/* Copyright (C) 2014 sapier Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto Copyright (C) 2024 grorp, Gregor Parzefall This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "touchscreengui.h" #include "gettime.h" #include "irr_v2d.h" #include "log.h" #include "porting.h" #include "settings.h" #include "client/guiscalingfilter.h" #include "client/keycode.h" #include "client/renderingengine.h" #include "util/numeric.h" #include #include #include using namespace irr::core; TouchScreenGUI *g_touchscreengui; const std::string button_image_names[] = { "jump_btn.png", "down.png", "zoom.png", "aux1_btn.png" }; const std::string joystick_image_names[] = { "joystick_off.png", "joystick_bg.png", "joystick_center.png" }; static EKEY_CODE id_to_keycode(touch_gui_button_id id) { EKEY_CODE code; // ESC isn't part of the keymap. if (id == exit_id) return KEY_ESCAPE; std::string key = ""; switch (id) { case jump_id: key = "jump"; break; case crunch_id: key = "sneak"; break; case zoom_id: key = "zoom"; break; case aux1_id: key = "aux1"; break; case fly_id: key = "freemove"; break; case noclip_id: key = "noclip"; break; case fast_id: key = "fastmove"; break; case debug_id: key = "toggle_debug"; break; case camera_id: key = "camera_mode"; break; case range_id: key = "rangeselect"; break; case minimap_id: key = "minimap"; break; case toggle_chat_id: key = "toggle_chat"; break; case chat_id: key = "chat"; break; case inventory_id: key = "inventory"; break; case drop_id: key = "drop"; break; default: break; } assert(!key.empty()); std::string resolved = g_settings->get("keymap_" + key); try { code = keyname_to_keycode(resolved.c_str()); } catch (UnknownKeycode &e) { code = KEY_UNKNOWN; warningstream << "TouchScreenGUI: Unknown key '" << resolved << "' for '" << key << "', hiding button." << std::endl; } return code; } static void load_button_texture(const button_info *btn, const std::string &path, const rect &button_rect, ISimpleTextureSource *tsrc, video::IVideoDriver *driver) { u32 tid; video::ITexture *texture = guiScalingImageButton(driver, tsrc->getTexture(path, &tid), button_rect.getWidth(), button_rect.getHeight()); if (texture) { btn->gui_button->setUseAlphaChannel(true); if (g_settings->getBool("gui_scaling_filter")) { rect txr_rect = rect(0, 0, button_rect.getWidth(), button_rect.getHeight()); btn->gui_button->setImage(texture, txr_rect); btn->gui_button->setPressedImage(texture, txr_rect); btn->gui_button->setScaleImage(false); } else { btn->gui_button->setImage(texture); btn->gui_button->setPressedImage(texture); btn->gui_button->setScaleImage(true); } btn->gui_button->setDrawBorder(false); btn->gui_button->setText(L""); } } AutoHideButtonBar::AutoHideButtonBar(IrrlichtDevice *device, IEventReceiver *receiver) : m_driver(device->getVideoDriver()), m_guienv(device->getGUIEnvironment()), m_receiver(receiver) { } void AutoHideButtonBar::init(ISimpleTextureSource *tsrc, const std::string &starter_img, int button_id, const v2s32 &UpperLeft, const v2s32 &LowerRight, autohide_button_bar_dir dir, float timeout) { m_texturesource = tsrc; m_upper_left = UpperLeft; m_lower_right = LowerRight; rect starter_rect = rect(UpperLeft.X, UpperLeft.Y, LowerRight.X, LowerRight.Y); IGUIButton *starter_gui_button = m_guienv->addButton(starter_rect, nullptr, button_id, L"", nullptr); m_starter.gui_button = starter_gui_button; m_starter.gui_button->grab(); m_starter.repeat_counter = -1.0f; m_starter.keycode = KEY_OEM_8; // use invalid keycode as it's not relevant m_starter.immediate_release = true; m_starter.ids.clear(); load_button_texture(&m_starter, starter_img, starter_rect, m_texturesource, m_driver); m_dir = dir; m_timeout_value = timeout; m_initialized = true; } AutoHideButtonBar::~AutoHideButtonBar() { if (m_starter.gui_button) { m_starter.gui_button->setVisible(false); m_starter.gui_button->drop(); m_starter.gui_button = nullptr; } for (auto &button : m_buttons) { if (button->gui_button) { button->gui_button->drop(); button->gui_button = nullptr; } } } void AutoHideButtonBar::addButton(touch_gui_button_id button_id, const wchar_t *caption, const std::string &btn_image) { if (!m_initialized) { errorstream << "AutoHideButtonBar::addButton not yet initialized!" << std::endl; return; } int button_size = 0; if (m_dir == AHBB_Dir_Top_Bottom || m_dir == AHBB_Dir_Bottom_Top) button_size = m_lower_right.X - m_upper_left.X; else button_size = m_lower_right.Y - m_upper_left.Y; irr::core::rect current_button; if (m_dir == AHBB_Dir_Right_Left || m_dir == AHBB_Dir_Left_Right) { int x_start = 0; int x_end = 0; if (m_dir == AHBB_Dir_Left_Right) { x_start = m_lower_right.X + button_size * 1.25f * m_buttons.size() + button_size * 0.25f; x_end = x_start + button_size; } else { x_end = m_upper_left.X - button_size * 1.25f * m_buttons.size() - button_size * 0.25f; x_start = x_end - button_size; } current_button = rect(x_start, m_upper_left.Y, x_end, m_lower_right.Y); } else { double y_start = 0; double y_end = 0; if (m_dir == AHBB_Dir_Top_Bottom) { y_start = m_lower_right.X + button_size * 1.25f * m_buttons.size() + button_size * 0.25f; y_end = y_start + button_size; } else { y_end = m_upper_left.X - button_size * 1.25f * m_buttons.size() - button_size * 0.25f; y_start = y_end - button_size; } current_button = rect(m_upper_left.X, y_start, m_lower_right.Y, y_end); } IGUIButton *btn_gui_button = m_guienv->addButton(current_button, nullptr, button_id, caption, nullptr); std::shared_ptr btn(new button_info); btn->gui_button = btn_gui_button; btn->gui_button->grab(); btn->gui_button->setVisible(false); btn->gui_button->setEnabled(false); btn->repeat_counter = -1.0f; btn->keycode = id_to_keycode(button_id); btn->immediate_release = true; btn->ids.clear(); load_button_texture(btn.get(), btn_image, current_button, m_texturesource, m_driver); m_buttons.push_back(btn); } void AutoHideButtonBar::addToggleButton(touch_gui_button_id button_id, const wchar_t *caption, const std::string &btn_image_1, const std::string &btn_image_2) { addButton(button_id, caption, btn_image_1); std::shared_ptr btn = m_buttons.back(); btn->toggleable = button_info::FIRST_TEXTURE; btn->textures.push_back(btn_image_1); btn->textures.push_back(btn_image_2); } bool AutoHideButtonBar::isButton(const SEvent &event) { IGUIElement *rootguielement = m_guienv->getRootGUIElement(); if (rootguielement == nullptr) return false; gui::IGUIElement *element = rootguielement->getElementFromPoint( v2s32(event.TouchInput.X, event.TouchInput.Y)); if (element == nullptr) return false; if (m_active) { // check for all buttons in vector for (const auto &button : m_buttons) { if (button->gui_button == element) { SEvent translated{}; translated.EventType = irr::EET_KEY_INPUT_EVENT; translated.KeyInput.Key = button->keycode; translated.KeyInput.Control = false; translated.KeyInput.Shift = false; translated.KeyInput.Char = 0; // add this event translated.KeyInput.PressedDown = true; m_receiver->OnEvent(translated); // remove this event translated.KeyInput.PressedDown = false; m_receiver->OnEvent(translated); button->ids.push_back(event.TouchInput.ID); m_timeout = 0.0f; if (button->toggleable == button_info::FIRST_TEXTURE) { button->toggleable = button_info::SECOND_TEXTURE; load_button_texture(button.get(), button->textures[1], button->gui_button->getRelativePosition(), m_texturesource, m_driver); } else if (button->toggleable == button_info::SECOND_TEXTURE) { button->toggleable = button_info::FIRST_TEXTURE; load_button_texture(button.get(), button->textures[0], button->gui_button->getRelativePosition(), m_texturesource, m_driver); } return true; } } } else { // check for starter button only if (element == m_starter.gui_button) { m_starter.ids.push_back(event.TouchInput.ID); m_starter.gui_button->setVisible(false); m_starter.gui_button->setEnabled(false); m_active = true; m_timeout = 0.0f; for (const auto &button : m_buttons) { button->gui_button->setVisible(true); button->gui_button->setEnabled(true); } return true; } } return false; } void AutoHideButtonBar::step(float dtime) { if (m_active) { m_timeout += dtime; if (m_timeout > m_timeout_value) deactivate(); } } void AutoHideButtonBar::deactivate() { if (m_visible) { m_starter.gui_button->setVisible(true); m_starter.gui_button->setEnabled(true); } m_active = false; for (const auto &button : m_buttons) { button->gui_button->setVisible(false); button->gui_button->setEnabled(false); } } void AutoHideButtonBar::hide() { m_visible = false; m_starter.gui_button->setVisible(false); m_starter.gui_button->setEnabled(false); for (const auto &button : m_buttons) { button->gui_button->setVisible(false); button->gui_button->setEnabled(false); } } void AutoHideButtonBar::show() { m_visible = true; if (m_active) { for (const auto &button : m_buttons) { button->gui_button->setVisible(true); button->gui_button->setEnabled(true); } } else { m_starter.gui_button->setVisible(true); m_starter.gui_button->setEnabled(true); } } TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver *receiver): m_device(device), m_guienv(device->getGUIEnvironment()), m_receiver(receiver), m_settings_bar(device, receiver), m_rare_controls_bar(device, receiver) { for (auto &button : m_buttons) { button.gui_button = nullptr; button.repeat_counter = -1.0f; button.repeat_delay = BUTTON_REPEAT_DELAY; } m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold"); m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick"); m_joystick_triggers_aux1 = g_settings->getBool("virtual_joystick_triggers_aux1"); m_screensize = m_device->getVideoDriver()->getScreenSize(); button_size = MYMIN(m_screensize.Y / 4.5f, RenderingEngine::getDisplayDensity() * 65.0f * g_settings->getFloat("hud_scaling")); } void TouchScreenGUI::initButton(touch_gui_button_id id, const rect &button_rect, const std::wstring &caption, bool immediate_release, float repeat_delay) { IGUIButton *btn_gui_button = m_guienv->addButton(button_rect, nullptr, id, caption.c_str()); button_info *btn = &m_buttons[id]; btn->gui_button = btn_gui_button; btn->gui_button->grab(); btn->repeat_counter = -1.0f; btn->repeat_delay = repeat_delay; btn->keycode = id_to_keycode(id); btn->immediate_release = immediate_release; btn->ids.clear(); load_button_texture(btn, button_image_names[id], button_rect, m_texturesource, m_device->getVideoDriver()); } std::shared_ptr TouchScreenGUI::initJoystickButton(touch_gui_button_id id, const rect &button_rect, int texture_id, bool visible) { IGUIButton *btn_gui_button = m_guienv->addButton(button_rect, nullptr, id, L"O"); std::shared_ptr btn(new button_info); btn->gui_button = btn_gui_button; btn->gui_button->setVisible(visible); btn->gui_button->grab(); btn->ids.clear(); load_button_texture(btn.get(), joystick_image_names[texture_id], button_rect, m_texturesource, m_device->getVideoDriver()); return btn; } void TouchScreenGUI::init(ISimpleTextureSource *tsrc) { assert(tsrc); m_visible = true; m_texturesource = tsrc; // Initialize joystick display "button". // Joystick is placed on the bottom left of screen. if (m_fixed_joystick) { m_joystick_btn_off = initJoystickButton(joystick_off_id, rect(button_size, m_screensize.Y - button_size * 4, button_size * 4, m_screensize.Y - button_size), 0); } else { m_joystick_btn_off = initJoystickButton(joystick_off_id, rect(button_size, m_screensize.Y - button_size * 3, button_size * 3, m_screensize.Y - button_size), 0); } m_joystick_btn_bg = initJoystickButton(joystick_bg_id, rect(button_size, m_screensize.Y - button_size * 4, button_size * 4, m_screensize.Y - button_size), 1, false); m_joystick_btn_center = initJoystickButton(joystick_center_id, rect(0, 0, button_size, button_size), 2, false); // init jump button initButton(jump_id, rect(m_screensize.X - 1.75f * button_size, m_screensize.Y - button_size, m_screensize.X - 0.25f * button_size, m_screensize.Y), L"x", false); // init crunch button initButton(crunch_id, rect(m_screensize.X - 3.25f * button_size, m_screensize.Y - button_size, m_screensize.X - 1.75f * button_size, m_screensize.Y), L"H", false); // init zoom button initButton(zoom_id, rect(m_screensize.X - 1.25f * button_size, m_screensize.Y - 4 * button_size, m_screensize.X - 0.25f * button_size, m_screensize.Y - 3 * button_size), L"z", false); // init aux1 button if (!m_joystick_triggers_aux1) initButton(aux1_id, rect(m_screensize.X - 1.25f * button_size, m_screensize.Y - 2.5f * button_size, m_screensize.X - 0.25f * button_size, m_screensize.Y - 1.5f * button_size), L"spc1", false); m_settings_bar.init(m_texturesource, "gear_icon.png", settings_starter_id, v2s32(m_screensize.X - 1.25f * button_size, m_screensize.Y - (SETTINGS_BAR_Y_OFFSET + 1.0f) * button_size + 0.5f * button_size), v2s32(m_screensize.X - 0.25f * button_size, m_screensize.Y - SETTINGS_BAR_Y_OFFSET * button_size + 0.5f * button_size), AHBB_Dir_Right_Left, 3.0f); const static std::map settings_bar_buttons { {fly_id, "fly"}, {noclip_id, "noclip"}, {fast_id, "fast"}, {debug_id, "debug"}, {camera_id, "camera"}, {range_id, "rangeview"}, {minimap_id, "minimap"}, }; for (const auto &pair : settings_bar_buttons) { if (id_to_keycode(pair.first) == KEY_UNKNOWN) continue; std::wstring wide = utf8_to_wide(pair.second); m_settings_bar.addButton(pair.first, wide.c_str(), pair.second + "_btn.png"); } // Chat is shown by default, so chat_hide_btn.png is shown first. m_settings_bar.addToggleButton(toggle_chat_id, L"togglechat", "chat_hide_btn.png", "chat_show_btn.png"); m_rare_controls_bar.init(m_texturesource, "rare_controls.png", rare_controls_starter_id, v2s32(0.25f * button_size, m_screensize.Y - (RARE_CONTROLS_BAR_Y_OFFSET + 1.0f) * button_size + 0.5f * button_size), v2s32(0.75f * button_size, m_screensize.Y - RARE_CONTROLS_BAR_Y_OFFSET * button_size + 0.5f * button_size), AHBB_Dir_Left_Right, 2.0f); const static std::map rare_controls_bar_buttons { {chat_id, "chat"}, {inventory_id, "inventory"}, {drop_id, "drop"}, {exit_id, "exit"}, }; for (const auto &pair : rare_controls_bar_buttons) { if (id_to_keycode(pair.first) == KEY_UNKNOWN) continue; std::wstring wide = utf8_to_wide(pair.second); m_rare_controls_bar.addButton(pair.first, wide.c_str(), pair.second + "_btn.png"); } m_initialized = true; } touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y) { IGUIElement *rootguielement = m_guienv->getRootGUIElement(); if (rootguielement != nullptr) { gui::IGUIElement *element = rootguielement->getElementFromPoint(v2s32(x, y)); if (element) for (unsigned int i = 0; i < after_last_element_id; i++) if (element == m_buttons[i].gui_button) return (touch_gui_button_id) i; } return after_last_element_id; } touch_gui_button_id TouchScreenGUI::getButtonID(size_t eventID) { for (unsigned int i = 0; i < after_last_element_id; i++) { button_info *btn = &m_buttons[i]; auto id = std::find(btn->ids.begin(), btn->ids.end(), eventID); if (id != btn->ids.end()) return (touch_gui_button_id) i; } return after_last_element_id; } bool TouchScreenGUI::isHotbarButton(const SEvent &event) { const v2s32 touch_pos = v2s32(event.TouchInput.X, event.TouchInput.Y); // check if hotbar item is pressed for (auto &[index, rect] : m_hotbar_rects) { if (rect.isPointInside(touch_pos)) { // We can't just emit a keypress event because the number keys // range from 1 to 9, but there may be more hotbar items. m_hotbar_selection = index; return true; } } return false; } std::optional TouchScreenGUI::getHotbarSelection() { auto selection = m_hotbar_selection; m_hotbar_selection = std::nullopt; return selection; } void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button, size_t eventID, bool action) { button_info *btn = &m_buttons[button]; SEvent translated{}; translated.EventType = irr::EET_KEY_INPUT_EVENT; translated.KeyInput.Key = btn->keycode; translated.KeyInput.Control = false; translated.KeyInput.Shift = false; translated.KeyInput.Char = 0; // add this event if (action) { assert(std::find(btn->ids.begin(), btn->ids.end(), eventID) == btn->ids.end()); btn->ids.push_back(eventID); if (btn->ids.size() > 1) return; btn->repeat_counter = 0.0f; translated.KeyInput.PressedDown = true; translated.KeyInput.Key = btn->keycode; m_receiver->OnEvent(translated); } // remove event if (!action || btn->immediate_release) { auto pos = std::find(btn->ids.begin(), btn->ids.end(), eventID); // has to be in touch list assert(pos != btn->ids.end()); btn->ids.erase(pos); if (!btn->ids.empty()) return; translated.KeyInput.PressedDown = false; btn->repeat_counter = -1.0f; m_receiver->OnEvent(translated); } } void TouchScreenGUI::handleReleaseEvent(size_t evt_id) { touch_gui_button_id button = getButtonID(evt_id); if (button != after_last_element_id) { // handle button events handleButtonEvent(button, evt_id, false); } else if (m_has_move_id && evt_id == m_move_id) { // handle the point used for moving view m_has_move_id = false; // If m_tap_state is already set to TapState::ShortTap, we must keep // that value. Otherwise, many short taps will be ignored if you tap // very fast. if (!m_move_has_really_moved && m_tap_state != TapState::LongTap) { m_tap_state = TapState::ShortTap; } else { m_tap_state = TapState::None; } } // handle joystick else if (m_has_joystick_id && evt_id == m_joystick_id) { m_has_joystick_id = false; // reset joystick m_joystick_direction = 0.0f; m_joystick_speed = 0.0f; m_joystick_status_aux1 = false; applyJoystickStatus(); m_joystick_btn_off->gui_button->setVisible(true); m_joystick_btn_bg->gui_button->setVisible(false); m_joystick_btn_center->gui_button->setVisible(false); } else { infostream << "TouchScreenGUI::translateEvent released unknown button: " << evt_id << std::endl; } for (auto iter = m_known_ids.begin(); iter != m_known_ids.end(); ++iter) { if (iter->id == evt_id) { m_known_ids.erase(iter); break; } } } void TouchScreenGUI::translateEvent(const SEvent &event) { if (!m_initialized) return; if (!m_visible) { infostream << "TouchScreenGUI::translateEvent got event but is not visible!" << std::endl; return; } if (event.EventType != EET_TOUCH_INPUT_EVENT) return; const s32 half_button_size = button_size / 2.0f; const s32 fixed_joystick_range_sq = half_button_size * half_button_size * 3 * 3; const s32 X = event.TouchInput.X; const s32 Y = event.TouchInput.Y; const v2s32 touch_pos = v2s32(X, Y); const v2s32 fixed_joystick_center = v2s32(half_button_size * 5, m_screensize.Y - half_button_size * 5); const v2s32 dir_fixed = touch_pos - fixed_joystick_center; if (event.TouchInput.Event == ETIE_PRESSED_DOWN) { /* * Add to own copy of event list... * android would provide this information but Irrlicht guys don't * wanna design an efficient interface */ id_status to_be_added{}; to_be_added.id = event.TouchInput.ID; to_be_added.X = event.TouchInput.X; to_be_added.Y = event.TouchInput.Y; m_known_ids.push_back(to_be_added); size_t eventID = event.TouchInput.ID; touch_gui_button_id button = getButtonID(X, Y); // handle button events if (button != after_last_element_id) { handleButtonEvent(button, eventID, true); m_settings_bar.deactivate(); m_rare_controls_bar.deactivate(); } else if (isHotbarButton(event)) { m_settings_bar.deactivate(); m_rare_controls_bar.deactivate(); // already handled in isHotbarButton() } else if (m_settings_bar.isButton(event)) { m_rare_controls_bar.deactivate(); // already handled in isSettingsBarButton() } else if (m_rare_controls_bar.isButton(event)) { m_settings_bar.deactivate(); // already handled in isSettingsBarButton() } else { // handle non button events if (m_settings_bar.active() || m_rare_controls_bar.active()) { m_settings_bar.deactivate(); m_rare_controls_bar.deactivate(); return; } // Select joystick when joystick tapped (fixed joystick position) or // when left 1/3 of screen dragged (free joystick position) if ((m_fixed_joystick && dir_fixed.getLengthSQ() <= fixed_joystick_range_sq) || (!m_fixed_joystick && X < m_screensize.X / 3.0f)) { // If we don't already have a starting point for joystick, make this the one. if (!m_has_joystick_id) { m_has_joystick_id = true; m_joystick_id = event.TouchInput.ID; m_joystick_has_really_moved = false; m_joystick_btn_off->gui_button->setVisible(false); m_joystick_btn_bg->gui_button->setVisible(true); m_joystick_btn_center->gui_button->setVisible(true); // If it's a fixed joystick, don't move the joystick "button". if (!m_fixed_joystick) m_joystick_btn_bg->gui_button->setRelativePosition( touch_pos - half_button_size * 3); m_joystick_btn_center->gui_button->setRelativePosition( touch_pos - half_button_size); } } else { // If we don't already have a moving point, make this the moving one. if (!m_has_move_id) { m_has_move_id = true; m_move_id = event.TouchInput.ID; m_move_has_really_moved = false; m_move_downtime = porting::getTimeMs(); // DON'T reset m_tap_state here, otherwise many short taps // will be ignored if you tap very fast. } } } m_pointer_pos[event.TouchInput.ID] = touch_pos; } else if (event.TouchInput.Event == ETIE_LEFT_UP) { verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl; handleReleaseEvent(event.TouchInput.ID); } else { assert(event.TouchInput.Event == ETIE_MOVED); if (!(m_has_joystick_id && m_fixed_joystick) && m_pointer_pos[event.TouchInput.ID] == touch_pos) return; const v2s32 free_joystick_center = v2s32(m_pointer_pos[event.TouchInput.ID].X, m_pointer_pos[event.TouchInput.ID].Y); const v2s32 dir_free = touch_pos - free_joystick_center; const double touch_threshold_sq = m_touchscreen_threshold * m_touchscreen_threshold; if (m_has_move_id && event.TouchInput.ID == m_move_id) { if (dir_free.getLengthSQ() > touch_threshold_sq || m_move_has_really_moved) { m_move_has_really_moved = true; m_pointer_pos[event.TouchInput.ID] = touch_pos; if (m_tap_state == TapState::None || m_draw_crosshair) { // adapt to similar behavior as pc screen const double d = g_settings->getFloat("touchscreen_sensitivity", 0.001f, 10.0f) * 3.0f; // update camera_yaw and camera_pitch m_camera_yaw_change -= dir_free.X * d; m_camera_pitch_change += dir_free.Y * d; } } } if (m_has_joystick_id && event.TouchInput.ID == m_joystick_id) { v2s32 dir = dir_free; if (m_fixed_joystick) dir = dir_fixed; const bool inside_joystick = dir_fixed.getLengthSQ() <= fixed_joystick_range_sq; const double distance_sq = dir.getLengthSQ(); if (m_joystick_has_really_moved || inside_joystick || (!m_fixed_joystick && distance_sq > touch_threshold_sq)) { m_joystick_has_really_moved = true; m_joystick_direction = atan2(dir.X, -dir.Y); const double distance = sqrt(distance_sq); if (distance <= m_touchscreen_threshold) { m_joystick_speed = 0.0f; } else { m_joystick_speed = distance / button_size; if (m_joystick_speed > 1.0f) m_joystick_speed = 1.0f; } m_joystick_status_aux1 = distance > (half_button_size * 3); if (distance > button_size) { // move joystick "button" v2s32 new_offset = dir * button_size / distance - half_button_size; if (m_fixed_joystick) m_joystick_btn_center->gui_button->setRelativePosition( fixed_joystick_center + new_offset); else m_joystick_btn_center->gui_button->setRelativePosition( free_joystick_center + new_offset); } else { m_joystick_btn_center->gui_button->setRelativePosition( touch_pos - half_button_size); } } } if (!m_has_move_id && !m_has_joystick_id) handleChangedButton(event); } } void TouchScreenGUI::handleChangedButton(const SEvent &event) { for (unsigned int i = 0; i < after_last_element_id; i++) { if (m_buttons[i].ids.empty()) continue; for (auto iter = m_buttons[i].ids.begin(); iter != m_buttons[i].ids.end(); ++iter) { if (event.TouchInput.ID == *iter) { auto current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y); if (current_button_id == i) continue; // remove old button handleButtonEvent((touch_gui_button_id) i, *iter, false); if (current_button_id == after_last_element_id) return; handleButtonEvent((touch_gui_button_id) current_button_id, *iter, true); return; } } } int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y); if (current_button_id == after_last_element_id) return; button_info *btn = &m_buttons[current_button_id]; if (std::find(btn->ids.begin(), btn->ids.end(), event.TouchInput.ID) == btn->ids.end()) handleButtonEvent((touch_gui_button_id) current_button_id, event.TouchInput.ID, true); } void TouchScreenGUI::applyJoystickStatus() { if (m_joystick_triggers_aux1) { SEvent translated{}; translated.EventType = irr::EET_KEY_INPUT_EVENT; translated.KeyInput.Key = id_to_keycode(aux1_id); translated.KeyInput.PressedDown = false; m_receiver->OnEvent(translated); if (m_joystick_status_aux1) { translated.KeyInput.PressedDown = true; m_receiver->OnEvent(translated); } } } TouchScreenGUI::~TouchScreenGUI() { if (!m_initialized) return; for (auto &button : m_buttons) { if (button.gui_button) { button.gui_button->drop(); button.gui_button = nullptr; } } if (m_joystick_btn_off->gui_button) { m_joystick_btn_off->gui_button->drop(); m_joystick_btn_off->gui_button = nullptr; } if (m_joystick_btn_bg->gui_button) { m_joystick_btn_bg->gui_button->drop(); m_joystick_btn_bg->gui_button = nullptr; } if (m_joystick_btn_center->gui_button) { m_joystick_btn_center->gui_button->drop(); m_joystick_btn_center->gui_button = nullptr; } } void TouchScreenGUI::step(float dtime) { if (!m_initialized) return; // simulate keyboard repeats for (auto &button : m_buttons) { if (!button.ids.empty()) { button.repeat_counter += dtime; if (button.repeat_counter < button.repeat_delay) continue; button.repeat_counter = 0.0f; SEvent translated {}; translated.EventType = irr::EET_KEY_INPUT_EVENT; translated.KeyInput.Key = button.keycode; translated.KeyInput.PressedDown = false; m_receiver->OnEvent(translated); translated.KeyInput.PressedDown = true; m_receiver->OnEvent(translated); } } // joystick applyJoystickStatus(); // if a new placed pointer isn't moved for some time start digging if (m_has_move_id && !m_move_has_really_moved && m_tap_state == TapState::None) { u64 delta = porting::getDeltaMs(m_move_downtime, porting::getTimeMs()); if (delta > MIN_DIG_TIME_MS) { m_tap_state = TapState::LongTap; } } // Update the shootline. // Since not only the pointer position, but also the player position and // thus the camera position can change, it doesn't suffice to update the // shootline when a touch event occurs. // Note that the shootline isn't used if touch_use_crosshair is enabled. if (!m_draw_crosshair) { v2s32 pointer_pos = getPointerPos(); m_shootline = m_device ->getSceneManager() ->getSceneCollisionManager() ->getRayFromScreenCoordinates(pointer_pos); } m_settings_bar.step(dtime); m_rare_controls_bar.step(dtime); } void TouchScreenGUI::resetHotbarRects() { m_hotbar_rects.clear(); } void TouchScreenGUI::registerHotbarRect(u16 index, const rect &rect) { m_hotbar_rects[index] = rect; } void TouchScreenGUI::setVisible(bool visible) { if (!m_initialized) return; m_visible = visible; for (auto &button : m_buttons) { if (button.gui_button) button.gui_button->setVisible(visible); } if (m_joystick_btn_off->gui_button) m_joystick_btn_off->gui_button->setVisible(visible); // clear all active buttons if (!visible) { while (!m_known_ids.empty()) handleReleaseEvent(m_known_ids.begin()->id); m_settings_bar.hide(); m_rare_controls_bar.hide(); } else { m_settings_bar.show(); m_rare_controls_bar.show(); } } void TouchScreenGUI::hide() { if (!m_visible) return; setVisible(false); } void TouchScreenGUI::show() { if (m_visible) return; setVisible(true); } v2s32 TouchScreenGUI::getPointerPos() { if (m_draw_crosshair) return v2s32(m_screensize.X / 2, m_screensize.Y / 2); return m_pointer_pos[m_move_id]; } void TouchScreenGUI::emitMouseEvent(EMOUSE_INPUT_EVENT type) { v2s32 pointer_pos = getPointerPos(); SEvent event{}; event.EventType = EET_MOUSE_INPUT_EVENT; event.MouseInput.X = pointer_pos.X; event.MouseInput.Y = pointer_pos.Y; event.MouseInput.Shift = false; event.MouseInput.Control = false; event.MouseInput.ButtonStates = 0; event.MouseInput.Event = type; m_receiver->OnEvent(event); } void TouchScreenGUI::applyContextControls(const TouchInteractionMode &mode) { // Since the pointed thing has already been determined when this function // is called, we cannot use this function to update the shootline. bool target_dig_pressed = false; bool target_place_pressed = false; u64 now = porting::getTimeMs(); // If the meanings of short and long taps have been swapped, abort any ongoing // short taps because they would do something else than the player expected. // Long taps don't need this, they're adjusted to the swapped meanings instead. if (mode != m_last_mode) { m_dig_pressed_until = 0; m_place_pressed_until = 0; } m_last_mode = mode; switch (m_tap_state) { case TapState::ShortTap: if (mode == SHORT_DIG_LONG_PLACE) { if (!m_dig_pressed) { // The button isn't currently pressed, we can press it. m_dig_pressed_until = now + SIMULATED_CLICK_DURATION_MS; // We're done with this short tap. m_tap_state = TapState::None; } else { // The button is already pressed, perhaps due to another short tap. // Release it now, press it again during the next client step. // We can't release and press during the same client step because // the digging code simply ignores that. m_dig_pressed_until = 0; } } else { if (!m_place_pressed) { // The button isn't currently pressed, we can press it. m_place_pressed_until = now + SIMULATED_CLICK_DURATION_MS; // We're done with this short tap. m_tap_state = TapState::None; } else { // The button is already pressed, perhaps due to another short tap. // Release it now, press it again during the next client step. // We can't release and press during the same client step because // the digging code simply ignores that. m_place_pressed_until = 0; } } break; case TapState::LongTap: if (mode == SHORT_DIG_LONG_PLACE) target_place_pressed = true; else target_dig_pressed = true; break; case TapState::None: break; } // Apply short taps. target_dig_pressed |= now < m_dig_pressed_until; target_place_pressed |= now < m_place_pressed_until; if (target_dig_pressed && !m_dig_pressed) { emitMouseEvent(EMIE_LMOUSE_PRESSED_DOWN); m_dig_pressed = true; } else if (!target_dig_pressed && m_dig_pressed) { emitMouseEvent(EMIE_LMOUSE_LEFT_UP); m_dig_pressed = false; } if (target_place_pressed && !m_place_pressed) { emitMouseEvent(EMIE_RMOUSE_PRESSED_DOWN); m_place_pressed = true; } else if (!target_place_pressed && m_place_pressed) { emitMouseEvent(irr::EMIE_RMOUSE_LEFT_UP); m_place_pressed = false; } }