// Copyright (C) 2022 sfan5 // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in Irrlicht.h #include "CSDLManager.h" #if defined(_IRR_COMPILE_WITH_SDL_DEVICE_) #include "CIrrDeviceSDL.h" namespace irr { namespace video { CSDLManager::CSDLManager(CIrrDeviceSDL *device) : IContextManager(), SDLDevice(device) { #ifdef _DEBUG setDebugName("CSDLManager"); #endif } bool CSDLManager::initialize(const SIrrlichtCreationParameters ¶ms, const SExposedVideoData &data) { Data = data; return true; } const SExposedVideoData &CSDLManager::getContext() const { return Data; } bool CSDLManager::activateContext(const SExposedVideoData &videoData, bool restorePrimaryOnZero) { return true; } void *CSDLManager::getProcAddress(const std::string &procName) { return SDL_GL_GetProcAddress(procName.c_str()); } bool CSDLManager::swapBuffers() { SDLDevice->SwapWindow(); return true; } } } #endif