/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef NOISE_HEADER #define NOISE_HEADER #include "debug.h" #include "irr_v3d.h" class PseudoRandom { public: PseudoRandom(): m_next(0) { } PseudoRandom(int seed): m_next(seed) { } void seed(int seed) { m_next = seed; } // Returns 0...32767 int next() { m_next = m_next * 1103515245 + 12345; return((unsigned)(m_next/65536) % 32768); } int range(int min, int max) { if(max-min > 32768/10) { //dstream<<"WARNING: PseudoRandom::range: max > 32767"< max) { assert(0); return max; } return (next()%(max-min+1))+min; } private: int m_next; }; struct NoiseParams { float offset; float scale; v3f spread; int seed; int octaves; float persist; }; // Convenience macros for getting/setting NoiseParams in Settings #define getNoiseParams(x) getStruct((x), "f,f,v3,s32,s32,f") #define setNoiseParams(x, y) setStruct((x), "f,f,v3,s32,s32,f", (y)) class Noise { public: NoiseParams *np; int seed; int sx; int sy; int sz; float *noisebuf; float *buf; float *result; Noise(NoiseParams *np, int seed, int sx, int sy); Noise(NoiseParams *np, int seed, int sx, int sy, int sz); ~Noise(); void init(NoiseParams *np, int seed, int sx, int sy, int sz); void setSize(int sx, int sy); void setSize(int sx, int sy, int sz); void setSpreadFactor(v3f spread); void setOctaves(int octaves); void resizeNoiseBuf(bool is3d); void gradientMap2D( float x, float y, float step_x, float step_y, int seed); void gradientMap3D( float x, float y, float z, float step_x, float step_y, float step_z, int seed); float *perlinMap2D(float x, float y); float *perlinMap3D(float x, float y, float z); void transformNoiseMap(); }; // Return value: -1 ... 1 float noise2d(int x, int y, int seed); float noise3d(int x, int y, int z, int seed); float noise2d_gradient(float x, float y, int seed); float noise3d_gradient(float x, float y, float z, int seed); float noise2d_perlin(float x, float y, int seed, int octaves, float persistence); float noise2d_perlin_abs(float x, float y, int seed, int octaves, float persistence); float noise3d_perlin(float x, float y, float z, int seed, int octaves, float persistence); float noise3d_perlin_abs(float x, float y, float z, int seed, int octaves, float persistence); inline float easeCurve(float t) { return t * t * t * (t * (6.f * t - 15.f) + 10.f); } #define NoisePerlin2D(np, x, y, s) \ ((np)->offset + (np)->scale * noise2d_perlin( \ (float)(x) / (np)->spread.X, \ (float)(y) / (np)->spread.Y, \ (s) + (np)->seed, (np)->octaves, (np)->persist)) #define NoisePerlin2DNoTxfm(np, x, y, s) \ (noise2d_perlin( \ (float)(x) / (np)->spread.X, \ (float)(y) / (np)->spread.Y, \ (s) + (np)->seed, (np)->octaves, (np)->persist)) #define NoisePerlin2DPosOffset(np, x, xoff, y, yoff, s) \ ((np)->offset + (np)->scale * noise2d_perlin( \ (float)(xoff) + (float)(x) / (np)->spread.X, \ (float)(yoff) + (float)(y) / (np)->spread.Y, \ (s) + (np)->seed, (np)->octaves, (np)->persist)) #define NoisePerlin2DNoTxfmPosOffset(np, x, xoff, y, yoff, s) \ (noise2d_perlin( \ (float)(xoff) + (float)(x) / (np)->spread.X, \ (float)(yoff) + (float)(y) / (np)->spread.Y, \ (s) + (np)->seed, (np)->octaves, (np)->persist)) #define NoisePerlin3D(np, x, y, z, s) ((np)->offset + (np)->scale * \ noise2d_perlin((float)(x) / (np)->spread.X, (float)(y) / (np)->spread.Y, \ (float)(z) / (np)->spread.Z, (s) + (np)->seed, (np)->octaves, (np)->persist)) #endif