/* Minetest-c55 Copyright (C) 2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MODS_HEADER #define MODS_HEADER #include "irrlichttypes.h" #include #include #include #include #include #include #include class ModError : public std::exception { public: ModError(const std::string &s) { m_s = "ModError: "; m_s += s; } virtual ~ModError() throw() {} virtual const char * what() const throw() { return m_s.c_str(); } std::string m_s; }; struct ModSpec { std::string name; std::string path; //if normal mod: std::set depends; std::set unsatisfied_depends; bool is_modpack; // if modpack: std::map modpack_content; ModSpec(const std::string name_="", const std::string path_="", const std::set depends_=std::set()): name(name_), path(path_), depends(depends_), unsatisfied_depends(depends_), is_modpack(false), modpack_content() {} }; std::map getModsInPath(std::string path); // expands modpack contents, but does not replace them. std::map flattenModTree(std::map mods); // replaces modpack Modspecs with their content std::vector flattenMods(std::map mods); // removes Mods mentioned in exclude_mod_names std::vector filterMods(std::vector mods, std::set exclude_mod_names); // a ModConfiguration is a subset of installed mods, expected to have // all dependencies fullfilled, so it can be used as a list of mods to // load when the game starts. class ModConfiguration { public: ModConfiguration(): m_unsatisfied_mods(), m_sorted_mods() {} ModConfiguration(std::string worldpath); // adds all mods in the given path. used for games, modpacks // and world-specific mods (worldmods-folders) void addModsInPath(std::string path) { addMods(flattenMods(getModsInPath(path))); } // adds all mods in the given path whose name does not appear // in the exclude_mods set. void addModsInPathFiltered(std::string path, std::set exclude_mods); // adds all mods in the set. void addMods(std::vector mods); // checks if all dependencies are fullfilled. bool isConsistent() { return m_unsatisfied_mods.empty(); } std::vector getMods() { return m_sorted_mods; } std::list getUnsatisfiedMods() { return m_unsatisfied_mods; } private: // mods with unmet dependencies. This is a list and not a // vector because we want easy removal of elements at every // position. std::list m_unsatisfied_mods; // list of mods sorted such that they can be loaded in the // given order with all dependencies being fullfilled. I.e., // every mod in this list has only dependencies on mods which // appear earlier in the vector. std::vector m_sorted_mods; }; #endif