/* Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SERVER_HEADER #define SERVER_HEADER #include "connection.h" #include "environment.h" #include "irrlichttypes_bloated.h" #include #include "porting.h" #include "map.h" #include "inventory.h" #include "ban.h" #include "gamedef.h" #include "serialization.h" // For SER_FMT_VER_INVALID #include "mods.h" #include "inventorymanager.h" #include "subgame.h" #include "sound.h" #include "util/thread.h" #include "util/string.h" #include "rollback_interface.h" // Needed for rollbackRevertActions() #include // Needed for rollbackRevertActions() struct LuaState; typedef struct lua_State lua_State; class IWritableItemDefManager; class IWritableNodeDefManager; class IWritableCraftDefManager; class EventManager; class PlayerSAO; class IRollbackManager; class ServerError : public std::exception { public: ServerError(const std::string &s) { m_s = "ServerError: "; m_s += s; } virtual ~ServerError() throw() {} virtual const char * what() const throw() { return m_s.c_str(); } std::string m_s; }; /* Some random functions */ v3f findSpawnPos(ServerMap &map); /* A structure containing the data needed for queueing the fetching of blocks. */ struct QueuedBlockEmerge { v3s16 pos; // key = peer_id, value = flags core::map peer_ids; }; /* This is a thread-safe class. */ class BlockEmergeQueue { public: BlockEmergeQueue() { m_mutex.Init(); } ~BlockEmergeQueue() { JMutexAutoLock lock(m_mutex); core::list::Iterator i; for(i=m_queue.begin(); i!=m_queue.end(); i++) { QueuedBlockEmerge *q = *i; delete q; } } /* peer_id=0 adds with nobody to send to */ void addBlock(u16 peer_id, v3s16 pos, u8 flags) { DSTACK(__FUNCTION_NAME); JMutexAutoLock lock(m_mutex); if(peer_id != 0) { /* Find if block is already in queue. If it is, update the peer to it and quit. */ core::list::Iterator i; for(i=m_queue.begin(); i!=m_queue.end(); i++) { QueuedBlockEmerge *q = *i; if(q->pos == pos) { q->peer_ids[peer_id] = flags; return; } } } /* Add the block */ QueuedBlockEmerge *q = new QueuedBlockEmerge; q->pos = pos; if(peer_id != 0) q->peer_ids[peer_id] = flags; m_queue.push_back(q); } // Returned pointer must be deleted // Returns NULL if queue is empty QueuedBlockEmerge * pop() { JMutexAutoLock lock(m_mutex); core::list::Iterator i = m_queue.begin(); if(i == m_queue.end()) return NULL; QueuedBlockEmerge *q = *i; m_queue.erase(i); return q; } u32 size() { JMutexAutoLock lock(m_mutex); return m_queue.size(); } u32 peerItemCount(u16 peer_id) { JMutexAutoLock lock(m_mutex); u32 count = 0; core::list::Iterator i; for(i=m_queue.begin(); i!=m_queue.end(); i++) { QueuedBlockEmerge *q = *i; if(q->peer_ids.find(peer_id) != NULL) count++; } return count; } private: core::list m_queue; JMutex m_mutex; }; class Server; class ServerThread : public SimpleThread { Server *m_server; public: ServerThread(Server *server): SimpleThread(), m_server(server) { } void * Thread(); }; class EmergeThread : public SimpleThread { Server *m_server; public: EmergeThread(Server *server): SimpleThread(), m_server(server) { } void * Thread(); void trigger() { setRun(true); if(IsRunning() == false) { Start(); } } }; struct PlayerInfo { u16 id; char name[PLAYERNAME_SIZE]; v3f position; Address address; float avg_rtt; PlayerInfo(); void PrintLine(std::ostream *s); }; /* Used for queueing and sorting block transfers in containers Lower priority number means higher priority. */ struct PrioritySortedBlockTransfer { PrioritySortedBlockTransfer(float a_priority, v3s16 a_pos, u16 a_peer_id) { priority = a_priority; pos = a_pos; peer_id = a_peer_id; } bool operator < (PrioritySortedBlockTransfer &other) { return priority < other.priority; } float priority; v3s16 pos; u16 peer_id; }; struct MediaRequest { std::string name; MediaRequest(const std::string &name_=""): name(name_) {} }; struct MediaInfo { std::string path; std::string sha1_digest; MediaInfo(const std::string path_="", const std::string sha1_digest_=""): path(path_), sha1_digest(sha1_digest_) { } }; struct ServerSoundParams { float gain; std::string to_player; enum Type{ SSP_LOCAL=0, SSP_POSITIONAL=1, SSP_OBJECT=2 } type; v3f pos; u16 object; float max_hear_distance; bool loop; ServerSoundParams(): gain(1.0), to_player(""), type(SSP_LOCAL), pos(0,0,0), object(0), max_hear_distance(32*BS), loop(false) {} v3f getPos(ServerEnvironment *env, bool *pos_exists) const; }; struct ServerPlayingSound { ServerSoundParams params; std::set clients; // peer ids }; class RemoteClient { public: // peer_id=0 means this client has no associated peer // NOTE: If client is made allowed to exist while peer doesn't, // this has to be set to 0 when there is no peer. // Also, the client must be moved to some other container. u16 peer_id; // The serialization version to use with the client u8 serialization_version; // u16 net_proto_version; // Version is stored in here after INIT before INIT2 u8 pending_serialization_version; bool definitions_sent; RemoteClient(): m_time_from_building(9999), m_excess_gotblocks(0) { peer_id = 0; serialization_version = SER_FMT_VER_INVALID; net_proto_version = 0; pending_serialization_version = SER_FMT_VER_INVALID; definitions_sent = false; m_nearest_unsent_d = 0; m_nearest_unsent_reset_timer = 0.0; m_nothing_to_send_counter = 0; m_nothing_to_send_pause_timer = 0; } ~RemoteClient() { } /* Finds block that should be sent next to the client. Environment should be locked when this is called. dtime is used for resetting send radius at slow interval */ void GetNextBlocks(Server *server, float dtime, core::array &dest); void GotBlock(v3s16 p); void SentBlock(v3s16 p); void SetBlockNotSent(v3s16 p); void SetBlocksNotSent(core::map &blocks); s32 SendingCount() { return m_blocks_sending.size(); } // Increments timeouts and removes timed-out blocks from list // NOTE: This doesn't fix the server-not-sending-block bug // because it is related to emerging, not sending. //void RunSendingTimeouts(float dtime, float timeout); void PrintInfo(std::ostream &o) { o<<"RemoteClient "< &actions, std::list *log); // IGameDef interface // Under envlock virtual IItemDefManager* getItemDefManager(); virtual INodeDefManager* getNodeDefManager(); virtual ICraftDefManager* getCraftDefManager(); virtual ITextureSource* getTextureSource(); virtual IShaderSource* getShaderSource(); virtual u16 allocateUnknownNodeId(const std::string &name); virtual ISoundManager* getSoundManager(); virtual MtEventManager* getEventManager(); virtual IRollbackReportSink* getRollbackReportSink(); IWritableItemDefManager* getWritableItemDefManager(); IWritableNodeDefManager* getWritableNodeDefManager(); IWritableCraftDefManager* getWritableCraftDefManager(); const ModSpec* getModSpec(const std::string &modname); void getModNames(core::list &modlist); std::string getBuiltinLuaPath(); std::string getWorldPath(){ return m_path_world; } bool isSingleplayer(){ return m_simple_singleplayer_mode; } void setAsyncFatalError(const std::string &error) { m_async_fatal_error.set(error); } bool showFormspec(const char *name, const std::string &formspec, const std::string &formname); private: // con::PeerHandler implementation. // These queue stuff to be processed by handlePeerChanges(). // As of now, these create and remove clients and players. void peerAdded(con::Peer *peer); void deletingPeer(con::Peer *peer, bool timeout); /* Static send methods */ static void SendHP(con::Connection &con, u16 peer_id, u8 hp); static void SendAccessDenied(con::Connection &con, u16 peer_id, const std::wstring &reason); static void SendDeathscreen(con::Connection &con, u16 peer_id, bool set_camera_point_target, v3f camera_point_target); static void SendItemDef(con::Connection &con, u16 peer_id, IItemDefManager *itemdef); static void SendNodeDef(con::Connection &con, u16 peer_id, INodeDefManager *nodedef, u16 protocol_version); /* Non-static send methods. Conlock should be always used. Envlock usage is documented badly but it's easy to figure out which ones access the environment. */ // Envlock and conlock should be locked when calling these void SendInventory(u16 peer_id); void SendChatMessage(u16 peer_id, const std::wstring &message); void BroadcastChatMessage(const std::wstring &message); void SendPlayerHP(u16 peer_id); void SendMovePlayer(u16 peer_id); void SendPlayerPrivileges(u16 peer_id); void SendPlayerInventoryFormspec(u16 peer_id); void SendShowFormspecMessage(u16 peer_id, const std::string formspec, const std::string formname); /* Send a node removal/addition event to all clients except ignore_id. Additionally, if far_players!=NULL, players further away than far_d_nodes are ignored and their peer_ids are added to far_players */ // Envlock and conlock should be locked when calling these void sendRemoveNode(v3s16 p, u16 ignore_id=0, core::list *far_players=NULL, float far_d_nodes=100); void sendAddNode(v3s16 p, MapNode n, u16 ignore_id=0, core::list *far_players=NULL, float far_d_nodes=100); void setBlockNotSent(v3s16 p); // Environment and Connection must be locked when called void SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver); // Sends blocks to clients (locks env and con on its own) void SendBlocks(float dtime); void fillMediaCache(); void sendMediaAnnouncement(u16 peer_id); void sendRequestedMedia(u16 peer_id, const core::list &tosend); void sendDetachedInventory(const std::string &name, u16 peer_id); void sendDetachedInventoryToAll(const std::string &name); void sendDetachedInventories(u16 peer_id); /* Something random */ void DiePlayer(u16 peer_id); void RespawnPlayer(u16 peer_id); void UpdateCrafting(u16 peer_id); // When called, connection mutex should be locked RemoteClient* getClient(u16 peer_id); // When called, environment mutex should be locked std::string getPlayerName(u16 peer_id) { Player *player = m_env->getPlayer(peer_id); if(player == NULL) return "[id="+itos(peer_id)+"]"; return player->getName(); } // When called, environment mutex should be locked PlayerSAO* getPlayerSAO(u16 peer_id) { Player *player = m_env->getPlayer(peer_id); if(player == NULL) return NULL; return player->getPlayerSAO(); } /* Get a player from memory or creates one. If player is already connected, return NULL Does not verify/modify auth info and password. Call with env and con locked. */ PlayerSAO *emergePlayer(const char *name, u16 peer_id); // Locks environment and connection by its own struct PeerChange; void handlePeerChange(PeerChange &c); void handlePeerChanges(); /* Variables */ // World directory std::string m_path_world; // Path to user's configuration file ("" = no configuration file) std::string m_path_config; // Subgame specification SubgameSpec m_gamespec; // If true, do not allow multiple players and hide some multiplayer // functionality bool m_simple_singleplayer_mode; // Thread can set; step() will throw as ServerError MutexedVariable m_async_fatal_error; // Some timers float m_liquid_transform_timer; float m_print_info_timer; float m_objectdata_timer; float m_emergethread_trigger_timer; float m_savemap_timer; IntervalLimiter m_map_timer_and_unload_interval; // NOTE: If connection and environment are both to be locked, // environment shall be locked first. // Environment ServerEnvironment *m_env; JMutex m_env_mutex; // Connection con::Connection m_con; JMutex m_con_mutex; // Connected clients (behind the con mutex) core::map m_clients; // Bann checking BanManager m_banmanager; // Rollback manager (behind m_env_mutex) IRollbackManager *m_rollback; bool m_rollback_sink_enabled; bool m_enable_rollback_recording; // Updated once in a while // Emerge manager EmergeManager *m_emerge; // Biome Definition Manager BiomeDefManager *m_biomedef; // Scripting // Envlock and conlock should be locked when using Lua lua_State *m_lua; // Item definition manager IWritableItemDefManager *m_itemdef; // Node definition manager IWritableNodeDefManager *m_nodedef; // Craft definition manager IWritableCraftDefManager *m_craftdef; // Event manager EventManager *m_event; // Mods std::vector m_mods; /* Threads */ // A buffer for time steps // step() increments and AsyncRunStep() run by m_thread reads it. float m_step_dtime; JMutex m_step_dtime_mutex; // The server mainly operates in this thread ServerThread m_thread; // This thread fetches and generates map EmergeThread m_emergethread; // Queue of block coordinates to be processed by the emerge thread BlockEmergeQueue m_emerge_queue; /* Time related stuff */ // Timer for sending time of day over network float m_time_of_day_send_timer; // Uptime of server in seconds MutexedVariable m_uptime; /* Peer change queue. Queues stuff from peerAdded() and deletingPeer() to handlePeerChanges() */ enum PeerChangeType { PEER_ADDED, PEER_REMOVED }; struct PeerChange { PeerChangeType type; u16 peer_id; bool timeout; }; Queue m_peer_change_queue; /* Random stuff */ // Mod parent directory paths core::list m_modspaths; bool m_shutdown_requested; /* Map edit event queue. Automatically receives all map edits. The constructor of this class registers us to receive them through onMapEditEvent NOTE: Should these be moved to actually be members of ServerEnvironment? */ /* Queue of map edits from the environment for sending to the clients This is behind m_env_mutex */ Queue m_unsent_map_edit_queue; /* Set to true when the server itself is modifying the map and does all sending of information by itself. This is behind m_env_mutex */ bool m_ignore_map_edit_events; /* If a non-empty area, map edit events contained within are left unsent. Done at map generation time to speed up editing of the generated area, as it will be sent anyway. This is behind m_env_mutex */ VoxelArea m_ignore_map_edit_events_area; /* If set to !=0, the incoming MapEditEvents are modified to have this peed id as the disabled recipient This is behind m_env_mutex */ u16 m_ignore_map_edit_events_peer_id; friend class EmergeThread; friend class RemoteClient; std::map m_media; /* Sounds */ std::map m_playing_sounds; s32 m_next_sound_id; /* Detached inventories (behind m_env_mutex) */ // key = name std::map m_detached_inventories; }; /* Runs a simple dedicated server loop. Shuts down when run is set to false. */ void dedicated_server_loop(Server &server, bool &run); #endif