/* Minetest-c55 Copyright (C) 2010-2012 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef UTIL_NUMERIC_HEADER #define UTIL_NUMERIC_HEADER #include "../irrlichttypes.h" #include "../irr_v2d.h" #include "../irr_v3d.h" #include "../irr_aabb3d.h" #include // Calculate the borders of a "d-radius" cube void getFacePositions(core::list &list, u16 d); class IndentationRaiser { public: IndentationRaiser(u16 *indentation) { m_indentation = indentation; (*m_indentation)++; } ~IndentationRaiser() { (*m_indentation)--; } private: u16 *m_indentation; }; inline s16 getContainerPos(s16 p, s16 d) { return (p>=0 ? p : p-d+1) / d; } inline v2s16 getContainerPos(v2s16 p, s16 d) { return v2s16( getContainerPos(p.X, d), getContainerPos(p.Y, d) ); } inline v3s16 getContainerPos(v3s16 p, s16 d) { return v3s16( getContainerPos(p.X, d), getContainerPos(p.Y, d), getContainerPos(p.Z, d) ); } inline v2s16 getContainerPos(v2s16 p, v2s16 d) { return v2s16( getContainerPos(p.X, d.X), getContainerPos(p.Y, d.Y) ); } inline v3s16 getContainerPos(v3s16 p, v3s16 d) { return v3s16( getContainerPos(p.X, d.X), getContainerPos(p.Y, d.Y), getContainerPos(p.Z, d.Z) ); } inline bool isInArea(v3s16 p, s16 d) { return ( p.X >= 0 && p.X < d && p.Y >= 0 && p.Y < d && p.Z >= 0 && p.Z < d ); } inline bool isInArea(v2s16 p, s16 d) { return ( p.X >= 0 && p.X < d && p.Y >= 0 && p.Y < d ); } inline bool isInArea(v3s16 p, v3s16 d) { return ( p.X >= 0 && p.X < d.X && p.Y >= 0 && p.Y < d.Y && p.Z >= 0 && p.Z < d.Z ); } inline s16 rangelim(s16 i, s16 max) { if(i < 0) return 0; if(i > max) return max; return i; } #define rangelim(d, min, max) ((d) < (min) ? (min) : ((d)>(max)?(max):(d))) #define myfloor(x) ((x) > 0.0 ? (int)(x) : (int)(x) - 1) inline v3s16 arealim(v3s16 p, s16 d) { if(p.X < 0) p.X = 0; if(p.Y < 0) p.Y = 0; if(p.Z < 0) p.Z = 0; if(p.X > d-1) p.X = d-1; if(p.Y > d-1) p.Y = d-1; if(p.Z > d-1) p.Z = d-1; return p; } /* See test.cpp for example cases. wraps degrees to the range of -360...360 NOTE: Wrapping to 0...360 is not used because pitch needs negative values. */ inline float wrapDegrees(float f) { // Take examples of f=10, f=720.5, f=-0.5, f=-360.5 // This results in // 10, 720, -1, -361 int i = floor(f); // 0, 2, 0, -1 int l = i / 360; // NOTE: This would be used for wrapping to 0...360 // 0, 2, -1, -2 /*if(i < 0) l -= 1;*/ // 0, 720, 0, -360 int k = l * 360; // 10, 0.5, -0.5, -0.5 f -= float(k); return f; } /* Wrap to 0...360 */ inline float wrapDegrees_0_360(float f) { // Take examples of f=10, f=720.5, f=-0.5, f=-360.5 // This results in // 10, 720, -1, -361 int i = floor(f); // 0, 2, 0, -1 int l = i / 360; // Wrap to 0...360 // 0, 2, -1, -2 if(i < 0) l -= 1; // 0, 720, 0, -360 int k = l * 360; // 10, 0.5, -0.5, -0.5 f -= float(k); return f; } /* Wrap to -180...180 */ inline float wrapDegrees_180(float f) { f += 180; f = wrapDegrees_0_360(f); f -= 180; return f; } /* Pseudo-random (VC++ rand() sucks) */ int myrand(void); void mysrand(unsigned seed); #define MYRAND_MAX 32767 int myrand_range(int min, int max); /* Miscellaneous functions */ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 camera_fov, f32 range, f32 *distance_ptr=NULL); /* Some helper stuff */ #define MYMIN(a,b) ((a)<(b)?(a):(b)) #define MYMAX(a,b) ((a)>(b)?(a):(b)) /* Returns nearest 32-bit integer for given floating point number. and in VC++ don't provide round(). */ inline s32 myround(f32 f) { return floor(f + 0.5); } /* Returns integer position of node in given floating point position */ inline v3s16 floatToInt(v3f p, f32 d) { v3s16 p2( (p.X + (p.X>0 ? d/2 : -d/2))/d, (p.Y + (p.Y>0 ? d/2 : -d/2))/d, (p.Z + (p.Z>0 ? d/2 : -d/2))/d); return p2; } /* Returns floating point position of node in given integer position */ inline v3f intToFloat(v3s16 p, f32 d) { v3f p2( (f32)p.X * d, (f32)p.Y * d, (f32)p.Z * d ); return p2; } // Random helper. Usually d=BS inline core::aabbox3d getNodeBox(v3s16 p, float d) { return core::aabbox3d( (float)p.X * d - 0.5*d, (float)p.Y * d - 0.5*d, (float)p.Z * d - 0.5*d, (float)p.X * d + 0.5*d, (float)p.Y * d + 0.5*d, (float)p.Z * d + 0.5*d ); } class IntervalLimiter { public: IntervalLimiter(): m_accumulator(0) { } /* dtime: time from last call to this method wanted_interval: interval wanted return value: true: action should be skipped false: action should be done */ bool step(float dtime, float wanted_interval) { m_accumulator += dtime; if(m_accumulator < wanted_interval) return false; m_accumulator -= wanted_interval; return true; } protected: float m_accumulator; }; /* Splits a list into "pages". For example, the list [1,2,3,4,5] split into two pages would be [1,2,3],[4,5]. This function computes the minimum and maximum indices of a single page. length: Length of the list that should be split page: Page number, 1 <= page <= pagecount pagecount: The number of pages, >= 1 minindex: Receives the minimum index (inclusive). maxindex: Receives the maximum index (exclusive). Ensures 0 <= minindex <= maxindex <= length. */ inline void paging(u32 length, u32 page, u32 pagecount, u32 &minindex, u32 &maxindex) { if(length < 1 || pagecount < 1 || page < 1 || page > pagecount) { // Special cases or invalid parameters minindex = maxindex = 0; } else if(pagecount <= length) { // Less pages than entries in the list: // Each page contains at least one entry minindex = (length * (page-1) + (pagecount-1)) / pagecount; maxindex = (length * page + (pagecount-1)) / pagecount; } else { // More pages than entries in the list: // Make sure the empty pages are at the end if(page < length) { minindex = page-1; maxindex = page; } else { minindex = 0; maxindex = 0; } } } #endif