/* Minetest Copyright (C) 2018 nerzhul, Loic BLOT This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "test.h" #include "client/gameui.h" class TestGameUI : public TestBase { public: TestGameUI() { TestManager::registerTestModule(this); } const char *getName() { return "TestGameUI"; } void runTests(IGameDef *gamedef); void testInit(); void testFlagSetters(); }; static TestGameUI g_test_instance; void TestGameUI::runTests(IGameDef *gamedef) { TEST(testInit); TEST(testFlagSetters); } void TestGameUI::testInit() { GameUI gui{}; gui.initFlags(); UASSERT(gui.getFlags().show_chat) UASSERT(gui.getFlags().show_hud) // @TODO verify if we can create non UI nulldevice to test this function gui.init(); } void TestGameUI::testFlagSetters() { GameUI gui{}; gui.showMinimap(true); UASSERT(gui.getFlags().show_minimap); gui.showMinimap(false); UASSERT(!gui.getFlags().show_minimap); }