/* Minetest Copyright (C) 2013 sapier This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ extern "C" { #include "lua.h" #include "lauxlib.h" #include "lualib.h" } #include "porting.h" #include "guiMainMenu.h" #include "subgame.h" #include "guiKeyChangeMenu.h" #include "guiFileSelectMenu.h" #include "main.h" #include "settings.h" #include "filesys.h" #include "convert_json.h" #include "sound.h" #include "IFileArchive.h" #include "IFileSystem.h" #include "guiLuaApi.h" #include "guiEngine.h" #define API_FCT(name) registerFunction(L,#name,l_##name,top) void guiLuaApi::initialize(lua_State* L,GUIEngine* engine) { lua_pushlightuserdata(L, engine); lua_setfield(L, LUA_REGISTRYINDEX, "engine"); lua_pushstring(L, DIR_DELIM); lua_setglobal(L, "DIR_DELIM"); lua_newtable(L); lua_setglobal(L, "gamedata"); lua_newtable(L); lua_setglobal(L, "engine"); lua_getglobal(L, "engine"); int top = lua_gettop(L); bool retval = true; //add api functions retval &= API_FCT(update_formspec); retval &= API_FCT(set_clouds); retval &= API_FCT(get_textlist_index); retval &= API_FCT(get_worlds); retval &= API_FCT(get_games); retval &= API_FCT(start); retval &= API_FCT(close); retval &= API_FCT(get_favorites); retval &= API_FCT(show_keys_menu); retval &= API_FCT(setting_set); retval &= API_FCT(setting_get); retval &= API_FCT(setting_getbool); retval &= API_FCT(setting_setbool); retval &= API_FCT(create_world); retval &= API_FCT(delete_world); retval &= API_FCT(delete_favorite); retval &= API_FCT(set_background); retval &= API_FCT(set_topleft_text); retval &= API_FCT(get_modpath); retval &= API_FCT(get_gamepath); retval &= API_FCT(get_texturepath); retval &= API_FCT(get_dirlist); retval &= API_FCT(create_dir); retval &= API_FCT(delete_dir); retval &= API_FCT(copy_dir); retval &= API_FCT(extract_zip); retval &= API_FCT(get_scriptdir); retval &= API_FCT(show_file_open_dialog); retval &= API_FCT(get_version); retval &= API_FCT(download_file); retval &= API_FCT(get_modstore_details); retval &= API_FCT(get_modstore_list); retval &= API_FCT(sound_play); retval &= API_FCT(sound_stop); if (!retval) { //TODO show error } } /******************************************************************************/ bool guiLuaApi::registerFunction( lua_State* L, const char* name, lua_CFunction fct, int top ) { lua_pushstring(L,name); lua_pushcfunction(L,fct); lua_settable(L, top); return true; } /******************************************************************************/ GUIEngine* guiLuaApi::get_engine(lua_State *L) { // Get server from registry lua_getfield(L, LUA_REGISTRYINDEX, "engine"); GUIEngine* sapi_ptr = (GUIEngine*) lua_touserdata(L, -1); lua_pop(L, 1); return sapi_ptr; } /******************************************************************************/ std::string guiLuaApi::getTextData(lua_State *L, std::string name) { lua_getglobal(L, "gamedata"); lua_getfield(L, -1, name.c_str()); if(lua_isnil(L, -1)) return ""; return luaL_checkstring(L, -1); } /******************************************************************************/ int guiLuaApi::getIntegerData(lua_State *L, std::string name,bool& valid) { lua_getglobal(L, "gamedata"); lua_getfield(L, -1, name.c_str()); if(lua_isnil(L, -1)) { valid = false; return -1; } valid = true; return luaL_checkinteger(L, -1); } /******************************************************************************/ int guiLuaApi::getBoolData(lua_State *L, std::string name,bool& valid) { lua_getglobal(L, "gamedata"); lua_getfield(L, -1, name.c_str()); if(lua_isnil(L, -1)) { valid = false; return false; } valid = true; return lua_toboolean(L, -1); } /******************************************************************************/ int guiLuaApi::l_update_formspec(lua_State *L) { GUIEngine* engine = get_engine(L); assert(engine != 0); if (engine->m_startgame) return 0; //read formspec std::string formspec(luaL_checkstring(L, 1)); if (engine->m_formspecgui != 0) { engine->m_formspecgui->setForm(formspec); } return 0; } /******************************************************************************/ int guiLuaApi::l_start(lua_State *L) { GUIEngine* engine = get_engine(L); assert(engine != 0); //update c++ gamedata from lua table bool valid = false; engine->m_data->selected_world = getIntegerData(L, "selected_world",valid) -1; engine->m_data->simple_singleplayer_mode = getBoolData(L,"singleplayer",valid); engine->m_data->name = getTextData(L,"playername"); engine->m_data->password = getTextData(L,"password"); engine->m_data->address = getTextData(L,"address"); engine->m_data->port = getTextData(L,"port"); engine->m_data->serverdescription = getTextData(L,"serverdescription"); engine->m_data->servername = getTextData(L,"servername"); //close menu next time engine->m_startgame = true; return 0; } /******************************************************************************/ int guiLuaApi::l_close(lua_State *L) { GUIEngine* engine = get_engine(L); assert(engine != 0); engine->m_data->kill = true; //close menu next time engine->m_startgame = true; engine->m_menu->quitMenu(); return 0; } /******************************************************************************/ int guiLuaApi::l_set_background(lua_State *L) { GUIEngine* engine = get_engine(L); assert(engine != 0); std::string backgroundlevel(luaL_checkstring(L, 1)); std::string texturename(luaL_checkstring(L, 2)); bool retval = false; if (backgroundlevel == "background") { retval |= engine->setTexture(TEX_LAYER_BACKGROUND,texturename); } if (backgroundlevel == "overlay") { retval |= engine->setTexture(TEX_LAYER_OVERLAY,texturename); } if (backgroundlevel == "header") { retval |= engine->setTexture(TEX_LAYER_HEADER,texturename); } if (backgroundlevel == "footer") { retval |= engine->setTexture(TEX_LAYER_FOOTER,texturename); } lua_pushboolean(L,retval); return 1; } /******************************************************************************/ int guiLuaApi::l_set_clouds(lua_State *L) { GUIEngine* engine = get_engine(L); assert(engine != 0); bool value = lua_toboolean(L,1); engine->m_clouds_enabled = value; return 0; } /******************************************************************************/ int guiLuaApi::l_get_textlist_index(lua_State *L) { GUIEngine* engine = get_engine(L); assert(engine != 0); std::string listboxname(luaL_checkstring(L, 1)); int selection = engine->m_menu->getListboxIndex(listboxname); if (selection >= 0) selection++; lua_pushinteger(L, selection); return 1; } /******************************************************************************/ int guiLuaApi::l_get_worlds(lua_State *L) { GUIEngine* engine = get_engine(L); assert(engine != 0); std::vector worlds = getAvailableWorlds(); lua_newtable(L); int top = lua_gettop(L); unsigned int index = 1; for (unsigned int i = 0; i < worlds.size(); i++) { lua_pushnumber(L,index); lua_newtable(L); int top_lvl2 = lua_gettop(L); lua_pushstring(L,"path"); lua_pushstring(L,worlds[i].path.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L,"name"); lua_pushstring(L,worlds[i].name.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L,"gameid"); lua_pushstring(L,worlds[i].gameid.c_str()); lua_settable(L, top_lvl2); lua_settable(L, top); index++; } return 1; } /******************************************************************************/ int guiLuaApi::l_get_games(lua_State *L) { GUIEngine* engine = get_engine(L); assert(engine != 0); std::vector games = getAvailableGames(); lua_newtable(L); int top = lua_gettop(L); unsigned int index = 1; for (unsigned int i = 0; i < games.size(); i++) { lua_pushnumber(L,index); lua_newtable(L); int top_lvl2 = lua_gettop(L); lua_pushstring(L,"id"); lua_pushstring(L,games[i].id.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L,"path"); lua_pushstring(L,games[i].path.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L,"gamemods_path"); lua_pushstring(L,games[i].gamemods_path.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L,"name"); lua_pushstring(L,games[i].name.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L,"menuicon_path"); lua_pushstring(L,games[i].menuicon_path.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L,"addon_mods_paths"); lua_newtable(L); int table2 = lua_gettop(L); int internal_index=1; for (std::set::iterator iter = games[i].addon_mods_paths.begin(); iter != games[i].addon_mods_paths.end(); iter++) { lua_pushnumber(L,internal_index); lua_pushstring(L,(*iter).c_str()); lua_settable(L, table2); internal_index++; } lua_settable(L, top_lvl2); lua_settable(L, top); index++; } return 1; } /******************************************************************************/ int guiLuaApi::l_get_modstore_details(lua_State *L) { const char *modid = luaL_checkstring(L, 1); if (modid != 0) { Json::Value details; std::string url = ""; try{ url = g_settings->get("modstore_details_url"); } catch(SettingNotFoundException &e) { lua_pushnil(L); return 1; } size_t idpos = url.find("*"); url.erase(idpos,1); url.insert(idpos,modid); details = getModstoreUrl(url); ModStoreModDetails current_mod = readModStoreModDetails(details); if ( current_mod.valid) { lua_newtable(L); int top = lua_gettop(L); lua_pushstring(L,"id"); lua_pushnumber(L,current_mod.id); lua_settable(L, top); lua_pushstring(L,"title"); lua_pushstring(L,current_mod.title.c_str()); lua_settable(L, top); lua_pushstring(L,"basename"); lua_pushstring(L,current_mod.basename.c_str()); lua_settable(L, top); lua_pushstring(L,"description"); lua_pushstring(L,current_mod.description.c_str()); lua_settable(L, top); lua_pushstring(L,"author"); lua_pushstring(L,current_mod.author.username.c_str()); lua_settable(L, top); lua_pushstring(L,"download_url"); lua_pushstring(L,current_mod.versions[0].file.c_str()); lua_settable(L, top); lua_pushstring(L,"screenshot_url"); lua_pushstring(L,current_mod.titlepic.file.c_str()); lua_settable(L, top); lua_pushstring(L,"license"); lua_pushstring(L,current_mod.license.shortinfo.c_str()); lua_settable(L, top); lua_pushstring(L,"rating"); lua_pushnumber(L,current_mod.rating); lua_settable(L, top); //TODO depends //TODO softdepends return 1; } } return 0; } /******************************************************************************/ int guiLuaApi::l_get_modstore_list(lua_State *L) { GUIEngine* engine = get_engine(L); assert(engine != 0); std::string listtype = "local"; if (!lua_isnone(L,1)) { listtype = luaL_checkstring(L,1); } Json::Value mods; std::string url = ""; try{ url = g_settings->get("modstore_listmods_url"); } catch(SettingNotFoundException &e) { lua_pushnil(L); return 1; } mods = getModstoreUrl(url); std::vector moddata = readModStoreList(mods); lua_newtable(L); int top = lua_gettop(L); unsigned int index = 1; for (unsigned int i = 0; i < moddata.size(); i++) { if (moddata[i].valid) { lua_pushnumber(L,index); lua_newtable(L); int top_lvl2 = lua_gettop(L); lua_pushstring(L,"id"); lua_pushnumber(L,moddata[i].id); lua_settable(L, top_lvl2); lua_pushstring(L,"title"); lua_pushstring(L,moddata[i].title.c_str()); lua_settable(L, top_lvl2); lua_pushstring(L,"basename"); lua_pushstring(L,moddata[i].basename.c_str()); lua_settable(L, top_lvl2); lua_settable(L, top); index++; } } return 1; } /******************************************************************************/ int guiLuaApi::l_get_favorites(lua_State *L) { GUIEngine* engine = get_engine(L); assert(engine != 0); std::string listtype = "local"; if (!lua_isnone(L,1)) { listtype = luaL_checkstring(L,1); } std::vector servers; #if USE_CURL if(listtype == "online") { servers = ServerList::getOnline(); } else { servers = ServerList::getLocal(); } #else servers = ServerList::getLocal(); #endif lua_newtable(L); int top = lua_gettop(L); unsigned int index = 1; for (unsigned int i = 0; i < servers.size(); i++) { lua_pushnumber(L,index); lua_newtable(L); int top_lvl2 = lua_gettop(L); if (servers[i]["clients"].asString().size()) { const char* clients_raw = servers[i]["clients"].asString().c_str(); char* endptr = 0; int numbervalue = strtol(clients_raw,&endptr,10); if ((*clients_raw != 0) && (*endptr == 0)) { lua_pushstring(L,"clients"); lua_pushnumber(L,numbervalue); lua_settable(L, top_lvl2); } } if (servers[i]["clients_max"].asString().size()) { const char* clients_max_raw = servers[i]["clients_max"].asString().c_str(); char* endptr = 0; int numbervalue = strtol(clients_max_raw,&endptr,10); if ((*clients_max_raw != 0) && (*endptr == 0)) { lua_pushstring(L,"clients_max"); lua_pushnumber(L,numbervalue); lua_settable(L, top_lvl2); } } if (servers[i]["version"].asString().size()) { lua_pushstring(L,"version"); lua_pushstring(L,servers[i]["version"].asString().c_str()); lua_settable(L, top_lvl2); } if (servers[i]["password"].asString().size()) { lua_pushstring(L,"password"); lua_pushboolean(L,true); lua_settable(L, top_lvl2); } if (servers[i]["creative"].asString().size()) { lua_pushstring(L,"creative"); lua_pushboolean(L,true); lua_settable(L, top_lvl2); } if (servers[i]["damage"].asString().size()) { lua_pushstring(L,"damage"); lua_pushboolean(L,true); lua_settable(L, top_lvl2); } if (servers[i]["pvp"].asString().size()) { lua_pushstring(L,"pvp"); lua_pushboolean(L,true); lua_settable(L, top_lvl2); } if (servers[i]["description"].asString().size()) { lua_pushstring(L,"description"); lua_pushstring(L,servers[i]["description"].asString().c_str()); lua_settable(L, top_lvl2); } if (servers[i]["name"].asString().size()) { lua_pushstring(L,"name"); lua_pushstring(L,servers[i]["name"].asString().c_str()); lua_settable(L, top_lvl2); } if (servers[i]["address"].asString().size()) { lua_pushstring(L,"address"); lua_pushstring(L,servers[i]["address"].asString().c_str()); lua_settable(L, top_lvl2); } if (servers[i]["port"].asString().size()) { lua_pushstring(L,"port"); lua_pushstring(L,servers[i]["port"].asString().c_str()); lua_settable(L, top_lvl2); } lua_settable(L, top); index++; } return 1; } /******************************************************************************/ int guiLuaApi::l_delete_favorite(lua_State *L) { GUIEngine* engine = get_engine(L); assert(engine != 0); std::vector servers; std::string listtype = "local"; if (!lua_isnone(L,2)) { listtype = luaL_checkstring(L,2); } if ((listtype != "local") && (listtype != "online")) return 0; #if USE_CURL if(listtype == "online") { servers = ServerList::getOnline(); } else { servers = ServerList::getLocal(); } #else servers = ServerList::getLocal(); #endif int fav_idx = luaL_checkinteger(L,1) -1; if ((fav_idx >= 0) && (fav_idx < (int) servers.size())) { ServerList::deleteEntry(servers[fav_idx]); } return 0; } /******************************************************************************/ int guiLuaApi::l_show_keys_menu(lua_State *L) { GUIEngine* engine = get_engine(L); assert(engine != 0); GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu( engine->m_device->getGUIEnvironment(), engine->m_parent, -1, engine->m_menumanager); kmenu->drop(); return 0; } /******************************************************************************/ int guiLuaApi::l_setting_set(lua_State *L) { const char *name = luaL_checkstring(L, 1); const char *value = luaL_checkstring(L, 2); g_settings->set(name, value); return 0; } /******************************************************************************/ int guiLuaApi::l_setting_get(lua_State *L) { const char *name = luaL_checkstring(L, 1); try{ std::string value = g_settings->get(name); lua_pushstring(L, value.c_str()); } catch(SettingNotFoundException &e){ lua_pushnil(L); } return 1; } /******************************************************************************/ int guiLuaApi::l_setting_getbool(lua_State *L) { const char *name = luaL_checkstring(L, 1); try{ bool value = g_settings->getBool(name); lua_pushboolean(L, value); } catch(SettingNotFoundException &e){ lua_pushnil(L); } return 1; } /******************************************************************************/ int guiLuaApi::l_setting_setbool(lua_State *L) { const char *name = luaL_checkstring(L, 1); bool value = lua_toboolean(L,2); g_settings->setBool(name,value); return 0; } /******************************************************************************/ int guiLuaApi::l_create_world(lua_State *L) { GUIEngine* engine = get_engine(L); assert(engine != 0); const char *name = luaL_checkstring(L, 1); int gameidx = luaL_checkinteger(L,2) -1; std::string path = porting::path_user + DIR_DELIM "worlds" + DIR_DELIM + name; std::vector games = getAvailableGames(); if ((gameidx >= 0) && (gameidx < (int) games.size())) { // Create world if it doesn't exist if(!initializeWorld(path, games[gameidx].id)){ lua_pushstring(L, "Failed to initialize world"); } else { lua_pushnil(L); } } else { lua_pushstring(L, "Invalid game index"); } return 1; } /******************************************************************************/ int guiLuaApi::l_delete_world(lua_State *L) { GUIEngine* engine = get_engine(L); assert(engine != 0); int worldidx = luaL_checkinteger(L,1) -1; std::vector worlds = getAvailableWorlds(); if ((worldidx >= 0) && (worldidx < (int) worlds.size())) { WorldSpec spec = worlds[worldidx]; std::vector paths; paths.push_back(spec.path); fs::GetRecursiveSubPaths(spec.path, paths); // Delete files if (!fs::DeletePaths(paths)) { lua_pushstring(L, "Failed to delete world"); } else { lua_pushnil(L); } } else { lua_pushstring(L, "Invalid world index"); } return 1; } /******************************************************************************/ int guiLuaApi::l_set_topleft_text(lua_State *L) { GUIEngine* engine = get_engine(L); assert(engine != 0); std::string text = ""; if (!lua_isnone(L,1) && !lua_isnil(L,1)) text = luaL_checkstring(L, 1); engine->setTopleftText(text); return 0; } /******************************************************************************/ int guiLuaApi::l_get_modpath(lua_State *L) { std::string modpath = fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods" + DIR_DELIM); lua_pushstring(L, modpath.c_str()); return 1; } /******************************************************************************/ int guiLuaApi::l_get_gamepath(lua_State *L) { std::string gamepath = fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "games" + DIR_DELIM); lua_pushstring(L, gamepath.c_str()); return 1; } /******************************************************************************/ int guiLuaApi::l_get_texturepath(lua_State *L) { std::string gamepath = fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "textures"); lua_pushstring(L, gamepath.c_str()); return 1; } /******************************************************************************/ int guiLuaApi::l_get_dirlist(lua_State *L) { const char *path = luaL_checkstring(L, 1); bool dironly = lua_toboolean(L, 2); std::vector dirlist = fs::GetDirListing(path); unsigned int index = 1; lua_newtable(L); int table = lua_gettop(L); for (unsigned int i=0;i< dirlist.size(); i++) { if ((dirlist[i].dir) || (dironly == false)) { lua_pushnumber(L,index); lua_pushstring(L,dirlist[i].name.c_str()); lua_settable(L, table); index++; } } return 1; } /******************************************************************************/ int guiLuaApi::l_create_dir(lua_State *L) { const char *path = luaL_checkstring(L, 1); if (guiLuaApi::isMinetestPath(path)) { lua_pushboolean(L,fs::CreateAllDirs(path)); return 1; } lua_pushboolean(L,false); return 1; } /******************************************************************************/ int guiLuaApi::l_delete_dir(lua_State *L) { const char *path = luaL_checkstring(L, 1); std::string absolute_path = fs::RemoveRelativePathComponents(path); if (guiLuaApi::isMinetestPath(absolute_path)) { lua_pushboolean(L,fs::RecursiveDelete(absolute_path)); return 1; } lua_pushboolean(L,false); return 1; } /******************************************************************************/ int guiLuaApi::l_copy_dir(lua_State *L) { const char *source = luaL_checkstring(L, 1); const char *destination = luaL_checkstring(L, 2); bool keep_source = true; if ((!lua_isnone(L,3)) && (!lua_isnil(L,3))) { keep_source = lua_toboolean(L,3); } std::string absolute_destination = fs::RemoveRelativePathComponents(destination); std::string absolute_source = fs::RemoveRelativePathComponents(source); if ((guiLuaApi::isMinetestPath(absolute_source)) && (guiLuaApi::isMinetestPath(absolute_destination))) { bool retval = fs::CopyDir(absolute_source,absolute_destination); if (retval && (!keep_source)) { retval &= fs::RecursiveDelete(absolute_source); } lua_pushboolean(L,retval); return 1; } lua_pushboolean(L,false); return 1; } /******************************************************************************/ int guiLuaApi::l_extract_zip(lua_State *L) { GUIEngine* engine = get_engine(L); assert(engine != 0); const char *zipfile = luaL_checkstring(L, 1); const char *destination = luaL_checkstring(L, 2); std::string absolute_destination = fs::RemoveRelativePathComponents(destination); if (guiLuaApi::isMinetestPath(absolute_destination)) { fs::CreateAllDirs(absolute_destination); io::IFileSystem* fs = engine->m_device->getFileSystem(); fs->addFileArchive(zipfile,true,false,io::EFAT_ZIP); assert(fs->getFileArchiveCount() > 0); /**********************************************************************/ /* WARNING this is not threadsafe!! */ /**********************************************************************/ io::IFileArchive* opened_zip = fs->getFileArchive(fs->getFileArchiveCount()-1); const io::IFileList* files_in_zip = opened_zip->getFileList(); unsigned int number_of_files = files_in_zip->getFileCount(); for (unsigned int i=0; i < number_of_files; i++) { std::string fullpath = destination; fullpath += DIR_DELIM; fullpath += files_in_zip->getFullFileName(i).c_str(); if (files_in_zip->isDirectory(i)) { if (! fs::CreateAllDirs(fullpath) ) { fs->removeFileArchive(fs->getFileArchiveCount()-1); lua_pushboolean(L,false); return 1; } } else { io::IReadFile* toread = opened_zip->createAndOpenFile(i); FILE *targetfile = fopen(fullpath.c_str(),"wb"); if (targetfile == NULL) { fs->removeFileArchive(fs->getFileArchiveCount()-1); lua_pushboolean(L,false); return 1; } char read_buffer[1024]; unsigned int total_read = 0; while (total_read < toread->getSize()) { unsigned int bytes_read = toread->read(read_buffer,sizeof(read_buffer)); unsigned int bytes_written; if ((bytes_read < 0 ) || (bytes_written = fwrite(read_buffer, 1, bytes_read, targetfile) != bytes_read)) { fclose(targetfile); fs->removeFileArchive(fs->getFileArchiveCount()-1); lua_pushboolean(L,false); return 1; } total_read += bytes_read; } fclose(targetfile); } } fs->removeFileArchive(fs->getFileArchiveCount()-1); lua_pushboolean(L,true); return 1; } lua_pushboolean(L,false); return 1; } /******************************************************************************/ int guiLuaApi::l_get_scriptdir(lua_State *L) { GUIEngine* engine = get_engine(L); assert(engine != 0); lua_pushstring(L,engine->getScriptDir().c_str()); return 1; } /******************************************************************************/ bool guiLuaApi::isMinetestPath(std::string path) { if (fs::PathStartsWith(path,fs::TempPath())) return true; /* games */ if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "games"))) return true; /* mods */ if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods"))) return true; /* worlds */ if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "worlds"))) return true; return false; } /******************************************************************************/ int guiLuaApi::l_show_file_open_dialog(lua_State *L) { GUIEngine* engine = get_engine(L); assert(engine != 0); const char *formname= luaL_checkstring(L, 1); const char *title = luaL_checkstring(L, 2); GUIFileSelectMenu* fileOpenMenu = new GUIFileSelectMenu(engine->m_device->getGUIEnvironment(), engine->m_parent, -1, engine->m_menumanager, title, formname); fileOpenMenu->setTextDest(engine->m_buttonhandler); fileOpenMenu->drop(); return 0; } /******************************************************************************/ int guiLuaApi::l_get_version(lua_State *L) { lua_pushstring(L,VERSION_STRING); return 1; } /******************************************************************************/ int guiLuaApi::l_sound_play(lua_State *L) { GUIEngine* engine = get_engine(L); SimpleSoundSpec spec; if(lua_isnil(L, 1)) { } else if(lua_istable(L, 1)){ lua_getfield(L, 1, "name"); if(lua_isstring(L, -1)){ size_t len = 0; spec.name = lua_tolstring(L, -1, &len); } lua_pop(L, 1); //luaL_checkfloat(L, 1, "gain", spec.gain); lua_getfield(L, 1, "gain"); if(lua_isnumber(L, -1)){ spec.gain = lua_tonumber(L, -1); } lua_pop(L, 1); } else if(lua_isstring(L, 1)){ spec.name = luaL_checkstring(L, 1); } bool looped = lua_toboolean(L, 2); u32 handle = engine->playSound(spec, looped); lua_pushinteger(L, handle); return 1; } /******************************************************************************/ int guiLuaApi::l_sound_stop(lua_State *L) { GUIEngine* engine = get_engine(L); u32 handle = luaL_checkinteger(L, 1); engine->stopSound(handle); return 1; } /******************************************************************************/ int guiLuaApi::l_download_file(lua_State *L) { GUIEngine* engine = get_engine(L); assert(engine != 0); const char *url = luaL_checkstring(L, 1); const char *target = luaL_checkstring(L, 2); //check path std::string absolute_destination = fs::RemoveRelativePathComponents(target); if (guiLuaApi::isMinetestPath(absolute_destination)) { if (engine->downloadFile(url,absolute_destination)) { lua_pushboolean(L,true); return 1; } } lua_pushboolean(L,false); return 1; }