/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "serverremoteplayer.h" #include "main.h" // For g_settings #include "settings.h" #include "log.h" #include "gamedef.h" #include "tooldef.h" #include "environment.h" #include "materials.h" ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env): Player(env->getGameDef()), ServerActiveObject(env, v3f(0,0,0)), m_last_good_position(0,0,0), m_last_good_position_age(0), m_additional_items(), m_inventory_not_sent(false), m_hp_not_sent(false), m_respawn_active(false), m_is_in_environment(false), m_position_not_sent(false) { } ServerRemotePlayer::ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_, const char *name_): Player(env->getGameDef()), ServerActiveObject(env, pos_), m_inventory_not_sent(false), m_hp_not_sent(false), m_is_in_environment(false), m_position_not_sent(false) { setPosition(pos_); peer_id = peer_id_; updateName(name_); } ServerRemotePlayer::~ServerRemotePlayer() { clearAddToInventoryLater(); } void ServerRemotePlayer::setPosition(const v3f &position) { Player::setPosition(position); ServerActiveObject::setBasePosition(position); m_position_not_sent = true; } InventoryItem* ServerRemotePlayer::getWieldedItem() { InventoryList *list = inventory.getList("main"); if (list) return list->getItem(m_selected_item); return NULL; } /* ServerActiveObject interface */ void ServerRemotePlayer::addedToEnvironment() { assert(!m_is_in_environment); m_is_in_environment = true; } void ServerRemotePlayer::removingFromEnvironment() { assert(m_is_in_environment); m_is_in_environment = false; } bool ServerRemotePlayer::unlimitedTransferDistance() const { return g_settings->getBool("unlimited_player_transfer_distance"); } void ServerRemotePlayer::step(float dtime, bool send_recommended) { if(send_recommended == false) return; if(m_position_not_sent) { m_position_not_sent = false; std::ostringstream os(std::ios::binary); // command (0 = update position) writeU8(os, 0); // pos writeV3F1000(os, getPosition()); // yaw writeF1000(os, getYaw()); // create message and add to list ActiveObjectMessage aom(getId(), false, os.str()); m_messages_out.push_back(aom); } } std::string ServerRemotePlayer::getClientInitializationData() { std::ostringstream os(std::ios::binary); // version writeU8(os, 0); // name os<getWieldDiggingProperties(&tp); HittingProperties hitprop = getHittingProperties(&mp, &tp, time_from_last_punch); setHP(getHP() - hitprop.hp); puncher->damageWieldedItem(hitprop.wear); { std::ostringstream os(std::ios::binary); // command (1 = punched) writeU8(os, 1); // damage writeS16(os, hitprop.hp); // create message and add to list ActiveObjectMessage aom(getId(), false, os.str()); m_messages_out.push_back(aom); } } void ServerRemotePlayer::rightClick(ServerActiveObject *clicker) { } void ServerRemotePlayer::setPos(v3f pos) { setPosition(pos); // Movement caused by this command is always valid m_last_good_position = pos; m_last_good_position_age = 0; } void ServerRemotePlayer::moveTo(v3f pos, bool continuous) { setPosition(pos); // Movement caused by this command is always valid m_last_good_position = pos; m_last_good_position_age = 0; } void ServerRemotePlayer::getWieldDiggingProperties(ToolDiggingProperties *dst) { IGameDef *gamedef = m_env->getGameDef(); IToolDefManager *tdef = gamedef->tdef(); InventoryItem *item = getWieldedItem(); if(item == NULL || std::string(item->getName()) != "ToolItem"){ *dst = ToolDiggingProperties(); return; } ToolItem *titem = (ToolItem*)item; *dst = tdef->getDiggingProperties(titem->getToolName()); } void ServerRemotePlayer::damageWieldedItem(u16 amount) { infostream<<"Damaging "<getItem(m_selected_item); if(item && (std::string)item->getName() == "ToolItem"){ ToolItem *titem = (ToolItem*)item; bool weared_out = titem->addWear(amount); if(weared_out) list->deleteItem(m_selected_item); } } bool ServerRemotePlayer::addToInventory(InventoryItem *item) { infostream<<"Adding "<getName()<<" into "<getBool("creative_mode")){ return false; } // Skip if inventory has no free space if(ilist->roomForItem(item) == false) { infostream<<"Player inventory has no free space"<addItem(item); assert(!leftover); m_inventory_not_sent = true; return true; } void ServerRemotePlayer::addToInventoryLater(InventoryItem *item) { infostream<<"Adding (later) "<getName()<<" into "<::iterator i = m_additional_items.begin(); i != m_additional_items.end(); i++) { delete *i; } m_additional_items.clear(); } void ServerRemotePlayer::completeAddToInventoryLater(u16 preferred_index) { InventoryList *ilist = inventory.getList("main"); if(ilist == NULL) { clearAddToInventoryLater(); return; } // In creative mode, just delete the items if(g_settings->getBool("creative_mode")) { clearAddToInventoryLater(); return; } for (std::vector::iterator i = m_additional_items.begin(); i != m_additional_items.end(); i++) { InventoryItem *item = *i; InventoryItem *leftover = item; leftover = ilist->addItem(preferred_index, leftover); leftover = ilist->addItem(leftover); delete leftover; } m_additional_items.clear(); m_inventory_not_sent = true; } void ServerRemotePlayer::setHP(s16 hp_) { s16 oldhp = hp; // FIXME: don't hardcode maximum HP, make configurable per object if(hp_ < 0) hp_ = 0; else if(hp_ > 20) hp_ = 20; hp = hp_; if(hp != oldhp) m_hp_not_sent = true; } s16 ServerRemotePlayer::getHP() { return hp; }