/* Minetest-c55 Copyright (C) 2012 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef PARTICLES_HEADER #define PARTICLES_HEADER #define DIGGING_PARTICLES_AMOUNT 10 #include #include "irrlichttypes_extrabloated.h" #include "tile.h" #include "localplayer.h" #include "environment.h" class Particle : public scene::ISceneNode { public: Particle( IGameDef* gamedef, scene::ISceneManager* mgr, LocalPlayer *player, s32 id, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, AtlasPointer texture ); ~Particle(); virtual const core::aabbox3d& getBoundingBox() const { return m_box; } virtual u32 getMaterialCount() const { return 1; } virtual video::SMaterial& getMaterial(u32 i) { return m_material; } virtual void OnRegisterSceneNode(); virtual void render(); void step(float dtime, ClientEnvironment &env); bool get_expired () { return m_expiration < m_time; } private: float m_time; float m_expiration; IGameDef *m_gamedef; core::aabbox3d m_box; core::aabbox3d m_collisionbox; video::SMaterial m_material; v3f m_pos; v3f m_velocity; v3f m_acceleration; float tex_x0; float tex_x1; float tex_y0; float tex_y1; LocalPlayer *m_player; float m_size; AtlasPointer m_ap; u8 m_light; }; void allparticles_step (float dtime, ClientEnvironment &env); void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]); void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]); void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos, const TileSpec tiles[]); #endif