/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include #include #include "environment.h" #include "filesys.h" #include "porting.h" #include "collision.h" #include "content_mapnode.h" #include "mapblock.h" #include "serverobject.h" #include "content_sao.h" #include "mapgen.h" #include "settings.h" #include "log.h" #include "profiler.h" #include "scriptapi.h" #include "nodedef.h" #include "nodemetadata.h" #include "main.h" // For g_settings, g_profiler #include "gamedef.h" #ifndef SERVER #include "clientmap.h" #include "localplayer.h" #endif #include "daynightratio.h" #include "map.h" #include "util/serialize.h" #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" Environment::Environment(): m_time_of_day(9000), m_time_of_day_f(9000./24000), m_time_of_day_speed(0), m_time_counter(0) { } Environment::~Environment() { // Deallocate players for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { delete (*i); } } void Environment::addPlayer(Player *player) { DSTACK(__FUNCTION_NAME); /* Check that peer_ids are unique. Also check that names are unique. Exception: there can be multiple players with peer_id=0 */ // If peer id is non-zero, it has to be unique. if(player->peer_id != 0) assert(getPlayer(player->peer_id) == NULL); // Name has to be unique. assert(getPlayer(player->getName()) == NULL); // Add. m_players.push_back(player); } void Environment::removePlayer(u16 peer_id) { DSTACK(__FUNCTION_NAME); re_search: for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(player->peer_id != peer_id) continue; delete player; m_players.erase(i); // See if there is an another one // (shouldn't be, but just to be sure) goto re_search; } } Player * Environment::getPlayer(u16 peer_id) { for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(player->peer_id == peer_id) return player; } return NULL; } Player * Environment::getPlayer(const char *name) { for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(strcmp(player->getName(), name) == 0) return player; } return NULL; } Player * Environment::getRandomConnectedPlayer() { core::list connected_players = getPlayers(true); u32 chosen_one = myrand() % connected_players.size(); u32 j = 0; for(core::list::Iterator i = connected_players.begin(); i != connected_players.end(); i++) { if(j == chosen_one) { Player *player = *i; return player; } j++; } return NULL; } Player * Environment::getNearestConnectedPlayer(v3f pos) { core::list connected_players = getPlayers(true); f32 nearest_d = 0; Player *nearest_player = NULL; for(core::list::Iterator i = connected_players.begin(); i != connected_players.end(); i++) { Player *player = *i; f32 d = player->getPosition().getDistanceFrom(pos); if(d < nearest_d || nearest_player == NULL) { nearest_d = d; nearest_player = player; } } return nearest_player; } core::list Environment::getPlayers() { return m_players; } core::list Environment::getPlayers(bool ignore_disconnected) { core::list newlist; for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(ignore_disconnected) { // Ignore disconnected players if(player->peer_id == 0) continue; } newlist.push_back(player); } return newlist; } void Environment::printPlayers(std::ostream &o) { o<<"Players in environment:"<::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; o<<"Player peer_id="<peer_id<getS32("enable_shaders") != 0); return time_to_daynight_ratio(m_time_of_day_f*24000, smooth); } void Environment::stepTimeOfDay(float dtime) { m_time_counter += dtime; f32 speed = m_time_of_day_speed * 24000./(24.*3600); u32 units = (u32)(m_time_counter*speed); m_time_counter -= (f32)units / speed; bool sync_f = false; if(units > 0){ // Sync at overflow if(m_time_of_day + units >= 24000) sync_f = true; m_time_of_day = (m_time_of_day + units) % 24000; if(sync_f) m_time_of_day_f = (float)m_time_of_day / 24000.0; } if(!sync_f){ m_time_of_day_f += m_time_of_day_speed/24/3600*dtime; if(m_time_of_day_f > 1.0) m_time_of_day_f -= 1.0; if(m_time_of_day_f < 0.0) m_time_of_day_f += 1.0; } } /* ABMWithState */ ABMWithState::ABMWithState(ActiveBlockModifier *abm_): abm(abm_), timer(0) { // Initialize timer to random value to spread processing float itv = abm->getTriggerInterval(); itv = MYMAX(0.001, itv); // No less than 1ms int minval = MYMAX(-0.51*itv, -60); // Clamp to int maxval = MYMIN(0.51*itv, 60); // +-60 seconds timer = myrand_range(minval, maxval); } /* ActiveBlockList */ void fillRadiusBlock(v3s16 p0, s16 r, core::map &list) { v3s16 p; for(p.X=p0.X-r; p.X<=p0.X+r; p.X++) for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++) for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++) { // Set in list list[p] = true; } } void ActiveBlockList::update(core::list &active_positions, s16 radius, core::map &blocks_removed, core::map &blocks_added) { /* Create the new list */ core::map newlist; for(core::list::Iterator i = active_positions.begin(); i != active_positions.end(); i++) { fillRadiusBlock(*i, radius, newlist); } /* Find out which blocks on the old list are not on the new list */ // Go through old list for(core::map::Iterator i = m_list.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); // If not on new list, it's been removed if(newlist.find(p) == NULL) blocks_removed.insert(p, true); } /* Find out which blocks on the new list are not on the old list */ // Go through new list for(core::map::Iterator i = newlist.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); // If not on old list, it's been added if(m_list.find(p) == NULL) blocks_added.insert(p, true); } /* Update m_list */ m_list.clear(); for(core::map::Iterator i = newlist.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); m_list.insert(p, true); } } /* ServerEnvironment */ ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L, IGameDef *gamedef, IBackgroundBlockEmerger *emerger): m_map(map), m_lua(L), m_gamedef(gamedef), m_emerger(emerger), m_random_spawn_timer(3), m_send_recommended_timer(0), m_active_block_interval_overload_skip(0), m_game_time(0), m_game_time_fraction_counter(0), m_recommended_send_interval(0.1) { } ServerEnvironment::~ServerEnvironment() { // Clear active block list. // This makes the next one delete all active objects. m_active_blocks.clear(); // Convert all objects to static and delete the active objects deactivateFarObjects(true); // Drop/delete map m_map->drop(); // Delete ActiveBlockModifiers for(core::list::Iterator i = m_abms.begin(); i != m_abms.end(); i++){ delete i->abm; } } Map & ServerEnvironment::getMap() { return *m_map; } ServerMap & ServerEnvironment::getServerMap() { return *m_map; } void ServerEnvironment::serializePlayers(const std::string &savedir) { std::string players_path = savedir + "/players"; fs::CreateDir(players_path); core::map saved_players; std::vector player_files = fs::GetDirListing(players_path); for(u32 i=0; iserialize(os); saved_players.insert(player, true); } } for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(saved_players.find(player) != NULL) { /*infostream<<"Player "<getName() <<" was already saved."<getName(); // Don't save unnamed player if(playername == "") { //infostream<<"Not saving unnamed player."<getName()<<" to " <serialize(os); saved_players.insert(player, true); } } //infostream<<"Saved "< saved_players; std::vector player_files = fs::GetDirListing(players_path); for(u32 i=0; ideSerialize(is); } if(newplayer) { addPlayer(player); } } } void ServerEnvironment::saveMeta(const std::string &savedir) { std::string path = savedir + "/env_meta.txt"; // Open file and serialize std::ofstream os(path.c_str(), std::ios_base::binary); if(os.good() == false) { infostream<<"ServerEnvironment::saveMeta(): Failed to open " < required_neighbors; }; class ABMHandler { private: ServerEnvironment *m_env; std::map > m_aabms; public: ABMHandler(core::list &abms, float dtime_s, ServerEnvironment *env, bool use_timers): m_env(env) { if(dtime_s < 0.001) return; INodeDefManager *ndef = env->getGameDef()->ndef(); for(core::list::Iterator i = abms.begin(); i != abms.end(); i++){ ActiveBlockModifier *abm = i->abm; float trigger_interval = abm->getTriggerInterval(); if(trigger_interval < 0.001) trigger_interval = 0.001; float actual_interval = dtime_s; if(use_timers){ i->timer += dtime_s; if(i->timer < trigger_interval) continue; i->timer -= trigger_interval; actual_interval = trigger_interval; } float intervals = actual_interval / trigger_interval; if(intervals == 0) continue; float chance = abm->getTriggerChance(); if(chance == 0) chance = 1; ActiveABM aabm; aabm.abm = abm; aabm.chance = chance / intervals; if(aabm.chance == 0) aabm.chance = 1; // Trigger neighbors std::set required_neighbors_s = abm->getRequiredNeighbors(); for(std::set::iterator i = required_neighbors_s.begin(); i != required_neighbors_s.end(); i++) { ndef->getIds(*i, aabm.required_neighbors); } // Trigger contents std::set contents_s = abm->getTriggerContents(); for(std::set::iterator i = contents_s.begin(); i != contents_s.end(); i++) { std::set ids; ndef->getIds(*i, ids); for(std::set::const_iterator k = ids.begin(); k != ids.end(); k++) { content_t c = *k; std::map >::iterator j; j = m_aabms.find(c); if(j == m_aabms.end()){ std::list aabmlist; m_aabms[c] = aabmlist; j = m_aabms.find(c); } j->second.push_back(aabm); } } } } void apply(MapBlock *block) { if(m_aabms.empty()) return; ServerMap *map = &m_env->getServerMap(); v3s16 p0; for(p0.X=0; p0.XgetNodeNoEx(p0); content_t c = n.getContent(); v3s16 p = p0 + block->getPosRelative(); std::map >::iterator j; j = m_aabms.find(c); if(j == m_aabms.end()) continue; for(std::list::iterator i = j->second.begin(); i != j->second.end(); i++) { if(myrand() % i->chance != 0) continue; // Check neighbors if(!i->required_neighbors.empty()) { v3s16 p1; for(p1.X = p.X-1; p1.X <= p.X+1; p1.X++) for(p1.Y = p.Y-1; p1.Y <= p.Y+1; p1.Y++) for(p1.Z = p.Z-1; p1.Z <= p.Z+1; p1.Z++) { if(p1 == p) continue; MapNode n = map->getNodeNoEx(p1); content_t c = n.getContent(); std::set::const_iterator k; k = i->required_neighbors.find(c); if(k != i->required_neighbors.end()){ goto neighbor_found; } } // No required neighbor found continue; } neighbor_found: // Find out how many objects the block contains u32 active_object_count = block->m_static_objects.m_active.size(); // Find out how many objects this and all the neighbors contain u32 active_object_count_wider = 0; u32 wider_unknown_count = 0; for(s16 x=-1; x<=1; x++) for(s16 y=-1; y<=1; y++) for(s16 z=-1; z<=1; z++) { MapBlock *block2 = map->getBlockNoCreateNoEx( block->getPos() + v3s16(x,y,z)); if(block2==NULL){ wider_unknown_count = 0; continue; } active_object_count_wider += block2->m_static_objects.m_active.size() + block2->m_static_objects.m_stored.size(); } // Extrapolate u32 wider_known_count = 3*3*3 - wider_unknown_count; active_object_count_wider += wider_unknown_count * active_object_count_wider / wider_known_count; // Call all the trigger variations i->abm->trigger(m_env, p, n); i->abm->trigger(m_env, p, n, active_object_count, active_object_count_wider); } } } }; void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) { // Get time difference u32 dtime_s = 0; u32 stamp = block->getTimestamp(); if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED) dtime_s = m_game_time - block->getTimestamp(); dtime_s += additional_dtime; /*infostream<<"ServerEnvironment::activateBlock(): block timestamp: " <setTimestampNoChangedFlag(m_game_time); /*infostream<<"ServerEnvironment::activateBlock(): block is " < elapsed_timers = block->m_node_timers.step((float)dtime_s); if(!elapsed_timers.empty()){ MapNode n; for(std::map::iterator i = elapsed_timers.begin(); i != elapsed_timers.end(); i++){ n = block->getNodeNoEx(i->first); v3s16 p = i->first + block->getPosRelative(); if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed)) block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0)); } } /* Handle ActiveBlockModifiers */ ABMHandler abmhandler(m_abms, dtime_s, this, false); abmhandler.apply(block); } void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm) { m_abms.push_back(ABMWithState(abm)); } bool ServerEnvironment::setNode(v3s16 p, const MapNode &n) { INodeDefManager *ndef = m_gamedef->ndef(); MapNode n_old = m_map->getNodeNoEx(p); // Call destructor if(ndef->get(n_old).has_on_destruct) scriptapi_node_on_destruct(m_lua, p, n_old); // Replace node bool succeeded = m_map->addNodeWithEvent(p, n); if(!succeeded) return false; // Call post-destructor if(ndef->get(n_old).has_after_destruct) scriptapi_node_after_destruct(m_lua, p, n_old); // Call constructor if(ndef->get(n).has_on_construct) scriptapi_node_on_construct(m_lua, p, n); return true; } bool ServerEnvironment::removeNode(v3s16 p) { INodeDefManager *ndef = m_gamedef->ndef(); MapNode n_old = m_map->getNodeNoEx(p); // Call destructor if(ndef->get(n_old).has_on_destruct) scriptapi_node_on_destruct(m_lua, p, n_old); // Replace with air // This is slightly optimized compared to addNodeWithEvent(air) bool succeeded = m_map->removeNodeWithEvent(p); if(!succeeded) return false; // Call post-destructor if(ndef->get(n_old).has_after_destruct) scriptapi_node_after_destruct(m_lua, p, n_old); // Air doesn't require constructor return true; } std::set ServerEnvironment::getObjectsInsideRadius(v3f pos, float radius) { std::set objects; for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ServerActiveObject* obj = i.getNode()->getValue(); u16 id = i.getNode()->getKey(); v3f objectpos = obj->getBasePosition(); if(objectpos.getDistanceFrom(pos) > radius) continue; objects.insert(id); } return objects; } void ServerEnvironment::clearAllObjects() { infostream<<"ServerEnvironment::clearAllObjects(): " <<"Removing all active objects"< objects_to_remove; for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ServerActiveObject* obj = i.getNode()->getValue(); if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER) continue; u16 id = i.getNode()->getKey(); v3f objectpos = obj->getBasePosition(); // Delete static object if block is loaded if(obj->m_static_exists){ MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block); if(block){ block->m_static_objects.remove(id); block->raiseModified(MOD_STATE_WRITE_NEEDED, "clearAllObjects"); obj->m_static_exists = false; } } // If known by some client, don't delete immediately if(obj->m_known_by_count > 0){ obj->m_pending_deactivation = true; obj->m_removed = true; continue; } // Tell the object about removal obj->removingFromEnvironment(); // Deregister in scripting api scriptapi_rm_object_reference(m_lua, obj); // Delete active object if(obj->environmentDeletes()) delete obj; // Id to be removed from m_active_objects objects_to_remove.push_back(id); } // Remove references from m_active_objects for(core::list::Iterator i = objects_to_remove.begin(); i != objects_to_remove.end(); i++) { m_active_objects.remove(*i); } core::list loadable_blocks; infostream<<"ServerEnvironment::clearAllObjects(): " <<"Listing all loadable blocks"<listAllLoadableBlocks(loadable_blocks); infostream<<"ServerEnvironment::clearAllObjects(): " <<"Done listing all loadable blocks: " <::Iterator i = loadable_blocks.begin(); i != loadable_blocks.end(); i++) { v3s16 p = *i; MapBlock *block = m_map->emergeBlock(p, false); if(!block){ errorstream<<"ServerEnvironment::clearAllObjects(): " <<"Failed to emerge block "<m_static_objects.m_stored.size(); u32 num_active = block->m_static_objects.m_active.size(); if(num_stored != 0 || num_active != 0){ block->m_static_objects.m_stored.clear(); block->m_static_objects.m_active.clear(); block->raiseModified(MOD_STATE_WRITE_NEEDED, "clearAllObjects"); num_objs_cleared += num_stored + num_active; num_blocks_cleared++; } num_blocks_checked++; if(num_blocks_checked % report_interval == 0){ float percent = 100.0 * (float)num_blocks_checked / loadable_blocks.size(); infostream<<"ServerEnvironment::clearAllObjects(): " <<"Cleared "<getFloat("dedicated_server_step"); /* Increment game time */ { m_game_time_fraction_counter += dtime; u32 inc_i = (u32)m_game_time_fraction_counter; m_game_time += inc_i; m_game_time_fraction_counter -= (float)inc_i; } /* Handle players */ { ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG); for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; // Ignore disconnected players if(player->peer_id == 0) continue; v3f playerpos = player->getPosition(); // Move player->move(dtime, *m_map, 100*BS); } } /* Manage active block list */ if(m_active_blocks_management_interval.step(dtime, 2.0)) { ScopeProfiler sp(g_profiler, "SEnv: manage act. block list avg /2s", SPT_AVG); /* Get player block positions */ core::list players_blockpos; for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; // Ignore disconnected players if(player->peer_id == 0) continue; v3s16 blockpos = getNodeBlockPos( floatToInt(player->getPosition(), BS)); players_blockpos.push_back(blockpos); } /* Update list of active blocks, collecting changes */ const s16 active_block_range = g_settings->getS16("active_block_range"); core::map blocks_removed; core::map blocks_added; m_active_blocks.update(players_blockpos, active_block_range, blocks_removed, blocks_added); /* Handle removed blocks */ // Convert active objects that are no more in active blocks to static deactivateFarObjects(false); for(core::map::Iterator i = blocks_removed.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); /*infostream<<"Server: Block ("<getBlockNoCreateNoEx(p); if(block==NULL) continue; // Set current time as timestamp (and let it set ChangedFlag) block->setTimestamp(m_game_time); } /* Handle added blocks */ for(core::map::Iterator i = blocks_added.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); /*infostream<<"Server: Block ("<getBlockNoCreateNoEx(p); if(block==NULL){ // Block needs to be fetched first m_emerger->queueBlockEmerge(p, false); m_active_blocks.m_list.remove(p); continue; } activateBlock(block); } } /* Mess around in active blocks */ if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0)) { ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg /1s", SPT_AVG); float dtime = 1.0; for(core::map::Iterator i = m_active_blocks.m_list.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); /*infostream<<"Server: Block ("<getBlockNoCreateNoEx(p); if(block==NULL) continue; // Reset block usage timer block->resetUsageTimer(); // Set current time as timestamp block->setTimestampNoChangedFlag(m_game_time); // If time has changed much from the one on disk, // set block to be saved when it is unloaded if(block->getTimestamp() > block->getDiskTimestamp() + 60) block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD, "Timestamp older than 60s (step)"); // Run node timers std::map elapsed_timers = block->m_node_timers.step((float)dtime); if(!elapsed_timers.empty()){ MapNode n; for(std::map::iterator i = elapsed_timers.begin(); i != elapsed_timers.end(); i++){ n = block->getNodeNoEx(i->first); p = i->first + block->getPosRelative(); if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed)) block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0)); } } } } const float abm_interval = 1.0; if(m_active_block_modifier_interval.step(dtime, abm_interval)) do{ // breakable if(m_active_block_interval_overload_skip > 0){ ScopeProfiler sp(g_profiler, "SEnv: ABM overload skips"); m_active_block_interval_overload_skip--; break; } ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /1s", SPT_AVG); TimeTaker timer("modify in active blocks"); // Initialize handling of ActiveBlockModifiers ABMHandler abmhandler(m_abms, abm_interval, this, true); for(core::map::Iterator i = m_active_blocks.m_list.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); /*infostream<<"Server: Block ("<getBlockNoCreateNoEx(p); if(block==NULL) continue; // Set current time as timestamp block->setTimestampNoChangedFlag(m_game_time); /* Handle ActiveBlockModifiers */ abmhandler.apply(block); } u32 time_ms = timer.stop(true); u32 max_time_ms = 200; if(time_ms > max_time_ms){ infostream<<"WARNING: active block modifiers took " <avg("SEnv: num of objects", m_active_objects.size()); // This helps the objects to send data at the same time bool send_recommended = false; m_send_recommended_timer += dtime; if(m_send_recommended_timer > getSendRecommendedInterval()) { m_send_recommended_timer -= getSendRecommendedInterval(); send_recommended = true; } for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ServerActiveObject* obj = i.getNode()->getValue(); // Remove non-peaceful mobs on peaceful mode if(g_settings->getBool("only_peaceful_mobs")){ if(!obj->isPeaceful()) obj->m_removed = true; } // Don't step if is to be removed or stored statically if(obj->m_removed || obj->m_pending_deactivation) continue; // Step object obj->step(dtime, send_recommended); // Read messages from object while(obj->m_messages_out.size() > 0) { m_active_object_messages.push_back( obj->m_messages_out.pop_front()); } } } /* Manage active objects */ if(m_object_management_interval.step(dtime, 0.5)) { ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG); /* Remove objects that satisfy (m_removed && m_known_by_count==0) */ removeRemovedObjects(); } } ServerActiveObject* ServerEnvironment::getActiveObject(u16 id) { core::map::Node *n; n = m_active_objects.find(id); if(n == NULL) return NULL; return n->getValue(); } bool isFreeServerActiveObjectId(u16 id, core::map &objects) { if(id == 0) return false; for(core::map::Iterator i = objects.getIterator(); i.atEnd()==false; i++) { if(i.getNode()->getKey() == id) return false; } return true; } u16 getFreeServerActiveObjectId( core::map &objects) { u16 new_id = 1; for(;;) { if(isFreeServerActiveObjectId(new_id, objects)) return new_id; if(new_id == 65535) return 0; new_id++; } } u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) { assert(object); u16 id = addActiveObjectRaw(object, true, 0); return id; } #if 0 bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj) { assert(obj); v3f objectpos = obj->getBasePosition(); // The block in which the object resides in v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); /* Update the static data */ // Create new static object std::string staticdata = obj->getStaticData(); StaticObject s_obj(obj->getType(), objectpos, staticdata); // Add to the block where the object is located in v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); // Get or generate the block MapBlock *block = m_map->emergeBlock(blockpos); bool succeeded = false; if(block) { block->m_static_objects.insert(0, s_obj); block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD, "addActiveObjectAsStatic"); succeeded = true; } else{ infostream<<"ServerEnvironment::addActiveObjectAsStatic: " <<"Could not find or generate " <<"a block for storing static object"<environmentDeletes()) delete obj; return succeeded; } #endif /* Finds out what new objects have been added to inside a radius around a position */ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius, core::map ¤t_objects, core::map &added_objects) { v3f pos_f = intToFloat(pos, BS); f32 radius_f = radius * BS; /* Go through the object list, - discard m_removed objects, - discard objects that are too far away, - discard objects that are found in current_objects. - add remaining objects to added_objects */ for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); // Get object ServerActiveObject *object = i.getNode()->getValue(); if(object == NULL) continue; // Discard if removed if(object->m_removed) continue; if(object->unlimitedTransferDistance() == false){ // Discard if too far f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); if(distance_f > radius_f) continue; } // Discard if already on current_objects core::map::Node *n; n = current_objects.find(id); if(n != NULL) continue; // Add to added_objects added_objects.insert(id, false); } } /* Finds out what objects have been removed from inside a radius around a position */ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius, core::map ¤t_objects, core::map &removed_objects) { v3f pos_f = intToFloat(pos, BS); f32 radius_f = radius * BS; /* Go through current_objects; object is removed if: - object is not found in m_active_objects (this is actually an error condition; objects should be set m_removed=true and removed only after all clients have been informed about removal), or - object has m_removed=true, or - object is too far away */ for(core::map::Iterator i = current_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); ServerActiveObject *object = getActiveObject(id); if(object == NULL){ infostream<<"ServerEnvironment::getRemovedActiveObjects():" <<" object in current_objects is NULL"<m_removed) { removed_objects.insert(id, false); continue; } // If transfer distance is unlimited, don't remove if(object->unlimitedTransferDistance()) continue; f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); if(distance_f >= radius_f) { removed_objects.insert(id, false); continue; } // Not removed } } ActiveObjectMessage ServerEnvironment::getActiveObjectMessage() { if(m_active_object_messages.size() == 0) return ActiveObjectMessage(0); return m_active_object_messages.pop_front(); } /* ************ Private methods ************* */ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s) { assert(object); if(object->getId() == 0){ u16 new_id = getFreeServerActiveObjectId(m_active_objects); if(new_id == 0) { errorstream<<"ServerEnvironment::addActiveObjectRaw(): " <<"no free ids available"<environmentDeletes()) delete object; return 0; } object->setId(new_id); } else{ verbosestream<<"ServerEnvironment::addActiveObjectRaw(): " <<"supplied with id "<getId()<getId(), m_active_objects) == false) { errorstream<<"ServerEnvironment::addActiveObjectRaw(): " <<"id is not free ("<getId()<<")"<environmentDeletes()) delete object; return 0; } /*infostream<<"ServerEnvironment::addActiveObjectRaw(): " <<"added (id="<getId()<<")"<getId(), object); verbosestream<<"ServerEnvironment::addActiveObjectRaw(): " <<"Added id="<getId()<<"; there are now " <addedToEnvironment(dtime_s); // Add static data to block if(object->isStaticAllowed()) { // Add static object to active static list of the block v3f objectpos = object->getBasePosition(); std::string staticdata = object->getStaticData(); StaticObject s_obj(object->getType(), objectpos, staticdata); // Add to the block where the object is located in v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); if(block) { block->m_static_objects.m_active.insert(object->getId(), s_obj); object->m_static_exists = true; object->m_static_block = blockpos; if(set_changed) block->raiseModified(MOD_STATE_WRITE_NEEDED, "addActiveObjectRaw"); } else{ v3s16 p = floatToInt(objectpos, BS); errorstream<<"ServerEnvironment::addActiveObjectRaw(): " <<"could not find block for storing id="<getId() <<" statically (pos="<getId(); } /* Remove objects that satisfy (m_removed && m_known_by_count==0) */ void ServerEnvironment::removeRemovedObjects() { core::list objects_to_remove; for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); ServerActiveObject* obj = i.getNode()->getValue(); // This shouldn't happen but check it if(obj == NULL) { infostream<<"NULL object found in ServerEnvironment" <<" while finding removed objects. id="<m_removed == false && obj->m_pending_deactivation == false) continue; /* Delete static data from block if is marked as removed */ if(obj->m_static_exists && obj->m_removed) { MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); if (block) { block->m_static_objects.remove(id); block->raiseModified(MOD_STATE_WRITE_NEEDED, "removeRemovedObjects"); obj->m_static_exists = false; } else { infostream << "failed to emerge block from which " "an object to be removed was loaded from. id="< 0, don't actually remove. if(obj->m_known_by_count > 0) continue; // Tell the object about removal obj->removingFromEnvironment(); // Deregister in scripting api scriptapi_rm_object_reference(m_lua, obj); // Delete if(obj->environmentDeletes()) delete obj; // Id to be removed from m_active_objects objects_to_remove.push_back(id); } // Remove references from m_active_objects for(core::list::Iterator i = objects_to_remove.begin(); i != objects_to_remove.end(); i++) { m_active_objects.remove(*i); } } static void print_hexdump(std::ostream &o, const std::string &data) { const int linelength = 16; for(int l=0; ; l++){ int i0 = linelength * l; bool at_end = false; int thislinelength = linelength; if(i0 + thislinelength > (int)data.size()){ thislinelength = data.size() - i0; at_end = true; } for(int di=0; di= 32) o<m_static_objects.m_stored.size() == 0) return; verbosestream<<"ServerEnvironment::activateObjects(): " <<"activating objects of block "<getPos()) <<" ("<m_static_objects.m_stored.size() <<" objects)"<m_static_objects.m_stored.size() > 300); if(large_amount){ errorstream<<"suspiciously large amount of objects detected: " <m_static_objects.m_stored.size()<<" in " <getPos()) <<"; removing all of them."<m_static_objects.m_stored.clear(); block->raiseModified(MOD_STATE_WRITE_NEEDED, "stored list cleared in activateObjects due to " "large amount of objects"); return; } // A list for objects that couldn't be converted to active for some // reason. They will be stored back. core::list new_stored; // Loop through stored static objects for(core::list::Iterator i = block->m_static_objects.m_stored.begin(); i != block->m_static_objects.m_stored.end(); i++) { /*infostream<<"Server: Creating an active object from " <<"static data"<m_known_by_count > 0 && !force_delete); /* Update the static data */ if(obj->isStaticAllowed()) { // Create new static object std::string staticdata_new = obj->getStaticData(); StaticObject s_obj(obj->getType(), objectpos, staticdata_new); bool stays_in_same_block = false; bool data_changed = true; if(obj->m_static_exists){ if(obj->m_static_block == blockpos_o) stays_in_same_block = true; MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); core::map::Node *n = block->m_static_objects.m_active.find(id); if(n){ StaticObject static_old = n->getValue(); float save_movem = obj->getMinimumSavedMovement(); if(static_old.data == staticdata_new && (static_old.pos - objectpos).getLength() < save_movem) data_changed = false; } else { errorstream<<"ServerEnvironment::deactivateFarObjects(): " <<"id="<m_static_block)<m_static_exists) { MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); if(block) { block->m_static_objects.remove(id); obj->m_static_exists = false; // Only mark block as modified if data changed considerably if(shall_be_written) block->raiseModified(MOD_STATE_WRITE_NEEDED, "deactivateFarObjects: Static data " "changed considerably"); } } // Add to the block where the object is located in v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); // Get or generate the block MapBlock *block = NULL; try{ block = m_map->emergeBlock(blockpos); } catch(InvalidPositionException &e){ // Handled via NULL pointer } if(block) { if(block->m_static_objects.m_stored.size() >= 300){ errorstream<<"ServerEnv: Trying to store id="<getId() <<" statically but block "<m_static_objects.m_stored.size() <<" (over 299) objects." <<" Forcing delete."<m_static_objects.m_active.find(new_id)){ infostream<<"ServerEnv: WARNING: Performing hack #83274" <m_static_objects.remove(new_id); } block->m_static_objects.insert(new_id, s_obj); // Only mark block as modified if data changed considerably if(shall_be_written) block->raiseModified(MOD_STATE_WRITE_NEEDED, "deactivateFarObjects: Static data " "changed considerably"); obj->m_static_exists = true; obj->m_static_block = block->getPos(); } } else{ if(!force_delete){ v3s16 p = floatToInt(objectpos, BS); errorstream<<"ServerEnv: Could not find or generate " <<"a block for storing id="<getId() <<" statically (pos="<m_pending_deactivation = true; continue; } verbosestream<<"ServerEnvironment::deactivateFarObjects(): " <<"object id="<removingFromEnvironment(); // Deregister in scripting api scriptapi_rm_object_reference(m_lua, obj); // Delete active object if(obj->environmentDeletes()) delete obj; // Id to be removed from m_active_objects objects_to_remove.push_back(id); } // Remove references from m_active_objects for(core::list::Iterator i = objects_to_remove.begin(); i != objects_to_remove.end(); i++) { m_active_objects.remove(*i); } } #ifndef SERVER #include "clientsimpleobject.h" /* ClientEnvironment */ ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr, ITextureSource *texturesource, IGameDef *gamedef, IrrlichtDevice *irr): m_map(map), m_smgr(smgr), m_texturesource(texturesource), m_gamedef(gamedef), m_irr(irr) { } ClientEnvironment::~ClientEnvironment() { // delete active objects for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { delete i.getNode()->getValue(); } for(core::list::Iterator i = m_simple_objects.begin(); i != m_simple_objects.end(); i++) { delete *i; } // Drop/delete map m_map->drop(); } Map & ClientEnvironment::getMap() { return *m_map; } ClientMap & ClientEnvironment::getClientMap() { return *m_map; } void ClientEnvironment::addPlayer(Player *player) { DSTACK(__FUNCTION_NAME); /* It is a failure if player is local and there already is a local player */ assert(!(player->isLocal() == true && getLocalPlayer() != NULL)); Environment::addPlayer(player); } LocalPlayer * ClientEnvironment::getLocalPlayer() { for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; if(player->isLocal()) return (LocalPlayer*)player; } return NULL; } void ClientEnvironment::step(float dtime) { DSTACK(__FUNCTION_NAME); /* Step time of day */ stepTimeOfDay(dtime); // Get some settings bool fly_allowed = m_gamedef->checkLocalPrivilege("fly"); bool free_move = fly_allowed && g_settings->getBool("free_move"); // Get local player LocalPlayer *lplayer = getLocalPlayer(); assert(lplayer); // collision info queue core::list player_collisions; /* Get the speed the player is going */ bool is_climbing = lplayer->is_climbing; f32 player_speed = lplayer->getSpeed().getLength(); /* Maximum position increment */ //f32 position_max_increment = 0.05*BS; f32 position_max_increment = 0.1*BS; // Maximum time increment (for collision detection etc) // time = distance / speed f32 dtime_max_increment = 1; if(player_speed > 0.001) dtime_max_increment = position_max_increment / player_speed; // Maximum time increment is 10ms or lower if(dtime_max_increment > 0.01) dtime_max_increment = 0.01; // Don't allow overly huge dtime if(dtime > 0.5) dtime = 0.5; f32 dtime_downcount = dtime; /* Stuff that has a maximum time increment */ u32 loopcount = 0; do { loopcount++; f32 dtime_part; if(dtime_downcount > dtime_max_increment) { dtime_part = dtime_max_increment; dtime_downcount -= dtime_part; } else { dtime_part = dtime_downcount; /* Setting this to 0 (no -=dtime_part) disables an infinite loop when dtime_part is so small that dtime_downcount -= dtime_part does nothing */ dtime_downcount = 0; } /* Handle local player */ { v3f lplayerpos = lplayer->getPosition(); // Apply physics if(free_move == false && is_climbing == false) { // Gravity v3f speed = lplayer->getSpeed(); if(lplayer->swimming_up == false) speed.Y -= 9.81 * BS * dtime_part * 2; // Water resistance if(lplayer->in_water_stable || lplayer->in_water) { f32 max_down = 2.0*BS; if(speed.Y < -max_down) speed.Y = -max_down; f32 max = 2.5*BS; if(speed.getLength() > max) { speed = speed / speed.getLength() * max; } } lplayer->setSpeed(speed); } /* Move the lplayer. This also does collision detection. */ lplayer->move(dtime_part, *m_map, position_max_increment, &player_collisions); } } while(dtime_downcount > 0.001); //std::cout<<"Looped "<::Iterator i = player_collisions.begin(); i != player_collisions.end(); i++) { CollisionInfo &info = *i; v3f speed_diff = info.new_speed - info.old_speed;; // Handle only fall damage // (because otherwise walking against something in fast_move kills you) if(speed_diff.Y < 0 || info.old_speed.Y >= 0) continue; // Get rid of other components speed_diff.X = 0; speed_diff.Z = 0; f32 pre_factor = 1; // 1 hp per node/s f32 tolerance = BS*14; // 5 without damage f32 post_factor = 1; // 1 hp per node/s if(info.type == COLLISION_NODE) { const ContentFeatures &f = m_gamedef->ndef()-> get(m_map->getNodeNoEx(info.node_p)); // Determine fall damage multiplier int addp = itemgroup_get(f.groups, "fall_damage_add_percent"); pre_factor = 1.0 + (float)addp/100.0; } float speed = pre_factor * speed_diff.getLength(); if(speed > tolerance) { f32 damage_f = (speed - tolerance)/BS * post_factor; u16 damage = (u16)(damage_f+0.5); if(damage != 0) damageLocalPlayer(damage, true); } } /* A quick draft of lava damage */ if(m_lava_hurt_interval.step(dtime, 1.0)) { v3f pf = lplayer->getPosition(); // Feet, middle and head v3s16 p1 = floatToInt(pf + v3f(0, BS*0.1, 0), BS); MapNode n1 = m_map->getNodeNoEx(p1); v3s16 p2 = floatToInt(pf + v3f(0, BS*0.8, 0), BS); MapNode n2 = m_map->getNodeNoEx(p2); v3s16 p3 = floatToInt(pf + v3f(0, BS*1.6, 0), BS); MapNode n3 = m_map->getNodeNoEx(p2); u32 damage_per_second = 0; damage_per_second = MYMAX(damage_per_second, m_gamedef->ndef()->get(n1).damage_per_second); damage_per_second = MYMAX(damage_per_second, m_gamedef->ndef()->get(n2).damage_per_second); damage_per_second = MYMAX(damage_per_second, m_gamedef->ndef()->get(n3).damage_per_second); if(damage_per_second != 0) { damageLocalPlayer(damage_per_second, true); } } /* Stuff that can be done in an arbitarily large dtime */ for(core::list::Iterator i = m_players.begin(); i != m_players.end(); i++) { Player *player = *i; v3f playerpos = player->getPosition(); /* Handle non-local players */ if(player->isLocal() == false) { // Move player->move(dtime, *m_map, 100*BS); } // Update lighting on all players on client float light = 1.0; try{ // Get node at head v3s16 p = player->getLightPosition(); MapNode n = m_map->getNode(p); light = n.getLightBlendF1((float)getDayNightRatio()/1000, m_gamedef->ndef()); } catch(InvalidPositionException &e){ light = blend_light_f1((float)getDayNightRatio()/1000, LIGHT_SUN, 0); } player->light = light; } /* Step active objects and update lighting of them */ bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21); for(core::map::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ClientActiveObject* obj = i.getNode()->getValue(); // Step object obj->step(dtime, this); if(update_lighting) { // Update lighting u8 light = 0; try{ // Get node at head v3s16 p = obj->getLightPosition(); MapNode n = m_map->getNode(p); light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef()); } catch(InvalidPositionException &e){ light = blend_light(getDayNightRatio(), LIGHT_SUN, 0); } obj->updateLight(light); } } /* Step and handle simple objects */ for(core::list::Iterator i = m_simple_objects.begin(); i != m_simple_objects.end();) { ClientSimpleObject *simple = *i; core::list::Iterator cur = i; i++; simple->step(dtime); if(simple->m_to_be_removed){ delete simple; m_simple_objects.erase(cur); } } } void ClientEnvironment::addSimpleObject(ClientSimpleObject *simple) { m_simple_objects.push_back(simple); } ClientActiveObject* ClientEnvironment::getActiveObject(u16 id) { core::map::Node *n; n = m_active_objects.find(id); if(n == NULL) return NULL; return n->getValue(); } bool isFreeClientActiveObjectId(u16 id, core::map &objects) { if(id == 0) return false; for(core::map::Iterator i = objects.getIterator(); i.atEnd()==false; i++) { if(i.getNode()->getKey() == id) return false; } return true; } u16 getFreeClientActiveObjectId( core::map &objects) { u16 new_id = 1; for(;;) { if(isFreeClientActiveObjectId(new_id, objects)) return new_id; if(new_id == 65535) return 0; new_id++; } } u16 ClientEnvironment::addActiveObject(ClientActiveObject *object) { assert(object); if(object->getId() == 0) { u16 new_id = getFreeClientActiveObjectId(m_active_objects); if(new_id == 0) { infostream<<"ClientEnvironment::addActiveObject(): " <<"no free ids available"<setId(new_id); } if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false) { infostream<<"ClientEnvironment::addActiveObject(): " <<"id is not free ("<getId()<<")"<getId(), object); object->addToScene(m_smgr, m_texturesource, m_irr); { // Update lighting immediately u8 light = 0; try{ // Get node at head v3s16 p = object->getLightPosition(); MapNode n = m_map->getNode(p); light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef()); } catch(InvalidPositionException &e){ light = blend_light(getDayNightRatio(), LIGHT_SUN, 0); } object->updateLight(light); } return object->getId(); } void ClientEnvironment::addActiveObject(u16 id, u8 type, const std::string &init_data) { ClientActiveObject* obj = ClientActiveObject::create(type, m_gamedef, this); if(obj == NULL) { infostream<<"ClientEnvironment::addActiveObject(): " <<"id="<setId(id); try { obj->initialize(init_data); } catch(SerializationError &e) { errorstream<<"ClientEnvironment::addActiveObject():" <<" id="<removeFromScene(true); delete obj; m_active_objects.remove(id); } void ClientEnvironment::processActiveObjectMessage(u16 id, const std::string &data) { ClientActiveObject* obj = getActiveObject(id); if(obj == NULL) { infostream<<"ClientEnvironment::processActiveObjectMessage():" <<" got message for id="<processMessage(data); } catch(SerializationError &e) { errorstream<<"ClientEnvironment::processActiveObjectMessage():" <<" id="<