/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MAP_HEADER #define MAP_HEADER #include #include #include #include #include #include "irrlichttypes_bloated.h" #include "mapnode.h" #include "constants.h" #include "voxel.h" #include "mapgen.h" //for BlockMakeData and EmergeManager #include "modifiedstate.h" #include "util/container.h" #include "nodetimer.h" extern "C" { #include "sqlite3.h" } class ClientMap; class MapSector; class ServerMapSector; class MapBlock; class NodeMetadata; class IGameDef; class IRollbackReportSink; /* MapEditEvent */ #define MAPTYPE_BASE 0 #define MAPTYPE_SERVER 1 #define MAPTYPE_CLIENT 2 enum MapEditEventType{ // Node added (changed from air or something else to something) MEET_ADDNODE, // Node removed (changed to air) MEET_REMOVENODE, // Node metadata of block changed (not knowing which node exactly) // p stores block coordinate MEET_BLOCK_NODE_METADATA_CHANGED, // Anything else (modified_blocks are set unsent) MEET_OTHER }; struct MapEditEvent { MapEditEventType type; v3s16 p; MapNode n; core::map modified_blocks; u16 already_known_by_peer; MapEditEvent(): type(MEET_OTHER), already_known_by_peer(0) { } MapEditEvent * clone() { MapEditEvent *event = new MapEditEvent(); event->type = type; event->p = p; event->n = n; for(core::map::Iterator i = modified_blocks.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); bool v = i.getNode()->getValue(); event->modified_blocks.insert(p, v); } return event; } VoxelArea getArea() { switch(type){ case MEET_ADDNODE: return VoxelArea(p); case MEET_REMOVENODE: return VoxelArea(p); case MEET_BLOCK_NODE_METADATA_CHANGED: { v3s16 np1 = p*MAP_BLOCKSIZE; v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1); return VoxelArea(np1, np2); } case MEET_OTHER: { VoxelArea a; for(core::map::Iterator i = modified_blocks.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); v3s16 np1 = p*MAP_BLOCKSIZE; v3s16 np2 = np1 + v3s16(1,1,1)*MAP_BLOCKSIZE - v3s16(1,1,1); a.addPoint(np1); a.addPoint(np2); } return a; } } return VoxelArea(); } }; class MapEventReceiver { public: // event shall be deleted by caller after the call. virtual void onMapEditEvent(MapEditEvent *event) = 0; }; class Map /*: public NodeContainer*/ { public: Map(std::ostream &dout, IGameDef *gamedef); virtual ~Map(); /*virtual u16 nodeContainerId() const { return NODECONTAINER_ID_MAP; }*/ virtual s32 mapType() const { return MAPTYPE_BASE; } /* Drop (client) or delete (server) the map. */ virtual void drop() { delete this; } void addEventReceiver(MapEventReceiver *event_receiver); void removeEventReceiver(MapEventReceiver *event_receiver); // event shall be deleted by caller after the call. void dispatchEvent(MapEditEvent *event); // On failure returns NULL MapSector * getSectorNoGenerateNoExNoLock(v2s16 p2d); // Same as the above (there exists no lock anymore) MapSector * getSectorNoGenerateNoEx(v2s16 p2d); // On failure throws InvalidPositionException MapSector * getSectorNoGenerate(v2s16 p2d); // Gets an existing sector or creates an empty one //MapSector * getSectorCreate(v2s16 p2d); /* This is overloaded by ClientMap and ServerMap to allow their differing fetch methods. */ virtual MapSector * emergeSector(v2s16 p){ return NULL; } virtual MapSector * emergeSector(v2s16 p, core::map &changed_blocks){ return NULL; } // Returns InvalidPositionException if not found MapBlock * getBlockNoCreate(v3s16 p); // Returns NULL if not found MapBlock * getBlockNoCreateNoEx(v3s16 p); /* Server overrides */ virtual MapBlock * emergeBlock(v3s16 p, bool allow_generate=true) { return getBlockNoCreateNoEx(p); } // Returns InvalidPositionException if not found bool isNodeUnderground(v3s16 p); bool isValidPosition(v3s16 p); // throws InvalidPositionException if not found MapNode getNode(v3s16 p); // throws InvalidPositionException if not found void setNode(v3s16 p, MapNode & n); // Returns a CONTENT_IGNORE node if not found MapNode getNodeNoEx(v3s16 p); void unspreadLight(enum LightBank bank, core::map & from_nodes, core::map & light_sources, core::map & modified_blocks); void unLightNeighbors(enum LightBank bank, v3s16 pos, u8 lightwas, core::map & light_sources, core::map & modified_blocks); void spreadLight(enum LightBank bank, core::map & from_nodes, core::map & modified_blocks); void lightNeighbors(enum LightBank bank, v3s16 pos, core::map & modified_blocks); v3s16 getBrightestNeighbour(enum LightBank bank, v3s16 p); s16 propagateSunlight(v3s16 start, core::map & modified_blocks); void updateLighting(enum LightBank bank, core::map & a_blocks, core::map & modified_blocks); void updateLighting(core::map & a_blocks, core::map & modified_blocks); /* These handle lighting but not faces. */ void addNodeAndUpdate(v3s16 p, MapNode n, core::map &modified_blocks); void removeNodeAndUpdate(v3s16 p, core::map &modified_blocks); /* Wrappers for the latter ones. These emit events. Return true if succeeded, false if not. */ bool addNodeWithEvent(v3s16 p, MapNode n); bool removeNodeWithEvent(v3s16 p); /* Takes the blocks at the edges into account */ bool getDayNightDiff(v3s16 blockpos); //core::aabbox3d getDisplayedBlockArea(); //bool updateChangedVisibleArea(); // Call these before and after saving of many blocks virtual void beginSave() {return;}; virtual void endSave() {return;}; virtual void save(ModifiedState save_level){assert(0);}; // Server implements this. // Client leaves it as no-op. virtual void saveBlock(MapBlock *block){}; /* Updates usage timers and unloads unused blocks and sectors. Saves modified blocks before unloading on MAPTYPE_SERVER. */ void timerUpdate(float dtime, float unload_timeout, core::list *unloaded_blocks=NULL); // Deletes sectors and their blocks from memory // Takes cache into account // If deleted sector is in sector cache, clears cache void deleteSectors(core::list &list); #if 0 /* Unload unused data = flush changed to disk and delete from memory, if usage timer of block is more than timeout */ void unloadUnusedData(float timeout, core::list *deleted_blocks=NULL); #endif // For debug printing. Prints "Map: ", "ServerMap: " or "ClientMap: " virtual void PrintInfo(std::ostream &out); void transformLiquids(core::map & modified_blocks); /* Node metadata These are basically coordinate wrappers to MapBlock */ NodeMetadata* getNodeMetadata(v3s16 p); void setNodeMetadata(v3s16 p, NodeMetadata *meta); void removeNodeMetadata(v3s16 p); /* Node Timers These are basically coordinate wrappers to MapBlock */ NodeTimer getNodeTimer(v3s16 p); void setNodeTimer(v3s16 p, NodeTimer t); void removeNodeTimer(v3s16 p); /* Misc. */ core::map *getSectorsPtr(){return &m_sectors;} /* Variables */ protected: std::ostream &m_dout; // A bit deprecated, could be removed IGameDef *m_gamedef; core::map m_event_receivers; core::map m_sectors; // Be sure to set this to NULL when the cached sector is deleted MapSector *m_sector_cache; v2s16 m_sector_cache_p; // Queued transforming water nodes UniqueQueue m_transforming_liquid; }; /* ServerMap This is the only map class that is able to generate map. */ class ServerMap : public Map { public: /* savedir: directory to which map data should be saved */ ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge); ~ServerMap(); s32 mapType() const { return MAPTYPE_SERVER; } /* Get a sector from somewhere. - Check memory - Check disk (doesn't load blocks) - Create blank one */ ServerMapSector * createSector(v2s16 p); /* Blocks are generated by using these and makeBlock(). */ void initBlockMake(BlockMakeData *data, v3s16 blockpos); MapBlock* finishBlockMake(BlockMakeData *data, core::map &changed_blocks); // A non-threaded wrapper to the above - DEFUNCT /* MapBlock * generateBlock( v3s16 p, core::map &modified_blocks );*/ /* Get a block from somewhere. - Memory - Create blank */ MapBlock * createBlock(v3s16 p); /* Forcefully get a block from somewhere. - Memory - Load from disk - Create blank filled with CONTENT_IGNORE */ MapBlock * emergeBlock(v3s16 p, bool create_blank=true); // Helper for placing objects on ground level s16 findGroundLevel(v2s16 p2d); /* Misc. helper functions for fiddling with directory and file names when saving */ void createDirs(std::string path); // returns something like "map/sectors/xxxxxxxx" std::string getSectorDir(v2s16 pos, int layout = 2); // dirname: final directory name v2s16 getSectorPos(std::string dirname); v3s16 getBlockPos(std::string sectordir, std::string blockfile); static std::string getBlockFilename(v3s16 p); /* Database functions */ // Create the database structure void createDatabase(); // Verify we can read/write to the database void verifyDatabase(); // Get an integer suitable for a block static sqlite3_int64 getBlockAsInteger(const v3s16 pos); static v3s16 getIntegerAsBlock(sqlite3_int64 i); // Returns true if the database file does not exist bool loadFromFolders(); // Call these before and after saving of blocks void beginSave(); void endSave(); void save(ModifiedState save_level); //void loadAll(); void listAllLoadableBlocks(core::list &dst); // Saves map seed and possibly other stuff void saveMapMeta(); void loadMapMeta(); /*void saveChunkMeta(); void loadChunkMeta();*/ // The sector mutex should be locked when calling most of these // This only saves sector-specific data such as the heightmap // (no MapBlocks) // DEPRECATED? Sectors have no metadata anymore. void saveSectorMeta(ServerMapSector *sector); MapSector* loadSectorMeta(std::string dirname, bool save_after_load); bool loadSectorMeta(v2s16 p2d); // Full load of a sector including all blocks. // returns true on success, false on failure. bool loadSectorFull(v2s16 p2d); // If sector is not found in memory, try to load it from disk. // Returns true if sector now resides in memory //bool deFlushSector(v2s16 p2d); void saveBlock(MapBlock *block); // This will generate a sector with getSector if not found. void loadBlock(std::string sectordir, std::string blockfile, MapSector *sector, bool save_after_load=false); MapBlock* loadBlock(v3s16 p); // Database version void loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool save_after_load=false); // For debug printing virtual void PrintInfo(std::ostream &out); bool isSavingEnabled(){ return m_map_saving_enabled; } u64 getSeed(){ return m_seed; } MapgenParams *getMapgenParams(){ return m_mgparams; } // Parameters fed to the Mapgen MapgenParams *m_mgparams; private: // Seed used for all kinds of randomness in generation u64 m_seed; // Emerge manager EmergeManager *m_emerge; std::string m_savedir; bool m_map_saving_enabled; #if 0 // Chunk size in MapSectors // If 0, chunks are disabled. s16 m_chunksize; // Chunks core::map m_chunks; #endif /* Metadata is re-written on disk only if this is true. This is reset to false when written on disk. */ bool m_map_metadata_changed; /* SQLite database and statements */ sqlite3 *m_database; sqlite3_stmt *m_database_read; sqlite3_stmt *m_database_write; sqlite3_stmt *m_database_list; }; class MapVoxelManipulator : public VoxelManipulator { public: MapVoxelManipulator(Map *map); virtual ~MapVoxelManipulator(); virtual void clear() { VoxelManipulator::clear(); m_loaded_blocks.clear(); } virtual void emerge(VoxelArea a, s32 caller_id=-1); void blitBack(core::map & modified_blocks); protected: Map *m_map; /* key = blockpos value = block existed when loaded */ core::map m_loaded_blocks; }; class ManualMapVoxelManipulator : public MapVoxelManipulator { public: ManualMapVoxelManipulator(Map *map); virtual ~ManualMapVoxelManipulator(); void setMap(Map *map) {m_map = map;} virtual void emerge(VoxelArea a, s32 caller_id=-1); void initialEmerge(v3s16 blockpos_min, v3s16 blockpos_max); // This is much faster with big chunks of generated data void blitBackAll(core::map * modified_blocks); protected: bool m_create_area; }; #endif