/* Minetest-c55 Copyright (C) 2010-2012 celeron55, Perttu Ahola , 2012-2013 RealBadAngel, Maciej Kasatkin This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef TREEGEN_HEADER #define TREEGEN_HEADER #include class ManualMapVoxelManipulator; class INodeDefManager; namespace treegen { struct TreeDef { std::string initial_axiom; std::string rules_a; std::string rules_b; std::string rules_c; std::string rules_d; MapNode trunknode; MapNode leavesnode; MapNode leaves2node; int leaves2_chance; int angle; int iterations; int iterations_random_level; std::string trunk_type; bool thin_branches; MapNode fruitnode; int fruit_chance; }; // Add default tree void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree, INodeDefManager *ndef); // Add L-Systems tree (used by engine) void make_ltree(ManualMapVoxelManipulator &vmanip, v3s16 p0, INodeDefManager *ndef, TreeDef tree_definition); // Spawn L-systems tree from LUA void spawn_ltree (ServerEnvironment *env, v3s16 p0, INodeDefManager *ndef, TreeDef tree_definition); // L-System tree gen helper functions void tree_node_placement(ManualMapVoxelManipulator &vmanip, v3f p0, MapNode node); void tree_trunk_placement(ManualMapVoxelManipulator &vmanip, v3f p0, TreeDef &tree_definition); void tree_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0, TreeDef &tree_definition); void tree_single_leaves_placement(ManualMapVoxelManipulator &vmanip, v3f p0, TreeDef &tree_definition); void tree_fruit_placement(ManualMapVoxelManipulator &vmanip, v3f p0, TreeDef &tree_definition); irr::core::matrix4 setRotationAxisRadians(irr::core::matrix4 M, double angle,v3f axis); v3f transposeMatrix(irr::core::matrix4 M ,v3f v); }; // namespace treegen #endif