/* Minetest-c55 Copyright (C) 2010-2012 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef UTIL_SERIALIZE_HEADER #define UTIL_SERIALIZE_HEADER #include "../irrlichttypes.h" #include "../irrlichttypes_bloated.h" #include "../irr_v2d.h" #include "../irr_v3d.h" #include #include #include "../exceptions.h" #include "pointer.h" inline void writeU64(u8 *data, u64 i) { data[0] = ((i>>56)&0xff); data[1] = ((i>>48)&0xff); data[2] = ((i>>40)&0xff); data[3] = ((i>>32)&0xff); data[4] = ((i>>24)&0xff); data[5] = ((i>>16)&0xff); data[6] = ((i>> 8)&0xff); data[7] = ((i>> 0)&0xff); } inline void writeU32(u8 *data, u32 i) { data[0] = ((i>>24)&0xff); data[1] = ((i>>16)&0xff); data[2] = ((i>> 8)&0xff); data[3] = ((i>> 0)&0xff); } inline void writeU16(u8 *data, u16 i) { data[0] = ((i>> 8)&0xff); data[1] = ((i>> 0)&0xff); } inline void writeU8(u8 *data, u8 i) { data[0] = ((i>> 0)&0xff); } inline u64 readU64(const u8 *data) { return ((u64)data[0]<<56) | ((u64)data[1]<<48) | ((u64)data[2]<<40) | ((u64)data[3]<<32) | ((u64)data[4]<<24) | ((u64)data[5]<<16) | ((u64)data[6]<<8) | ((u64)data[7]<<0); } inline u32 readU32(const u8 *data) { return (data[0]<<24) | (data[1]<<16) | (data[2]<<8) | (data[3]<<0); } inline u16 readU16(const u8 *data) { return (data[0]<<8) | (data[1]<<0); } inline u8 readU8(const u8 *data) { return (data[0]<<0); } inline void writeS32(u8 *data, s32 i){ writeU32(data, (u32)i); } inline s32 readS32(const u8 *data){ return (s32)readU32(data); } inline void writeS16(u8 *data, s16 i){ writeU16(data, (u16)i); } inline s16 readS16(const u8 *data){ return (s16)readU16(data); } inline void writeS8(u8 *data, s8 i){ writeU8(data, (u8)i); } inline s8 readS8(const u8 *data){ return (s8)readU8(data); } inline void writeF1000(u8 *data, f32 i){ writeS32(data, i*1000); } inline f32 readF1000(const u8 *data){ return (f32)readS32(data)/1000.; } inline void writeV3S32(u8 *data, v3s32 p) { writeS32(&data[0], p.X); writeS32(&data[4], p.Y); writeS32(&data[8], p.Z); } inline v3s32 readV3S32(const u8 *data) { v3s32 p; p.X = readS32(&data[0]); p.Y = readS32(&data[4]); p.Z = readS32(&data[8]); return p; } inline void writeV3F1000(u8 *data, v3f p) { writeF1000(&data[0], p.X); writeF1000(&data[4], p.Y); writeF1000(&data[8], p.Z); } inline v3f readV3F1000(const u8 *data) { v3f p; p.X = (float)readF1000(&data[0]); p.Y = (float)readF1000(&data[4]); p.Z = (float)readF1000(&data[8]); return p; } inline void writeV2F1000(u8 *data, v2f p) { writeF1000(&data[0], p.X); writeF1000(&data[4], p.Y); } inline v2f readV2F1000(const u8 *data) { v2f p; p.X = (float)readF1000(&data[0]); p.Y = (float)readF1000(&data[4]); return p; } inline void writeV2S16(u8 *data, v2s16 p) { writeS16(&data[0], p.X); writeS16(&data[2], p.Y); } inline v2s16 readV2S16(const u8 *data) { v2s16 p; p.X = readS16(&data[0]); p.Y = readS16(&data[2]); return p; } inline void writeV2S32(u8 *data, v2s32 p) { writeS32(&data[0], p.X); writeS32(&data[2], p.Y); } inline v2s32 readV2S32(const u8 *data) { v2s32 p; p.X = readS32(&data[0]); p.Y = readS32(&data[2]); return p; } inline void writeV3S16(u8 *data, v3s16 p) { writeS16(&data[0], p.X); writeS16(&data[2], p.Y); writeS16(&data[4], p.Z); } inline v3s16 readV3S16(const u8 *data) { v3s16 p; p.X = readS16(&data[0]); p.Y = readS16(&data[2]); p.Z = readS16(&data[4]); return p; } inline void writeARGB8(u8 *data, video::SColor p) { writeU8(&data[0], p.getAlpha()); writeU8(&data[1], p.getRed()); writeU8(&data[2], p.getGreen()); writeU8(&data[3], p.getBlue()); } inline video::SColor readARGB8(const u8 *data) { video::SColor p; p.setAlpha(readU8(&data[0])); p.setRed(readU8(&data[1])); p.setGreen(readU8(&data[2])); p.setBlue(readU8(&data[3])); return p; } /* The above stuff directly interfaced to iostream */ inline void writeU8(std::ostream &os, u8 p) { char buf[1] = {0}; writeU8((u8*)buf, p); os.write(buf, 1); } inline u8 readU8(std::istream &is) { char buf[1] = {0}; is.read(buf, 1); return readU8((u8*)buf); } inline void writeU16(std::ostream &os, u16 p) { char buf[2] = {0}; writeU16((u8*)buf, p); os.write(buf, 2); } inline u16 readU16(std::istream &is) { char buf[2] = {0}; is.read(buf, 2); return readU16((u8*)buf); } inline void writeU32(std::ostream &os, u32 p) { char buf[4] = {0}; writeU32((u8*)buf, p); os.write(buf, 4); } inline u32 readU32(std::istream &is) { char buf[4] = {0}; is.read(buf, 4); return readU32((u8*)buf); } inline void writeS32(std::ostream &os, s32 p) { char buf[4] = {0}; writeS32((u8*)buf, p); os.write(buf, 4); } inline s32 readS32(std::istream &is) { char buf[4] = {0}; is.read(buf, 4); return readS32((u8*)buf); } inline void writeS16(std::ostream &os, s16 p) { char buf[2] = {0}; writeS16((u8*)buf, p); os.write(buf, 2); } inline s16 readS16(std::istream &is) { char buf[2] = {0}; is.read(buf, 2); return readS16((u8*)buf); } inline void writeS8(std::ostream &os, s8 p) { char buf[1] = {0}; writeS8((u8*)buf, p); os.write(buf, 1); } inline s8 readS8(std::istream &is) { char buf[1] = {0}; is.read(buf, 1); return readS8((u8*)buf); } inline void writeF1000(std::ostream &os, f32 p) { char buf[4] = {0}; writeF1000((u8*)buf, p); os.write(buf, 4); } inline f32 readF1000(std::istream &is) { char buf[4] = {0}; is.read(buf, 4); return readF1000((u8*)buf); } inline void writeV3F1000(std::ostream &os, v3f p) { char buf[12]; writeV3F1000((u8*)buf, p); os.write(buf, 12); } inline v3f readV3F1000(std::istream &is) { char buf[12]; is.read(buf, 12); return readV3F1000((u8*)buf); } inline void writeV2F1000(std::ostream &os, v2f p) { char buf[8] = {0}; writeV2F1000((u8*)buf, p); os.write(buf, 8); } inline v2f readV2F1000(std::istream &is) { char buf[8] = {0}; is.read(buf, 8); return readV2F1000((u8*)buf); } inline void writeV2S16(std::ostream &os, v2s16 p) { char buf[4] = {0}; writeV2S16((u8*)buf, p); os.write(buf, 4); } inline v2s16 readV2S16(std::istream &is) { char buf[4] = {0}; is.read(buf, 4); return readV2S16((u8*)buf); } inline void writeV3S16(std::ostream &os, v3s16 p) { char buf[6] = {0}; writeV3S16((u8*)buf, p); os.write(buf, 6); } inline v3s16 readV3S16(std::istream &is) { char buf[6] = {0}; is.read(buf, 6); return readV3S16((u8*)buf); } inline void writeARGB8(std::ostream &os, video::SColor p) { char buf[4] = {0}; writeARGB8((u8*)buf, p); os.write(buf, 4); } inline video::SColor readARGB8(std::istream &is) { char buf[4] = {0}; is.read(buf, 4); return readARGB8((u8*)buf); } /* More serialization stuff */ // Creates a string with the length as the first two bytes inline std::string serializeString(const std::string &plain) { //assert(plain.size() <= 65535); if(plain.size() > 65535) throw SerializationError("String too long for serializeString"); char buf[2]; writeU16((u8*)&buf[0], plain.size()); std::string s; s.append(buf, 2); s.append(plain); return s; } // Creates a string with the length as the first two bytes from wide string inline std::string serializeWideString(const std::wstring &plain) { //assert(plain.size() <= 65535); if(plain.size() > 65535) throw SerializationError("String too long for serializeString"); char buf[2]; writeU16((u8*)buf, plain.size()); std::string s; s.append(buf, 2); for(u32 i=0; i buf2(s_size); is.read(&buf2[0], s_size); std::string s; s.reserve(s_size); s.append(&buf2[0], s_size); return s; } // Reads a wide string with the length as the first two bytes inline std::wstring deSerializeWideString(std::istream &is) { char buf[2]; is.read(buf, 2); if(is.gcount() != 2) throw SerializationError("deSerializeString: size not read"); u16 s_size = readU16((u8*)buf); if(s_size == 0) return L""; std::wstring s; s.reserve(s_size); for(u32 i=0; i buf2(s_size); is.read(&buf2[0], s_size); std::string s; s.reserve(s_size); s.append(&buf2[0], s_size); return s; } // Creates a string encoded in JSON format (almost equivalent to a C string literal) std::string serializeJsonString(const std::string &plain); // Reads a string encoded in JSON format std::string deSerializeJsonString(std::istream &is); #endif