/* Minetest Copyright (C) 2013 PilzAdam This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "lua_api/l_settings.h" #include "lua_api/l_internal.h" #include "cpp_api/s_security.h" #include "util/string.h" // FlagDesc #include "settings.h" #include "noise.h" #include "log.h" #define SET_SECURITY_CHECK(L, name) \ if (o->m_settings == g_settings && ScriptApiSecurity::isSecure(L) && \ name.compare(0, 7, "secure.") == 0) { \ throw LuaError("Attempt to set secure setting."); \ } LuaSettings::LuaSettings(Settings *settings, const std::string &filename) : m_settings(settings), m_filename(filename) { } LuaSettings::LuaSettings(const std::string &filename, bool write_allowed) : m_filename(filename), m_is_own_settings(true), m_write_allowed(write_allowed) { m_settings = new Settings(); m_settings->readConfigFile(filename.c_str()); } LuaSettings::~LuaSettings() { if (m_is_own_settings) delete m_settings; } void LuaSettings::create(lua_State *L, Settings *settings, const std::string &filename) { LuaSettings *o = new LuaSettings(settings, filename); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); lua_setmetatable(L, -2); } // garbage collector int LuaSettings::gc_object(lua_State* L) { LuaSettings* o = *(LuaSettings **)(lua_touserdata(L, 1)); delete o; return 0; } // get(self, key) -> value int LuaSettings::l_get(lua_State* L) { NO_MAP_LOCK_REQUIRED; LuaSettings* o = checkobject(L, 1); std::string key = std::string(luaL_checkstring(L, 2)); if (o->m_settings->exists(key)) { std::string value = o->m_settings->get(key); lua_pushstring(L, value.c_str()); } else { lua_pushnil(L); } return 1; } // get_bool(self, key) -> boolean int LuaSettings::l_get_bool(lua_State* L) { NO_MAP_LOCK_REQUIRED; LuaSettings* o = checkobject(L, 1); std::string key = std::string(luaL_checkstring(L, 2)); if (o->m_settings->exists(key)) { bool value = o->m_settings->getBool(key); lua_pushboolean(L, value); } else { // Push default value if (lua_isboolean(L, 3)) lua_pushboolean(L, readParam(L, 3)); else lua_pushnil(L); } return 1; } // get_np_group(self, key) -> value int LuaSettings::l_get_np_group(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaSettings *o = checkobject(L, 1); std::string key = std::string(luaL_checkstring(L, 2)); if (o->m_settings->exists(key)) { NoiseParams np; o->m_settings->getNoiseParams(key, np); push_noiseparams(L, &np); } else { lua_pushnil(L); } return 1; } int LuaSettings::l_get_flags(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaSettings *o = checkobject(L, 1); std::string key = std::string(luaL_checkstring(L, 2)); u32 flags = 0; auto flagdesc = o->m_settings->getFlagDescFallback(key); if (o->m_settings->getFlagStrNoEx(key, flags, flagdesc)) { lua_newtable(L); int table = lua_gettop(L); for (size_t i = 0; flagdesc[i].name; ++i) { lua_pushboolean(L, flags & flagdesc[i].flag); lua_setfield(L, table, flagdesc[i].name); } lua_pushvalue(L, table); } else { lua_pushnil(L); } return 1; } // set(self, key, value) int LuaSettings::l_set(lua_State* L) { NO_MAP_LOCK_REQUIRED; LuaSettings* o = checkobject(L, 1); std::string key = std::string(luaL_checkstring(L, 2)); const char* value = luaL_checkstring(L, 3); SET_SECURITY_CHECK(L, key); if (!o->m_settings->set(key, value)) throw LuaError("Invalid sequence found in setting parameters"); return 0; } // set_bool(self, key, value) int LuaSettings::l_set_bool(lua_State* L) { NO_MAP_LOCK_REQUIRED; LuaSettings* o = checkobject(L, 1); std::string key = std::string(luaL_checkstring(L, 2)); bool value = readParam(L, 3); SET_SECURITY_CHECK(L, key); o->m_settings->setBool(key, value); return 1; } // set(self, key, value) int LuaSettings::l_set_np_group(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaSettings *o = checkobject(L, 1); std::string key = std::string(luaL_checkstring(L, 2)); NoiseParams value; read_noiseparams(L, 3, &value); SET_SECURITY_CHECK(L, key); o->m_settings->setNoiseParams(key, value); return 0; } // remove(self, key) -> success int LuaSettings::l_remove(lua_State* L) { NO_MAP_LOCK_REQUIRED; LuaSettings* o = checkobject(L, 1); std::string key = std::string(luaL_checkstring(L, 2)); SET_SECURITY_CHECK(L, key); bool success = o->m_settings->remove(key); lua_pushboolean(L, success); return 1; } // get_names(self) -> {key1, ...} int LuaSettings::l_get_names(lua_State* L) { NO_MAP_LOCK_REQUIRED; LuaSettings* o = checkobject(L, 1); std::vector keys = o->m_settings->getNames(); lua_newtable(L); for (unsigned int i=0; i < keys.size(); i++) { lua_pushstring(L, keys[i].c_str()); lua_rawseti(L, -2, i + 1); } return 1; } // write(self) -> success int LuaSettings::l_write(lua_State* L) { NO_MAP_LOCK_REQUIRED; LuaSettings* o = checkobject(L, 1); if (!o->m_write_allowed) { throw LuaError("Settings: writing " + o->m_filename + " not allowed with mod security on."); } bool success = o->m_settings->updateConfigFile(o->m_filename.c_str()); lua_pushboolean(L, success); return 1; } // to_table(self) -> {[key1]=value1,...} int LuaSettings::l_to_table(lua_State* L) { NO_MAP_LOCK_REQUIRED; LuaSettings* o = checkobject(L, 1); std::vector keys = o->m_settings->getNames(); lua_newtable(L); for (const std::string &key : keys) { lua_pushstring(L, o->m_settings->get(key).c_str()); lua_setfield(L, -2, key.c_str()); } return 1; } void LuaSettings::Register(lua_State* L) { lua_newtable(L); int methodtable = lua_gettop(L); luaL_newmetatable(L, className); int metatable = lua_gettop(L); lua_pushliteral(L, "__metatable"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); // hide metatable from Lua getmetatable() lua_pushliteral(L, "__index"); lua_pushvalue(L, methodtable); lua_settable(L, metatable); lua_pushliteral(L, "__gc"); lua_pushcfunction(L, gc_object); lua_settable(L, metatable); lua_pop(L, 1); // drop metatable luaL_openlib(L, 0, methods, 0); // fill methodtable lua_pop(L, 1); // drop methodtable // Can be created from Lua (Settings(filename)) lua_register(L, className, create_object); } // LuaSettings(filename) // Creates a LuaSettings and leaves it on top of the stack int LuaSettings::create_object(lua_State* L) { NO_MAP_LOCK_REQUIRED; bool write_allowed = true; const char* filename = luaL_checkstring(L, 1); CHECK_SECURE_PATH_POSSIBLE_WRITE(L, filename, &write_allowed); LuaSettings* o = new LuaSettings(filename, write_allowed); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, className); lua_setmetatable(L, -2); return 1; } LuaSettings* LuaSettings::checkobject(lua_State* L, int narg) { NO_MAP_LOCK_REQUIRED; luaL_checktype(L, narg, LUA_TUSERDATA); void *ud = luaL_checkudata(L, narg, className); if (!ud) luaL_typerror(L, narg, className); return *(LuaSettings**) ud; // unbox pointer } const char LuaSettings::className[] = "Settings"; const luaL_Reg LuaSettings::methods[] = { luamethod(LuaSettings, get), luamethod(LuaSettings, get_bool), luamethod(LuaSettings, get_np_group), luamethod(LuaSettings, get_flags), luamethod(LuaSettings, set), luamethod(LuaSettings, set_bool), luamethod(LuaSettings, set_np_group), luamethod(LuaSettings, remove), luamethod(LuaSettings, get_names), luamethod(LuaSettings, write), luamethod(LuaSettings, to_table), {0,0} };