/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "tile.h" #include "irrlichttypes_extrabloated.h" #include "debug.h" #include "main.h" // for g_settings #include "filesys.h" #include "settings.h" #include "mesh.h" #include #include "log.h" #include "gamedef.h" #include "util/string.h" #include "util/container.h" #include "util/thread.h" #include "util/numeric.h" /* A cache from texture name to texture path */ MutexedMap g_texturename_to_path_cache; /* Replaces the filename extension. eg: std::string image = "a/image.png" replace_ext(image, "jpg") -> image = "a/image.jpg" Returns true on success. */ static bool replace_ext(std::string &path, const char *ext) { if(ext == NULL) return false; // Find place of last dot, fail if \ or / found. s32 last_dot_i = -1; for(s32 i=path.size()-1; i>=0; i--) { if(path[i] == '.') { last_dot_i = i; break; } if(path[i] == '\\' || path[i] == '/') break; } // If not found, return an empty string if(last_dot_i == -1) return false; // Else make the new path path = path.substr(0, last_dot_i+1) + ext; return true; } /* Find out the full path of an image by trying different filename extensions. If failed, return "". */ std::string getImagePath(std::string path) { // A NULL-ended list of possible image extensions const char *extensions[] = { "png", "jpg", "bmp", "tga", "pcx", "ppm", "psd", "wal", "rgb", NULL }; // If there is no extension, add one if(removeStringEnd(path, extensions) == "") path = path + ".png"; // Check paths until something is found to exist const char **ext = extensions; do{ bool r = replace_ext(path, *ext); if(r == false) return ""; if(fs::PathExists(path)) return path; } while((++ext) != NULL); return ""; } /* Gets the path to a texture by first checking if the texture exists in texture_path and if not, using the data path. Checks all supported extensions by replacing the original extension. If not found, returns "". Utilizes a thread-safe cache. */ std::string getTexturePath(const std::string &filename) { std::string fullpath = ""; /* Check from cache */ bool incache = g_texturename_to_path_cache.get(filename, &fullpath); if(incache) return fullpath; /* Check from texture_path */ std::string texture_path = g_settings->get("texture_path"); if(texture_path != "") { std::string testpath = texture_path + DIR_DELIM + filename; // Check all filename extensions. Returns "" if not found. fullpath = getImagePath(testpath); } /* Check from default data directory */ if(fullpath == "") { std::string base_path = porting::path_share + DIR_DELIM + "textures" + DIR_DELIM + "base" + DIR_DELIM + "pack"; std::string testpath = base_path + DIR_DELIM + filename; // Check all filename extensions. Returns "" if not found. fullpath = getImagePath(testpath); } // Add to cache (also an empty result is cached) g_texturename_to_path_cache.set(filename, fullpath); // Finally return it return fullpath; } void clearTextureNameCache() { g_texturename_to_path_cache.clear(); } /* Stores internal information about a texture. */ struct TextureInfo { std::string name; video::ITexture *texture; video::IImage *img; // The source image TextureInfo( const std::string &name_, video::ITexture *texture_=NULL, video::IImage *img_=NULL ): name(name_), texture(texture_), img(img_) { } }; /* SourceImageCache: A cache used for storing source images. */ class SourceImageCache { public: ~SourceImageCache() { for(std::map::iterator iter = m_images.begin(); iter != m_images.end(); iter++) { iter->second->drop(); } m_images.clear(); } void insert(const std::string &name, video::IImage *img, bool prefer_local, video::IVideoDriver *driver) { assert(img); // Remove old image std::map::iterator n; n = m_images.find(name); if(n != m_images.end()){ if(n->second) n->second->drop(); } video::IImage* toadd = img; bool need_to_grab = true; // Try to use local texture instead if asked to if(prefer_local){ std::string path = getTexturePath(name.c_str()); if(path != ""){ video::IImage *img2 = driver->createImageFromFile(path.c_str()); if(img2){ toadd = img2; need_to_grab = false; } } } if (need_to_grab) toadd->grab(); m_images[name] = toadd; } video::IImage* get(const std::string &name) { std::map::iterator n; n = m_images.find(name); if(n != m_images.end()) return n->second; return NULL; } // Primarily fetches from cache, secondarily tries to read from filesystem video::IImage* getOrLoad(const std::string &name, IrrlichtDevice *device) { std::map::iterator n; n = m_images.find(name); if(n != m_images.end()){ n->second->grab(); // Grab for caller return n->second; } video::IVideoDriver* driver = device->getVideoDriver(); std::string path = getTexturePath(name.c_str()); if(path == ""){ infostream<<"SourceImageCache::getOrLoad(): No path found for \"" <createImageFromFile(path.c_str()); if(img){ m_images[name] = img; img->grab(); // Grab for caller } return img; } private: std::map m_images; }; /* TextureSource */ class TextureSource : public IWritableTextureSource { public: TextureSource(IrrlichtDevice *device); virtual ~TextureSource(); /* Example case: Now, assume a texture with the id 1 exists, and has the name "stone.png^mineral1". Then a random thread calls getTextureId for a texture called "stone.png^mineral1^crack0". ...Now, WTF should happen? Well: - getTextureId strips off stuff recursively from the end until the remaining part is found, or nothing is left when something is stripped out But it is slow to search for textures by names and modify them like that? - ContentFeatures is made to contain ids for the basic plain textures - Crack textures can be slow by themselves, but the framework must be fast. Example case #2: - Assume a texture with the id 1 exists, and has the name "stone.png^mineral_coal.png". - Now getNodeTile() stumbles upon a node which uses texture id 1, and determines that MATERIAL_FLAG_CRACK must be applied to the tile - MapBlockMesh::animate() finds the MATERIAL_FLAG_CRACK and has received the current crack level 0 from the client. It finds out the name of the texture with getTextureName(1), appends "^crack0" to it and gets a new texture id with getTextureId("stone.png^mineral_coal.png^crack0"). */ /* Gets a texture id from cache or - if main thread, from getTextureIdDirect - if other thread, adds to request queue and waits for main thread */ u32 getTextureId(const std::string &name); /* Example names: "stone.png" "stone.png^crack2" "stone.png^mineral_coal.png" "stone.png^mineral_coal.png^crack1" - If texture specified by name is found from cache, return the cached id. - Otherwise generate the texture, add to cache and return id. Recursion is used to find out the largest found part of the texture and continue based on it. The id 0 points to a NULL texture. It is returned in case of error. */ u32 getTextureIdDirect(const std::string &name); // Finds out the name of a cached texture. std::string getTextureName(u32 id); /* If texture specified by the name pointed by the id doesn't exist, create it, then return the cached texture. Can be called from any thread. If called from some other thread and not found in cache, the call is queued to the main thread for processing. */ video::ITexture* getTexture(u32 id); video::ITexture* getTexture(const std::string &name, u32 *id); // Returns a pointer to the irrlicht device virtual IrrlichtDevice* getDevice() { return m_device; } bool isKnownSourceImage(const std::string &name) { bool is_known = false; bool cache_found = m_source_image_existence.get(name, &is_known); if(cache_found) return is_known; // Not found in cache; find out if a local file exists is_known = (getTexturePath(name) != ""); m_source_image_existence.set(name, is_known); return is_known; } // Processes queued texture requests from other threads. // Shall be called from the main thread. void processQueue(); // Insert an image into the cache without touching the filesystem. // Shall be called from the main thread. void insertSourceImage(const std::string &name, video::IImage *img); // Rebuild images and textures from the current set of source images // Shall be called from the main thread. void rebuildImagesAndTextures(); // Render a mesh to a texture. // Returns NULL if render-to-texture failed. // Shall be called from the main thread. video::ITexture* generateTextureFromMesh( const TextureFromMeshParams ¶ms); // Generates an image from a full string like // "stone.png^mineral_coal.png^[crack0". // Shall be called from the main thread. video::IImage* generateImageFromScratch(std::string name); // Generate image based on a string like "stone.png" or "[crack0". // if baseimg is NULL, it is created. Otherwise stuff is made on it. // Shall be called from the main thread. bool generateImage(std::string part_of_name, video::IImage *& baseimg); private: // The id of the thread that is allowed to use irrlicht directly threadid_t m_main_thread; // The irrlicht device IrrlichtDevice *m_device; // Cache of source images // This should be only accessed from the main thread SourceImageCache m_sourcecache; // Thread-safe cache of what source images are known (true = known) MutexedMap m_source_image_existence; // A texture id is index in this array. // The first position contains a NULL texture. std::vector m_textureinfo_cache; // Maps a texture name to an index in the former. std::map m_name_to_id; // The two former containers are behind this mutex JMutex m_textureinfo_cache_mutex; // Queued texture fetches (to be processed by the main thread) RequestQueue m_get_texture_queue; // Textures that have been overwritten with other ones // but can't be deleted because the ITexture* might still be used std::list m_texture_trash; // Cached settings needed for making textures from meshes bool m_setting_trilinear_filter; bool m_setting_bilinear_filter; bool m_setting_anisotropic_filter; }; IWritableTextureSource* createTextureSource(IrrlichtDevice *device) { return new TextureSource(device); } TextureSource::TextureSource(IrrlichtDevice *device): m_device(device) { assert(m_device); m_textureinfo_cache_mutex.Init(); m_main_thread = get_current_thread_id(); // Add a NULL TextureInfo as the first index, named "" m_textureinfo_cache.push_back(TextureInfo("")); m_name_to_id[""] = 0; // Cache some settings // Note: Since this is only done once, the game must be restarted // for these settings to take effect m_setting_trilinear_filter = g_settings->getBool("trilinear_filter"); m_setting_bilinear_filter = g_settings->getBool("bilinear_filter"); m_setting_anisotropic_filter = g_settings->getBool("anisotropic_filter"); } TextureSource::~TextureSource() { video::IVideoDriver* driver = m_device->getVideoDriver(); unsigned int textures_before = driver->getTextureCount(); for (std::vector::iterator iter = m_textureinfo_cache.begin(); iter != m_textureinfo_cache.end(); iter++) { //cleanup texture if (iter->texture) driver->removeTexture(iter->texture); //cleanup source image if (iter->img) iter->img->drop(); } m_textureinfo_cache.clear(); for (std::list::iterator iter = m_texture_trash.begin(); iter != m_texture_trash.end(); iter++) { video::ITexture *t = *iter; //cleanup trashed texture driver->removeTexture(t); } infostream << "~TextureSource() "<< textures_before << "/" << driver->getTextureCount() << std::endl; } u32 TextureSource::getTextureId(const std::string &name) { //infostream<<"getTextureId(): \""<::iterator n; n = m_name_to_id.find(name); if(n != m_name_to_id.end()) { return n->second; } } /* Get texture */ if(get_current_thread_id() == m_main_thread) { return getTextureIdDirect(name); } else { infostream<<"getTextureId(): Queued: name=\""< result_queue; // Throw a request in m_get_texture_queue.add(name, 0, 0, &result_queue); infostream<<"Waiting for texture from main thread, name=\"" < result = result_queue.pop_front(1000); // Check that at least something worked OK assert(result.key == name); return result.item; } catch(ItemNotFoundException &e) { infostream<<"Waiting for texture timed out."< imageTransformDimension(u32 transform, core::dimension2d dim); // Apply transform to image data void imageTransform(u32 transform, video::IImage *src, video::IImage *dst); /* This method generates all the textures */ u32 TextureSource::getTextureIdDirect(const std::string &name) { //infostream<<"getTextureIdDirect(): name=\""<::iterator n; n = m_name_to_id.find(name); if(n != m_name_to_id.end()) { /*infostream<<"getTextureIdDirect(): \""<second; } } /*infostream<<"getTextureIdDirect(): \""<=0; i--) { if(name[i] == separator) { last_separator_position = i; break; } } /* If separator was found, construct the base name and make the base image using a recursive call */ std::string base_image_name; if(last_separator_position != -1) { // Construct base name base_image_name = name.substr(0, last_separator_position); /*infostream<<"getTextureIdDirect(): Calling itself recursively" " to get base image of \""< dim = ti->img->getDimension(); baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); ti->img->copyTo( baseimg, // target v2s32(0,0), // position in target core::rect(v2s32(0,0), dim) // from ); /*infostream<<"getTextureIdDirect(): Loaded \"" <addTexture(name.c_str(), baseimg); } /* Add texture to caches (add NULL textures too) */ JMutexAutoLock lock(m_textureinfo_cache_mutex); u32 id = m_textureinfo_cache.size(); TextureInfo ti(name, t, baseimg); m_textureinfo_cache.push_back(ti); m_name_to_id[name] = id; /*infostream<<"getTextureIdDirect(): " <<"Returning id="<= m_textureinfo_cache.size()) { errorstream<<"TextureSource::getTextureName(): id="<= m_textureinfo_cache.size()=" <= m_textureinfo_cache.size()) return NULL; return m_textureinfo_cache[id].texture; } video::ITexture* TextureSource::getTexture(const std::string &name, u32 *id) { u32 actual_id = getTextureId(name); if(id){ *id = actual_id; } return getTexture(actual_id); } void TextureSource::processQueue() { /* Fetch textures */ if(!m_get_texture_queue.empty()) { GetRequest request = m_get_texture_queue.pop(); /*infostream<<"TextureSource::processQueue(): " <<"got texture request with " <<"name=\""< result; result.key = request.key; result.callers = request.callers; result.item = getTextureIdDirect(request.key); request.dest->push_back(result); } } void TextureSource::insertSourceImage(const std::string &name, video::IImage *img) { //infostream<<"TextureSource::insertSourceImage(): name="<getVideoDriver()); m_source_image_existence.set(name, true); } void TextureSource::rebuildImagesAndTextures() { JMutexAutoLock lock(m_textureinfo_cache_mutex); video::IVideoDriver* driver = m_device->getVideoDriver(); // Recreate textures for(u32 i=0; iname); // Create texture from resulting image video::ITexture *t = NULL; if(img) t = driver->addTexture(ti->name.c_str(), img); video::ITexture *t_old = ti->texture; // Replace texture ti->texture = t; ti->img = img; if (t_old != 0) m_texture_trash.push_back(t_old); } } video::ITexture* TextureSource::generateTextureFromMesh( const TextureFromMeshParams ¶ms) { video::IVideoDriver *driver = m_device->getVideoDriver(); assert(driver); if(driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false) { static bool warned = false; if(!warned) { errorstream<<"TextureSource::generateTextureFromMesh(): " <<"EVDF_RENDER_TO_TARGET not supported."<addRenderTargetTexture( params.dim, params.rtt_texture_name.c_str(), video::ECF_A8R8G8B8); if(rtt == NULL) { errorstream<<"TextureSource::generateTextureFromMesh(): " <<"addRenderTargetTexture returned NULL."<setRenderTarget(rtt, false, true, video::SColor(0,0,0,0)); // Get a scene manager scene::ISceneManager *smgr_main = m_device->getSceneManager(); assert(smgr_main); scene::ISceneManager *smgr = smgr_main->createNewSceneManager(); assert(smgr); scene::IMeshSceneNode* meshnode = smgr->addMeshSceneNode(params.mesh, NULL, -1, v3f(0,0,0), v3f(0,0,0), v3f(1,1,1), true); meshnode->setMaterialFlag(video::EMF_LIGHTING, true); meshnode->setMaterialFlag(video::EMF_ANTI_ALIASING, true); meshnode->setMaterialFlag(video::EMF_TRILINEAR_FILTER, m_setting_trilinear_filter); meshnode->setMaterialFlag(video::EMF_BILINEAR_FILTER, m_setting_bilinear_filter); meshnode->setMaterialFlag(video::EMF_ANISOTROPIC_FILTER, m_setting_anisotropic_filter); scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(0, params.camera_position, params.camera_lookat); // second parameter of setProjectionMatrix (isOrthogonal) is ignored camera->setProjectionMatrix(params.camera_projection_matrix, false); smgr->setAmbientLight(params.ambient_light); smgr->addLightSceneNode(0, params.light_position, params.light_color, params.light_radius); // Render scene driver->beginScene(true, true, video::SColor(0,0,0,0)); smgr->drawAll(); driver->endScene(); // NOTE: The scene nodes should not be dropped, otherwise // smgr->drop() segfaults /*cube->drop(); camera->drop(); light->drop();*/ // Drop scene manager smgr->drop(); // Unset render target driver->setRenderTarget(0, false, true, 0); if(params.delete_texture_on_shutdown) m_texture_trash.push_back(rtt); return rtt; } video::IImage* TextureSource::generateImageFromScratch(std::string name) { /*infostream<<"generateImageFromScratch(): " "\""<getVideoDriver(); assert(driver); /* Get the base image */ video::IImage *baseimg = NULL; char separator = '^'; // Find last meta separator in name s32 last_separator_position = name.find_last_of(separator); /* If separator was found, construct the base name and make the base image using a recursive call */ std::string base_image_name; if(last_separator_position != -1) { // Construct base name base_image_name = name.substr(0, last_separator_position); baseimg = generateImageFromScratch(base_image_name); } /* Parse out the last part of the name of the image and act according to it */ std::string last_part_of_name = name.substr(last_separator_position+1); // Generate image according to part of name if(!generateImage(last_part_of_name, baseimg)) { errorstream<<"generateImageFromScratch(): " "failed to generate \""<getVideoDriver(); assert(driver); // Stuff starting with [ are special commands if(part_of_name.size() == 0 || part_of_name[0] != '[') { video::IImage *image = m_sourcecache.getOrLoad(part_of_name, m_device); if(image == NULL) { if(part_of_name != ""){ errorstream<<"generateImage(): Could not load image \"" < dim(2,2); core::dimension2d dim(1,1); image = driver->createImage(video::ECF_A8R8G8B8, dim); assert(image); /*image->setPixel(0,0, video::SColor(255,255,0,0)); image->setPixel(1,0, video::SColor(255,0,255,0)); image->setPixel(0,1, video::SColor(255,0,0,255)); image->setPixel(1,1, video::SColor(255,255,0,255));*/ image->setPixel(0,0, video::SColor(255,myrand()%256, myrand()%256,myrand()%256)); /*image->setPixel(1,0, video::SColor(255,myrand()%256, myrand()%256,myrand()%256)); image->setPixel(0,1, video::SColor(255,myrand()%256, myrand()%256,myrand()%256)); image->setPixel(1,1, video::SColor(255,myrand()%256, myrand()%256,myrand()%256));*/ } // If base image is NULL, load as base. if(baseimg == NULL) { //infostream<<"Setting "< dim = image->getDimension(); baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); image->copyTo(baseimg); } // Else blit on base. else { //infostream<<"Blitting "< dim = image->getDimension(); //core::dimension2d dim(16,16); // Position to copy the blitted to in the base image core::position2d pos_to(0,0); // Position to copy the blitted from in the blitted image core::position2d pos_from(0,0); // Blit /*image->copyToWithAlpha(baseimg, pos_to, core::rect(pos_from, dim), video::SColor(255,255,255,255), NULL);*/ blit_with_alpha(image, baseimg, pos_from, pos_to, dim); } //cleanup image->drop(); } else { // A special texture modification /*infostream<<"generateImage(): generating special " <<"modification \""< dim_base = baseimg->getDimension(); /* Load crack image. It is an image with a number of cracking stages horizontally tiled. */ video::IImage *img_crack = m_sourcecache.getOrLoad( "crack_anylength.png", m_device); if(img_crack && progression >= 0) { // Dimension of original image core::dimension2d dim_crack = img_crack->getDimension(); // Count of crack stages s32 crack_count = dim_crack.Height / dim_crack.Width; // Limit progression if(progression > crack_count-1) progression = crack_count-1; // Dimension of a single crack stage core::dimension2d dim_crack_cropped( dim_crack.Width, dim_crack.Width ); // Create cropped and scaled crack images video::IImage *img_crack_cropped = driver->createImage( video::ECF_A8R8G8B8, dim_crack_cropped); video::IImage *img_crack_scaled = driver->createImage( video::ECF_A8R8G8B8, dim_base); if(img_crack_cropped && img_crack_scaled) { // Crop crack image v2s32 pos_crack(0, progression*dim_crack.Width); img_crack->copyTo(img_crack_cropped, v2s32(0,0), core::rect(pos_crack, dim_crack_cropped)); // Scale crack image by copying img_crack_cropped->copyToScaling(img_crack_scaled); // Copy or overlay crack image if(use_overlay) { overlay(baseimg, img_crack_scaled); } else { /*img_crack_scaled->copyToWithAlpha( baseimg, v2s32(0,0), core::rect(v2s32(0,0), dim_base), video::SColor(255,255,255,255));*/ blit_with_alpha(img_crack_scaled, baseimg, v2s32(0,0), v2s32(0,0), dim_base); } } if(img_crack_scaled) img_crack_scaled->drop(); if(img_crack_cropped) img_crack_cropped->drop(); img_crack->drop(); } } /* [combine:WxH:X,Y=filename:X,Y=filename2 Creates a bigger texture from an amount of smaller ones */ else if(part_of_name.substr(0,8) == "[combine") { Strfnd sf(part_of_name); sf.next(":"); u32 w0 = stoi(sf.next("x")); u32 h0 = stoi(sf.next(":")); infostream<<"combined w="< dim = img->getDimension(); infostream<<"Size "< pos_base(x, y); video::IImage *img2 = driver->createImage(video::ECF_A8R8G8B8, dim); img->copyTo(img2); img->drop(); /*img2->copyToWithAlpha(baseimg, pos_base, core::rect(v2s32(0,0), dim), video::SColor(255,255,255,255), NULL);*/ blit_with_alpha(img2, baseimg, v2s32(0,0), pos_base, dim); img2->drop(); } else { infostream<<"img==NULL"< dim = baseimg->getDimension(); // Set alpha to full for(u32 y=0; ygetPixel(x,y); c.setAlpha(255); baseimg->setPixel(x,y,c); } } /* "[makealpha:R,G,B" Convert one color to transparent. */ else if(part_of_name.substr(0,11) == "[makealpha:") { if(baseimg == NULL) { errorstream<<"generateImage(): baseimg==NULL " <<"for part_of_name=\""< dim = baseimg->getDimension(); /*video::IImage *oldbaseimg = baseimg; baseimg = driver->createImage(video::ECF_A8R8G8B8, dim); oldbaseimg->copyTo(baseimg); oldbaseimg->drop();*/ // Set alpha to full for(u32 y=0; ygetPixel(x,y); u32 r = c.getRed(); u32 g = c.getGreen(); u32 b = c.getBlue(); if(!(r == r1 && g == g1 && b == b1)) continue; c.setAlpha(0); baseimg->setPixel(x,y,c); } } /* "[transformN" Rotates and/or flips the image. N can be a number (between 0 and 7) or a transform name. Rotations are counter-clockwise. 0 I identity 1 R90 rotate by 90 degrees 2 R180 rotate by 180 degrees 3 R270 rotate by 270 degrees 4 FX flip X 5 FXR90 flip X then rotate by 90 degrees 6 FY flip Y 7 FYR90 flip Y then rotate by 90 degrees Note: Transform names can be concatenated to produce their product (applies the first then the second). The resulting transform will be equivalent to one of the eight existing ones, though (see: dihedral group). */ else if(part_of_name.substr(0,10) == "[transform") { if(baseimg == NULL) { errorstream<<"generateImage(): baseimg==NULL " <<"for part_of_name=\""< dim = imageTransformDimension( transform, baseimg->getDimension()); video::IImage *image = driver->createImage( baseimg->getColorFormat(), dim); assert(image); imageTransform(transform, baseimg, image); baseimg->drop(); baseimg = image; } /* [inventorycube{topimage{leftimage{rightimage In every subimage, replace ^ with &. Create an "inventory cube". NOTE: This should be used only on its own. Example (a grass block (not actually used in game): "[inventorycube{grass.png{mud.png&grass_side.png{mud.png&grass_side.png" */ else if(part_of_name.substr(0,14) == "[inventorycube") { if(baseimg != NULL) { errorstream<<"generateImage(): baseimg!=NULL " <<"for part_of_name=\""<addTexture( (imagename_top + "__temp__").c_str(), img_top); video::ITexture *texture_left = driver->addTexture( (imagename_left + "__temp__").c_str(), img_left); video::ITexture *texture_right = driver->addTexture( (imagename_right + "__temp__").c_str(), img_right); assert(texture_top && texture_left && texture_right); // Drop images img_top->drop(); img_left->drop(); img_right->drop(); /* Draw a cube mesh into a render target texture */ scene::IMesh* cube = createCubeMesh(v3f(1, 1, 1)); setMeshColor(cube, video::SColor(255, 255, 255, 255)); cube->getMeshBuffer(0)->getMaterial().setTexture(0, texture_top); cube->getMeshBuffer(1)->getMaterial().setTexture(0, texture_top); cube->getMeshBuffer(2)->getMaterial().setTexture(0, texture_right); cube->getMeshBuffer(3)->getMaterial().setTexture(0, texture_right); cube->getMeshBuffer(4)->getMaterial().setTexture(0, texture_left); cube->getMeshBuffer(5)->getMaterial().setTexture(0, texture_left); TextureFromMeshParams params; params.mesh = cube; params.dim.set(64, 64); params.rtt_texture_name = part_of_name + "_RTT"; // We will delete the rtt texture ourselves params.delete_texture_on_shutdown = false; params.camera_position.set(0, 1.0, -1.5); params.camera_position.rotateXZBy(45); params.camera_lookat.set(0, 0, 0); // Set orthogonal projection params.camera_projection_matrix.buildProjectionMatrixOrthoLH( 1.65, 1.65, 0, 100); params.ambient_light.set(1.0, 0.2, 0.2, 0.2); params.light_position.set(10, 100, -50); params.light_color.set(1.0, 0.5, 0.5, 0.5); params.light_radius = 1000; video::ITexture *rtt = generateTextureFromMesh(params); // Drop mesh cube->drop(); // Free textures of images driver->removeTexture(texture_top); driver->removeTexture(texture_left); driver->removeTexture(texture_right); if(rtt == NULL) { baseimg = generateImageFromScratch(imagename_top); return true; } // Create image of render target video::IImage *image = driver->createImage(rtt, v2s32(0,0), params.dim); assert(image); // Cleanup texture driver->removeTexture(rtt); baseimg = driver->createImage(video::ECF_A8R8G8B8, params.dim); if(image) { image->copyTo(baseimg); image->drop(); } } /* [lowpart:percent:filename Adds the lower part of a texture */ else if(part_of_name.substr(0,9) == "[lowpart:") { Strfnd sf(part_of_name); sf.next(":"); u32 percent = stoi(sf.next(":")); std::string filename = sf.next(":"); //infostream<<"power part "<createImage(video::ECF_A8R8G8B8, v2u32(16,16)); video::IImage *img = m_sourcecache.getOrLoad(filename, m_device); if(img) { core::dimension2d dim = img->getDimension(); core::position2d pos_base(0, 0); video::IImage *img2 = driver->createImage(video::ECF_A8R8G8B8, dim); img->copyTo(img2); img->drop(); core::position2d clippos(0, 0); clippos.Y = dim.Height * (100-percent) / 100; core::dimension2d clipdim = dim; clipdim.Height = clipdim.Height * percent / 100 + 1; core::rect cliprect(clippos, clipdim); img2->copyToWithAlpha(baseimg, pos_base, core::rect(v2s32(0,0), dim), video::SColor(255,255,255,255), &cliprect); img2->drop(); } } /* [verticalframe:N:I Crops a frame of a vertical animation. N = frame count, I = frame index */ else if(part_of_name.substr(0,15) == "[verticalframe:") { Strfnd sf(part_of_name); sf.next(":"); u32 frame_count = stoi(sf.next(":")); u32 frame_index = stoi(sf.next(":")); if(baseimg == NULL){ errorstream<<"generateImage(): baseimg!=NULL " <<"for part_of_name=\""<getDimension(); frame_size.Y /= frame_count; video::IImage *img = driver->createImage(video::ECF_A8R8G8B8, frame_size); if(!img){ errorstream<<"generateImage(): Could not create image " <<"for part_of_name=\""<fill(video::SColor(0,0,0,0)); core::dimension2d dim = frame_size; core::position2d pos_dst(0, 0); core::position2d pos_src(0, frame_index * frame_size.Y); baseimg->copyToWithAlpha(img, pos_dst, core::rect(pos_src, dim), video::SColor(255,255,255,255), NULL); // Replace baseimg baseimg->drop(); baseimg = img; } else { errorstream<<"generateImage(): Invalid " " modification: \""< dim = image->getDimension(); core::dimension2d dim_overlay = overlay->getDimension(); assert(dim == dim_overlay); for(u32 y=0; ygetPixel(x,y); video::SColor c2 = overlay->getPixel(x,y); u32 a1 = c1.getAlpha(); u32 a2 = c2.getAlpha(); if(a1 == 255 && a2 != 0) { c1.setRed((c1.getRed()*(255-a2) + c2.getRed()*a2)/255); c1.setGreen((c1.getGreen()*(255-a2) + c2.getGreen()*a2)/255); c1.setBlue((c1.getBlue()*(255-a2) + c2.getBlue()*a2)/255); } image->setPixel(x,y,c1); } } /* Draw an image on top of an another one, using the alpha channel of the source image This exists because IImage::copyToWithAlpha() doesn't seem to always work. */ static void blit_with_alpha(video::IImage *src, video::IImage *dst, v2s32 src_pos, v2s32 dst_pos, v2u32 size) { for(u32 y0=0; y0getPixel(src_x, src_y); video::SColor dst_c = dst->getPixel(dst_x, dst_y); dst_c = src_c.getInterpolated(dst_c, (float)src_c.getAlpha()/255.0f); dst->setPixel(dst_x, dst_y, dst_c); } } void brighten(video::IImage *image) { if(image == NULL) return; core::dimension2d dim = image->getDimension(); for(u32 y=0; ygetPixel(x,y); c.setRed(0.5 * 255 + 0.5 * (float)c.getRed()); c.setGreen(0.5 * 255 + 0.5 * (float)c.getGreen()); c.setBlue(0.5 * 255 + 0.5 * (float)c.getBlue()); image->setPixel(x,y,c); } } u32 parseImageTransform(const std::string& s) { int total_transform = 0; std::string transform_names[8]; transform_names[0] = "i"; transform_names[1] = "r90"; transform_names[2] = "r180"; transform_names[3] = "r270"; transform_names[4] = "fx"; transform_names[6] = "fy"; std::size_t pos = 0; while(pos < s.size()) { int transform = -1; for(int i = 0; i <= 7; ++i) { const std::string &name_i = transform_names[i]; if(s[pos] == ('0' + i)) { transform = i; pos++; break; } else if(!(name_i.empty()) && lowercase(s.substr(pos, name_i.size())) == name_i) { transform = i; pos += name_i.size(); break; } } if(transform < 0) break; // Multiply total_transform and transform in the group D4 int new_total = 0; if(transform < 4) new_total = (transform + total_transform) % 4; else new_total = (transform - total_transform + 8) % 4; if((transform >= 4) ^ (total_transform >= 4)) new_total += 4; total_transform = new_total; } return total_transform; } core::dimension2d imageTransformDimension(u32 transform, core::dimension2d dim) { if(transform % 2 == 0) return dim; else return core::dimension2d(dim.Height, dim.Width); } void imageTransform(u32 transform, video::IImage *src, video::IImage *dst) { if(src == NULL || dst == NULL) return; core::dimension2d srcdim = src->getDimension(); core::dimension2d dstdim = dst->getDimension(); assert(dstdim == imageTransformDimension(transform, srcdim)); assert(transform >= 0 && transform <= 7); /* Compute the transformation from source coordinates (sx,sy) to destination coordinates (dx,dy). */ int sxn = 0; int syn = 2; if(transform == 0) // identity sxn = 0, syn = 2; // sx = dx, sy = dy else if(transform == 1) // rotate by 90 degrees ccw sxn = 3, syn = 0; // sx = (H-1) - dy, sy = dx else if(transform == 2) // rotate by 180 degrees sxn = 1, syn = 3; // sx = (W-1) - dx, sy = (H-1) - dy else if(transform == 3) // rotate by 270 degrees ccw sxn = 2, syn = 1; // sx = dy, sy = (W-1) - dx else if(transform == 4) // flip x sxn = 1, syn = 2; // sx = (W-1) - dx, sy = dy else if(transform == 5) // flip x then rotate by 90 degrees ccw sxn = 2, syn = 0; // sx = dy, sy = dx else if(transform == 6) // flip y sxn = 0, syn = 3; // sx = dx, sy = (H-1) - dy else if(transform == 7) // flip y then rotate by 90 degrees ccw sxn = 3, syn = 1; // sx = (H-1) - dy, sy = (W-1) - dx for(u32 dy=0; dygetPixel(sx,sy); dst->setPixel(dx,dy,c); } }