#!/bin/bash -e . util/travis/common.sh . util/travis/lint.sh needs_compile || exit 0 if [[ ! -z "${CLANG_FORMAT}" ]]; then # Lint and exit CI perform_lint exit 0 fi set_linux_compiler_env if [[ ${PLATFORM} == "Unix" ]]; then mkdir -p travisbuild cd travisbuild || exit 1 CMAKE_FLAGS='' if [[ ${TRAVIS_OS_NAME} == "osx" ]]; then CMAKE_FLAGS+=' -DCUSTOM_GETTEXT_PATH=/usr/local/opt/gettext' fi if [[ -n "${FREETYPE}" ]] && [[ "${FREETYPE}" == "0" ]]; then CMAKE_FLAGS+=' -DENABLE_FREETYPE=0' fi cmake -DCMAKE_BUILD_TYPE=Debug \ -DRUN_IN_PLACE=TRUE \ -DENABLE_GETTEXT=TRUE \ -DBUILD_SERVER=TRUE \ ${CMAKE_FLAGS} .. make -j2 echo "Running unit tests." CMD="../bin/minetest --run-unittests" if [[ "${VALGRIND}" == "1" ]]; then valgrind --leak-check=full --leak-check-heuristics=all --undef-value-errors=no --error-exitcode=9 ${CMD} && exit 0 else ${CMD} && exit 0 fi elif [[ $PLATFORM == Win* ]]; then [[ $CC == "clang" ]] && exit 1 # Not supposed to happen # We need to have our build directory outside of the minetest directory because # CMake will otherwise get very very confused with symlinks and complain that # something is not a subdirectory of something even if it actually is. # e.g.: # /home/travis/minetest/minetest/travisbuild/minetest # \/ \/ \/ # /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest # \/ \/ \/ # /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest/travisbuild/minetest # You get the idea. OLDDIR=$(pwd) cd .. export EXISTING_MINETEST_DIR=$OLDDIR export NO_MINETEST_GAME=1 if [[ $PLATFORM == "Win32" ]]; then "$OLDDIR/util/buildbot/buildwin32.sh" travisbuild && exit 0 elif [[ $PLATFORM == "Win64" ]]; then "$OLDDIR/util/buildbot/buildwin64.sh" travisbuild && exit 0 fi else echo "Unknown platform \"${PLATFORM}\"." exit 1 fi