, b + a) end) it("subtract()", function() local a = vector.new(1, 2, 3) local b = vector.new(2, 4, 3) local c = vector.new(-1, -2, 0) assert.equal(c, vector.subtract(a, {x = 2, y = 4, z = 3})) assert.equal(c, vector.subtract(a, b)) assert.equal(c, a:subtract(b)) assert.equal(c, a - b) assert.equal(c, -b + a) end) it("multiply()", function() local a = vector.new(1, 2, 3) local b = vector.new(2, 4, 3) local c = vector.new(2, 8, 9) local s = 2 local d = vector.new(2, 4, 6) assert.equal(c, vector.multiply(a, {x = 2, y = 4, z = 3})) assert.equal(c, vector.multiply(a, b)) assert.equal(d, vector.multiply(a, s)) assert.equal(d, a:multiply(s)) assert.equal(d, a * s) assert.equal(d, s * a) assert.equal(-a, -1 * a) end) it("divide()", function() local a = vector.new(1, 2, 3) local b = vector.new(2, 4, 3) local c = vector.new(0.5, 0.5, 1) local s = 2 local d = vector.new(0.5, 1, 1.5) assert.equal(c, vector.divide(a, {x = 2, y = 4, z = 3})) assert.equal(c, vector.divide(a, b)) assert.equal(d, vector.divide(a, s)) assert.equal(d, a:divide(s)) assert.equal(d, a / s) assert.equal(d, 1/s * a) assert.equal(-a, a / -1) end) it("to_string()", function() local v = vector.new(1, 2, 3.14) assert.same("(1, 2, 3.14)", vector.to_string(v)) assert.same("(1, 2, 3.14)", v:to_string()) assert.same("(1, 2, 3.14)", tostring(v)) end) it("from_string()", function() local v = vector.new(1, 2, 3.14) assert.same({v, 13}, {vector.from_string("(1, 2, 3.14)")}) assert.same({v, 12}, {vector.from_string("(1,2 ,3.14)")}) assert.same({v, 12}, {vector.from_string("(1,2,3.14,)")}) assert.same({v, 11}, {vector.from_string("(1 2 3.14)")}) assert.same({v, 15}, {vector.from_string("( 1, 2, 3.14 )")}) assert.same({v, 15}, {vector.from_string(" ( 1, 2, 3.14) ")}) assert.same({vector.new(), 8}, {vector.from_string("(0,0,0) ( 1, 2, 3.14) ")}) assert.same({v, 22}, {vector.from_string("(0,0,0) ( 1, 2, 3.14) ", 8)}) assert.same({v, 22}, {vector.from_string("(0,0,0) ( 1, 2, 3.14) ", 9)}) assert.same(nil, vector.from_string("nothing")) end) -- This function is needed because of floating point imprecision. local function almost_equal(a, b) if type(a) == "number" then return math.abs(a - b) < 0.00000000001 end return vector.distance(a, b) < 0.000000000001 end describe("rotate_around_axis()", function() it("rotates", function() assert.True(almost_equal({x = -1, y = 0, z = 0}, vector.rotate_around_axis({x = 1, y = 0, z = 0}, {x = 0, y = 1, z = 0}, math.pi))) assert.True(almost_equal({x = 0, y = 1, z = 0}, vector.rotate_around_axis({x = 0, y = 0, z = 1}, {x = 1, y = 0, z = 0}, math.pi / 2))) assert.True(almost_equal({x = 4, y = 1, z = 1}, vector.rotate_around_axis({x = 4, y = 1, z = 1}, {x = 4, y = 1, z = 1}, math.pi / 6))) end) it("keeps distance to axis", function() local rotate1 = {x = 1, y = 3, z = 1} local axis1 = {x = 1, y = 3, z = 2} local rotated1 = vector.rotate_around_axis(rotate1, axis1, math.pi / 13) assert.True(almost_equal(vector.distance(axis1, rotate1), vector.distance(axis1, rotated1))) local rotate2 = {x = 1, y = 1, z = 3} local axis2 = {x = 2, y = 6, z = 100} local rotated2 = vector.rotate_around_axis(rotate2, axis2, math.pi / 23) assert.True(almost_equal(vector.distance(axis2, rotate2), vector.distance(axis2, rotated2))) local rotate3 = {x = 1, y = -1, z = 3} local axis3 = {x = 2, y = 6, z = 100} local rotated3 = vector.rotate_around_axis(rotate3, axis3, math.pi / 2) assert.True(almost_equal(vector.distance(axis3, rotate3), vector.distance(axis3, rotated3))) end) it("rotates back", function() local rotate1 = {x = 1, y = 3, z = 1} local axis1 = {x = 1, y = 3, z = 2} local rotated1 = vector.rotate_around_axis(rotate1, axis1, math.pi / 13) rotated1 = vector.rotate_around_axis(rotated1, axis1, -math.pi / 13) assert.True(almost_equal(rotate1, rotated1)) local rotate2 = {x = 1, y = 1, z = 3} local axis2 = {x = 2, y = 6, z = 100} local rotated2 = vector.rotate_around_axis(rotate2, axis2, math.pi / 23) rotated2 = vector.rotate_around_axis(rotated2, axis2, -math.pi / 23) assert.True(almost_equal(rotate2, rotated2)) local rotate3 = {x = 1, y = -1, z = 3} local axis3 = {x = 2, y = 6, z = 100} local rotated3 = vector.rotate_around_axis(rotate3, axis3, math.pi / 2) rotated3 = vector.rotate_around_axis(rotated3, axis3, -math.pi / 2) assert.True(almost_equal(rotate3, rotated3)) end) it("is right handed", function() local v_before1 = {x = 0, y = 1, z = -1} local v_after1 = vector.rotate_around_axis(v_before1, {x = 1, y = 0, z = 0}, math.pi / 4) assert.True(almost_equal(vector.normalize(vector.cross(v_after1, v_before1)), {x = 1, y = 0, z = 0})) local v_before2 = {x = 0, y = 3, z = 4} local v_after2 = vector.rotate_around_axis(v_before2, {x = 1, y = 0, z = 0}, 2 * math.pi / 5) assert.True(almost_equal(vector.normalize(vector.cross(v_after2, v_before2)), {x = 1, y = 0, z = 0})) local v_before3 = {x = 1, y = 0, z = -1} local v_after3 = vector.rotate_around_axis(v_before3, {x = 0, y = 1, z = 0}, math.pi / 4) assert.True(almost_equal(vector.normalize(vector.cross(v_after3, v_before3)), {x = 0, y = 1, z = 0})) local v_before4 = {x = 3, y = 0, z = 4} local v_after4 = vector.rotate_around_axis(v_before4, {x = 0, y = 1, z = 0}, 2 * math.pi / 5) assert.True(almost_equal(vector.normalize(vector.cross(v_after4, v_before4)), {x = 0, y = 1, z = 0})) local v_before5 = {x = 1, y = -1, z = 0} local v_after5 = vector.rotate_around_axis(v_before5, {x = 0, y = 0, z = 1}, math.pi / 4) assert.True(almost_equal(vector.normalize(vector.cross(v_after5, v_before5)), {x = 0, y = 0, z = 1})) local v_before6 = {x = 3, y = 4, z = 0} local v_after6 = vector.rotate_around_axis(v_before6, {x = 0, y = 0, z = 1}, 2 * math.pi / 5) assert.True(almost_equal(vector.normalize(vector.cross(v_after6, v_before6)), {x = 0, y = 0, z = 1})) end) end) describe("rotate()", function() it("rotates", function() assert.True(almost_equal({x = -1, y = 0, z = 0}, vector.rotate({x = 1, y = 0, z = 0}, {x = 0, y = math.pi, z = 0}))) assert.True(almost_equal({x = 0, y = -1, z = 0}, vector.rotate({x = 1, y = 0, z = 0}, {x = 0, y = 0, z = math.pi / 2}))) assert.True(almost_equal({x = 1, y = 0, z = 0}, vector.rotate({x = 1, y = 0, z = 0}, {x = math.pi / 123, y = 0, z = 0}))) end) it("is counterclockwise", function() local v_before1 = {x = 0, y = 1, z = -1} local v_after1 = vector.rotate(v_before1, {x = math.pi / 4, y = 0, z = 0}) assert.True(almost_equal(vector.normalize(vector.cross(v_after1, v_before1)), {x = 1, y = 0, z = 0})) local v_before2 = {x = 0, y = 3, z = 4} local v_after2 = vector.rotate(v_before2, {x = 2 * math.pi / 5, y = 0, z = 0}) assert.True(almost_equal(vector.normalize(vector.cross(v_after2, v_before2)), {x = 1, y = 0, z = 0})) local v_before3 = {x = 1, y = 0, z = -1} local v_after3 = vector.rotate(v_before3, {x = 0, y = math.pi / 4, z = 0}) assert.True(almost_equal(vector.normalize(vector.cross(v_after3, v_before3)), {x = 0, y = 1, z = 0})) local v_before4 = {x = 3, y = 0, z = 4} local v_after4 = vector.rotate(v_before4, {x = 0, y = 2 * math.pi / 5, z = 0}) assert.True(almost_equal(vector.normalize(vector.cross(v_after4, v_before4)), {x = 0, y = 1, z = 0})) local v_before5 = {x = 1, y = -1, z = 0} local v_after5 = vector.rotate(v_before5, {x = 0, y = 0, z = math.pi / 4}) assert.True(almost_equal(vector.normalize(vector.cross(v_after5, v_before5)), {x = 0, y = 0, z = 1})) local v_before6 = {x = 3, y = 4, z = 0} local v_after6 = vector.rotate(v_before6, {x = 0, y = 0, z = 2 * math.pi / 5}) assert.True(almost_equal(vector.normalize(vector.cross(v_after6, v_before6)), {x = 0, y = 0, z = 1})) end) end) it("dir_to_rotation()", function() -- Comparing rotations (pitch, yaw, roll) is hard because of certain ambiguities, -- e.g. (pi, 0, pi) looks exactly the same as (0, pi, 0) -- So instead we convert the rotation back to vectors and compare these. local function forward_at_rot(rot) return vector.rotate(vector.new(0, 0, 1), rot) end local function up_at_rot(rot) return vector.rotate(vector.new(0, 1, 0), rot) end local rot1 = vector.dir_to_rotation({x = 1, y = 0, z = 0}, {x = 0, y = 1, z = 0}) assert.True(almost_equal({x = 1, y = 0, z = 0}, forward_at_rot(rot1))) assert.True(almost_equal({x = 0, y = 1, z = 0}, up_at_rot(rot1))) local rot2 = vector.dir_to_rotation({x = 1, y = 1, z = 0}, {x = 0, y = 0, z = 1}) assert.True(almost_equal({x = 1/math.sqrt(2), y = 1/math.sqrt(2), z = 0}, forward_at_rot(rot2))) assert.True(almost_equal({x = 0, y = 0, z = 1}, up_at_rot(rot2))) for i = 1, 1000 do local rand_vec = vector.new(math.random(), math.random(), math.random()) if vector.length(rand_vec) ~= 0 then local rot_1 = vector.dir_to_rotation(rand_vec) local rot_2 = { x = math.atan2(rand_vec.y, math.sqrt(rand_vec.z * rand_vec.z + rand_vec.x * rand_vec.x)), y = -math.atan2(rand_vec.x, rand_vec.z), z = 0 } assert.True(almost_equal(rot_1, rot_2)) end end end) end)