/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "cpp_api/scriptapi.h" #include "lua_api/l_base.h" #include "lua_api/l_env.h" #include "lua_api/l_vmanip.h" #include "environment.h" #include "server.h" #include "daynightratio.h" #include "util/pointedthing.h" #include "content_sao.h" #include "common/c_converter.h" #include "common/c_content.h" #include "common/c_internal.h" #include "lua_api/l_nodemeta.h" #include "lua_api/l_nodetimer.h" #include "lua_api/l_noise.h" #include "treegen.h" #include "pathfinder.h" #include "emerge.h" #include "mapgen_v7.h" #define GET_ENV_PTR ServerEnvironment* env = \ dynamic_cast(getEnv(L)); \ if( env == NULL) return 0 struct EnumString ModApiEnvMod::es_MapgenObject[] = { {MGOBJ_VMANIP, "voxelmanip"}, {MGOBJ_HEIGHTMAP, "heightmap"}, {MGOBJ_BIOMEMAP, "biomemap"}, {MGOBJ_HEATMAP, "heatmap"}, {MGOBJ_HUMIDMAP, "humiditymap"}, {0, NULL}, }; /////////////////////////////////////////////////////////////////////////////// void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n, u32 active_object_count, u32 active_object_count_wider) { ScriptApi* scriptIface = SERVER_TO_SA(env); scriptIface->realityCheck(); lua_State* L = scriptIface->getStack(); assert(lua_checkstack(L, 20)); StackUnroller stack_unroller(L); // Get minetest.registered_abms lua_getglobal(L, "minetest"); lua_getfield(L, -1, "registered_abms"); luaL_checktype(L, -1, LUA_TTABLE); int registered_abms = lua_gettop(L); // Get minetest.registered_abms[m_id] lua_pushnumber(L, m_id); lua_gettable(L, registered_abms); if(lua_isnil(L, -1)) assert(0); // Call action luaL_checktype(L, -1, LUA_TTABLE); lua_getfield(L, -1, "action"); luaL_checktype(L, -1, LUA_TFUNCTION); push_v3s16(L, p); pushnode(L, n, env->getGameDef()->ndef()); lua_pushnumber(L, active_object_count); lua_pushnumber(L, active_object_count_wider); if(lua_pcall(L, 4, 0, 0)) script_error(L, "error: %s", lua_tostring(L, -1)); } // Exported functions // minetest.set_node(pos, node) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_set_node(lua_State *L) { GET_ENV_PTR; INodeDefManager *ndef = env->getGameDef()->ndef(); // parameters v3s16 pos = read_v3s16(L, 1); MapNode n = readnode(L, 2, ndef); // Do it bool succeeded = env->setNode(pos, n); lua_pushboolean(L, succeeded); return 1; } int ModApiEnvMod::l_add_node(lua_State *L) { return l_set_node(L); } // minetest.remove_node(pos) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_remove_node(lua_State *L) { GET_ENV_PTR; // parameters v3s16 pos = read_v3s16(L, 1); // Do it bool succeeded = env->removeNode(pos); lua_pushboolean(L, succeeded); return 1; } // minetest.get_node(pos) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_get_node(lua_State *L) { GET_ENV_PTR; // pos v3s16 pos = read_v3s16(L, 1); // Do it MapNode n = env->getMap().getNodeNoEx(pos); // Return node pushnode(L, n, env->getGameDef()->ndef()); return 1; } // minetest.get_node_or_nil(pos) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_get_node_or_nil(lua_State *L) { GET_ENV_PTR; // pos v3s16 pos = read_v3s16(L, 1); // Do it try{ MapNode n = env->getMap().getNode(pos); // Return node pushnode(L, n, env->getGameDef()->ndef()); return 1; } catch(InvalidPositionException &e) { lua_pushnil(L); return 1; } } // minetest.get_node_light(pos, timeofday) // pos = {x=num, y=num, z=num} // timeofday: nil = current time, 0 = night, 0.5 = day int ModApiEnvMod::l_get_node_light(lua_State *L) { GET_ENV_PTR; // Do it v3s16 pos = read_v3s16(L, 1); u32 time_of_day = env->getTimeOfDay(); if(lua_isnumber(L, 2)) time_of_day = 24000.0 * lua_tonumber(L, 2); time_of_day %= 24000; u32 dnr = time_to_daynight_ratio(time_of_day, true); try{ MapNode n = env->getMap().getNode(pos); INodeDefManager *ndef = env->getGameDef()->ndef(); lua_pushinteger(L, n.getLightBlend(dnr, ndef)); return 1; } catch(InvalidPositionException &e) { lua_pushnil(L); return 1; } } // minetest.place_node(pos, node) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_place_node(lua_State *L) { GET_ENV_PTR; v3s16 pos = read_v3s16(L, 1); MapNode n = readnode(L, 2, env->getGameDef()->ndef()); // Don't attempt to load non-loaded area as of now MapNode n_old = env->getMap().getNodeNoEx(pos); if(n_old.getContent() == CONTENT_IGNORE){ lua_pushboolean(L, false); return 1; } // Create item to place INodeDefManager *ndef = getServer(L)->ndef(); IItemDefManager *idef = getServer(L)->idef(); ItemStack item(ndef->get(n).name, 1, 0, "", idef); // Make pointed position PointedThing pointed; pointed.type = POINTEDTHING_NODE; pointed.node_abovesurface = pos; pointed.node_undersurface = pos + v3s16(0,-1,0); // Place it with a NULL placer (appears in Lua as a non-functional // ObjectRef) bool success = get_scriptapi(L)->item_OnPlace(item, NULL, pointed); lua_pushboolean(L, success); return 1; } // minetest.dig_node(pos) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_dig_node(lua_State *L) { GET_ENV_PTR; v3s16 pos = read_v3s16(L, 1); // Don't attempt to load non-loaded area as of now MapNode n = env->getMap().getNodeNoEx(pos); if(n.getContent() == CONTENT_IGNORE){ lua_pushboolean(L, false); return 1; } // Dig it out with a NULL digger (appears in Lua as a // non-functional ObjectRef) bool success = get_scriptapi(L)->node_on_dig(pos, n, NULL); lua_pushboolean(L, success); return 1; } // minetest.punch_node(pos) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_punch_node(lua_State *L) { GET_ENV_PTR; v3s16 pos = read_v3s16(L, 1); // Don't attempt to load non-loaded area as of now MapNode n = env->getMap().getNodeNoEx(pos); if(n.getContent() == CONTENT_IGNORE){ lua_pushboolean(L, false); return 1; } // Punch it with a NULL puncher (appears in Lua as a non-functional // ObjectRef) bool success = get_scriptapi(L)->node_on_punch(pos, n, NULL); lua_pushboolean(L, success); return 1; } // minetest.get_node_max_level(pos) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_get_node_max_level(lua_State *L) { GET_ENV_PTR; v3s16 pos = read_v3s16(L, 1); MapNode n = env->getMap().getNodeNoEx(pos); lua_pushnumber(L, n.getMaxLevel(env->getGameDef()->ndef())); return 1; } // minetest.get_node_level(pos) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_get_node_level(lua_State *L) { GET_ENV_PTR; v3s16 pos = read_v3s16(L, 1); MapNode n = env->getMap().getNodeNoEx(pos); lua_pushnumber(L, n.getLevel(env->getGameDef()->ndef())); return 1; } // minetest.add_node_level(pos, level) // pos = {x=num, y=num, z=num} // level: 0..8 int ModApiEnvMod::l_add_node_level(lua_State *L) { GET_ENV_PTR; v3s16 pos = read_v3s16(L, 1); u8 level = 1; if(lua_isnumber(L, 2)) level = lua_tonumber(L, 2); MapNode n = env->getMap().getNodeNoEx(pos); lua_pushnumber(L, n.addLevel(env->getGameDef()->ndef(), level)); env->setNode(pos, n); return 1; } // minetest.get_meta(pos) int ModApiEnvMod::l_get_meta(lua_State *L) { GET_ENV_PTR; // Do it v3s16 p = read_v3s16(L, 1); NodeMetaRef::create(L, p, env); return 1; } // minetest.get_node_timer(pos) int ModApiEnvMod::l_get_node_timer(lua_State *L) { GET_ENV_PTR; // Do it v3s16 p = read_v3s16(L, 1); NodeTimerRef::create(L, p, env); return 1; } // minetest.add_entity(pos, entityname) -> ObjectRef or nil // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_add_entity(lua_State *L) { GET_ENV_PTR; // pos v3f pos = checkFloatPos(L, 1); // content const char *name = luaL_checkstring(L, 2); // Do it ServerActiveObject *obj = new LuaEntitySAO(env, pos, name, ""); int objectid = env->addActiveObject(obj); // If failed to add, return nothing (reads as nil) if(objectid == 0) return 0; // Return ObjectRef get_scriptapi(L)->objectrefGetOrCreate(obj); return 1; } // minetest.add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_add_item(lua_State *L) { GET_ENV_PTR; // pos //v3f pos = checkFloatPos(L, 1); // item ItemStack item = read_item(L, 2,getServer(L)); if(item.empty() || !item.isKnown(getServer(L)->idef())) return 0; // Use minetest.spawn_item to spawn a __builtin:item lua_getglobal(L, "minetest"); lua_getfield(L, -1, "spawn_item"); if(lua_isnil(L, -1)) return 0; lua_pushvalue(L, 1); lua_pushstring(L, item.getItemString().c_str()); if(lua_pcall(L, 2, 1, 0)) script_error(L, "error: %s", lua_tostring(L, -1)); return 1; /*lua_pushvalue(L, 1); lua_pushstring(L, "__builtin:item"); lua_pushstring(L, item.getItemString().c_str()); return l_add_entity(L);*/ /*// Do it ServerActiveObject *obj = createItemSAO(env, pos, item.getItemString()); int objectid = env->addActiveObject(obj); // If failed to add, return nothing (reads as nil) if(objectid == 0) return 0; // Return ObjectRef objectrefGetOrCreate(L, obj); return 1;*/ } // minetest.get_player_by_name(name) int ModApiEnvMod::l_get_player_by_name(lua_State *L) { GET_ENV_PTR; // Do it const char *name = luaL_checkstring(L, 1); Player *player = env->getPlayer(name); if(player == NULL){ lua_pushnil(L); return 1; } PlayerSAO *sao = player->getPlayerSAO(); if(sao == NULL){ lua_pushnil(L); return 1; } // Put player on stack get_scriptapi(L)->objectrefGetOrCreate(sao); return 1; } // minetest.get_objects_inside_radius(pos, radius) int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L) { // Get the table insert function lua_getglobal(L, "table"); lua_getfield(L, -1, "insert"); int table_insert = lua_gettop(L); GET_ENV_PTR; // Do it v3f pos = checkFloatPos(L, 1); float radius = luaL_checknumber(L, 2) * BS; std::set ids = env->getObjectsInsideRadius(pos, radius); lua_newtable(L); int table = lua_gettop(L); for(std::set::const_iterator i = ids.begin(); i != ids.end(); i++){ ServerActiveObject *obj = env->getActiveObject(*i); // Insert object reference into table lua_pushvalue(L, table_insert); lua_pushvalue(L, table); get_scriptapi(L)->objectrefGetOrCreate(obj); if(lua_pcall(L, 2, 0, 0)) script_error(L, "error: %s", lua_tostring(L, -1)); } return 1; } // minetest.set_timeofday(val) // val = 0...1 int ModApiEnvMod::l_set_timeofday(lua_State *L) { GET_ENV_PTR; // Do it float timeofday_f = luaL_checknumber(L, 1); assert(timeofday_f >= 0.0 && timeofday_f <= 1.0); int timeofday_mh = (int)(timeofday_f * 24000.0); // This should be set directly in the environment but currently // such changes aren't immediately sent to the clients, so call // the server instead. //env->setTimeOfDay(timeofday_mh); getServer(L)->setTimeOfDay(timeofday_mh); return 0; } // minetest.get_timeofday() -> 0...1 int ModApiEnvMod::l_get_timeofday(lua_State *L) { GET_ENV_PTR; // Do it int timeofday_mh = env->getTimeOfDay(); float timeofday_f = (float)timeofday_mh / 24000.0; lua_pushnumber(L, timeofday_f); return 1; } // minetest.find_node_near(pos, radius, nodenames) -> pos or nil // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" int ModApiEnvMod::l_find_node_near(lua_State *L) { GET_ENV_PTR; INodeDefManager *ndef = getServer(L)->ndef(); v3s16 pos = read_v3s16(L, 1); int radius = luaL_checkinteger(L, 2); std::set filter; if(lua_istable(L, 3)){ int table = 3; lua_pushnil(L); while(lua_next(L, table) != 0){ // key at index -2 and value at index -1 luaL_checktype(L, -1, LUA_TSTRING); ndef->getIds(lua_tostring(L, -1), filter); // removes value, keeps key for next iteration lua_pop(L, 1); } } else if(lua_isstring(L, 3)){ ndef->getIds(lua_tostring(L, 3), filter); } for(int d=1; d<=radius; d++){ std::list list; getFacePositions(list, d); for(std::list::iterator i = list.begin(); i != list.end(); ++i){ v3s16 p = pos + (*i); content_t c = env->getMap().getNodeNoEx(p).getContent(); if(filter.count(c) != 0){ push_v3s16(L, p); return 1; } } } return 0; } // minetest.find_nodes_in_area(minp, maxp, nodenames) -> list of positions // nodenames: eg. {"ignore", "group:tree"} or "default:dirt" int ModApiEnvMod::l_find_nodes_in_area(lua_State *L) { GET_ENV_PTR; INodeDefManager *ndef = getServer(L)->ndef(); v3s16 minp = read_v3s16(L, 1); v3s16 maxp = read_v3s16(L, 2); std::set filter; if(lua_istable(L, 3)){ int table = 3; lua_pushnil(L); while(lua_next(L, table) != 0){ // key at index -2 and value at index -1 luaL_checktype(L, -1, LUA_TSTRING); ndef->getIds(lua_tostring(L, -1), filter); // removes value, keeps key for next iteration lua_pop(L, 1); } } else if(lua_isstring(L, 3)){ ndef->getIds(lua_tostring(L, 3), filter); } // Get the table insert function lua_getglobal(L, "table"); lua_getfield(L, -1, "insert"); int table_insert = lua_gettop(L); lua_newtable(L); int table = lua_gettop(L); for(s16 x=minp.X; x<=maxp.X; x++) for(s16 y=minp.Y; y<=maxp.Y; y++) for(s16 z=minp.Z; z<=maxp.Z; z++) { v3s16 p(x,y,z); content_t c = env->getMap().getNodeNoEx(p).getContent(); if(filter.count(c) != 0){ lua_pushvalue(L, table_insert); lua_pushvalue(L, table); push_v3s16(L, p); if(lua_pcall(L, 2, 0, 0)) script_error(L, "error: %s", lua_tostring(L, -1)); } } return 1; } // minetest.get_perlin(seeddiff, octaves, persistence, scale) // returns world-specific PerlinNoise int ModApiEnvMod::l_get_perlin(lua_State *L) { GET_ENV_PTR; int seeddiff = luaL_checkint(L, 1); int octaves = luaL_checkint(L, 2); float persistence = luaL_checknumber(L, 3); float scale = luaL_checknumber(L, 4); LuaPerlinNoise *n = new LuaPerlinNoise(seeddiff + int(env->getServerMap().getSeed()), octaves, persistence, scale); *(void **)(lua_newuserdata(L, sizeof(void *))) = n; luaL_getmetatable(L, "PerlinNoise"); lua_setmetatable(L, -2); return 1; } // minetest.get_perlin_map(noiseparams, size) // returns world-specific PerlinNoiseMap int ModApiEnvMod::l_get_perlin_map(lua_State *L) { GET_ENV_PTR; NoiseParams *np = read_noiseparams(L, 1); if (!np) return 0; v3s16 size = read_v3s16(L, 2); int seed = (int)(env->getServerMap().getSeed()); LuaPerlinNoiseMap *n = new LuaPerlinNoiseMap(np, seed, size); *(void **)(lua_newuserdata(L, sizeof(void *))) = n; luaL_getmetatable(L, "PerlinNoiseMap"); lua_setmetatable(L, -2); return 1; } // minetest.get_voxel_manip() // returns voxel manipulator int ModApiEnvMod::l_get_voxel_manip(lua_State *L) { GET_ENV_PTR; Map *map = &(env->getMap()); LuaVoxelManip *o = new LuaVoxelManip(map); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, "VoxelManip"); lua_setmetatable(L, -2); return 1; } // minetest.get_mapgen_object(objectname) // returns the requested object used during map generation int ModApiEnvMod::l_get_mapgen_object(lua_State *L) { const char *mgobjstr = lua_tostring(L, 1); int mgobjint; if (!string_to_enum(es_MapgenObject, mgobjint, mgobjstr ? mgobjstr : "")) return 0; enum MapgenObject mgobj = (MapgenObject)mgobjint; EmergeManager *emerge = getServer(L)->getEmergeManager(); Mapgen *mg = emerge->getCurrentMapgen(); if (!mg) return 0; size_t maplen = mg->csize.X * mg->csize.Z; int nargs = 1; switch (mgobj) { case MGOBJ_VMANIP: { ManualMapVoxelManipulator *vm = mg->vm; // VoxelManip object LuaVoxelManip *o = new LuaVoxelManip(vm, true); *(void **)(lua_newuserdata(L, sizeof(void *))) = o; luaL_getmetatable(L, "VoxelManip"); lua_setmetatable(L, -2); // emerged min pos push_v3s16(L, vm->m_area.MinEdge); // emerged max pos push_v3s16(L, vm->m_area.MaxEdge); nargs = 3; break; } case MGOBJ_HEIGHTMAP: { if (!mg->heightmap) return 0; lua_newtable(L); for (size_t i = 0; i != maplen; i++) { lua_pushinteger(L, mg->heightmap[i]); lua_rawseti(L, -2, i + 1); } break; } case MGOBJ_BIOMEMAP: { if (!mg->biomemap) return 0; lua_newtable(L); for (size_t i = 0; i != maplen; i++) { lua_pushinteger(L, mg->biomemap[i]); lua_rawseti(L, -2, i + 1); } break; } case MGOBJ_HEATMAP: { // Mapgen V7 specific objects case MGOBJ_HUMIDMAP: if (strcmp(emerge->params->mg_name.c_str(), "v7")) return 0; MapgenV7 *mgv7 = (MapgenV7 *)mg; float *arr = (mgobj == MGOBJ_HEATMAP) ? mgv7->noise_heat->result : mgv7->noise_humidity->result; if (!arr) return 0; lua_newtable(L); for (size_t i = 0; i != maplen; i++) { lua_pushnumber(L, arr[i]); lua_rawseti(L, -2, i + 1); } break; } } return nargs; } // minetest.set_mapgen_params(params) // set mapgen parameters int ModApiEnvMod::l_set_mapgen_params(lua_State *L) { if (!lua_istable(L, 1)) return 0; EmergeManager *emerge = getServer(L)->getEmergeManager(); if (emerge->mapgen.size()) return 0; MapgenParams *oparams = new MapgenParams; u32 paramsmodified = 0; u32 flagmask = 0; lua_getfield(L, 1, "mgname"); if (lua_isstring(L, -1)) { oparams->mg_name = std::string(lua_tostring(L, -1)); paramsmodified |= MGPARAMS_SET_MGNAME; } lua_getfield(L, 1, "seed"); if (lua_isnumber(L, -1)) { oparams->seed = lua_tointeger(L, -1); paramsmodified |= MGPARAMS_SET_SEED; } lua_getfield(L, 1, "water_level"); if (lua_isnumber(L, -1)) { oparams->water_level = lua_tointeger(L, -1); paramsmodified |= MGPARAMS_SET_WATER_LEVEL; } lua_getfield(L, 1, "flags"); if (lua_isstring(L, -1)) { std::string flagstr = std::string(lua_tostring(L, -1)); oparams->flags = readFlagString(flagstr, flagdesc_mapgen); paramsmodified |= MGPARAMS_SET_FLAGS; lua_getfield(L, 1, "flagmask"); if (lua_isstring(L, -1)) { flagstr = std::string(lua_tostring(L, -1)); flagmask = readFlagString(flagstr, flagdesc_mapgen); } } emerge->luaoverride_params = oparams; emerge->luaoverride_params_modified = paramsmodified; emerge->luaoverride_flagmask = flagmask; return 0; } // minetest.clear_objects() // clear all objects in the environment int ModApiEnvMod::l_clear_objects(lua_State *L) { GET_ENV_PTR; env->clearAllObjects(); return 0; } // minetest.line_of_sight(pos1, pos2, stepsize) -> true/false int ModApiEnvMod::l_line_of_sight(lua_State *L) { float stepsize = 1.0; GET_ENV_PTR; // read position 1 from lua v3f pos1 = checkFloatPos(L, 1); // read position 2 from lua v3f pos2 = checkFloatPos(L, 2); //read step size from lua if (lua_isnumber(L, 3)) stepsize = lua_tonumber(L, 3); return (env->line_of_sight(pos1,pos2,stepsize)); } // minetest.find_path(pos1, pos2, searchdistance, // max_jump, max_drop, algorithm) -> table containing path int ModApiEnvMod::l_find_path(lua_State *L) { GET_ENV_PTR; v3s16 pos1 = read_v3s16(L, 1); v3s16 pos2 = read_v3s16(L, 2); unsigned int searchdistance = luaL_checkint(L, 3); unsigned int max_jump = luaL_checkint(L, 4); unsigned int max_drop = luaL_checkint(L, 5); algorithm algo = A_PLAIN_NP; if (!lua_isnil(L, 6)) { std::string algorithm = luaL_checkstring(L,6); if (algorithm == "A*") algo = A_PLAIN; if (algorithm == "Dijkstra") algo = DIJKSTRA; } std::vector path = get_Path(env,pos1,pos2,searchdistance,max_jump,max_drop,algo); if (path.size() > 0) { lua_newtable(L); int top = lua_gettop(L); unsigned int index = 1; for (std::vector::iterator i = path.begin(); i != path.end();i++) { lua_pushnumber(L,index); push_v3s16(L, *i); lua_settable(L, top); index++; } return 1; } return 0; } // minetest.spawn_tree(pos, treedef) int ModApiEnvMod::l_spawn_tree(lua_State *L) { GET_ENV_PTR; v3s16 p0 = read_v3s16(L, 1); treegen::TreeDef tree_def; std::string trunk,leaves,fruit; INodeDefManager *ndef = env->getGameDef()->ndef(); if(lua_istable(L, 2)) { getstringfield(L, 2, "axiom", tree_def.initial_axiom); getstringfield(L, 2, "rules_a", tree_def.rules_a); getstringfield(L, 2, "rules_b", tree_def.rules_b); getstringfield(L, 2, "rules_c", tree_def.rules_c); getstringfield(L, 2, "rules_d", tree_def.rules_d); getstringfield(L, 2, "trunk", trunk); tree_def.trunknode=ndef->getId(trunk); getstringfield(L, 2, "leaves", leaves); tree_def.leavesnode=ndef->getId(leaves); tree_def.leaves2_chance=0; getstringfield(L, 2, "leaves2", leaves); if (leaves !="") { tree_def.leaves2node=ndef->getId(leaves); getintfield(L, 2, "leaves2_chance", tree_def.leaves2_chance); } getintfield(L, 2, "angle", tree_def.angle); getintfield(L, 2, "iterations", tree_def.iterations); getintfield(L, 2, "random_level", tree_def.iterations_random_level); getstringfield(L, 2, "trunk_type", tree_def.trunk_type); getboolfield(L, 2, "thin_branches", tree_def.thin_branches); tree_def.fruit_chance=0; getstringfield(L, 2, "fruit", fruit); if (fruit != "") { tree_def.fruitnode=ndef->getId(fruit); getintfield(L, 2, "fruit_chance",tree_def.fruit_chance); } getintfield(L, 2, "seed", tree_def.seed); } else return 0; treegen::spawn_ltree (env, p0, ndef, tree_def); return 1; } // minetest.transforming_liquid_add(pos) int ModApiEnvMod::l_transforming_liquid_add(lua_State *L) { GET_ENV_PTR; v3s16 p0 = read_v3s16(L, 1); env->getMap().transforming_liquid_add(p0); return 1; } // minetest.get_heat(pos) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_get_heat(lua_State *L) { GET_ENV_PTR; v3s16 pos = read_v3s16(L, 1); lua_pushnumber(L, env->getServerMap().getHeat(env, pos)); return 1; } // minetest.get_humidity(pos) // pos = {x=num, y=num, z=num} int ModApiEnvMod::l_get_humidity(lua_State *L) { GET_ENV_PTR; v3s16 pos = read_v3s16(L, 1); lua_pushnumber(L, env->getServerMap().getHumidity(env, pos)); return 1; } bool ModApiEnvMod::Initialize(lua_State *L,int top) { bool retval = true; retval &= API_FCT(set_node); retval &= API_FCT(add_node); retval &= API_FCT(add_item); retval &= API_FCT(remove_node); retval &= API_FCT(get_node); retval &= API_FCT(get_node_or_nil); retval &= API_FCT(get_node_light); retval &= API_FCT(place_node); retval &= API_FCT(dig_node); retval &= API_FCT(punch_node); retval &= API_FCT(get_node_max_level); retval &= API_FCT(get_node_level); retval &= API_FCT(add_node_level); retval &= API_FCT(add_entity); retval &= API_FCT(get_meta); retval &= API_FCT(get_node_timer); retval &= API_FCT(get_player_by_name); retval &= API_FCT(get_objects_inside_radius); retval &= API_FCT(set_timeofday); retval &= API_FCT(get_timeofday); retval &= API_FCT(find_node_near); retval &= API_FCT(find_nodes_in_area); retval &= API_FCT(get_perlin); retval &= API_FCT(get_perlin_map); retval &= API_FCT(get_voxel_manip); retval &= API_FCT(get_mapgen_object); retval &= API_FCT(set_mapgen_params); retval &= API_FCT(clear_objects); retval &= API_FCT(spawn_tree); retval &= API_FCT(find_path); retval &= API_FCT(line_of_sight); retval &= API_FCT(transforming_liquid_add); retval &= API_FCT(get_heat); retval &= API_FCT(get_humidity); return retval; } ModApiEnvMod modapienv_prototype;