/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "l_camera.h" #include #include "script/common/c_converter.h" #include "l_internal.h" #include "client/content_cao.h" #include "client/camera.h" #include "client/client.h" LuaCamera::LuaCamera(Camera *m) : m_camera(m) { } void LuaCamera::create(lua_State *L, Camera *m) { lua_getglobal(L, "core"); luaL_checktype(L, -1, LUA_TTABLE); int objectstable = lua_gettop(L); lua_getfield(L, -1, "camera"); // Duplication check if (lua_type(L, -1) == LUA_TUSERDATA) { lua_pop(L, 1); return; } LuaCamera *o = new LuaCamera(m); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); lua_setmetatable(L, -2); lua_pushvalue(L, lua_gettop(L)); lua_setfield(L, objectstable, "camera"); } // set_camera_mode(self, mode) int LuaCamera::l_set_camera_mode(lua_State *L) { Camera *camera = getobject(L, 1); GenericCAO *playercao = getClient(L)->getEnv().getLocalPlayer()->getCAO(); if (!camera) return 0; sanity_check(playercao); if (!lua_isnumber(L, 2)) return 0; camera->setCameraMode((CameraMode)((int)lua_tonumber(L, 2))); playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST); playercao->setChildrenVisible(camera->getCameraMode() > CAMERA_MODE_FIRST); return 0; } // get_camera_mode(self) int LuaCamera::l_get_camera_mode(lua_State *L) { Camera *camera = getobject(L, 1); if (!camera) return 0; lua_pushinteger(L, (int)camera->getCameraMode()); return 1; } // get_fov(self) int LuaCamera::l_get_fov(lua_State *L) { Camera *camera = getobject(L, 1); if (!camera) return 0; lua_newtable(L); lua_pushnumber(L, camera->getFovX() * core::RADTODEG); lua_setfield(L, -2, "x"); lua_pushnumber(L, camera->getFovY() * core::RADTODEG); lua_setfield(L, -2, "y"); lua_pushnumber(L, camera->getCameraNode()->getFOV() * core::RADTODEG); lua_setfield(L, -2, "actual"); lua_pushnumber(L, camera->getFovMax() * core::RADTODEG); lua_setfield(L, -2, "max"); return 1; } // get_pos(self) int LuaCamera::l_get_pos(lua_State *L) { Camera *camera = getobject(L, 1); if (!camera) return 0; push_v3f(L, camera->getPosition() / BS); return 1; } // get_offset(self) int LuaCamera::l_get_offset(lua_State *L) { LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer(); sanity_check(player); push_v3f(L, player->getEyeOffset() / BS); return 1; } // get_look_dir(self) int LuaCamera::l_get_look_dir(lua_State *L) { Camera *camera = getobject(L, 1); if (!camera) return 0; push_v3f(L, camera->getDirection()); return 1; } // get_look_horizontal(self) // FIXME: wouldn't localplayer be a better place for this? int LuaCamera::l_get_look_horizontal(lua_State *L) { LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer(); sanity_check(player); lua_pushnumber(L, (player->getYaw() + 90.f) * core::DEGTORAD); return 1; } // get_look_vertical(self) // FIXME: wouldn't localplayer be a better place for this? int LuaCamera::l_get_look_vertical(lua_State *L) { LocalPlayer *player = getClient(L)->getEnv().getLocalPlayer(); sanity_check(player); lua_pushnumber(L, -1.0f * player->getPitch() * core::DEGTORAD); return 1; } // get_aspect_ratio(self) int LuaCamera::l_get_aspect_ratio(lua_State *L) { Camera *camera = getobject(L, 1); if (!camera) return 0; lua_pushnumber(L, camera->getCameraNode()->getAspectRatio()); return 1; } LuaCamera *LuaCamera::checkobject(lua_State *L, int narg) { luaL_checktype(L, narg, LUA_TUSERDATA); void *ud = luaL_checkudata(L, narg, className); if (!ud) luaL_typerror(L, narg, className); return *(LuaCamera **)ud; } Camera *LuaCamera::getobject(LuaCamera *ref) { return ref->m_camera; } Camera *LuaCamera::getobject(lua_State *L, int narg) { LuaCamera *ref = checkobject(L, narg); assert(ref); Camera *camera = getobject(ref); if (!camera) return NULL; return camera; } int LuaCamera::gc_object(lua_State *L) { LuaCamera *o = *(LuaCamera **)(lua_touserdata(L, 1)); delete o; return 0; } void LuaCamera::Register(lua_State *L) { lua_newtable(L); int methodtable = lua_gettop(L); luaL_newmetatable(L, className); int metatable = lua_gettop(L); lua_pushliteral(L, "__metatable"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__index"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__gc"); lua_pushcfunction(L, gc_object); lua_settable(L, metatable); lua_pop(L, 1); luaL_openlib(L, 0, methods, 0); lua_pop(L, 1); } // clang-format off const char LuaCamera::className[] = "Camera"; const luaL_Reg LuaCamera::methods[] = { luamethod(LuaCamera, set_camera_mode), luamethod(LuaCamera, get_camera_mode), luamethod(LuaCamera, get_fov), luamethod(LuaCamera, get_pos), luamethod(LuaCamera, get_offset), luamethod(LuaCamera, get_look_dir), luamethod(LuaCamera, get_look_vertical), luamethod(LuaCamera, get_look_horizontal), luamethod(LuaCamera, get_aspect_ratio), {0, 0} }; // clang-format on